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#31
Mod Discussions 107 / Re: Necrolex - Avis Aurum
Last post by Abandoned - April 02, 2026, 06:42:48 AM
 :) Larger picture is so much better, nice :)

I think production numbers and cost adjustment will make a nice difference.  Even a small herd will produce a good amount of food. Good job on mod  :)  Glad I could help.
#32
Mod Discussions 107 / Re: Necrolex - Avis Aurum
Last post by Necrolex - April 01, 2026, 10:02:51 PM
Thank you so much for the detailed feedback! It was incredibly helpful for fine-tuning the mod. I've just applied several adjustments based on your observations:

Economy & Value: The purchase price has been reduced to 600. I agree that 800 was a bit steep for an early-game investment.

The 'Egg Factory': I've significantly increased the egg production frequency. They now produce the same amount of eggs as a chicken but in a much shorter timeframe, making them very efficient for food production.

Meat Yield: I've reduced the meat yield to 130-170. Even though they look huge and 'fluffy,' I realized that, like a long-haired dog after a bath, much of that size is visual! As birds, they are naturally less 'fleshy' than cattle.

Audio Design & Immersion: Regarding the sound, I decided to keep the radius and volume low. During my tests—especially when playing without music to focus on the ambient sounds—I found that a full pasture of these birds became quite irritating if the audio was too frequent or loud. As a creator, I sometimes feel like I'm adding 'a pinch of nutmeg' to a recipe, fearing others won't notice it, but in exhaustion, the flavor accumulates. I'm wary of making it too prominent and bothering those who enjoy the game's quiet atmosphere. I've kept the audio as a subtle detail that you can only hear when zooming in close to observe them.

Gallery: I've also added higher-resolution images to the gallery as you suggested!

Thanks again for helping me make the Avis Aurum better for everyone!
#33
Mod Discussions 107 / Re: Necrolex - Avis Aurum
Last post by Abandoned - April 01, 2026, 08:31:00 PM
I did a short test of this big yellow bird  8) and have a few comments.

First, You might want to have bigger pictures in your posts.  You can go to the Gallery and pick a category to upload your picture too. Then click your picture to get the link to insert in your post.

The big yellow bird looks good, it is a Big bird.  I like it.  :D Chicks are cute. I heard all the game sounds, even turned down the music, but heard no bird sounds.

Actually, I think the egg production could be higher, and maybe the meat a bit lower.  The trade value is too high, chickens are 400, sheep 600, and a cow 800.  (actually I think all are too high)  Avis does have 3 outputs, eggs, leather, and meat, but if meat output was lower, trade value could be more affordable.  I would say 500, 700 at the most.

Overall, good job.  :) I look forward to the free-roaming wild ones.  :)

#34
Village Blogs / Re: Abandoned - Huts by the Ri...
Last post by Abandoned - April 01, 2026, 07:01:18 AM
Chapter 1


  Greetings, eager explorers, don't worry, the natives with spears have gone back to fishing now, they speak very little but told me to come.  But tell me, how did you get here?  Through the portal?



 As far as I know, only once did a large herd of deer come through that portal, as you call it.  It was a long time ago, it was winter and hunting and fishing were bad; the natives were near starving when the herd appeared.  It saved the tribe who later carved these stone shrines and have been leaving crates and baskets of corn, squash, beans, and berries as thank-you offerings.  The deer, boar, and grouse in the valley stayed near; the tribe only hunts when they needed to.  The grouse build nests in the wild grass and lay eggs that the native women gather.

  No, I and several families are not natives; we were migrating north from the mission in the southeast desert.  No, no portal at the mission or at any of the small settlements we stopped at; we came overland.  When we reached this sacred area, we were surrounded by the spear fishermen just as you were.  It was spring and they had been out spear fishing on the lakes with canoes when they saw us.  We knew some native words we learned from the missionaries and finally found some that these natives understood.  They knew we were tired and hungry; they gave us food and said we could stay.  It was a big valley.


#35
Mod Discussions 107 / Necrolex - Avis Aurum
Last post by Necrolex - March 31, 2026, 05:59:19 PM
Necrolex - Avis Aurum



https://worldofbanished.com/index.php?action=downloads;sa=view;down=736




Legends tell of the Avis Aurum, the Golden Bird.

Few believed in them until we arrived here and saw their feathers shimmering in the morning sun. It is said that entire villages thrived just by raising a flock of them.

This mod adds a new animal that provides a unique type of meat, leather, and a large quantity of eggs.


About the Mod

This is a simple addition inspired by a famous game franchise I've always loved. I wanted to bring a touch of that fantasy world into Banished without overcomplicating things.

The Avis Aurum is a livestock version for your pastures. You can obtain them by trading with the Livestock Trader at your Trading Post. It is basically a "premium" and LARGE version of the common chicken. It looks different, lives a bit longer, and is great if you want to focus your economy on egg production and plenty of meat when harvested. Speaking of meat, it provides a unique red meat, similar to ostrich.

This isn't a game-changing mod, just a fun tribute for players who enjoy a touch of fantasy in their settlements.

I also have a wild version (free-roaming) in the works, but I'm still making small adjustments to ensure the resources provided are slightly different from the domestic ones.

A note on sound:

I'd love to hear your thoughts on the sounds this animal makes, as every player might react differently to it. Should I increase the intervals between sounds, or is the current frequency okay?

I'm looking forward to your feedback!


Notice for existing users:

If you have already downloaded the Mod, I recommend updating to the latest version to enjoy the new balance adjustments. I have optimized the Avis Aurum based on invaluable feedback provided by Abandoned:

Market Value: Reduced from 800 to 600 at the Trading Post.

Egg Production: They are now an "egg factory," producing resources much faster than before.

Meat Yield: Adjusted to 130-170 units, making them more balanced compared to other livestock.

Audio: Refined for a better ambient experience without being intrusive.
#36
Village Blogs / Abandoned - Huts by the River ...
Last post by Abandoned - March 31, 2026, 07:44:48 AM
Intro


  This is the 26th story in the New World Series.  Two eager explorers entered the magic portal in Woodland Glen of story 25; the same portal they arrived there by.  They had no idea where they would end up in the continued search for malfunctioning portals that the Elves at Rainbow Falls showed them in their crystal ball.  They certainly did not expect the welcome they received from the citizens of the Huts by the River.




Map seed #320794876      Valley, Small, Mild, Disasters Off, E8 - deer, grouse, boar, grass


Mods activated for this map and load order:

Map Changing and Starting Mods:   Banished UI Maps, Labor Window, RK Minimized Status, CC Light Rain, Spring terrain (Kid), Jinxie Natural Decorations, River's Huts for the North v.2 (RK recently released), New Flora Edit, New Trees (BL), Wildlife Starts.

Tweak Mods:   Better Stock Piles, Better Stock Piles Storage, Fishing Dock +25%, Hunting (TS), Hunting Season, Increased CC, 1:1 Alternative (Voeille), override Native Clothes, Tiny Smoke.

Major or Must Have Mods:  An Empty Square, Magic Portal, Nomads (Kid), Storage Crates, Kid Workshop, Kid Abandoned Places, RK Stone Wall Kit.

Supporting Mods:   Birch Bark Canoe (Kid), Deco Tombstone (Kid), DS Bridge Crossing, Dwarf Signs, Kid Deco People, Kid Farmyard, Kid Fish n Ships, Kid Patchwork, Kid Wayshrine, Machu Picchu (RK new).

Mod notes:
River's Huts for the North v.2 mod is one of two, the other one is for use with RKEC or CC mods; those 2 have different limits than the North.  This story is not using any of those 3 major mods.  I would have had River's Huts in the mod list as a major mod but it needed to be higher.  I placed it after a mod that has deco birch trees to use with the woodcutter and forester.
The huts were being made by @RedKetchup for the upcoming version of RKEC.  River requested the huts be made separate and suggested other pieces to add.  Necrolex suggested spear fishing, and I suggested the forester to make the mod a complete major mod.

The Magic Portal is separate from Kid Fairy Garden mod.  A separate single portal mod was released back in story 66 but this release has both colors of the portal as in the Fairy Garden mod. It can be used as a nomad generator or deco portal.
Here is the file:

You cannot view this attachment.



  Don't make any sudden moves, eager explorer, those spears look sharp.  What?  There's a fish on one of them?  Oh, I see it too. Look, here comes somebody without a spear.
#37
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 30, 2026, 03:40:47 PM
but , can you try to just start a new game with old choochoo OUT , and new choochoo IN and maybe use the debug tools to build all merchants and all trains and also press "make all resources visible " button and see it works perfectly in the mod order you gonnna think it is the better. That way you will know for future maps :)
#38
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 30, 2026, 02:53:41 PM
yeah for sure, if you have 2 choochoo mod enabled , you will get double. and you cannot delete the old one without deleting every single pieces (100%) that was from the old one ... you asked for a new name of mod instead replacing the old one :)

about cc furnitures i have absolutely no data, so dont count on it ^^
#39
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by brads3 - March 30, 2026, 01:26:08 PM
how did you do that? fixed the blank tag.

quivk Debug tests
below RK. compatability 107 above RK, with CC NFT. yeah real old version. station has 2 pottery. CC furniture doesn't work with train. is a double furniture tag in inventory.

file is 4 times the size of the old 1.

Old Salty works.
#40
Village Blogs / Re: BRAD's MONUMENT MAP
Last post by RedKetchup - March 30, 2026, 04:05:27 AM
Can you test this at some point ?

Note: require and need to be below RKEC and or CC/MM.

Choochoo for RKEC131 CC v1.0.zip