World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on May 30, 2016, 09:57:23 AM

Title: Choo Choo [ a Little Project ]
Post by: RedKetchup on May 30, 2016, 09:57:23 AM
Hello ALL!

These 3 months vacations was very nice :)
But before i go back to Rise of Pharaoh and see with BlackLiquid (CC Crew members) if they want to continue and finish it ....

I want to put myself in the bath of doing Mods (kinda feel very rusted lol)

So i decided to start this little project :)

Choo Choo Mod.

What would be and do this Choo Choo mod ?

As the "sounds" of it is indicating... this is a mod about Railroads and Trains, and of course, about a Train Station :)

Unfortunatly, we all know we cannot add any building animations, and make things moving ....
1- i am planning to make railroads which kinda will serve as "decorations". There will be a full set including diagonal tracks.
2- i am planning to make trains and wagons which will be stationary. The trains and wagons will have a purpose though.
3- i am planning to make a modular train station which will allow you to put side to side and make it as long as you want. And this modular station will have a purpose too.
4- When it will be completly done, i am not planning to make updates on this.


Choo Choo Railroads part :
i am planning to make them as "ghost" decoration (if i can understand and handle this technology) and allow them to be used as roads by citizens. they will entirely allow the construction of dirt and stone roads over them for speed walks and if i fully understood the "ghost technology", i will put a "remove button" on the windows to remove them.

There will be straight piece, turn left and turn right pieces, an Y piece too, and diagonal piece. for the moment, the turns are kinda sharp lol but in the future, i will try to smooth the curves (which will ask extra works)


Choo Choo Trains part :
I asked myself what would be the purpose of them. i would have love to imagine they go from town to town kinda like merchants... but as we know, we cannot add any "ground" merchants
and we cannot use this interface and this feature because it will "trigger" a boat merchant which will try to reach the train (and or train station).
So i tried to imagine a concept that can maybe will "simulate" an exchange function.

This is what i decided to do : I will try to offer the most possibilities to exchange things into other things.
Although i tried in NMT to make the number of profession created as low as possible, I will create 2 new professions : Merchants and TrainDrivers

Merchants : they will take goods and make packages of them in order to dispatch to other towns like 100 units + 1 log for the crate
TrainDrivers : they will take those crates and exchange them for another kind of crates after a while for simulating the time they take from town to town.
Merchants : They will also take care to "unpacks" those new crates and release the goods into the community.

So the Train Engine part will function as a building and there will be a menu to exchange a kind of crate for another kind of crate.
The wagons part set will serves as "storage" and will be used to store food... textiles... tools.. logs .. stone .. etc.
The merchants will "live" in the Train Station part. there will be many or few different merchants that will take care of processing or food, or cloths, or building materials, or unpack,
and each merchant will "hold" a part of the modular train station.
You will able to put those "merchants" train station part side by side and make it as long as you wish.

Many new material goods will be created as : fruit crate, vegetable crate, grain crate, nut crate, meat crate, tool crate, cloth crate ... etc
The merchants will need to go pick up 100 units of a "specified" food or items and 1 log, and will create a specific "food" crate or "item" crate.
The Train Driver will take these "crates" and after a time, they will exchange it for another crate at your choice.

It will provide better diet for citizens in exchange of a working part, a working place and working force, and will also promote more diversified "exchanges" other that make a firewood industry and go all out. Maybe i will take that opportunity to nerf a bit this "firewood exchange" industry ^^
I will maybe check and put an eye on the "ale" industry too. I want more diversification.

I think i exposed alot and the whole project with this Choo Choo mod :)

lets see if i have a couple of pictures to give away right now :)



Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on May 30, 2016, 10:14:20 AM
i ve put a picture of a "raw" draw of the Train station :)

the planned size of this is : 4x4 tiles , +1 for the road in front. they will be made in the way they will perfectly fit all together , side by side, and will "imbricate" perfectly and give the impression that is a longer 'train station' which seems to be a very big and long building in RL.

The goal will be to put (for example) : 1 or 2 food merchant, a textile merchant, a building material merchant , and some more , all together , side by side, and create your Train Station as you wish :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: estherhb on May 30, 2016, 12:05:10 PM
Those look great! 
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: DesoPL on May 30, 2016, 12:13:23 PM
Looks like great concept, and fits well with CC. Another reason to play mountains map kinda.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on May 30, 2016, 12:27:35 PM
Quote from: DesoPL on May 30, 2016, 12:13:23 PM
Looks like great concept, and fits well with CC. Another reason to play mountains map kinda.

for sure ! there will be railroad bridges and tunnels :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on May 30, 2016, 01:50:24 PM
Just did the 1st merchant :) the Food Merchant

He will try to pack 100 of any of your fruits, vegetable, grain, or nuts, or also, 33 or 50 of your meat and put them in a crate for the Train Driver :)

on the screenshots i've put many food merchant in a row to give you the impression of what it will look like :)

as you can see, these crates will have a base value of 100  8)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on May 30, 2016, 02:34:27 PM
This looks fantastic Mr. Red!!!

Speaking of "ground" merchants, any way of modding nomad spawns to bring goods that could be accepted instead of nomads themselves?

Quote from: RedKetchup on May 30, 2016, 12:27:35 PM
there will be railroad bridges and tunnels :)

Will you include a railroad bridge for the medieval canal?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on May 30, 2016, 02:39:08 PM
Perhaps there could be big white painted words on the roof of each merchant station part (on the side of roof facing the tracks) denoting what kind of goods they sell/buy. FOOD, TEXTILES, TOOLS,...
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on May 30, 2016, 02:52:29 PM
no, about nomads we cant do anything.

railroad over canal* ? ... oh didnt thought about that!

not sure i want to paint the roofs... but i ll see what i can do :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: rkelly17 on June 01, 2016, 11:53:04 AM
Fantastic idea! Great pictures! I hope it works out according to plan. Now our towns can look more updated as time marches on.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 03, 2016, 09:49:50 AM
as usual, in middle of the week , i didnt got time to work on this :( but the weekend is arriving :)
i even hope this weekend i ll finished all that.

the only thing i did this week is : changed the new raw material crates. the Merchants will make Exchange Crates, no matter with what they will full it
and the Train Drivers will take those Exchange Crate and get "what_you_want" crates with it.

previously, if you wold go check screenshots, you would notice they we making fruit_crates... grain_crates... and the Train Drivers were exchanging those fruit_crates... grain_crates... to get "what_you_want" crates :P
it will prevent exploits (100 potatoes to make vegetable crate and not sending to train driver and unpack right away the vegetable crate to get 100 cabbage lol)
so making an Exchange Crate fix the problem. you will never be able to unpack those Exchange crates. the only use is to exchange them for a "what_you_want" crate :)

i will also ask Train Drivers to wait they get 10 Exchange Crates to town exchanges for something else.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 03, 2016, 11:25:44 AM
It would be interesting if nomads arrive in town at the train station.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 03, 2016, 12:33:47 PM
Quote from: Turis on June 03, 2016, 11:25:44 AM
It would be interesting if nomads arrive in town at the train station.

i can do one part of the train station that can cover it :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Nilla on June 04, 2016, 04:13:00 AM
As always, @RedKetchup; you have amazing ideas.  :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 02:29:45 PM
Alright, i am back on this for all the weekend :)

Train Station Food import/export done :)
final - build02 - build01

i hope the 'sign' is enough visible for you, @Gatherer  ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 02:56:06 PM
i have a question

Food Import/Export will take care of all food i.e. fruits, vegs, nuts, grains and meat...

what should taking care a Textile Import/Export ?
there are leather and wool but out of that ? there is not really anything else :P since the name is "textile" want me to put all the cloths in that ? all the coats ?

there will be a Material Import/Export for wood, stone, iron, coal.... want me to put "tools" in this one ?

whats about herbs ? what else left ? ale ? firewood ?
maybe doing one called Utility Import/Export ? and put herbs, ale, firewood, and tools ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 04, 2016, 04:40:12 PM
Very nice Mr. Red. The signs are just fine.

1. Will there be a railway water tower for the locomotive? (It can be purely decorative.)

2. I see stairs on both ends of the platform. Any chance of making variations of the design to build both continuous stations with multiple platforms in a row and also platforms separate from eachother.

Quote from: RedKetchup on June 04, 2016, 02:56:06 PM
what should taking care a Textile Import/Export ?
there are leather and wool but out of that ? there is not really anything else :P since the name is "textile" want me to put all the cloths in that ? all the coats ?

3. Sure, why not? Make it compatible with Tanny's Linen Mod as well.

Quote from: RedKetchup on June 04, 2016, 02:56:06 PM
there will be a Material Import/Export for wood, stone, iron, coal.... want me to put "tools" in this one ?

4. I vote no.

Quote from: RedKetchup on June 04, 2016, 02:56:06 PM
maybe doing one called Utility Import/Export ? and put herbs, ale, firewood, and tools ?

5. I vote yes.

(Gonna hide now behind the crates with a sack of potatoes to throw.)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 04:51:49 PM
Quote from: Gatherer on June 04, 2016, 04:40:12 PM
1. Will there be a railway water tower for the locomotive? (It can be purely decorative.)

what is the difference between the water tower in NMT and a railway one ?

Quote from: Gatherer on June 04, 2016, 04:40:12 PM
2. I see stairs on both ends of the platform. Any chance of making variations of the design to build both continuous stations with multiple platforms in a row and also platforms separate from eachother.

so you want a variation with a stairway in both side, variation with a stairway in Left side, variation with a stairway in Right side, variation with no stairway,  variation with shorter platform ? and that , for each different import/export ?


Quote from: Gatherer on June 04, 2016, 04:40:12 PM
3. Sure, why not? Make it compatible with Tanny's Linen Mod as well.


and why not NMT products ? CC products ?
for the moment i am trying to do it for base version, will think later for compatible versions which will make them 'red conflict' each other cause shared material.


Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 04, 2016, 05:01:48 PM
Quote from: RedKetchup on June 04, 2016, 04:51:49 PM
what is the difference between the water tower in NMT and a railway one ?

Completely forgot about that one, sorry.

Quote from: RedKetchup on June 04, 2016, 04:51:49 PM
so you want a variation with a stairway in both side, variation with a stairway in Left side, variation with a stairway in Right side, variation with no stairway,  variation with shorter platform ? and that , for each different import/export ?

Guess I'm gonna need a bigger sack of potatoes.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 05:23:50 PM
but presently i am facing a VERY BIG PROBLEM with all the concept  :-X  :'(

i made all every single item being able to be 'crated' => not a problem at all. just took some time and alot of writing in my files...

if i make the crate value to 100, just need to put 100 apples or 100 cabbages, or 33 beef, 50 eggs, 10 leather, 25 firewood.... in the crate depending of value

:'(   :-X  :'(
the problem is when i try to "Unpack"

i cannot ask specifically to unpack 100 apples or 25 firewood. in fact we cannot put any numbers  :-\
the amount you get is the amount set inside the item raw material file which is also used by ... the crop, pasture, orchard.... if i change these numbers, it will also change the production of crop, orchards, blacksmith, tailor, pasture ... etc.

so i have no choice to keep the numbers as the game has been setup.

a fruit or a nut, the numbers set are :
   int _lowCreateCount = 50;
   int _highCreateCount = 65;

depending if non educated or educate and if i put 2 times the line

         ComponentDescription _rawMaterial
         [
            "Template/RawMaterialWalnut.rsc"
            "Template/RawMaterialWalnut.rsc"
         ]

unpack a nut crate it will give us between 100 (non educated) to 130 (educated) pecan, walnuts, plum, pear... i still can live with that.
i am not planning to go change the orchards production to a flat 50 even if you are educated.


crops : vegetables.
   int _lowCreateCount = 20;
   int _highCreateCount = 28;

depending if non educated or educate and if i put 4 times the line

         ComponentDescription _rawMaterial
         [
            "Template/RawMaterialSquash.rsc"
            "Template/RawMaterialSquash.rsc"
            "Template/RawMaterialSquash.rsc"
            "Template/RawMaterialSquash.rsc"
         ]

unpack a vegetable crate it will give us between 80 (non educated) to 112 (educated) squash, cabbage, pepper... i still can also live with that.
Do i need to plan to modify all crops and give a flat 25 vegs educated/non-educated ??






But with the meat is more a problem :( beef numbers are 160 to 200 created, venison same , mutton same , chicken = 4 to 6 , eggs = 6 to 6  :-X
i cannot ask to get half of 1 shot of beef or mutton.
and for chicken/eggs : 100 divided per 6 = i need to put 16x ( 16 times , 16 lines of in a row ) "Template\RawMaterialEgg.rsc";



and whats about things 1 to 2 created ? like cloths ? tools ? put 50 times that line ?



soooooooooooooo..........
:-X
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 06:11:00 PM
welllll....

doesnt look that the game accept my multi lines command. :( pastures accept it but not a comsume/produce building like this (or like apiary/creamery type building)
or i need @kralyerg  to explain me the syntaxe (if he succeeded to do a such thing)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 04, 2016, 06:55:08 PM
i maybe found a parade to this. if we exchange 5 exchange crates for like 8 fruit crates, and we unpack each crate (at 65 apples for example) we would get 65x8=520 apples
(65 is set by defaut in the raw material files for a pastures products, 50 uneducated, 65 educated)

i would need to creat a new crate for wild veg/fruit like blueberry, onion, mushroom, roots because those ones are from gatherer and the number created arent the same :
   int _lowCreateCount = 16;
   int _highCreateCount = 22;
then we need to exchange 5 exchange crate for 23 wildfood crate (at 22 roots for example) we would get 22x23=506 roots.

crop vegetable =
   int _lowCreateCount = 20;
   int _highCreateCount = 28;
then we need to exchange 5 exchange crate for 18 vegetable crate (at 28 cabbage for example) we would get 28x18=504 cabbages.

wondering what will happends in game when 50 tools crates will need to spawn suddendly near the train ?? lol

i will need to speed up the working time process to compensate the higher number of crate to process

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: DesoPL on June 05, 2016, 02:21:05 AM
Some houses and decorations to this set Red?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: rkelly17 on June 05, 2016, 05:17:32 AM
Good luck with getting this to work--it sounds complex.

Question: In the initial drawings you had tracks. Is part of the plan to have the tracks extend to the edge of the map? Maybe an "end of the line" piece that looks like the tracks go into a tunnel? It would make sense for a railroad to be a very big and costly project, much like the cathedral in NMT, and having to build a track to the edge of the map could make it so. Consume a lot of iron and logs, too.

Which gives me another idea: The locomotive could consume logs or coal--and maybe water--for power. That would mean there is a cost connected with the exchange of goods.

These ideas may not be realistic given the game's programming. I trust you to say so if they are not possible.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 05, 2016, 12:21:34 PM
Quote from: rkelly17 on June 05, 2016, 05:17:32 AM
Good luck with getting this to work--it sounds complex.

yes it is , extremly complex because numbers arent same and they dont have a "common dominator" if words exist in mathematical english:P

they only way maybe i can overpass this : i would be need to create money : silver coins (or simply : coins)
sell goods for coins and buy things with coins  :-\


i need to deal with these numbers : 2,3,4,6,7,10,22,28,65 and 200
on the other hand, if i make it work the other way,backward, the common number of these numbers would be ... 1 coin.

for sure there wont be any beta test this weekend :( i and still trying to figure out this and these numbers.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 05, 2016, 01:08:00 PM
Don't worry. Good things take time. And your railroad is a really good idea. If you need a currency to solve the problem, then make it! You are in the age of the railway. Since there is a lot of money and stocks. The railroad could never have been built without money. Just like yours. ;)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: rkelly17 on June 05, 2016, 04:34:29 PM
Quote from: RedKetchup on June 05, 2016, 12:21:34 PM
yes it is , extremly complex because numbers arent same and they dont have a "common dominator" if words exist in mathematical english:P

Yes, "common denominator" is correct mathematical English. My grandkids are in French Immersion and learn math in French, so they have had to learn to translate if they want me to help them with math. All the words in English are different than they were when I was learning math, so that requires translation, too.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Paeng on June 06, 2016, 03:34:48 AM
Quote from: RedKetchup on June 04, 2016, 04:51:49 PMso you want a variation with a stairway in both side, variation with a stairway in Left side, variation with a stairway in Right side, variation with no stairway,  variation with shorter platform ? and that , for each different import/export ?

If you make the stairs at the ends with your overlap technologytm, then you can string up as many station buildings as you want... ;)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 06, 2016, 08:33:00 AM
Quote from: RedKetchup on June 05, 2016, 12:21:34 PM
they only way maybe i can overpass this : i would be need to create money : silver coins (or simply : coins)
Would work better than vanilla barter trade.
Silver Ducats come to mind.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 06, 2016, 10:21:30 AM
Quote from: Paeng on June 06, 2016, 03:34:48 AM
Quote from: RedKetchup on June 04, 2016, 04:51:49 PMso you want a variation with a stairway in both side, variation with a stairway in Left side, variation with a stairway in Right side, variation with no stairway,  variation with shorter platform ? and that , for each different import/export ?

If you make the stairs at the ends with your overlap technologytm, then you can string up as many station buildings as you want... ;)

the stairs are already in overlap, they are sitting outside the 4x4 tiles. probably what i need to do is hiding the under of the balcony from eyes
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Kimbolton on June 11, 2016, 08:14:36 PM
This is a wonderful concept Red.

Thanks so much for working on this. I will be following the progress.  :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 12, 2016, 07:21:48 PM
Alright, i finally found a way to do it.

I added Coins (RawMaterialCoins.rsc) and i deleted all the crates system (coins didnt solved my problem till i deleted all the crates system entirely)

Train Merchants (Train Station buildings) will take a directly the goods and sell them for Coins.
And they will take the number of good acordingly to the value of the items and will try to make deals for 600 Coins.

The Train Drivers (Train buildings) will take Coins and will buy the goods you need depending of their market value.

the chart for sell/buy of every items will follow like this:


spawn Value spawn X value | Merchant take Merchant get | Train take Train get
        UnE-Ed UnEd  Educ         UnE-Ed
Fruits:
RawMaterialApple : 50-65 x1 = 50 to 65 | 600 Apple for 600 coins | 65 coins 50-65 Apple
RawMaterialCherry : 50-65 x1 = 50 to 65 | 600 Cherry for 600 coins | 65 coins 50-65 Cherry
RawMaterialPear : 50-65 x1 = 50 to 65 | 600 Pear for 600 coins | 65 coins 50-65 Pear
RawMaterialPlum : 50-65 x1 = 50 to 65 | 600 Plum for 600 coins | 65 coins 50-65 Plum

Nuts:
RawMaterialChestnut : 50-65 x1 = 50 to 65 | 600 Chestnut 600 coins | 65 coins 50-65 Chestnut
RawMaterialPecan : 50-65 x1 = 50 to 65 | 600 Pecan for 600 coins | 65 coins 50-65 Pecan
RawMaterialWalnut : 50-65 x1 = 50 to 65 | 600 Walnut for 600 coins | 65 coins 50-65 Walnut

Vegetables:
RawMaterialBean : 20-28 x1 = 20 to 28 | 600 Bean for 600 coins | 28 coins 20-28 Bean
RawMaterialCabbage : 20-28 x1 = 20 to 28 | 600 Cabbage 600 coins | 28 coins 20-28 Cabbage
RawMaterialPepper : 20-28 x1 = 20 to 28 | 600 Pepper for 600 coins | 28 coins 20-28 Pepper
RawMaterialPotato : 20-28 x1 = 20 to 28 | 600 Potato for 600 coins | 28 coins 20-28 Potato
RawMaterialPumpkin : 20-28 x1 = 20 to 28 | 600 Pumpkin 600 coins | 28 coins 20-28 Pumpkin
RawMaterialSquash : 20-28 x1 = 20 to 28 | 600 Squash for 600 coins | 28 coins 20-28 Squash

Grains:
RawMaterialCorn : 20-28 x1 = 20 to 28 | 600 Corn for 600 coins | 28 coins 20-28 Corn
RawMaterialWheat : 20-28 x1 = 20 to 28 | 600 Wheat for 600 coins | 28 coins 20-28 Wheat

WildFood:
RawMaterialBlueberry : 16-22 x1 = 16 to 22 | 600 Blueberry 600 coins | 22 coins 16-22 Blueberry
RawMaterialMushroom : 16-22 x1 = 16 to 22 | 600 Mushroom 600 coins | 22 coins 16-22 Mushroom
RawMaterialOnion : 16-22 x1 = 16 to 22 | 600 Onion for 600 coins | 22 coins 16-22 Onion
RawMaterialRoot : 16-22 x1 = 16 to 22 | 600 Root for 600 coins | 22 coins 16-22 Root

Meat:
RawMaterialBeef : 160-200 x3 = 480 to 600 | 200 Beef for 600 coins | 600 coins 160-200 Beef
RawMaterialChicken : 4-6 x3 = 12 to 18 | 200 Chicken 600 coins | 18 coins 4-6 Chicken
RawMaterialEgg : 6-6 x2 = 12 to 12 | 300 Egg for 600 coins | 12 coins 6-6 Eggs
RawMaterialFish : 5-7 x1 = 5 to 7 | 600 Fish for 600 coins |   7 coins 5-7 Fish
RawMaterialMutton : 160-200 x3 = 480 to 600 | 200 Mutton 600 coins | 600 coins 160-200 Mutton
RawMaterialVenison : 160-200 x3 = 480 to 600 | 200 Venison 600 coins | 600 coins 160-200 Venison



Textiles:
RawMaterialLeather : 4-6 x10 = 40 to 60 | 60 Leather 600 coins | 60 coins 4-6 Leather
RawMaterialWool : 6-6 x5 = 30 to 30 | 120 Wool 600 coins | 30 coins 6-6 Wool
RawMaterialLeatherCoat 1-2 x15 = 15 to 30 | 40 LeatherCoat 600 coins | 30 coins 1-2 LeatherCoat
RawMaterialWoolCoat 1-2 x15 = 15 to 30 | 40 WoolCoat 600 coins | 30 coins 1-2 WoolCoat
RawMaterialWinterCoat 1-2 x20 = 20 to 40 | 30 WinterCoat 600 coins | 40 coins 1-2 WinterCoat


Utility:
RawMaterialAle : 7-10 x8 = 56 to 80 | 75 Ale 600 coins | 80 coins 7-10 Ale
RawMaterialFirewood : 3-4 x4 = 12 to 16 | 150 Firewood 600 coins | 16 coins 3-4 Firewood
RawMaterialHerb : 2-3 x4 = 8 to 12 | 150 Herb 600 coins | 12 coins 2-3 Herb
RawMaterialTool : 1-2 x8 = 8 to 16 | 75 Tool 600 coins | 16 coins 1-2 Tool
RawMaterialSteelTool : 1-2 x10 = 10 to 20 | 60 SteelTool 600 coins | 20 coins 1-2 SteelTool


Raw Materials:
RawMaterialCoal : 3-4 x6 = 18 to 24 | 100 Coal 600 coins | 24 coins 3-4 Coal
RawMaterialIron : 1-2 x5 = 5 to 10 | 120 Iron 600 coins | 10 coins 1-2 Iron
RawMaterialStone : 1-2 x6 = 7 to 14 | 100 Stone 600 coins | 14 coins 1-2 Stone
RawMaterialWood : 2-3 x2 = 4 to 6 | 300 Wood 600 coins |   6 coins 2-3 Wood


Notes:
change value of stone from 7 to 6 value (Stone will worth less but also will cost less to buy which should also help us to turn to stone our cities/house/roads)
spawn number of coins  (RawMaterialCoins.rsc) : 600
change work time of Train to super fast

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 13, 2016, 02:53:26 AM
Money! $_$

Maybe the create chance is to be included in you table. Otherwise we would pay 28 coins for 7 wheat... And why not 100 apple for 1 coin?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:45:34 AM
Quote from: Tom Sawyer on June 13, 2016, 02:53:26 AM
Money! $_$

Maybe the create chance is to be included in you table. Otherwise we would pay 28 coins for 7 wheat... And why not 100 apple for 1 coin?

because we cannot decide how many X wheat we can get for X coins (same for x apple for x coins)
if we change that number we get, it will also change the number we harvest from the crop:wheat (or orchard:apple)

and
1 coin = 1 value
so you will get 28 wheat for 28 coins. same as the merchant boats, you get 28 wheat for 28 trade value

(and the create chance only work for crop/orchard not for 'transformation industry' like apiary,creamery,tavern,blacksmith, and here , take coins and create wheat)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 13, 2016, 04:58:58 AM
Ah Ok. Yes, we can not define to produce a stack of something. To bad. Then we have to store a mass of coins. Like Dagobert Duck.^^ But it should not be a real problem.

Another idea is to define 1 coal as additional consume material (fuel for the train). But it might be a bit too expensive. On the other hand, we can exchange every material to every material, without the limits of the merchants. So it could have a kind of cost for this and coal would be more important. Just a thought. You are the train conductor. :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 13, 2016, 06:20:45 AM
Quote from: Tom Sawyer on June 13, 2016, 04:58:58 AM
we can not define to produce a stack of something.

But why not? We can invent a stack of something. Sorry if I unpack your crates.^^

an example:
Train: 65 coins + coal -> 100 apple crates (rawMaterialAppleCrate Create=100). The driver takes the coins and the coal and rides his train ... worktime ... he "delivers" 100 apple crates.
Train Station (unpacking crates): 1 apple crate -> 65 apples. Ta Ta: 100 apples for 1 coin. Ok, 6500 apples is a lot to eat... It's just a trainload. ;D

another example:
Train: 16 coins + coal -> 100 tool crates.
Train Station: 1 tool crate -> 2 tools. 100 tools for 8 coins.

So your coins have a trade value of 100. And you have an interesting material to store the value without a barn full of metal.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: gerns on June 13, 2016, 07:27:10 AM
does this mean we are going to get a bank building to store our coins,aka-loot----i hope so, a corner one would be nice
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 13, 2016, 08:21:54 AM
I think he had a large swimming pool. ;D

(http://www.duckipedia.de/images/8/8c/Dago01_hineinspringen.JPG)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 13, 2016, 09:40:50 AM
I'll just keep my sack of coins hidden under my bed. ;D
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:04:37 PM
i maybe could kept the "crate" but the problem it is gonna create 40 new items in a list of items already super loaded with CC and NMT, and all the other little mods that are coming these times.

the +1 coal cost is a super idea but sometimes, some items are super cheap like fish 5 to 7 drop if UnEd/Educ. 1 coal for 7 fishies is way a too high price to pay.
i cannot go edit fish from 5-7 to 50-70 because all the fishing shacks in the game will produce from 1,000-3,000 fish per year to 10,000-30,000 per year.

thats all the problem with all these, we cannot decide how many we get unless you edit the same numbers that are used everywhere in the ALL the buildings.

at begining i liked the idea of 'fruit crate' which can give or apples, or plum,peaches,pear,cherry. 1 "item (fruit crate) for 5 kind of fruit. was a good bargain.
1 for nuts, 1 for vegetables, 1 for grains...
1 for wild food cause the number drop isnt the same as the other vegt/fruit (22 educ instead of 28 educ) if we change that number from 22 to 28, all gatherers huts will jump in productions.

But where it is not working so good is when we hit meat, textiles, materials....
a meat crate will give 200 beef or will give 7 fishy, or 6 chickens as i said, you cant go edit the fishy number to 200. so you need a crate for fishy, a crate for beef/mutton/venison, a crate for eggs, a crate for chickens...
and it is the same story for tools. or you pay 100 coins for a 1-2 steeltool or 1-2 irontool they arent same value. it would be a too high price for iron tools, while, steel tools whould be too cheap !!!
and you cant give 2 different numbers unless you have a "steel tool crate" AND an "iron tool crate".
and then a crate for leather, a crate for wool, a crate for each coats, a crate for iron, crate for stone, crate for logs, crate for coal .....

so to simplify it, i eliminated all the crates thing and set the price for 1 value = 1 coins.
it will also match the "real boat merchants" cause you cannot prevent merchants to sell coins.
a resource merchant can bring 666, 5000, 25000, 50000 coins. at 1 value per coins, you will also be able to exchange there 50000 beans to 50000 coins.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 13, 2016, 03:12:38 PM
If you eliminated the crates why not just create a silver mine to produce silver to be minted into coins with a value of 20 or 50?

I don't want to trade firewood for coins just to later trade coins for logs. That's just an unnecessary step.

Or am I stupid and have the whole thing wrong?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:20:41 PM
about a place to store coins : the problems with the fact we cannot create flags is a mess again in this game !
what is the flag i need to give to coins ??
Textile? | Alcohol? | Fruit? | grain? | coal? | coalfuel? | wood? | vegetable? | meat? | coat? | iron? | fuel? | LOLz? | ....
i need to pick up 1.

and i need to set the building only store that 1 flag. but everything that hold that flag will also be allowed to store there :(
Textile ? : all coins, leather, flax, linen, wool, etc will also stored there.
Alcohol ? (aka luxury in CC) : all coins and ale will be store there. and all the luxury items created in CC will also be stored there.
CoalFuel ? (aka Material in CC) : all coins and glasses, coal, hardwood, etc will be stored there.

we really need to be able to target 1 RawMaterialItem.rsc as flag for shortcut.

so i dont think i will do a "Bank building".
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:22:49 PM
a silver mine can be done, and use silver to be mint into 20-50 coins.... it doesnt matter to the process. i dont see why it would be a problem if you can also create 50 coins for each silver ore you pickup.
these 50 coins can also be used to buy 50 apples.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 13, 2016, 03:38:46 PM
Quote from: RedKetchup on June 13, 2016, 03:22:49 PM
a silver mine can be done, and use silver to be mint into 20-50 coins.... it doesnt matter to the process. i dont see why it would be a problem if you can also create 50 coins for each silver ore you pickup.
these 50 coins can also be used to buy 50 apples.

But that's not solving anything. You just reversed the problem you had with crates filled with beef, tools and clothes and their value and production numbers.

If a steel tool is worth 20 trade value = 20 coins, and one potato is worth 1 trade value = 1 coin it makes no sense to me to actually use coins. They just make one more unnecessary step in trading. In the old days a single coin was worth a lot. You would buy an axe and a sack of potatoes with 1 coin each. Imho coins should have at least a value of 20 a piece. Unless you want to introduce different coins with different values.

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Gatherer on June 13, 2016, 03:40:13 PM
Quote from: RedKetchup on June 13, 2016, 03:20:41 PM
about a place to store coins : the problems with the fact we cannot create flags is a mess again in this game !
what is the flag i need to give to coins ??

Using the Iron flag seem as the most logical choice.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 13, 2016, 03:50:02 PM
Are you taking into consideration the volume and weight of the different crates carrying beef, tools, clothes, etc...? A crate carrying tools would be smaller and weights more than a crate full of clothes.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:57:47 PM
Quote from: Gatherer on June 13, 2016, 03:38:46 PM
Quote from: RedKetchup on June 13, 2016, 03:22:49 PM
a silver mine can be done, and use silver to be mint into 20-50 coins.... it doesnt matter to the process. i dont see why it would be a problem if you can also create 50 coins for each silver ore you pickup.
these 50 coins can also be used to buy 50 apples.

But that's not solving anything. You just reversed the problem you had with crates filled with beef, tools and clothes and their value and production numbers.

If a steel tool is worth 20 trade value = 20 coins, and one potato is worth 1 trade value = 1 coin it makes no sense to me to actually use coins. They just make one more unnecessary step in trading. In the old days a single coin was worth a lot. You would buy an axe and a sack of potatoes with 1 coin each. Imho coins should have at least a value of 20 a piece. Unless you want to introduce different coins with different values.

then if there is no coins.... how you want to exchange directly ? with a menu of each possibilities ? 40 item at exponential of 40 ?
20 apples for 20 plum ?
20 apples for 20 pear ?
...
20 apples for 20 pecan ?
...
20 apples for 20 wheat ?
...
20 apples for 20 cabbage ?
20 apples for 20 potatoes ?
...
20 apples for 1 steel tool ?
12 apples for 1 ron tool ?
....
same for all the plum, pear, walnuts, leathercloth, iron tools ? and ect ?


-------------------------


what if a coin worth 20 value ?
you get 65 apples. then 3 coins = 60 => 60 value for 65 apple ?
you get 28 cabbage. then 1 coins = 20 => 20 value for 28 cabbage ?
you get 22 wild food, 1-2 coat, 3-4 logs... 4-6 chickens, 160-200 beef......

you cant find a common number for all the possibilities because you cannot tell how many items you want for the number of coins you want.
the only number common to everything is : 1 value
then 1 value = 1 coins is the most common sense.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 03:58:57 PM
Quote from: Turis on June 13, 2016, 03:50:02 PM
Are you taking into consideration the volume and weight of the different crates carrying beef, tools, clothes, etc...? A crate carrying tools would be smaller and weights more than a crate full of clothes.


eliminating crates = eliminating all these "weight" problems too since we are not creating crates, we are creating the items directly
and each items have their own "weight". the game take care to spawn the number of "items" on the ground depending the number of "weight" they have setup in their files.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 05:03:41 PM
Quote from: Gatherer on June 13, 2016, 03:40:13 PM
Quote from: RedKetchup on June 13, 2016, 03:20:41 PM
about a place to store coins : the problems with the fact we cannot create flags is a mess again in this game !
what is the flag i need to give to coins ??

Using the Iron flag seem as the most logical choice.

but if i give "iron flag" .... the coins will be stored in the open vanilla stockpile  :-\
because the stockpile allow "iron" to be stored there (and barns cannot accept "iron" ^^)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 13, 2016, 05:17:29 PM
i just sent Luke another email... (last 3-4 mails i never got answers)...

QuoteHello Luke !



it has been a while since i email you .....





i know at some point you asked and talked about allowing us to "share our ideas" about Banished...

and I know you are not very supportive about allowing to create our own "flags" and "limits"...



I was wondering about the possibilty to be able to "target" specific "RawMaterialItems" in addition of flags. Is this idea would be realist ?



like in example of storage function, the ability to store a specific RawMaterial instead of just Coal | Wood | Stone | ... and be able to target | Coal | Wood | RawMaterialClay | RawMaterialBrick; for example ?

this idea would be extremly appriciated to all of us who still keep doing mods for your game.



I hope you will take some moment to evaluate this idea and hope to get an answer about your thoughts on this idea.



Regards,

RedKetchup.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 12:25:42 AM
i did all that code for my 4 merchants and i can say ....

works great !!!!


i ve got to upgrade my merchants to be able to carry 500 weight though because was very long to gather 100 iron or stone LOL
thats awesome to watch them working hard :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 14, 2016, 12:51:32 AM
Great job :) I'm looking forward to it.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: gerns on June 14, 2016, 07:57:49 AM
fantastic job red-----now i can make scenes along the transconntinental railroad---- omaha to sacromento-----thank you.thank you ,you are the best ------i hope you continue with the egypt  mod someday
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 09:34:55 AM
the 4 Train Stations Export merchants are done :)

i added +1 coal for all the good but food
so it takes +1 log, +1 coal to export goods for coins.

i added a little wall in the back so you dont see the "non wanted stairs" beneath the Gare exterior floor.
and i replaced the signs to change Import for Export
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 10:55:25 AM
Replaced "Pack" by "Sell" in the Merchant stations

i just did all the menu for the Train :) and i am facing a little bug. i have no idea why some icons are missing in the menu. ^^
i am trying to figure out why it does that :P

the only icons which show up are all the coats and the ale , and also the stone/iron/log/coal icons LOL
but none the food or textiles or firewood/herbs show up.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 12:47:58 PM
LOL well !!!!! ....

everything i ve done to try to make them show up all.........
didnt worked  >:( :-[ :-X :'(

i even took 2 hrs to copy all the ressources files and icons and make it LIKE IF i was making a very new resource (like my coins, or milk, or bread, or clay ....)  ... and it didnt even worked.
it refused to show up.

it will stay there unless @kralyerg  find how to make them work because me ...... i am speechless (with the mind completly blown up)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kralyerg on June 14, 2016, 04:54:30 PM
That one's easy.

To make the little icon show up, it needs another line in the code.

Down in the rawmaterial section of the code, there's a line, like:

String _name = "Egg";

It needs the extra line for the "small" icon.

String _name = "Egg";
String _nameSmall = "EggSmall";


That _nameSmall is what appears in the drop down menu.  If that line isn't there, it will be blank.

Luke put it in some things, like the coats, because the Tailor menu shows the icon, but for most things he left it all blank.  But the lines are already in the spritesheet, and the icons already exist, you just need to link to them with that one line.  We had to do it all over the place with CC, too.  Kind of a hassle. :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 06:20:08 PM
thats what i did :(

i copied all the /RawMaterials/ folder into my own mod
i added all the "Small" icons in each resource that was missing
   String _nameSmall = "AppleSmall";

and added in my resource file , and called all the
      "Template/RawMaterials/RawMaterialApple.rsc:rawmaterial"      
      "Template/RawMaterials/RawMaterialBean.rsc:rawmaterial"      
      "Template/RawMaterials/RawMaterialBeef.rsc:rawmaterial"      


and didnt worked :( i gonna retry again now

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 06:33:13 PM
so i retried and still not showing.

sent you my code @kralyerg  if you can have a look, please :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 09:30:19 PM
Good news everyone !! @kralyerg  found the problem :)

all the icons are there now :)
all this because Luke was so Lazy /shrug


Edit : i also made the cost prices showing up too now :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 10:20:35 PM
back to drawing :)

i just modified just a little bit the train so it looks more "Banished" ? ^^
the rear part is now full wood instead of iron.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Kristahfer on June 14, 2016, 10:51:21 PM
Really like this idea. Any idea when it will be available for testing?

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 14, 2016, 11:28:12 PM
Quote from: Kristahfer on June 14, 2016, 10:51:21 PM
Really like this idea. Any idea when it will be available for testing?

there wont be alot of testing before it will kinda rdy. When the whole will be done, i will release it as fully working mod (as 1.0) and if no bugs, it will stay like that unless i need to make a bugfix (then will be a 1.1)
and then i will never touch it back, will never add things to it.

the only thing maybe , i ll do a version compatible with NMT (for NMT resources)
and if CC Crew want to release one with CC resources... will be up to BlackLiquid.


last thing for tonight :
first draw of a wagon ?? (not 100% definitive like that, but mostly. I need to fix that stupid "moiré" as much as i can)

this Train Wagon 1 will act as a mini barn (just for food things)
capacity of 1000-2000 weight.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 15, 2016, 03:31:40 AM
Again, great work RedKetchup :) you are always bringing new ideas to the world of banished!

So the railway pieces are decorative? do they have a cost to build?

I would like to try making some good roads to go under the railway sleepers..?

Some good gravel types, plus stone for town/cities, faster speed and possibly with an extra cost? (it is a railway - half the world went bankrupt and into perpetual debt building their lines)
1-2 Stone per tile, 1-2 work?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 15, 2016, 12:17:55 PM
Quote from: Discrepancy on June 15, 2016, 03:31:40 AM
Again, great work RedKetchup :) you are always bringing new ideas to the world of banished!
i am trying to give them a "banished" look instead of real life look.


the tracks cost something, 2wood + 2iron, they are decorative , they allow road be built under it
and will be ghosted to be able to be removed
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 15, 2016, 01:55:29 PM
i ve reduced length of the wagon 1 and made some color variation (a more washed by rainand time, and one more like the barn/house color)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 15, 2016, 03:18:02 PM
Train Wagon 2 for the other items ?
clothing, tool, health, textile, alcohol :)

capacity 1000-2000 (not defined yet as wagon1)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: rkelly17 on June 16, 2016, 07:54:08 AM
Nice work, @RedKetchup. Are you thinking of doing a caboose for the end of the train?

Another insane idea: A passenger train that attracts nomads.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 16, 2016, 08:46:42 AM
yes i planned to do a last wagon of a train chain (if that is what you meant)

i planned nomads for a train station part (building like the merchant export) but i can use the idea for the last wagon of a train chain though
(or a passengers wagon , i will see :) ^^ )

i still need to figure out the purpose of the last wagon of the chain.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 16, 2016, 11:39:27 AM
Caboose - sleeping quarters for the crew?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: OldnRetired on June 16, 2016, 12:33:29 PM
Hey !  Kid ...... That's a great idea you have!  Make the caboose have the attributes of a house ..... needs food, firewood, etc. and a place for the railroad workers to live!!
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 16, 2016, 02:27:27 PM
great idea then :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Denis de la Rive on June 19, 2016, 09:46:30 AM
Hey, too lazy to read all the posts, (its been a while), just a question have you considered making the curves for your tracks multi-squared, like 2 by 2 or 3 by 3. What you give up in flexibility you gain in esthetics with a real curve rather than the clumsy one you have now.  It would also fit better with the physics limits of tracks which do impose certain ways of doing things and it opens the possibility of things like sidings and rail yards. Also will there be a black only option for the engine ?  ;)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 19, 2016, 12:27:57 PM
the curves will be smoothed at the end.  the tracks are 2x2 tiles. and the railroad is placed in center. they will allow road being built under and will have to "check" and "learn" how to do the ghost thing so they can be removed.

no there will be 1-2 more train (alt F)
also, i will probably give an alt for train and wagon to be placed in 45 angle. but they wont stand on the "curved" tracks.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 19, 2016, 02:53:40 PM
after to have made the 2-3 different color of the Wagon 2 .....

i started the Train Wagon 3 :)
This one will be used to store : Wood, Stone, Iron, Fuel


EDIT: i did the color variantions and modified the capacity from 2000 to 5000
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 19, 2016, 03:53:21 PM
wagon no 4 ?? a nomad passagers attracter ?
(with townhall ui)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 19, 2016, 06:25:12 PM
so i ve put it in the game, and got to spend an hour or to test it....

Wagon 4 attract nomads every 5 years after it has been built and working fine.

since it is easy to build... and it has all the townhall interface.... i think i am gonna check and hide all the other tab et only leaving the nomad tab.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 19, 2016, 07:40:01 PM
Yeah I agree, good idea, just the nomads. It would seem a bit weird in RL if a visiting train to your town would have all of your towns info...

I'm liking the look of those new carriages :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 19, 2016, 07:53:45 PM
this is how it should look asap you click on the passengers train :)

only 1 tab. the tab is at min width/height. (no need a big window, as about same size as a residence)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Paeng on June 20, 2016, 04:20:31 AM
Having Nomads arrive by train...?   8)
Super cool!
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Denis de la Rive on June 20, 2016, 10:35:18 AM
Indeed nomads! :)

Thanks for answering my questions. I still think the tracks could be better with curves rather than diagonals I have seen, they are such a derailment risk that it just looks wrong. Here are two articles that might help: https://en.wikipedia.org/wiki/Minimum_railway_curve_radius (https://en.wikipedia.org/wiki/Minimum_railway_curve_radius), https://en.wikipedia.org/wiki/Derailment (https://en.wikipedia.org/wiki/Derailment). I also found some images that might interest you. As usual all I want to do is help make what is very good work better so all players can have a better game. Thanks for making such great mods. AS for size maybe 2 by 4 could work with a minimum  reworking of the current tracks. Just don't have a talent for drawing.  ;)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 20, 2016, 12:01:16 PM
dont worry the track will be more smooth curved. and thanks for the research.

i ll do that when i did all the pieces of this mod will come together.
i still need to figure out the CC Ghost thing and i dont want to spend time on this yet till it will me rdy to ghost it (and everything else done and optimized)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 20, 2016, 01:29:28 PM
hehe :) looks awesome  ;D

i <3 it
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 20, 2016, 02:12:28 PM
in game :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 21, 2016, 11:46:27 AM
finished to optimize all my wagons :)
need to do a 2nd model of train engine now  :-X
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 21, 2016, 09:59:07 PM
i am still working on a 2nd model :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 22, 2016, 01:18:03 AM
only left to optimize it :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 22, 2016, 09:37:10 AM
Hi!
Do your nomads arrive at the train?
What points do you use?

Always fantastic with this live report your are giving us!
Everytime I log on to WoB I check for news and you always deliver!
I have moved from cautiously optimistic to eagerly waiting!
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Paeng on June 22, 2016, 12:36:24 PM
Quote from: kid1293 on June 22, 2016, 09:37:10 AMI have moved from cautiously optimistic to eagerly waiting!

Yep, same here  ;D

And the black engine looks cool, great color corrections and better details!  :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 22, 2016, 02:20:31 PM
Quote from: kid1293 on June 22, 2016, 09:37:10 AM
Hi!
Do your nomads arrive at the train?
What points do you use?

nomad_001
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 22, 2016, 04:35:00 PM
i can say it looks awesome in game :)
just need to optimize it and that one will be rdy ^^

edit : 2 more screenshots
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 22, 2016, 11:21:53 PM
i just set up my toolbar icons.

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 22, 2016, 11:26:17 PM
Wonderful :)

Making the toolbar buttons is one of the least enjoyable things for me... and it shows in the final products.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 23, 2016, 12:32:08 AM
yup and that means that everything is almost done :) (or at least, it is closer ^^)

a new one ? an only decorative little one ^^ : an Hand Cart

Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Paeng on June 23, 2016, 03:16:58 AM
Have you contemplated a RR Bridge? Maybe for a later add-on... ;)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 23, 2016, 04:51:04 AM
yes i started to work on the bridge tonight :) i passed 3-4 hrs on that so far(maybe even 4-5hrs). i am not sure of the design yet (i was working with stones).... your pictures seems good looking though
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Paeng on June 23, 2016, 12:14:25 PM
Yeah, those wooden bridges are quite typical for that time... google for "Trestle Bridge" for more cool pics...
I guess it was easier/cheaper to just cut logs from the area than transporting suitable stone over long distances...  :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 23, 2016, 01:19:07 PM
Not quite since you'll have a railroad to transport the building materials.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Denis de la Rive on June 24, 2016, 10:47:28 AM
Quote from: Turis on June 23, 2016, 01:19:07 PM
Not quite since you'll have a railroad to transport the building materials.
, Less time, therefor less $, and locally sourced also less $.  :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 25, 2016, 07:36:54 PM
sorry i didnt worked on this since 4-5 days
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 01:59:26 PM
i am back to it today :)
i will pick up 1 of your idea, @Paeng  :) , at least for the wooden bridge :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 02:33:51 PM
so i need your impressions :)

how it looks ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 26, 2016, 03:31:33 PM
Looks great!
I mean it, but are people using the bridge as road?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 03:54:49 PM
Quote from: kid1293 on June 26, 2016, 03:31:33 PM
Looks great!
I mean it, but are people using the bridge as road?

as road bridge if thats make sense. exact same as the normal bridge but the look is for the railroad :)

i am waiting a mail from @kralyerg  for a vanilla little bug : citizens are always going the other side of the river to deposite the material and start to build it. (and they get stuck the other side till the bridge is built) i know it has been fixed by Luke in one of the first patch we got... i dunno what exactly i need to do so they always "take" the short side. i know CC crew have made bridges for CC and this is the first time i am doing a bridge ... so i need "tips" on this



this is the 1st draw of a railroad wooden bridge. i want to make one with some wood structure on top of this.... gonna try to find a picture to illustrate the concept.

Edit: i found a picture
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 05:19:31 PM
something like that ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 05:27:55 PM
haha i need to make it a bit bigger ^^
we should, visually, think that the train will succeed to pass inside ^^
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 05:50:19 PM
gah  :-X  :-\  :-X
:'(

it doesnt give the same feeling of it when i make it higher  :'(
gonna scrapt that and go back at where i was and try to make another attempt (bigger but not that much).
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tilleen on June 26, 2016, 05:52:36 PM
You can have truss bridges without the top.

Also people have always walked across railway bridges (even when not supposed to). :-)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 06:35:56 PM
the design is not that bad :) Looks awesome !

it is just .... i added like one third of height (train engine should not still pass lol) and one quarter larger (width)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tilleen on June 26, 2016, 07:00:35 PM
I think that this is not quite right. It looks good, but the point of the Trusses is to reduce the number of peers under the bridge. There should only be peers at the end of each truss, and they should be bigger.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 07:18:13 PM
i understand what you mean ... after a while though ^^
i guess also i would need to put and change the "peers" into bricks ?

(kinda like this?)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 07:40:21 PM
and what if i do that ??
is it enough good for you ? :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tilleen on June 26, 2016, 07:56:19 PM
Yes, that is pretty much perfect.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 26, 2016, 08:07:46 PM
Quote from: Tilleen on June 26, 2016, 07:56:19 PM
Yes, that is pretty much perfect.

GREAT !!!!!!!

i think the same :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 26, 2016, 08:37:24 PM
Looks great :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: estherhb on June 27, 2016, 03:09:51 AM
Very nice
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 27, 2016, 03:41:24 AM
looking back at the pictures, I'm thinking maybe larger horizontal beams under the railway tracks? Towards the outer edge of the tracks.

In the pictures you've taken inspiration from, they are made of Steel, In the game I think bigger log beams, and make the railway bridge expensive to build in wood, as well as stone.
The stone pillars look good though, looks better this way than the many wooden uprights.

:) awesome work @RedKetchup , you keep coming up with awesome mods.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 27, 2016, 04:58:26 AM
thanks you

to better judge the beams... maybe ingame and check can give a better opinion though. sometimes can be hard a bit like that on pictures we cant zoom in.

should i do a stone bridge too ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 27, 2016, 05:11:49 AM
... what I meant was it all looked a little.... 'spindly', perhaps some angled 'cross-members' like this:

?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 27, 2016, 05:16:22 AM
or something like this...
(http://www.britishlistedbuildings.co.uk/images/buildings/sc/015/015308-6679-800.jpg)

(http://farm6.static.flickr.com/5045/5351221679_0052972962.jpg)

(https://drdownunder.files.wordpress.com/2014/10/dsc04294.jpg)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 27, 2016, 10:40:12 PM
i think they are fine. need to keep in mind that those bridge will cross the big river or a full lake. Those picture tells me about the bridge are built over ground pits or ground depressions with maybe a very smal creek runing at the bottom of the pits...
when it over a full big river, boats need to pass, you cant have wood crosses blocking the way....

thats what i think.

i btw spent some times to fix an issue with citizens always going the other side of the river to deposite the materials and start building there, the other side of the river. (and getting homeless) they will always go for the right side first now.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 02:37:02 AM
euh............

it is nice but.... i dont know  :P
looks cartoon a bit
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 03:05:59 AM
 :o

is someone good with photoshop and set a better color that fit more with the game ? or CC old bricks ?
i ve put the original file in attachment


and if not .... i guess ... or i ll need to do my own... and/or ... forget that and not do a stone one  :P
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 03:27:37 AM
last attempt made

still looking cartooned
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 28, 2016, 03:56:24 AM
Why don't you add these bridges into NMT, of course, changed to pedestrians?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 04:56:03 AM
Quote from: Turis on June 28, 2016, 03:56:24 AM
Why don't you add these bridges into NMT, of course, changed to pedestrians?

i guess i ll have to do my own one (with same bricks textures i always used to use)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 05:44:29 AM
 :)

even if i would just do that ..... it is starting to look way better !!!
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 06:37:14 AM
in game it gives that
what your opinions ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: gerns on June 28, 2016, 07:37:58 AM
will a traders boat go between the pillars?? i think a stone base with a wood bridge would look better for that era? but whatever you make will be great
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 03:33:25 PM
boat traders go where they want and like they want no matter what
they never follow center or a specific path or specific amount of "tiles" from beach ..... it always been extremly chaotic
you would put a bridge 1 tile further and it would be completly different...

the boat will pass... the graphic of the boats always been glitchy and iffy
no matter what


i didnt got alot of comment on this :S
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 28, 2016, 03:45:03 PM
OK!

There are always people who want double-sized / multi-versions / extra-everything...

What you have done is stirring the bee's nest.
You have showed some bridges and we want them all! :)
With and without train. With or without boat.

Which version is the final doesn't really matter.
You release when you feel it is there.

I get a strange feeling when looking at your bridges.
I am actually waiting for the train to come. :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 04:20:10 PM
it is so bad to not see the train effectively come. game cant handle that and it is a shame ^^

the problem with the "double-size" bridge... again the game doesnt handle that neither :(
the bridge need to be 1 tile wide. you cant say 2 tiles width, you only can say "add" + a number which it is added each side.

   int _edgeWidth = 0;

if you change that number to = 1; then it adds 1 tile to the left, 1 tile to the right. and you get it 3 tiles large. but when you try to put it in the game as you try to cross a stream with it , it never goes "green" and always stay "red" forbitten. and you cant put it on the ground. i spent a full night to try to see if i can make it larger.

the only thing you can do is making size bigger in "overlap" which can clip into other things. the look would look bigger but the tiles each side wont be really "in use" by the building (bridge)
if that can make sense.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 28, 2016, 11:44:49 PM
Is it possible to use that 'overlap' to create a ghost tile for the train
and still use the the 'real' tile for walking?

................ - the bridge
xxxxxxxxxx - ghost rail
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 28, 2016, 11:53:58 PM
for what ? i dont fully understand. to put a train or wagon on top of the bridge ? or have the bridge for road and the ability to put a rail ontop of it if you want ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Discrepancy on June 29, 2016, 12:04:49 AM
Quote from: RedKetchup on June 28, 2016, 04:20:10 PM
the problem with the "double-size" bridge... again the game doesnt handle that neither :(
the bridge need to be 1 tile wide. you cant say 2 tiles width, you only can say "add" + a number which it is added each side.

   int _edgeWidth = 0;

if you change that number to = 1; then it adds 1 tile to the left, 1 tile to the right. and you get it 3 tiles large. but when you try to put it in the game as you try to cross a stream with it , it never goes "green" and always stay "red" forbitten. and you cant put it on the ground. i spent a full night to try to see if i can make it larger.

the only thing you can do is making size bigger in "overlap" which can clip into other things. the look would look bigger but the tiles each side wont be really "in use" by the building (bridge)
if that can make sense.

Thanks for that information, I'd always wondered about that with the bridges. Now after looking at the code as well, I can see the limitations it has.
I gave it a few shots as well, tried adding different bits of code but nothing worked.

Isn't there as 3 wide bridge in CC?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on June 29, 2016, 12:38:26 AM
Quote from: RedKetchup on June 28, 2016, 06:37:14 AM
what your opinions ?

My opinion is that the bridge looks fine. Also the stone texture. The only thing is, the bridge arches could be larger. About a double length. So it would be conceivable that the boat can pass through. But let it as it is. It would be too much effort for this gimmick ...
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Turis on June 29, 2016, 02:27:55 AM
We can still use it for crossing streams.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 29, 2016, 03:00:27 AM
Quote from: Discrepancy on June 29, 2016, 12:04:49 AM
Isn't there as 3 wide bridge in CC?

i have 2 graphic files of 2 cc bridges and both are 1 tile wide. the thing cc has though, is the 1 shot placeable dock pieces (not extensible)


i switched to start the tunnel thing and .... i can say : the terraforming system the developper did... it is the worst shit ever a developper made in gaming history.
it is so bad. unbelievable.
gonna check tommorow if the tunnel thing wouldnt work better if i do the pieces as 1 shot placeable instead of extensible.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 29, 2016, 03:05:38 AM
Quotehave the bridge for road and the ability to put a rail ontop of it if you want?
Not on top - at the side of the road.
Since it is not really used by trains it can be on overlap tiles.
You get what seems like a double-sized bridge with half for walking and half for rail.
Just a thought.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 29, 2016, 04:13:34 AM
Quote from: kid1293 on June 29, 2016, 03:05:38 AM
Quotehave the bridge for road and the ability to put a rail ontop of it if you want?
Not on top - at the side of the road.
Since it is not really used by trains it can be on overlap tiles.
You get what seems like a double-sized bridge with half for walking and half for rail.
Just a thought.

still not sure exactly.

but anyways... i will maybe delete the create bridge function and go piece by piece. and maybe this way we would be able to take the piece we want and the size of the piece we want
and maybe even turn  :o
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: kid1293 on June 29, 2016, 04:26:44 AM
Piece by piece sounds nice.
Setting the train bridge to impassable stops people from taking that way.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on June 30, 2016, 04:01:58 AM
i passed alot of time on these tunnels  :'(
2 sessions of many hours.

and this is the best i could do.

one of the biggest thing is : these tunnel are alot bigger and alot taller (needed to be enough sized to let the train pass, or near visually....)
so... since they are alot taller... it takes more huge mountain to get same effect as vanilla tunnel.  Bigger means less covered by the smaller mountains ground.

heres some pictures.

the 2 last pictures i just added .... show you the difference between both, railroad one and vanilla one.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: gerns on June 30, 2016, 07:36:16 AM
looks perfect --no need to change it
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 03, 2016, 11:03:24 AM
it is not evident and easy to make turns lol

i tried to put everything on 1x1 tiles ^^
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Kristahfer on July 03, 2016, 01:27:24 PM
This one is going to be great fun.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: gerns on July 03, 2016, 01:30:20 PM
great job----completely use able---thank you
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 03, 2016, 11:57:08 PM
i finally finished the railroad track and made them removable :) you will find a "trash icon" on the railroad sections which you can click and remove them :)
and adter to have clicked, nothing will be left there at their previous placement and the ground will be fully 100% reusable :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 12:48:57 AM
now that i ve modified the trains and wagon to perfectly match the new railroad tracks.....
(just need to remember that the trains and wagons have 3 tiles height and the tracks are only 1 height^^)


only left to do are my footprints on the ground and will be done and release !!!!!! :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 03:26:04 AM
oh banished gods, i hate footprints lol
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: DesoPL on July 04, 2016, 03:31:18 AM
(http://i.imgur.com/kW4n56e.png)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 04:44:34 AM
footprints done :)

new coins 3D done too :)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 05:14:54 AM
the mod is available for testing now :)

http://worldofbanished.com/index.php?topic=1223.0 (http://worldofbanished.com/index.php?topic=1223.0)


if everything good ... i ll up it on steam too (when 100% sure bugfree)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: Tom Sawyer on July 04, 2016, 06:38:36 AM
Loaded and liked immediately. It looks awesome in the game! Not yet tested the trading, just a small glitch. I detected a smoke bomb under the caboose.^^ The railway could have a gravel texture as footprint. And the highlight would be a sound of the locomotive but I don't know if possible.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 07:00:25 AM
very strange... my smoke dummies disappeared  :'(


in 3 mins, please redownload the new one
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 04, 2016, 07:06:08 AM
done. please redownload if you got the old one with bad smokes.
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: bubbamcgee on July 05, 2016, 10:15:55 AM
@RedKetchup   For the life of me, I cannot get my trains/cars to be able to sit next to the station/export buildings.  It is requiring an empty space between the two objects.  I noticed that the trains & cars have road spaces on either side of the object, this appears to be blocking from the stations from sitting next to them.  Can you take a look at this?  I am using the most recent version that you uploaded on your google drive.  Thanks!
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 05, 2016, 10:39:20 AM
yes there is a space between each side of the train/wagon. citizens need a tile to get "access" to them (go working or go put/take things from the storages)
i would personnaly use that space to set up roads.
also this space is also used to drop the goods that are bought with coins.


the only thing maybe i could do is setup a row of road over the dock. would it be an enough good solution for your problem ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 05, 2016, 10:56:23 AM
like this ?
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: bubbamcgee on July 05, 2016, 11:10:06 AM
Either way is ok with me.  Just wasn't fully aware of the setup.  I thought that the loading docks were flush (or nearly flush) with the train cars from the pics you posted.  So, I was just a little confused. 
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 05, 2016, 11:17:20 AM
Quote from: bubbamcgee on July 05, 2016, 11:10:06 AM
Either way is ok with me.  Just wasn't fully aware of the setup.  I thought that the loading docks were flush (or nearly flush) with the train cars from the pics you posted.  So, I was just a little confused.

they were at begining cause all trains and all railroad parts were standing on 2 wide tiles. but when i ve did the bridges and tunnels i ve got to change my mind and make them stand on 1 tile wide (railroad parts) or 3 wide (for the trains and wagons). citizens need space for path.


but it is ok now . keep in mind, maybe you ll have to destroy and rebuild the stations if happends to not being able to stick it to the docks. (thats a possibility with this kind of update. wont crash though.)
Title: Re: Choo Choo [ a Work in Progress Little Project ]
Post by: RedKetchup on July 08, 2016, 08:08:10 AM
v1.03 Bugfixes:

added :
all flags to all merchants and trains engine:
   RawMaterialFlags _storageFlags = Wood | Stone | Iron | Fuel | Tool | Health | Edible | Textile | Clothing | Alcohol | Grain | Fruit | Vegetable | Protein | CoalFuel;
this will prevent a bug if you are using CC or No Coal in houses Mods.

Changed the limit from Food export and Material export to be same as the other 2 : Textile
the limit for the train engine stay same : hidden and it depends on what you want to buy.

Changed and made TrainDriver working alot faster. Train Drivers will work now 6X faster
   int _workRequired = 2; // instead of 12;

None of these changes should create any crash.



Title: Re: Choo Choo [ a Little Project ]
Post by: Paeng25 on September 01, 2016, 05:19:38 AM
Hi Folks  :)

well, this is where I left off (had some health problems, plus a burned out SSD), so I'm trying to get back in here... wow, you guys have been busy  :-*

I'm still on my laptop, so I can't build much right now, but at least I try to pick up all the new stuff... can't wait to try it all, the choochoo and all the new small town things... last night I found the new bridges (by Disrepancy, I believe) - extremely cool and versatile!

Thanks for keeping our torches burning  ;D


* RedK, in case you wonder - I had do register a new account, could not enter under my old one...  ;)
Title: Re: Choo Choo [ a Little Project ]
Post by: RedKetchup on September 01, 2016, 06:37:55 AM
Quote from: Paeng25 on September 01, 2016, 05:19:38 AM
* RedK, in case you wonder - I had do register a new account, could not enter under my old one...  ;)

i hope you feel better. bro.

about your account , do you want me to reset your password and send you the infos by email ?
Title: Re: Choo Choo [ a Little Project ]
Post by: Paeng25 on September 01, 2016, 10:06:28 AM
Quotedo you want me to reset

Thanks, but don't bother (yet), I hope I can recover it once I get a new HD...  :)
My whole setup is a bit messy right now, I want to see first what I can save.  :-\
Title: Re: Choo Choo [ a Little Project ]
Post by: RedKetchup on September 01, 2016, 11:22:49 AM
ok let me know, send me a PM or email, and i ll take care of it when you ll want.
Title: Re: Choo Choo [ a Little Project ]
Post by: Paeng25 on September 05, 2016, 11:11:26 AM
Tehehe, just started a game with the choochoo trains... such a cool mod, after it's settled in you can basically trash all your trade posts  :P  I really enjoy that  ;)

Just curious - is this stand-alone, or does it always need the full NMT?
Title: Re: Choo Choo [ a Little Project ]
Post by: embx61 on September 05, 2016, 11:38:39 AM
I am pretty sure it is standalone as Red not mention anywhere it needs NMT.

But I would just try a quick test game without NMT and see if it works.
Title: Re: Choo Choo [ a Little Project ]
Post by: RedKetchup on September 05, 2016, 11:40:44 PM
this is entirely a stand alone mod.

you cant sell or buy NMT new products. i planned to make a version for NMT use but ...
no time lately. (world of warcraft has a new expansion so i am allowing 100% of my time to this for a good month)
maybe later.
Title: Re: Choo Choo [ a Little Project ]
Post by: jmababa on September 07, 2016, 02:44:23 AM
Nice One like it. Hope this gets made
Title: Re: Choo Choo [ a Little Project ]
Post by: Paeng25 on September 08, 2016, 04:27:40 AM
Quotethis is entirely a stand alone mod.
you cant sell or buy NMT new products.

This is perfectly fine by me, but good to know it can be standalone...
Since I'm "traditionally" heavy into fishing, I exported my fish via train instead of ports - made tons of coins to buy all I need...   :)

It's a totally different trade-feeling, loads of fun... as is building train stations and depots, of course.

I got quite a wishing-list for additional and decorative items, if you are interested  ;)
One thing would be a fake (non-functional) tunnel that can be placed near the edge of a map to suggest a train leaving...
Title: Re: Choo Choo [ a Little Project ]
Post by: RedKetchup on September 08, 2016, 06:41:34 AM
Quote from: Paeng25 on September 08, 2016, 04:27:40 AM
One thing would be a fake (non-functional) tunnel that can be placed near the edge of a map to suggest a train leaving...

yeah it has been suggested yesterday :)
as i said, remember me in few weeks when i ll be back to moddling. presently, i am 100% into this new world of warcraft expansion... i need to lvl my toons and be ready for raids with my friends.