World of Banished

Sightseeing => Village Blogs => Topic started by: irrelevant on July 30, 2015, 06:13:09 PM

Title: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 30, 2015, 06:13:09 PM
The purpose of this town will be to explore transitioning from a vanilla start to a NMT town. I don't really like the idea of going NMT from the start, as the buildings are too advanced, and they use too many resources. So I'm going to start this town as I normally do, and when it seems right to me, to switch to using NMT.

This is the third time I've started with this map, the others being Quatre Bras, and a third, much earlier town, which I did not blog. I really like this map because of the huge amount of surface stone it gives you.

Year 1 - standard start, in order, school, farms, hunter, forester near hunter, forester in woods, gatherer, house, and footprints for market, chopper, and smith.

Year 2 - builds are two houses, woodcutter, roads, and a tiny barn.

Year 3 - smith, tailor, and two houses. A second view shows production.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 30, 2015, 07:03:26 PM
Year 5 - two more houses each year, TP, another tiny barn, a farm stand (I love these)

Year 6 - two houses, another hunter

Year 9 - two houses each year, beginnings of a new village at the trading center, another farm, another forester, an herbalist, and finally a market.

Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 30, 2015, 07:51:58 PM
Year 11 - two houses each year, a second TP, woodchopper, herbalist, and another forester.

Year 13 - finally a town hall, a hospital, another gatherer, two more farms, and the first bridge over the river
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 30, 2015, 08:12:15 PM
Year 16 - the NMT village is begun with a hardware store and a general store. Expansion across the river, a third TP, and a kickass fisher on the lake.

Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 30, 2015, 08:26:17 PM
Year 18 - the first six-pack NMT specialized markets is complete. Pie center. Sheep. Cross-river development.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Nilla on July 31, 2015, 03:06:05 AM
@irrelevant, my friend! I see you cannot live without many barns!  ;D

I want to see what's in there.

I predict; with the specialized markets, they will be empty most of the time.

I look forward to see how this settlement develops!

Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 31, 2015, 09:17:32 AM
@Nilla you're right, not much in those barns. For sure not building any more barns close to the NMT village. I still think they are necessary for collecting food from hunters, fishers, gatherers, and farms. Just cause they are empty doesn't mean they don't get used.  ;)

One thing about the specialized markets does concern me a little bit, and that is their huge capacity. The six of them there have total capacity of 120,000, and they will not share with other markets. The only workaround I have come up with is taking away their vendors, but that introduces another layer of micromanagement. Sooner or later I will need to put the vendors back to work, which isn't so easy to do, as those markets are difficult to click on when they get fully built up ;D

As an example of the problem, the vanilla market there has zero apples, despite the fact that I have bought 4-5 thousand of them. The NMT fruit market sucked them all up. I was going to build a tavern on that market, but now I think that will be a difficult location.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Nilla on July 31, 2015, 03:48:34 PM
Quote from: irrelevant on July 31, 2015, 09:17:32 AM
@Nilla you're right, not much in those barns. For sure not building any more barns close to the NMT village. I still think they are necessary for collecting food from hunters, fishers, gatherers, and farms. Just cause they are empty doesn't mean they don't get used.  ;)

One thing about the specialized markets does concern me a little bit, and that is their huge capacity. The six of them there have total capacity of 120,000, and they will not share with other markets. The only workaround I have come up with is taking away their vendors, but that introduces another layer of micromanagement. Sooner or later I will need to put the vendors back to work, which isn't so easy to do, as those markets are difficult to click on when they get fully built up ;D

As an example of the problem, the vanilla market there has zero apples, despite the fact that I have bought 4-5 thousand of them. The NMT fruit market sucked them all up. I was going to build a tavern on that market, but now I think that will be a difficult location.

I know that the barns are used for short term storage, but if you have some meat markets, you will not need 3 small barns close to each other beside the fishing dock, not even the wee ones!  ;)

I know these problems with the big stores. As you know, I have played with these markets for a while. You have to change game strategy a bit, and also be careful with these markets and not build too many. Always have in mind that vendors don't steal from each other. If something lands in one market, it stays there until it is used. The stuff is not carried around, like if you use normal markets and barns. This make the markets interesting.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 31, 2015, 05:15:00 PM
Just saw that even with the vendors fired, the traders take their stuff straight from the TP to the specialized NMT market, even though there is other storage that is closer. ::) Course, that has nothing to do with NMT, I've seen that happen before. But I was hoping....
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on July 31, 2015, 09:35:03 PM
Year 25 - pop 188 (an uneducated town would be at ~400)

Pretty town, I think. Just gradually building up production, getting ready to expand across the river, four more TPs and another set of markets.

Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: RedKetchup on July 31, 2015, 11:05:25 PM
yup agree , pretty town :)
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Nilla on August 01, 2015, 01:54:39 AM
Quote from: irrelevant on July 31, 2015, 05:15:00 PM
Just saw that even with the vendors fired, the traders take their stuff straight from the TP to the specialized NMT market, even though there is other storage that is closer. ::) Course, that has nothing to do with NMT, I've seen that happen before. But I was hoping....

He, he, I see we have the same ideas.  ;D

I tried that, too. Same outcome.

And I agree with you both; as always, a pretty town, I'm looking forward for more. :)
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Herrbear on August 01, 2015, 03:55:16 PM
Thank you for sharing your town. How do you keep 4 TP's supplied?
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 02, 2015, 08:17:25 AM
Thanks!

@Herrbear   I keep a variety of items in TPs for trade. Firewood, ale, coats, tools, mushrooms, fish, herbs, pies, venison, mutton.

I aim at trading away every mushroom I harvest, they take up 4x storage space of other food. I produce huge amounts of venison, I trade it away for nuts. I trade coats for wool and (occasionally) leather. I trade iron tools for iron and for carbon steel tools. Firewood, ale, and pies are the main trade items, I use them for everything.

If I hit a production limit, often instead of raising the limit I will just bump up my stock of that item in the TPs.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: RedKetchup on August 02, 2015, 04:09:01 PM
Quote from: irrelevant on August 02, 2015, 08:17:25 AM
I keep a variety of items in TPs for trade. Firewood, ale, coats, tools, mushrooms, fish, herbs, pies, venison, mutton.

I produce huge amounts of venison, I trade it away for nuts.


euh..
why do you trade your venison and mutton ? you should not !
you should use the butcheries and process to roast and lamb chop and then sell these
you gain 100%
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 02, 2015, 04:30:24 PM
@RedKetchup thanks for the tip, I'll check it out!

edit: yes! More than 100%, from 36TV to 96.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 03, 2015, 08:13:21 PM
Year 28 - Pop 288

Port of Needmore, industrial area

@Nilla looks like for once the nomad pop bump didn't drop back to the baseline :) It's because the whole time I've been pushing housing; when I've had families, I've built houses. It's interesting, even though NMT housing is expensive, it's easier to build because it's more compact.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: RedKetchup on August 03, 2015, 09:01:12 PM
in NMT 2.0 i can maybe lower the prices :)
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 04, 2015, 06:17:13 AM
No, don't do that. They are appropriately priced I think (don't have the costs in front of me). They still are less costly than a stone house. And the specialized markets are very inexpensive for their capacity.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 06, 2015, 07:11:42 PM
Year 31 - pop 316

Just ramping up for expansion.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Nilla on August 07, 2015, 04:33:49 PM
Quote from: irrelevant on August 03, 2015, 08:13:21 PM

@Nilla looks like for once the nomad pop bump didn't drop back to the baseline :) It's because the whole time I've been pushing housing; when I've had families, I've built houses. It's interesting, even though NMT housing is expensive, it's easier to build because it's more compact.

Yes, that looks good.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 07, 2015, 08:57:51 PM
Year 33 - pop 374

Replaced the original vanilla market with an NMT 6-pack. Vanilla markets (VM) seem not to co-exist very well with the NMT specialized markets; the NMT markets gobble up everything, and the VMs get what is left over. If you are relying on the VM to supply a producer such as a tavern, there simply may not be enough resource free to get to the VM. The solution is to flood the system with purchased resources, and count on the NMT specialized markets' huge capacity to insure a reliable supply.

Not letting me post an image, I'll add it in the morning.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 09, 2015, 07:24:59 PM
Year 35 - pop 425

Planning expansion along the river; it's time.

Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: Nilla on August 11, 2015, 07:51:51 AM
Quote from: irrelevant on August 07, 2015, 08:57:51 PM
Year 33 - pop 374

Replaced the original vanilla market with an NMT 6-pack. Vanilla markets (VM) seem not to co-exist very well with the NMT specialized markets; the NMT markets gobble up everything, and the VMs get what is left over. If you are relying on the VM to supply a producer such as a tavern, there simply may not be enough resource free to get to the VM. The solution is to flood the system with purchased resources, and count on the NMT specialized markets' huge capacity to insure a reliable supply.


I'm sure you will also soon notice that the NMT markets don't co-exist with each other very well eather, if you don't use them with careful consideration. You know I have played a bit with these markets and I can tell you for sure; you cannot put a "NMT-market six pack" on each location you normally would have built a VM.

But I'm sure you will find a strategy to get around these problems. The fact that these markets are so huge, make them very interesting to use. You might think it's easy, because they can hold a lot of goods, but actually; that's the tricky thing when you want things distributed all over the map.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 11, 2015, 11:43:59 AM
Quote from: Nilla on August 11, 2015, 07:51:51 AM
I'm sure you will also soon notice that the NMT markets don't co-exist with each other very well eather, if you don't use them with careful consideration. You know I have played a bit with these markets and I can tell you for sure; you cannot put a "NMT-market six pack" on each location you normally would have built a VM.

But I'm sure you will find a strategy to get around these problems. The fact that these markets are so huge, make them very interesting to use. You might think it's easy, because they can hold a lot of goods, but actually; that's the tricky thing when you want things distributed all over the map.

I don't think their large capacity makes them easier, in fact if anything it makes them more difficult to use!
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: RedKetchup on August 11, 2015, 02:39:34 PM
Quote from: irrelevant on August 11, 2015, 11:43:59 AM
I don't think their large capacity makes them easier, in fact if anything it makes them more difficult to use!

i am sorry /cry
that wasnt the plan ^^
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 11, 2015, 04:58:31 PM
No worries @RedKetchup they just take some getting used to. Perhaps a smaller capacity might be better, but it's too soon for me to say so for sure.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 12, 2015, 05:46:24 PM
Year 37 - pop 528

Screen 1 - Merchants leaving. Forest group. Future TPs. Developing port/manufacturing center (PMC). By using canals, I plan to extend this basic plan to locations all over the map, much as I would previously have done with markets. The difference is that these will be farther apart, so maybe 20-25 of them altogether. This is a good map for it.

Screen 2 - First two PMCs are pretty much mature.

Screen 3 - another view.
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: assobanana76 on August 13, 2015, 12:56:45 AM
hey !!!
those eight windmill blades will collide !!!  ;D
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: irrelevant on August 13, 2015, 10:31:25 AM
Quote from: assobanana76 on August 13, 2015, 12:56:45 AM
hey !!!
those eight windmill blades will collide !!!  ;D

@assobanana76  ;D Hasn't happened so far....
Title: Re: irrelevant: Needmore -- transitioning to NMT
Post by: assobanana76 on August 31, 2015, 01:12:39 AM
Quote from: irrelevant on August 13, 2015, 10:31:25 AM
Quote from: assobanana76 on August 13, 2015, 12:56:45 AM
hey !!!
those eight windmill blades will collide !!!  ;D

@assobanana76  ;D Hasn't happened so far....

if they fit together perfectly, they uproot each other!!  ;D
Early Summer 81: xxx died from the blow of a propeller  ;D