World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on November 17, 2019, 10:32:05 AM

Title: Kid - Railway V1.0
Post by: kid1293 on November 17, 2019, 10:32:05 AM
Kid - Railway V1.0



https://worldofbanished.com/index.php?action=downloads;sa=view;down=581

Kid - Railway V1.0

edit --- I have fixed the missing flags in the Freight Car.
Same name. If you have a problem - download it again.

Abandoned and I have made a new take on a railway trader.

(https://worldofbanished.com/gallery/2582_04_11_23_8_12_43.jpeg)

For more pictures visit Abandoned's Blog (http://worldofbanished.com/index.php?topic=3506.0)

This mod brings railway cars that must have coal to transport goods.
It can be seen as a cheap way to get goods, but that is what trading is all about.
The green arrows you see when placing a car should face the station for the best result.
The train engine itself is made as a deco piece together with deco versions of the cars.

You have a Train Station (market) and a Coal Bin (stores coal).
You have other storage and a Station Master (storage overview).
There is also a Rooms building (hostel).

The train model was made by istvanszalai at CGTrader.com
RedKetchup kindly lets us use his tracks. Thank you!

Have fun :)
Title: Re: Kid Railway V1.0
Post by: moonbelf on November 17, 2019, 11:01:56 AM
@kid1293 This looks amazing and I've just finished reading @Abandoned blog. What a wonderful concept. Thank you so for doing this. Will have to try it out  :)
Title: Re: Kid Railway V1.0
Post by: taniu on November 17, 2019, 01:47:08 PM
@@kid1293 ;D ;D ;D thank you very much.@Abandoned - ;D ;D ;D Fantastic story - great introduction melody - country is very beautiful - I love listening to this song. Greetings
Title: Re: Kid Railway V1.0
Post by: kid1293 on November 17, 2019, 03:09:33 PM
 :) Thank you for kind words. Always a pleasure.
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 17, 2019, 09:01:40 PM
Thanks @taniu  :) I am glad you liked the story and song. I thought "I've Been Working on the Railroad" song was a good intro to the story but it should be posted on this thread.  @kid1293 did most of the working on the Railway. Good work :)  I am sure taniu and others will enjoy the Railway.

Railway building note:  Because of story I built the tracks first.  The train cars do not get placed on the track, they have their own track piece attached.  If you build the track first you will have to remove pieces to place the train car.  The arrows point the direction the car should face the station platforms if station is built.
Title: Re: Kid Railway V1.0
Post by: taniu on November 18, 2019, 01:41:47 AM
@kid1293 ;D ;D ;D   @Abandoned  ;D ;D ;D Thank you for the nice words - of course the creators of mods @ kid1293 I have a lot of respect for him - I love playing with his mods - they are fantastic and you can create wonderful stories with them - I answer in this thread here - @ Abandoned - thank you for the good tips - in truth, no I played too much with rail themed mods - I remember mod @ Redketchup - I'll try to play, - I'm thinking about on African history - the Egyptian red desert. :P :-\ all the time -  Maybe you will come up with a mod that would take 48 hours or not sleep for 48 hours, or turn back time - reality? - it's just a joke on my part - a lot of classes - I haven't played and have been testing for 3 months, I even have Beta The North 7- I miss Banished very much :(. Geetings
Title: Re: Kid Railway V1.0
Post by: RedKetchup on November 18, 2019, 04:35:46 AM
it looks so great !
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 19, 2019, 07:45:02 AM
Mod note:  Railway is still being tested, discovered that the Freight Car (warehouse) does not accept logs, iron, or stone.  There will be an update at a later date.
Title: Re: Kid Railway V1.0
Post by: kid1293 on November 20, 2019, 12:48:37 AM
I thought it would be nice to fix the missing flags now.
I have uploaded a new version with the same name (V1.0)
If you have a problem with freight car not accepting resources -
download again :)

Thanks @Abandoned
Title: Re: Kid Railway V1.0
Post by: brads3 on November 20, 2019, 08:06:44 AM
thanks KID. these inland trade posts like the railroad and forest trader mods should be helpful. as we add more mods, the inventory gets full of more items. the main TP's never get fully stocked. the merchants are busy restocking the top item and don't stock enough of the others. like they will be moving logs and not get to stockiing saddles or gold,etc. these inland traders work to get rid of some excess stuff without us managing them.

     ABANDONED does come up with good ideas. i don't mean to take away from her at all ,but to enhance and improve on them. can an inland trader be set so we can pick items from our inventory similar to the main TPs but trade them automatically for apples,food,supplies,etc? like we could assign saddles or fodder and it would trade them like your rairoad does now,witout a merchant boat? if so it would be neat to have a post for each flag, 1 that takes in food,1 for buiding materials or supplies,1 for coats or textiles,etc.

     the only other inland traders we have are yours,RED's train,and CC has an indian native trader.
Title: Re: Kid Railway V1.0
Post by: kid1293 on November 20, 2019, 08:12:12 AM
All production buildings are traders. Resource in - product out.
That is what we can make automatical.
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 26, 2019, 06:20:51 AM
Just an added note about Railway - the stations are not trade stations - the train cars are the traders.  No railway stations need to be built in order to trade coal for the items produced by the train cars.

The  Material car produces choice of stone, iron, logs, or firewood.  The General car produce choice of vanilla tools, clothes, and textiles.  The food car produces choice of vanilla foods.  Coal goes in choice of items come out.

Edit:  The station coal bin does not produce coal.  A worker assigned to the coal bin will bring coal from other location so it is closer to the train cars.  A worker from the train car will go either to the coal bin or to a stock pile for coal.  You will need a mine or trading post to produce coal.  You do not need a coal bin to trade coal with the train cars.

Any questions about Railway can be asked in this thread.
Title: Re: Kid Railway V1.0
Post by: Gatherer on November 26, 2019, 02:52:01 PM
Thanks for all the added info.
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 26, 2019, 02:58:28 PM
 :) Your welcome.  Maybe I should also mention that one of the station wall textures shown in some screenshots in Railway stories is not included in release version.  There are three station textures, vanilla wood, grey for Wild West, and the lighter tan Colonial one. 

Oops, sorry for wrong info - there are four station wall textures in release version - vanilla wood, grey for Wild West, and 2 textures for Colonial - one lighter and one darker.  I am unable to update my test version yet.
Title: Re: Kid Railway V1.0
Post by: banishedsanni on November 29, 2019, 05:24:03 AM
It works fine with mega mod and the new train carts are a good addition to red ketchups choo choo mod. They fit so well to the main choo choo from RK!
Sadly the train station buildings do not fit together - the platforms have different heights.
But it is really worth downloading!

I asked for it already some time ago and now that someone made another train mod I ask again: PLEAAASEEEE make a railway track piece that can block the way or is pure decorative (so i can use the invisible way block square from mega mod to stop bannies to run over the railway tracks and risk their lifes). PLEEAAAASE :)
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 29, 2019, 06:00:11 AM
@banishedsanni   Kid's railway stations were not made to match with Red's choo choo.  It is a complete set in itself and a completely different trade system.  Good that they work together though.  :)

I believe I gave you this Empty Square Link before. Simple to lay along side of the tracks to keep Bannies from walking across track. It will also keep trees from sprouting up right along side the track. I do not know why you can not use invisible way square the same way.

http://worldofbanished.com/index.php?topic=1710.0
Title: Re: Kid Railway V1.0
Post by: banishedsanni on November 29, 2019, 07:09:16 AM
I cant put the empty square tile on top of the rail track tiles and so the bannies use the track as road.

Edit:
QuoteKid's railway stations were not made to match with Red's choo choo.  It is a complete set in itself and a completely different trade system

Yes, I know and I didnt want to say that he did a bad job about that! :) Its just sad because they both r great.
Title: Re: Kid Railway V1.0
Post by: kid1293 on November 29, 2019, 07:15:57 AM
The tracks cost the same. It is only a matter of choosing what to build close to the tracks.
My guess is that I am not interfering with ChooChoo. You can have both.
Title: Re: Kid Railway V1.0
Post by: banishedsanni on November 29, 2019, 07:23:26 AM
To the side of the tracks (red line) i put the empty square to block. But on top of the tracks i cant put em and so i have to use the railcart minerals storage that contains a railtrack in its model.
So on every exit/entry i have to add those handcarts + minerals storage to block the way ^^*

(http://worldofbanished.com/gallery/4531_29_11_19_7_19_47.jpeg)

QuoteThe tracks cost the same. It is only a matter of choosing what to build close to the tracks.
My guess is that I am not interfering with ChooChoo. You can have both.

I plan to use both - after the bridge (upper left in the picture) I plan to continue the railway and add your markets and so on.
Title: Re: Kid Railway V1.0
Post by: Abandoned on November 29, 2019, 07:29:38 AM
Those carts seem to be doing what you want. You are showing Red's Choo Choo, perhaps you should ask @RedKetchup to include what you want when he updated his Choo Choo mod.

No Bannies were killed or injured while making or playing with Kid's Railway  :)
Title: Re: Kid Railway V1.0
Post by: brads3 on December 22, 2019, 07:54:48 AM
 i did some experimenting with Necora's empty tiles. the bannies skip around or betwen them and enter the railroad tunnels. i would assume they will do the same if trying to block a bridge.the bannies did this even with a block tile between the tracks and the middle of the tunnel.i had double spaces of blocked tiles around the tracks and tunnel and removed the track piece at the entrance of the tunne and blocked it.did that on both ends of the tunnel and the bannies skipped around them and used the tunnel as a road. again, i assume they would act the same at any of the bridges.

     i did not test it but have a theory. will they use a ghosted tunnel as a walkway? my theory is they will not since it is ghosted,the mountain should still be blocked.that would solve the issue with tunnels but not bridges.

      since all the railroads work the same,hopefully other modders will see this post.i put it here because this is where the discussion was about the bannies walking on the tracks.

        if my thinking is correct,making ghosted bridges wouldn't use materials to build. that is 1 drawback to ghosted tunnels and bridges. the track tiles function as roads,hence the bannies use them as such. how hard would it be to remove that part from the coding of the train mods? can a road be made blocked that we would run under the tracks? i have a gravel road texture that looks good under them but again functions as a road. iit works in  towns or near factories like DS's blast furnace where the bannies need to walk. a similar texture that was a blocked road would help keep the bannies off the tracks away from town or near  bridges.it would have4 to be a road so it can be used under the train tracks,Necora's blocked empty spaces can not be placed under the tracks.

        those are just suggestions and ideas. ent for all modders not just KID. i have more experimenting to do with the 3 train sets so mabye i will come up with more ideas. yes 3 sets,KID's,RED's,and DS has a set included with the industry mod.
Title: Re: Kid Railway V1.0
Post by: Abandoned on December 22, 2019, 08:41:52 AM
If you do not want bannies walking through the tunnels use the decorative tunnel instead of digging a tunnel.  There is a decorative tunnel in Kid's Railway and Red made a separate one. Edit Red's Choo Choo vs 2 includes deco tunnel.

They will walk on or across tracks occasionally but do not use them as roads unless you build a road under them.

Bridges will be used as bridges.  Build a pedestrian bridge with road nearby.
Title: Re: Kid Railway V1.0
Post by: Abandoned on January 26, 2020, 08:58:32 PM
Attention @brads3 and @banishedsanni    I have made a discovery.  Included in Kid Settler mod and now in the separate Settlers Deco mod there is a Blocking Dirt Path intended as a flower bed that bannies will not walk on.  I tested it and it can be used to keep the bannies off the railroad tracks.  It can be laid like a road before or after building the railway tracks and the bannies will avoid it.  Use the matching Dirt Path for area where you want the bannies to cross.  :)

Link to Kid Settlers Deco download can be found here  http://worldofbanished.com/index.php?topic=3582.0

The Blocking Dirt Path can be made like single road or also alongside - crossing Dirt Path is walked on.  See picture.

Edit   @kid1293 Would it be possible to make the Blocking Dirt Path in a lighter dirt color so the tracks show up better, maybe a gravel one also, with match walkable paths?  I think it would be a good addition to Railway mod.
Title: Re: Kid Railway V1.0
Post by: kid1293 on January 27, 2020, 03:55:50 AM
Now you got me thinking. I would like to have some way to 'block'
railroad tracks but none will work on diagonal tracks.
The bannies will run through the gaps. I wait until it is more tested.

One more - the ground under Engines and Cars can not build a
road like that. And it is not possible to make it ghosted.
I would have to change all Cars and Engines to have gravel under.

You can download a test version from my Workshop
http://worldofbanished.com/index.php?topic=3615.0
Title: Re: Kid Railway V1.0
Post by: brads3 on January 27, 2020, 06:15:10 AM
thank you. that looks good,KID from your pics.
Title: Re: Kid Railway V1.0
Post by: Abandoned on January 27, 2020, 06:30:12 AM
The path can be laid on either side of the track where the railway cars are, you can't see under the cars much anyways.  Just have to make sure if it not deco car that some of the walkable paths are laid along the access side of the car.  :)
Title: Re: Kid Railway V1.0
Post by: brads3 on June 17, 2020, 09:40:03 AM
hello, can the trade merchant boats be altered as far as their looks? not sure we have enough coding to change the color or style of the trade boats at all.

can the train cars be set to trade out by limit flag or do they have to be set to a spefic item? like can it say clothing or construction and not be specifically leather coats and lumber?

    you are correct that we need new modders. they all bring different ideas with them. so many have left us over time  but brought such great ideas and mods with them.we are very lucky to have you still. :D
Title: Re: Kid Railway V1.0
Post by: kid1293 on June 17, 2020, 10:02:06 AM
We need the original boat file to decipher the animation.

Trade items only. Not by limits.

Yes, a lot more modders :)
Title: Re: Kid Railway V1.0
Post by: catty-cb on June 19, 2020, 03:20:40 AM
Quote from: brads3 on June 17, 2020, 09:40:03 AM
we are very lucky to have you still. :D

very much a yes to that and thanks for all your efforts over the years kid1293

Have just started building a walled town using the Kid Gothic Fantasy mod

Title: Re: Kid Railway V1.0
Post by: kid1293 on June 19, 2020, 05:20:47 AM
Thank you, both of you. :)

;D I have been here so much and done so many things, it looks like I can not stop!

@catty-cb - that town wall with towers side by side is a good idea! No space wasted :)
Title: Re: Kid Railway V1.0
Post by: catty-cb on June 22, 2020, 04:53:20 AM
Quote from: kid1293 on June 19, 2020, 05:20:47 AM
@catty-cb - that town wall with towers side by side is a good idea! No space wasted :)

I have used some of the walls, single blocks to create lightwells for the towers that are on the corners otherwise the windows at the back would get blocked off, and also to shelter the barns that I've just finished building for the trading post





Title: Re: Kid Railway V1.0
Post by: Abandoned on June 22, 2020, 09:08:54 AM
Where's the Railway?  ;D
Title: Re: Kid Railway V1.0
Post by: catty-cb on June 23, 2020, 04:46:58 AM
Quote from: Abandoned on June 22, 2020, 09:08:54 AM
Where's the Railway?  ;D

Am definitely going to be having a railway, but concentrating on building on the islands first ... have started a topic in the village images section

http://worldofbanished.com/index.php?topic=3777.0 (http://worldofbanished.com/index.php?topic=3777.0)

Not sure how often I'll post but will try and do regular updates


Title: Re: Kid Railway V1.0
Post by: Abandoned on June 23, 2020, 05:34:39 AM
 :) Nice, look forward to seeing, post when you can.