World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: JovieLynne on February 04, 2020, 07:56:01 AM

Title: Better inventory UI?
Post by: JovieLynne on February 04, 2020, 07:56:01 AM
I have installed CC and love having so many new seeds/products available to me but it is making it increasingly difficult to track what I have in my town, so basically I have a few organization requests:

Seeds/Livestock View
This list is completely random currently and having to scour it to determine if I've already bought this or that seed is a pain! So here are my thoughts:
No need to give the user a choice here, I think either option would still make it a thousand times easier to make sure they don't buy the same seed over and over again!


Town Hall Inventory
Sorting items by quantity when the game is playing is impossible with items shifting constantly, but alphabetically means you have to scroll a massive list and always be able to determine if there's a zero next to that resource because you no longer collect that item, or because you're out of something crucial to your town's survival. Then if you hit a cap on one particular production type, how do you even find which resource of that type is overpowering the category? So here's some options I would desperately love to see:

I think these few UI details would make it infinitely easier to manage all these complicated production lines but I understand if these are just too difficult since they are modifying some base-game material. Otherwise if anyone knows of an existing mod or other way to organize my stuff that I've missed please let me know!

Thanks for all the hard work making this game so much more intricate and fun to play!

Title: Re: Better inventory UI?
Post by: brads3 on February 04, 2020, 08:52:39 AM
modding is limited and your ideas can not be done. the inventory has 2 settings 1 alphabetical and 2 quantity.i too wish we could see things listed by flag.

   as for seeds and livestock. same problem. they list by when you acquired them not alphabetical. there is a way to overcome this partly. you can use the debug mod to add all seeds. so everything after the seeds you had at the map start would be listed alphabetical. however,all garins,crops,orchards will still be mixed together. this is a cheat thou,since now you do not need to trade for the seeds.

   if you do the above and use the debug to see the animal types, your pastures will show a list alphabetical except for what livestock you started with.if you do not use the debug to stock the pastures ,you would still need to traded for the livestock.