World of Banished

Sightseeing => Village Blogs => Topic started by: Nilla on November 22, 2014, 02:44:23 AM

Title: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 22, 2014, 02:44:23 AM
In my uneducated settlement Jupitero, I noticed that these uneducated people do reproduce very fast. I had to struggle to keep the populationgrowth down.

In this new settlement I will do the opposite, try to find out how fast you can develop it. I know, this will not be a sustainable town. I will go on until the inevitable crash comes. How soon? No idea. 300?, 500? 1000? more?

Perhaps we can make a quiz. In which year, at what population comes the crash? What do you think guys? Any guesses?

I´ll go first : goal 1000 people in 25 years.  :-\

These are the settings. This time a medium map.

(something completely different; English is a weird language, why on earth do you say inevitable but unavoidable, had to check it up as the spellcheck didn't like my "unevitable")
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 22, 2014, 04:11:50 AM
I assume they're going to be uneducated again? Cause otherwise I think you would never crash!

Don't forget "irreducible," "abnormal," "disinterested," "impossible," "nonessential," "illogical," "misunderstood," "deactivated," and "apolitical!" ;) Which negative prefix to use normally depends mainly on the language of origin of the root word.

And don't even think about flammable, inflammable, and nonflammable. :o
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 22, 2014, 06:13:35 AM
Quote from: irrelevant on November 22, 2014, 04:11:50 AM
I assume they're going to be uneducated again? Cause otherwise I think you would never crash!

Don't forget "irreducible," "abnormal," "disinterested," "impossible," "nonessential," "illogical," "misunderstood," "deactivated," and "apolitical!" ;) Which negative prefix to use normally depends mainly on the language of origin of the root word.

And don't even think about flammable, inflammable, and nonflammable. :o

Oh, please don't confuse me more  :-\ :o. Language has always been my problem. I am more the "math-person".

Yes, of cause uneducated, S P E E D and that means babies, babies, babies! No time for school!

Started the game yesterday

First picture:
That's the way! Husband and wife, both 10! .......... sick?...... yes!..... but I haven't seen any babies, until the mother reach the mature age of 12.
I will use the "slum houses" from @slink. I think you said @slink, that there can only be 4 persons in these houses. But I expect my kids to move out with 10, so I don't think it will slow the growth much. But no stones needed, that´s the thing!

Second picture
Has anyone seen this before? No one wants to harvest those beans. The "original" farmer Lymani, lives next to the field. As the wheat on the neighborfield was done, I told his wife to help. As she didn't, I even assigned a third person to that field. Still nothing! I changed the crop to wheat. Went well for a couple of years, than the same again. No one wanted to harvest. This time Elmirandace (Mrs Lymani) was the assigned farmer, still living next door. I gave it up and made a graveyard out of it. I wonder if there will be any graves there?  :-\ :o

Third picture
I do want them to found families early, but isn't that a bit too early?  :-\ There will be a farm area around that market, if anyone wants to know. By the way i have passed 100 people, in the early summer of year 8.

Fourth picture
I even made 200 before I stopped, early autumn 11.



Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: rkelly17 on November 22, 2014, 08:01:26 AM
Quote from: Nilla on November 22, 2014, 02:44:23 AM
(something completely different; English is a weird language, why on earth do you say inevitable but unavoidable, had to check it up as the spellcheck didn't like my "unevitable")

In many years of trying to help international students study history and theology in English (each of which has its own unique vocabulary), the answer that seems to work best is: Because that is the way it is. Don't try to understand it--that is just confusing. Seriously, part of the complication of English is that is a hybrid of German, French and Latin. It uses words and rules from all three in a hodge-podge. It also reflects the social structure of Medieval England. The "crude" words and for words for peasant things are mostly from Anglo-Saxon (Low German dialect), the "polite" and gentry words are mostly from Norman French and the scientific, bureaucratic words are from Latin.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 22, 2014, 10:03:11 AM
Quote from: rkelly17 on November 22, 2014, 08:01:26 AM
Quote from: Nilla on November 22, 2014, 02:44:23 AM
(something completely different; English is a weird language, why on earth do you say inevitable but unavoidable, had to check it up as the spellcheck didn't like my "unevitable")

In many years of trying to help international students study history and theology in English (each of which has its own unique vocabulary), the answer that seems to work best is: Because that is the way it is. Don't try to understand it--that is just confusing.

:D ;D I know that answer! We are a bilingual family (Swedish/German) and that is the answer, I normally give my German husband as he asks the same question (also got it from him as I learned German) If you are interested in language, you might also have noticed that my grammatical errors in English, often would have been right.... in German. :(   (I notice it sometimes myself, if I read my entries again) :-[

To my game. This is stressful. I think I will start a new slow long lasting one, (@irrelevant kind of game) and change between the two extremes.

300 people in early spring 14
400 people in winter 15, without even notice
phu
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 22, 2014, 11:17:36 AM
You're growing this town blazingly fast! :o Very impressive.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 23, 2014, 03:43:29 AM
It's insane.
Nothing to play over hours. At least not for an old lady.

Just got a delivery of 500 tools. Thanks for that. Luckily the differens between with and without tools is not that big whit uneducated workers  ;D

500 population early spring 17. 
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: salamander on November 23, 2014, 05:54:48 AM
Insane is the right word.  ;)  I still don't see how you're able to do this.  Every time I've tried for rapid growth, I end up crashing after a few years ... probably not enough planning or attention to detail on my part.  Like @irrelevant said, impressive.

You've inspired me to give it another try, though.  I'm currently in year 39 with a pop of 88/18/28 (please don't laugh too hard).  I'm going to see if I can get the growth to really take off over the next few years.

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 23, 2014, 08:33:45 AM
Quote from: salamander on November 23, 2014, 05:54:48 AM
Insane is the right word.  ;)  I still don't see how you're able to do this.  Every time I've tried for rapid growth, I end up crashing after a few years ... probably not enough planning or attention to detail on my part.  Like @irrelevant said, impressive.

You've inspired me to give it another try, though.  I'm currently in year 39 with a pop of 88/18/28 (please don't laugh too hard).  I'm going to see if I can get the growth to really take off over the next few years.



Why don't you blog your settlement?
I like very much to see how other people do and think and use different things and.... and.... and.....
And no worries, I will not laugh. (Unless there are some funny things, as it always is in Banished, if you watch it carefully)

One more thing; I hope I will not forget the spellcheck again. There are some mistakes in my latest entry, that even I can see. Shame on me.  :-[
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 23, 2014, 05:31:16 PM
I did as I said; started a new game.........or rather...... the same game once more.

Same map, same mods, same settings, except one thing: A hard start.

This time, all will be educated. There will be a slow and steady growth. I will switch between the two versions of the game, one cool, fast and exciting and one slow, calm and relaxing.  I hope it will not be too confusing.

I will try to make a "self-runner" of this one. Haven't decided, how big, I will let it grow. It will probably depend on how long, I play the first version.

Pic1
The game starts with a good sign. First baby born is  named Emmie, the second name of my daughter (this child is a boy (!) but who cares :) )

Pic 2
I have found a new idling place, never noticed this before. Especially children idling there a lot. I suppose they want something sweet. (I just notice; Mere is the child who is idling at the apiary on the picture, she later married my Emmie, I keep a special eye on him)

Pic 3
I have a massive gender unbalance, 11 single males, 4 females. Audio finally found someone. (Is there also a Video?)

Pic 4
Year 14, Nya Doolin has 50 inhabitants. Doolin had 300 at the same time  ;D :P :-\ ::)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 23, 2014, 06:44:08 PM
Well, this will be fun, two different towns on the same map. I look forward to seeing your development of both.

The baker undoubtedly has a happiness circle, I think @RedKetchup gave lots of his stuff happiness circles. ;D He's a clever guy. ;)

It's an imbalance. :D Englisch, go figure. And I have had that many times, although mine usually are too many females. Too many males is not so bad, as they can eventually hook up with much younger females, and still have three children. Other way around, not so good.

I've had several Audios, never noticed a Video. :( ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 24, 2014, 08:07:11 AM
I went on with the fast Doolin for a while this morning. It is a crazy game.

500 inhabitants - early spring 17
600 inhabitants - late spring 18
700 inhabitants - early spring 19

I must confess something; I said in my first thread, I want to try to make 1000 people in 25 years. It was to that time a really unrealistic figure, what I thought never would be possible to make. Made it as some kind of a provocation, to see if anyone dared to say anything. Nothing came. I cannot say, if it was because no one read my long blogs,  if you are too polite and nice to say something or if you all had a much better sens of the possibilities of the game, than I had. In any case I will probably reach the 1000 population faster than that. With some nomads (just had some once early in the game, so it should be time soon) it could even happen in year 20!!!!!!! I don't think the game will crash so soon. I am short of something almost all the time, but so far it is possible to manage the crises.

This morning I played in 1X speed. Never do that in other games. Soon I suppose I even have to stop the game from time to time to plan and build things,  ;D :-\ As I said crazy!

Thank you @irrelevant for correcting my English. I appreciate if you do, specially if I make the same mistake more than once. Maybe I will learn, eventually. ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: rkelly17 on November 24, 2014, 08:23:16 AM
Quote from: irrelevant on November 23, 2014, 06:44:08 PM
And I have had that many times, although mine usually are too many females. Too many males is not so bad, as they can eventually hook up with much younger females, and still have three children. Other way around, not so good.

I had a pro-female imbalance the other day and 20-year old female graduates were hooking up with 12-year old male students. The difference is that female graduates paired with male students start having babies immediately and female students don't start having babies until they graduate.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: salamander on November 24, 2014, 10:06:29 AM
Quote from: Nilla on November 24, 2014, 08:07:11 AM
I went on with the fast Doolin for a while this morning. It is a crazy game.

500 inhabitants - early spring 17
600 inhabitants - late spring 18
700 inhabitants - early spring 19

I must confess something; I said in my first thread, I want to try to make 1000 people in 25 years. It was to that time a really unrealistic figure, what I thought never would be possible to make. Made it as some kind of a provocation, to see if anyone dared to say anything. Nothing came. I cannot say, if it was because no one read my long blogs,  if you are too polite and nice to say something or if you all had a much better sens of the possibilities of the game, than I had. In any case I will probably reach the 1000 population faster than that.
@Nilla -- Your rate of growth is impressive whether you reach 1000 by 25 years or not.  I think you've already seen that your rate of pop increase is going to continue increasing over time, and I'd be a little surprised if you don't see 1000 well before your 25th year.  I still don't really understand how you manage it, but it's nice to see all the same.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: rkelly17 on November 24, 2014, 11:49:11 AM
Quote from: salamander on November 24, 2014, 10:06:29 AM
Quote from: Nilla on November 24, 2014, 08:07:11 AM
I went on with the fast Doolin for a while this morning. It is a crazy game.

500 inhabitants - early spring 17
600 inhabitants - late spring 18
700 inhabitants - early spring 19

I must confess something; I said in my first thread, I want to try to make 1000 people in 25 years. It was to that time a really unrealistic figure, what I thought never would be possible to make. Made it as some kind of a provocation, to see if anyone dared to say anything. Nothing came. I cannot say, if it was because no one read my long blogs,  if you are too polite and nice to say something or if you all had a much better sens of the possibilities of the game, than I had. In any case I will probably reach the 1000 population faster than that.
@Nilla -- Your rate of growth is impressive whether you reach 1000 by 25 years or not.  I think you've already seen that your rate of pop increase is going to continue increasing over time, and I'd be a little surprised if you don't see 1000 well before your 25th year.  I still don't really understand how you manage it, but it's nice to see all the same.

Yes, I would say that if you can keep them fed and housed (for population growth) 1000 by Year 25 seems well within reach.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 24, 2014, 05:16:13 PM
Quote from: Nilla on November 24, 2014, 08:07:11 AM
I must confess something; I said in my first thread, I want to try to make 1000 people in 25 years. It was to that time a really unrealistic figure, what I thought never would be possible to make. Made it as some kind of a provocation, to see if anyone dared to say anything. Nothing came. I cannot say, if it was because no one read my long blogs,  if you are too polite and nice to say something or if you all had a much better sens of the possibilities of the game, than I had.

I did chime in, I said I thought you never would crash. But I certainly never imagined you could ramp up pop this fast! I almost feel challenged!  ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 25, 2014, 04:35:29 AM
Quote from: irrelevant on November 24, 2014, 05:16:13 PM

I did chime in, I said I thought you never would crash. But I certainly never imagined you could ramp up pop this fast! I almost feel challenged!  ;)

I promise you, this game will crash! It is kind of the point. ;)

Please take the challenge, I would like that. It's nice to change between the fast and the slow game. Perhaps you would like it, too. ;D

I have thought a bit how I like to look at my two Doolins, how to compare the two settlements. I will look at the two games more closely, at the same population. Unfortunately the first game is far in advance and I do not make many saves, but I have a few screenshots. (Not so nice looking but it has to work).

I will show you my 2 Doolins with a population of 100. The first picture shows the figures next to eachother. I have marked the things I find most interesting.

I am a bit surprised that the number of adults is the same, 68 in both games.

1. Used area. The slow game is more spread.
2. Stores. The slow game has stores inspired by the games of @irrelevant ;) (I have decided not to increase the production for a while). The stores of the fast game are barely enough.
3. Workforce. In the fast game I have built a lot in a short time= many builders and many labourers preparing the building places, collecting and carrying building materials. In the slow game I had time and resources to develop some "export-industry". Export industry and the more spread settlement also need more logistics (vendors, stockerers and traders).

1. pic
Comparison

2. pic
Fast settlement (sorry don't look nice; it rains)

3. pic
Slow settlement; Red Village

4. pic
Slow settlement; Blue Village

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: salamander on November 25, 2014, 05:15:15 AM
Quote from: Nilla on November 25, 2014, 04:35:29 AM
Quote from: irrelevant on November 24, 2014, 05:16:13 PM
I did chime in, I said I thought you never would crash. But I certainly never imagined you could ramp up pop this fast! I almost feel challenged!  ;)
Please take the challenge, I would like that. It's nice to change between the fast and the slow game. Perhaps you would like it, too. ;D

Is there a possible head-to-head challenge on the horizon ... something to satisfy the bloodthirsty masses?  Only time will tell.  ;D
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 25, 2014, 01:36:40 PM
Just reached 900 in my fast game. The 1000 must wait until tomorrow. Too tireing to go on now. I will play that other Doolin a year or two before I go to bed. Very relaxing!

The game runs at the moment. Had no real problems. Increased food and pieproduction. For the first time, I can buy what I need. :)
Only one thing: I just realized that I play with disasters on (infestation at an orchard). I hope there will be no fire in my industrial area.  :-\ Built some more wells, just in case.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 25, 2014, 05:40:35 PM
@Nilla Gosh, that looks nice! I love an organic town.

It kinda reminds me of this, except yours was developed far more quickly:
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 26, 2014, 03:38:17 AM
 ;D
Mine looks better  ;) (thought I never could say that, comparing a game from me with one of yours @irrelevant )
I somehow like those roofs. From @slink´s three store houses and markets, @RedKetchup´s medieval buildings, the original barns.................. all very nice together. With these buildings even such a tight built industrial area looks nice.

To my big astonishment I also see that I have almost as many barns as you have @irrelevant . I am chocked! Must be more influenced from your games, than I want to admit. ;)

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 26, 2014, 05:58:51 AM
Look at this!  ;D
Finally, some nomads........ 136 of them!

What will I do?

Wait until I have my 1000 population, take the nomads........ and go for the 2000  !!!!!

Maybe a new goal; 2000 in 25 years?   :-\ ;D  ??? ;D ::)

But I will not play any more now, maybe tonight or tomorrow.

Sorry, the picture isn't very nice. It seems to rain a lot in this settlement. The picture shows my new small industrial area.

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 26, 2014, 02:44:03 PM
Haven't played any more today but (yes I am a bit crazy) I made some calculations. (Sorry 40 years of engineering training cannot be hidden)  :-[

And yes it is in theory possible to make 2000 inhabitants in 25 years, even in 24, considering the 135 nomads.

I must "only" build enough houses, so that the girls go on having their first baby with 12........  ;D

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 27, 2014, 07:54:13 AM
I am not feeling very well at present, so no more exciting fast Doolin. Just a little bit of calm playing the slow version. It makes me even feel a little bit better. :)

It's going on as it is supposed to. It is strange to have an educated population, after you have played two games with the unskilled, low producing uneducated. ;) I will start to slow the growth down a bit more in  the next years and not increase the production much more. I have too much of everything. My many barns are sometimes even full. I have to stock proteins. Also got the idea to process some milk too cheese. So now my population fests on pie, cheese and meat, they also drink a lot of ale. :) Pure luxury!

The settlement now has 200 inhabitants and I am curious to compare it with the fast game. So I made the same picture, as I did with 100 inhabitants, comparing numbers from the two games, cut together in one picture.

1. map
Both settlements now looks more alike, with each one farming area.

2.population
As expected, the fast Doolin has more children.

3. stores
Same as the last time; Slow Doolin - full stores, overproduction everywhere. Fast Doolin - barely enough of everything, it is hard to find anything to trade with.

4. occupations
More food-producers in the fast settlement. There must be. Food is always first priority and the uneducated are inefficient. I would have liked very much to see the production numbers but I have no screenshot on that. Next time will be better. I have a save from fast Doolin with 300 inhabitants.

1. pic
Comparing booth Doolins, 200 inhabitants

2 pic
The new orange village (the red and the blue village don´t look much different from last time)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 28, 2014, 06:30:12 AM
Fast Doolin
I did as I said I would; made 1000 population in early summer 21, took the nomads and went on to play.
This is really something! Makes a lot of fun! I must ask myself, why I didn't try this before. The answer might be, that it wouldn't be possible without some of the mods. (or maybe I should try that some time)  ;D

Luckily I didn't get cholera or pest or something really evil with the nomads, just mumps. There are still sick people, but only very few die. I could also give the nomads roofs over their heads faster than I thought. I used a little trick; I went through all (?) of the houses and forced divorced couples together again. Perhaps I got 15 extra houses for the nomads this way. I also tried to build nothing but houses. I am now a little bit behind again. It always happens when I build much other things. I have built some more markets (big and small), some tradingports and also increased most production.

Now it's enough for now.
1400 inhabitants in autumn 22 (even a bit ahead of my simulation ;) )

1. pic autumn 21
Building platoon on its way. I need a lot more new houses.

2. pic early spring 22
Available houses pretty close to the demand :) This is the latest market area in the upper left corner. There will be most farms around it.

3. pic autumn 22
The second industrial area, developed in the last few years.

4. pic Slow Doolin
I played a little slow Doolin yesterday. I took a closer look around before I finished and saw this. This farmstand makes real good business! I'll show more when I reach 300 inhabitants.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 29, 2014, 07:59:20 AM
I reached a population of 300 in the slow Doolin yesterday and have now compared my both Doolin-settlements at the same population. It is quite interesting to look at the figures.

But no real surprises.

I have been thinking of a strategy for the slow Doolin, I will try to keep a constant population. Wrote about it in @irrelevant´s blog. http://worldofbanished.com/index.php?topic=651.msg12007#msg12007

Pic 1
Numbers

Pic 2
Fast Doolin with 300 inhabitants

Pic 3
Slow Doolin with 300 inhabitants (orange and blue village)

Pic 4
Slow Doolin, red village a little later. You may see, my strategy "at work".


Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 30, 2014, 11:40:07 AM
I went on with my slow Doolin yesterday. Again I wrote a little bit more in @irrelevants blog.

I stayed on to my strategy. 55 children. If it dropped under 50, I built houses or sent families with adult children to the boardinghouses, so new families could be founded. If the number of children went above 60, I closed some houses of old people, with no children at home.

It didn't went on perfect. I am not very patiant and do "overreact". I didn't notice that the average number of children went down for a period, maybe to 53, but the consequences are bigger later. The population goes down now, not much to do about it. There is another problem for me. It is an interesting game, I want to see the result, but it is also a very boring game. I don't do much. I ran it a lot with 5X and 10X speed, I also let it run a bit, doing other things.

But I will not give in so soon! On we go to the next 19-years-period of game ;)  :-\

"And now: Something completely different!" (Who knows where I got that quote?????)
It is sometimes really funny to run the spell check. If a word or combination of words is unknown, there will be a suggestion. This is sometimes the funny part. The spell-check-program didn't like my "years-period" from my last sentence. Guess how it want it to be changed............
---- desperado......????? Where is the sense of that?
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on November 30, 2014, 04:25:58 PM
It works quite well. Not perfect but well enough.
Just made 100 years.

Discovered some intersting things, which I will tell next time. Just want to show the population graph.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on November 30, 2014, 05:38:39 PM
Pop graph is looking great!
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 01, 2014, 03:54:36 AM
I said in my last thread that I made some discoveries. To be true, it is only one. A big important one!
If you want to build a long-term-self-running-settlement, don't play disasters on!
Look at the pictures. A small review of 8 years disasters.  ::)

1. Picture, early spring 88,
tornado 1, much luck only 6 dead people and 3 buildings destroyed

2. Picture, late winter 89,
tornado 2, even more luck; only 4 dead people and 1 fishing dock destroyed

3. Picture, late winter 94,
infestation at an orchard

4 picture, early winter 95,
fire, a house with two families destroyed

5. Picture, late winter 96
still infestation at the orchards. It has spread to 5. I thought, if you do nothing, all trees will die, infestation will be gone, farmers plant new trees and in a couple of years there will be delicious cherries again. But NO! Bannies are not known to be very clever! I know! These farmers are an example of the real stupid ones. Tree dies, diligent farmers plant new tree at once, other trees are still sick so new tree gets sick and die, too, farmers plant new tree, new tree get sick...............Infestation lasts for ever, if you do not delete orchard/cut all trees manually.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: rkelly17 on December 01, 2014, 08:43:49 AM
Quote from: Nilla on December 01, 2014, 03:54:36 AM

. . . .

3. Picture, late winter 94,
infestation at an orchard

. . . .

5. Picture, late winter 96
still infestation at the orchards. It has spread to 5. I thought, if you do nothing, all trees will die, infestation will be gone, farmers plant new trees and in a couple of years there will be delicious cherries again. But NO! Bannies are not known to be very clever! I know! These farmers are an example of the real stupid ones. Tree dies, diligent farmers plant new tree at once, other trees are still sick so new tree gets sick and die, too, farmers plant new tree, new tree get sick...............Infestation lasts for ever, if you do not delete orchard/cut all trees manually.

What finally soured me on playing with disasters on was not the fires and tornadoes, but the stupid field, orchard and pasture infestations. Drove me crazy! They didn't wreck the village or anything, just a constant pain in the posterior. So I turned them off and now I'm a much calmer, happier person for it.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 01, 2014, 10:06:51 AM
You are wise @rkelly17 .

I hate to give you people right, who say that it isn't possible to build a settlement with a constant population. But there might be some truth there. :(

Look what happened as I let my slow Doolin run, without taking any care.

These Bannies, you cannot leave them, not even for a couple of hours.!  :P
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on December 01, 2014, 04:24:38 PM
Ouch!

I've never left any of my towns run unattended; this is what I would expect to happen.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 02, 2014, 02:08:12 AM
Leaving the settlement was just a test to see how it would turn out.

And yes I expected this, too, but not so fast. I do not really understand what happened. Will think a bit about it.

In the meantime I will play my fast Doolin. It has been a bit neglected for some time.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: rkelly17 on December 02, 2014, 11:34:51 AM
Quote from: Nilla on December 01, 2014, 10:06:51 AM
These Bannies, you cannot leave them, not even for a couple of hours.!  :P

They really are helpless, though not as much as the people in Sims. At least you don't have to tell the Bannies to wake up and go to the bathroom.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 03, 2014, 03:11:16 AM
Quote from: rkelly17 on December 02, 2014, 11:34:51 AM

They really are helpless, though not as much as the people in Sims. At least you don't have to tell the Bannies to wake up and go to the bathroom.


Sounds annoying, I don't know anything about that, haven't played any Sims since SimCity 2000. (A game I liked very much, by the way)

I went on with my fast Doolin, and it is sure fast. If you don't forget, that it's all uneducated people, it runs really good. I cannot build great stores, but I have enough of all essential supply. Main problem is to build fast enough, houses for everyone and supply. I have to stop the game, not to plan, but to build!

I am still a little bit ahead of my simulation.

I regret that I didn't make this game on a big map, I would have passed @irrelevant´s Sink Mill in year 30.   ;) :P ;D ;D ;D     

I forgot the pictures

1 picture new industrial area
2 picture new farming area

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on December 03, 2014, 11:31:09 AM
Quote from: Nilla on December 03, 2014, 03:11:16 AM

I regret that I didn't make this game on a big map, I would have passed @irrelevant´s Sink Mill in year 30.   ;) :P ;D ;D ;D     


I believe you would have, if you could stand the lagging! ;D ;D
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 03, 2014, 04:54:23 PM
Quote from: irrelevant on December 03, 2014, 11:31:09 AM


I believe you would have, if you could stand the lagging! ;D ;D

The lags , yes. ;)
Maybe they could save me. The game "runs away from me", much too fast.

The crash will come (big map small map, medium map all the same) Probably in 1-2 years. We will see. :)





Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on December 03, 2014, 07:05:15 PM
But @Nilla, what about barns with those farms?  ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 04, 2014, 01:04:53 AM
Thanks for the tip, but look at the barns in my farming area:

5 Barns!!

All more or less empty!!

No need of more, if you don't have 5 years of supply stored ;)

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 04, 2014, 05:38:50 AM
I played my game with the empty barns a little bit this morning. Yes, it is still alive! :) Although I don't feel comfortable at all.  :-\

First problem
I am trying to increase the firewoodproduction - I have 50 woodcutters (no woodexport). Last year at the same time, there were only 36 but it doesn't help. The production is barely enough, but the logistic not good enough to transport all, to where it is needed (In fact, I don't think it is possible to have a functioning logistic, with no overproduction or big stores). I have ordered at least 10 new woodcutters to be built, but I suppose, I would need another 10 until next winter. I will also "visit" all of my markets, big and small and increase the number of vendors as much as possible.

Second problem
I can no longer buy all I want. There isn't enough pie (or other sellable things) to fill the tradingports, as much as I want to. I have just increased the number of traders everywhere. Until now I only had 20 traders in the traditional ports and the foodports. Now there are 20 in all (except in the two for finished goods). But logistic is just the small part of the problem. I do not produce enough. I try to flood the place with wheat and flour, but it doesn't work. Production is getting down and I need more. (The low productivity might also be connected to the wood-problem, the miller and baker look all over the place for firewood and do not produce :( ). I must buy food to eat and food for production. This will not go on for ever. More tradingports don't help, as long as I cannot buy all from the present tradesmen. I have increased the farming, but I need more farmland, so the whole area in the upper right corner is to be cleared for next season-fields. There will also be some new fields up in the middle, (picture).

There are some other minor problems as well, but they are manageable so far.

It's enough for today. Maybe I will go on tomorrow.

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 05, 2014, 07:47:17 AM
Another year gone by! Still alive! :)

The problems are about the same as last year. Only, I was stupid enough to take some nomads and now people are quite sick, dysentery. Not many dead so far, but the number of sick people increases. I don't know how it will work out.

After I took the nomads, I was a bit too eager, building new houses. For the first time since the few first years, I suddenly had more houses than families.  ;D

The lags are not bad. I play everything in speed 1X or at pause, anyhow. I think this is the second biggest game I've ever built. But strange enough, the first game over 2000 inhabitants I play, that am not annoyed by the lags. :)

First picture, winter 26, the new industrial/farming area north, just reached 3000 inhabitants

Second picture, early spring 27, north east corner, sorry it rains. The foodgraph looks good, the firewoodgraph not so

Just changed the second picture. I cut the profession table from last year into the ugly picture. It is quite interesting to see the changes. 1 Year!

Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: MightyCucumber on December 05, 2014, 09:02:41 AM
Sorry to pop in so suddenly, but where did you get that New Medieval Town Mod from Redketchup? I haven't seen it anywhere! :O

By the way, awesome town! I'm getting ready to start a new town of my own after quite a big hiatus, let's see if I still have the governor side of me still intact after so long. ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: RedKetchup on December 05, 2014, 09:53:41 AM
grins post , page 15

http://worldofbanished.com/index.php?topic=624.0
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: MightyCucumber on December 05, 2014, 10:20:09 AM
Thanks once again Red, you're the best. ;)
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 07, 2014, 12:12:13 PM
Quote from: MightyCucumber on December 05, 2014, 10:20:09 AM
Thanks once again Red, you're the best. ;)

Agree

I now played my fast Doolin to its end: Summer 30; 4800 inhabitants at most. I am proud and astonished. :)

The last years were all kind of exciting.
I took some nomads in year 26. They infected the town with dysentery. It was not all too bad: 200-300 sick at the most, not many dead. But than! At the first nice calm picture from late summer 28, there are two sick person. It's measles. The following year was dominated by this disease. More than 1700 sick at the same time. A lot of dead people. The spring and summer of 29 was hard; measles, some starvation and lack of most other things. But somehow, the disease went over, the harvest was good and my town survived that year, too.

The crash came than in the year 30. I tried every trick I could think about, wanted 5000, ;) but it didn't help. Bitter, the big starvation started as the stores started to fill up again. :(

Before I end this blog about my fast Doolin (the slow town is still alive, there might come some more stories about that one) I want to thank some of you mod-creating-people for making this fast game possible. I don't think I could have built this town so fast without these 4 mods.

@slink Three Stories Houses - cheap, no stones needed, save space.
@JamieIdle2.0 Specialized Trading Port - (Especially the Raw Materials Port) to build this fast, you need an enormous amount of building material.
@RedKetchup Medieval Mill and Bakery - to buy a lot of buildingmaterials (and later food), you need something to sell. Pies bring a very good profit.
@slink Specialized Markets - helps a lot to improve the logistics, and logistic is the problem if you build a big settlement.
The other mods I used are also nice and helpful, but not as important.

1. pic late summer 28
Everything is nice and peaceful

2. pic late summer 30
All but nice and peaceful

3. pic spring 30
foodgraph

4. pic late autumn 30
populationgraph

The picture show different parts of the map. Looking pretty much the same; industries close to the river, farming in the other areas.
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: irrelevant on December 07, 2014, 03:50:59 PM
@Nilla A major achievement; congratulations!
Title: Re: Nilla´s Doolin - it´s all about the speed
Post by: Nilla on December 07, 2014, 04:01:51 PM
Thank you. This town made a lot of fun. Exhausting but fun.