City Roads [ a little project ]
Hello !
i started today a new little project i had in mind since long time (since when i was building the Medieval Town Mod)
it is about "real" city 3D roads. It is not about just texturing the ground and work as dirt/stone roads are working in game but a real 3D in pieces with certain predefined width and which will have a road in center and sidewalks each side.
The sidewalks will be set at exactly ground level but the road itself, in center, will dig a little bit into the ground. just a little bit 0,2' depth. just enough depth that if you want to cancel and delete those, you wont need to use a flatten tool to get the ground back up :) This is giving a very nice 3D effect :)
The only thing is : if you plan to add a certain "speed boost" to the road (dirt +10% or stone +15% walk speed) you will need to do it before you set the road parts on the ground because doing that process, you will "flatten" the ground back up and the road in the middle which is below ground level will disappear.
(if you do so, you will have to trash the road part (trash icon) and rebuild them.)
The cost of these road parts will be set for 1 stone per tile. For example: a 4-tile width X 1-tile height road will cost 4x1=4 stones, a 4-tile width X 4-tile height road will cost 4x4=16 stones... The building work cost will be set at 2 working units per tiles (double of the amount of stones needed)
The set will kinda work as the canal system i did but with better graphics. (with real 45 degres turns)
(i will certainly also offer a "ghost" 1 tile patch in case you want to "extend" the sidewalk a bit further into houses footprints for better look)
I dont know yet will i will do many different textures... i dont want to make that as huge as NMT was and i am considering this as just a little project.
Some screenshots will give you a better idea :)
:) looks really good, and such a great idea.
the textures will really match each ways the road will going like in this screenshots (not like the errors the Medieval Canal had - i am getting better with time IMO)
The 3 "T-Way" done :)
I agree this is a really great idea. Really nice! :)
Quote from: Kimbolton on July 31, 2016, 04:01:26 PM
I agree this is a really great idea. Really nice! :)
thx :)
The 4-Way done :)
btw, dont worry about the little dark brown lines you can see on these screenshots. they comes from the "temporary" footprints i am using. they will have their own footprints at the end. :)
Really liking the pregress! :P Are curves planned as well further on?
Quote from: MightyCucumber on July 31, 2016, 05:04:32 PM
Really liking the pregress! :P Are curves planned as well further on?
curves ? i don't know. i have no idea if it would be difficult to make perfect curves :P
but i think though i ll try diagonals
btw Dead Ends are done :)
(and probably done for tonight, i have warcraft raid tonight)
whats about diagonals roads ?
Quotewhats about diagonals roads ?
I like them!
not sure if the side walk ghost patch will be nice or not...
but i will still offer it :P
but it goes very well with NMT :)
It looks really good in those screen shots.
I have been making really poor makeshift sidewalks in my towns using two different road textures.
This is such a great improvement! :)
Can we still put in trees, streetlights and other such things with this?
should be
Nice, especially to the NMT-houses. Reminds me of the canalas I always loved. I also think, it's a good idea to offer the sidewalk peaces alone. The big pieces for the main roads and the small in the same style, for the narrow alleys.
Impressive Mr. Red!!! You Sir are a genius.
Quote from: Nilla on August 01, 2016, 04:41:01 AM
I also think, it's a good idea to offer the sidewalk peaces alone. The big pieces for the main roads and the small in the same style, for the narrow alleys.
I'll second that.
Quote from: Nilla on August 01, 2016, 04:41:01 AM
Nice, especially to the NMT-houses. Reminds me of the canalas I always loved. I also think, it's a good idea to offer the sidewalk peaces alone. The big pieces for the main roads and the small in the same style, for the narrow alleys.
i am not sure if a good idea to shrink everything at 1x1 tiles and give it to people
because the road pieces are digging a little deep in the ground and below the ground level (0.2') and the game doesnt react good to every terraforming.
but i can see what i can do
so i opted for this coding method for the toolbars :)
(http://worldofbanished.com/gallery/37_01_08_16_10_59_51.jpeg)
i think it is clear like that.
green color = road
orange color = sidewalks
red color = toolbar that will open.
as you can count, this is the 4X menu
i just prepared my other toolbars in advance.
not sure yet how i will do these 3X tiles width road ....
maybe 1 tile sidewalk - 1 tile road - 1 tile sidewalk
or maybe i ll cut 33% in sidewalks to make the road larger...
not sure yet
(http://worldofbanished.com/gallery/37_01_08_16_12_13_31.jpeg)
the 33% sounds like it would look better. ot trying to mess u up RED. but would individual sidewalks raised up mayb work??? specially with all the road options we have? i know theres the new wood,log,mulch roads,plus the pasture,different grass road options. but the sidewalk addition is a grand idea.
Quote from: brads3 on August 01, 2016, 12:53:16 PM
the 33% sounds like it would look better. ot trying to mess u up RED. but would individual sidewalks raised up mayb work??? specially with all the road options we have? i know theres the new wood,log,mulch roads,plus the pasture,different grass road options. but the sidewalk addition is a grand idea.
yeah just made a test (many test, last one was perfect) where i ve cut 33% of 1 sidewalk and 33% of the other side sidewalk.... the road doesnt look to have cut alot (the 33% left from 4 tile to 3 tile : 2x33%) and appear to be about same size. only the sidewalks look to be smaller.
about having sidewalk going much higher in the air to fit roads made with vanilla or "painting" "texturing" the ground with some addons like you said.... the thing is ... a much 'higher' sidewalks looks bad when it start to "cut" and "overlap" parts of the housing (0,2' at bottom of the housing walls and doors..)
this is the reason i decided to dig the ground and terraforming the ground to lower the road itself into ground and kept the sidewalk at ground level.
i dunno if my english can make enough sense :P
the screenshot shows the difference between 4x4 tiles to the left , and 3x3 tiles to the right.
Could you post a pic with 3-story houses on both sides of these roads? I'd like to see how much sun will be available within these streets.
Quote from: Gatherer on August 01, 2016, 02:18:03 PM
Could you post a pic with 3-story houses on both sides of these roads? I'd like to see how much sun will be available within these streets.
yes i can do. gimme a minute
in wait, posted a screenshot, did you guys ever noticed the vanilla barn never touch the ground ? a big arror made by the developper Luke ^^
i did like 6-8 screenshots
one side a 3 tiles road with NMTs each side
and the other side 4 tiles road with NMTs each side.
all 3 level floors
screenshot 1 : both. 4tiles to the left - 3tiles to the right.
screenshot 2 : 3 tiles.
screenshot 3 : 4 tiles.
screenshot 4 : 4 tiles.
screenshot 5 : 3 tiles.
screenshot 6 : 3 tiles.
screenshot 7 : 4 tiles.
screenshot 8 : both. form the back 3 tiles to the left - 4 tiles to the right.
can u do a screenshot of ur road n sidewalk with 1 of the mod roads layed over the road part? b neat to see how it would actually look. other than just taking away the 3d effect it might not b too bad. also did u think of doin a road with sidewalk on just 1 side? case someone wanted a wider road.
Quote from: brads3 on August 01, 2016, 04:49:39 PM
can u do a screenshot of ur road n sidewalk with 1 of the mod roads layed over the road part? b neat to see how it would actually look. other than just taking away the 3d effect it might not b too bad. also did u think of doin a road with sidewalk on just 1 side? case someone wanted a wider road.
screenshot done
i wont do each piece with 1 sidwalk one side. but i will certain offer 1 x 1 tile road and 1 x 1 tile sidewalk so if people want to customize 1 tile at the time they will do.
those 3x3 and 4x4 is for quicker road draw to save tons of time.
btw , i will need to go edit this sidewalk texture and try to get rid if this "black" " dirt" pattern inside the texture cause when it repeats... it repeats too frequently and look ugly with time.
I am looking forward to this one, and I sure like the 3D effect.
Yes! Again you find something that is a necessity. Making the single square is important as I see it, it will be a great way to make city squares and to dress up the markets. :)
RedK said "btw , i will need to go edit this sidewalk texture and try to get rid if this "black" " dirt" pattern inside the texture cause when it repeats... it repeats too frequently and look ugly with time."
I think ........ No NOOOOO! When is the last time you saw perfectly clean roads & sidewalks? PLEASE leave the "dirt" in ... it's so realistic!
And THANKS for the Choo-Choo mod & all the other new "Old" buildings and all your great ideas!!!!!! ;D
Ghost decorations for dirt and puddles and weeds and things like that? Would that be possible?
Or maybe another set of road pieces that have some potholes and other decorative defects? You could make the good end of town and the rough end of town. Could be fun. :)
not sure. this is about city roads....
for sure as an update there will be certainly more than 1 texture. depending on the good "seamless" tilable textures i can find (the real one are rare - many say seamless but if you check closely they arent tilable all the time left-right up-down)
btw sorry didnt worked on this these last days .....
i bought a SSD and reinstalled my windows7 and all my programs...
and then i bought a mini tower with 4x 2TB and got alot of transfert....
should be back maybe tonight after warcraft or tomm
just did the 3x3 tiles which turn 90 degres.
took me long time and got very hard with it...
dunno maybe it was just my brain that wasnt working properly lol or something else ^^
will continue after warcraft
I am on pins and needles waiting to see what you come up with next.
3x3 T3 done and 3x3 T4 done too
in 3x3 only my diagonale (and turn into a diagonale) to do
alright , diagonal 3x3 and its "soft turn" as i call it are done :)
so i made a 1x1 road tile and a 1x1 sidewalk tile :)
pretty sure lot of people will play with these LOL
but make sure it is rotated the good way though because if it is not rotated ok then the stones in the texture wont match ^^
(http://worldofbanished.com/gallery/37_05_08_16_2_15_51.jpeg)
I love that road square with grass in the middle picture. Perfect for a small market area, park or an obelisk (if we had one ;) ).
Yes thanks for the 1x1 road and sidewalk tiles. I will definitely be playing around with these. Carefully of course. :)
Nice soft curves on the road too. I'm sure that is not an easy thing to do.
Quote from: Kimbolton on August 05, 2016, 10:35:58 AM
Nice soft curves on the road too. I'm sure that is not an easy thing to do.
yeah wasnt easy but also, probably, for the first release, i will hide the diagonales and the turn to* diagonales.
the "digging" is doing some bugs when we rotate "r" the pieces 180 degres. the digging doesnt work as expected as it does when the pieces are in first rotation.
i am doing the footprints tonight and should be good after for the release 1.
all my footprints are rdy :)
and version 1 is ready :)
but before .... i was checking about a 2nd set of textures....
what you think about that ?
Looks good Red.
Maybe some of you know I was absent from modding for about 9 months because of the illness of my wife since October and I needed to take care of her as she was pretty much disabled.
Sadly my beloved wife passed away June 9th :'(
I try to get slowly back into modding to keep my mind somewhat occupied in this horrible time I have.
Things are quite rusty after 9 months absent and my mind is not always where it needs to be either.
I have a question Red
Can you sent me your customized trade (WHTrade I think you named it) file from the dialog folder from your warehouse mod so I can look and learn how you disabled the trade stuff tabs so only the inventory is shown?
Again, good work on the roads.
i am extremly sorry to hear that
@embx61 . it is very sad.
i wish you sincerely my condeleances for your wife loss.
yes i can send you WHTrade.rsc
btw, the way to hide anything showing up in this game is to add a line at the good spot:
Flags _flags = Hidden;
Thank you Red
I received the file so I can look how you did that as I got all kind of compiler errors while working on that trade file to try to get those tabs out.
Never knew about the flags.
I was commenting stuff out but that did not work.
Well, I learned something new today, thanks a bunch Red
Quote from: embx61 on August 06, 2016, 09:42:21 AM
Thank you Red
I received the file so I can look how you did that as I got all kind of compiler errors while working on that trade file to try to get those tabs out.
just rename the file YourModTrade.rsc and rename the links to it (instead of Trade.rsc) and should be fine :)
added some +50% contrast to the sidewalk texture.
The new texture the one on the right seems a bit "busy" to me. I guess it is just the combo of the road and sidewalk texture. Can't really tell for sure until it is in game. Maybe it is just me. :)
Great work on all this Red, much appreciated.
Quote from: Kimbolton on August 06, 2016, 12:22:56 PM
The new texture the one on the right seems a bit "busy" to me. I guess it is just the combo of the road and sidewalk texture. Can't really tell for sure until it is in game. Maybe it is just me. :)
Great work on all this Red, much appreciated.
what you mean by "busy" ?
Sorry, it means the two textures seem to clash in a distracting way. The original texture on the right seems to go together better. That was just my initial thought anyway.
You really have to see it in game to tell. No big issue either way.
Looking at it again it is just the way the two patterns repeat. (sidewalk and road)
You don't really notice the repetition so much in the original textures.
I hope you realize we're going to eventually request a matching stone bridge. ;) :)
Quote from: Turis on August 09, 2016, 03:27:28 AM
I hope you realize we're going to eventually request a matching stone bridge. ;) :)
haha i guess ^^
did you tried the mod so far ?
Not yet, but, I downloaded it.
Just starting to play with this. Thank you, this is one great idea.
Have you given any consideration to a 5 wide ( 1-3-1 ). It sorta fits in to the grid system of 1-3-5-7 I think.
maybe :D
hmmmm that! i like this in game :)
yeah i really love it :)
:)
I agree, looks great.
Yes it looks really nice. Great work on this. :)
since i ve got the OK from a couple of people....
version 1.1 released !!!
oh wow! returned after a while and completely missed this! :O
@RedKetchup you've did it again!
and as
@Turis said : a stone bridge to complete this set ;)
maybe not as much as a real bridge, like those drawing like regular vanilla bridge, but more of a modular set,
like
@Discrepancy 's jetty in Small Village. Somehow he managed to cross water without bannies zig-zagging and blocking traders.
@RedKetchup I have a city roads question.
I just read up here about placing normal roads for the speed first before adding the city roads over it.
But now I am kinda stuck on how to do it with the corners, I will attach a picture of my "Mansion" to show you what I mean:
I think I may have kind off solved it (yes I used farm patches to outline where the road was :P )
I will try it out but I think this should work.
It worked! The bannies walk faster now even on the rotunda driveway :D
I also decided a fountain with some lavender bushes set in gravel would look better there than the pond :P
Looks fantastic!
Thank you, it's a work in progress :-)
I like all the little farmyards and I am playing with them in a different setting; the Lord of the Manor has his staff working them for him LOL
wonderful !!
That looks great!