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Searching an English to German translator person :)

Started by RedKetchup, March 16, 2015, 07:20:18 AM

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Trizeropz

doin these now:

   String _name = "Warehouse Inc.";
   String _description = "This Mod introduce specialized warehouses to the game.
   This mod adds a warehouse building and a stocker profession.";

   String _name = "Re-Balanced Apiary Building";
   String _description = "This mod adds an apiary building and has been re-balanced.";

   String _name = "Bobbi Special DoctorHouse";
   String _description = "This mod delete the happiness resource generated from hospitals.";

last one , a big one :)

   String _name = "Decorative Items Pack";
   String _description = "This mod adds Decorative items to the game.";



RedKetchup

hehe and you will have done everything !! hehe :)
you are my HERO !
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RedKetchup

after i will need to find a little .jpg or .png to copy paste in the preview image to show that it is a german version of the mod :) (like Darkibou did for the french version of my mods) :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Trizeropz

#48
   String _name = "Lagerhaus Inc.";
   String _description = "Diese Mod fügt dem Spiel spezialisierte Lagerhäuser und einen Lagerarbeiter Beruf hinzu.";

StringTable resource
{
   Entry _strings
   [
      { String _name = "Warehouse01";               String _text = "Lagerhaus"; }
      { String _name = "Warehouse01Lwr";            String _text = "lagerhaus"; }
      { String _name = "Warehouse01Tip";            String _text = "Ein Lagerhaus dient zur Lagerung von diversen Rohstoffen"; }

      { String _name = "ProfessionStocker";            String _text = "Lagerarbeiter"; }
      { String _name = "ProfessionStockerTip";         String _text = "Ein Lagerarbeiter kontrolliert und verwaltet das einlagern von diversen Rohstoffen"; }
      { String _name = "ProfessionStockerDeath";         String _text = "starb an runterfallenden Materialien."; }
   ]
}


Trizeropz

#49
 String _name = "Imkerei (balanced)";
String _description = "Diese Mod fügt eine neu-ausgeglichene Imkerei hinzu.";

StringTable resource
{
   Entry _strings
   [
      { String _name = "Apiary";               String _text = "Imkerei"; }
      { String _name = "ApiaryLwr";               String _text = "imkerei"; }
      { String _name = "ApiaryTip";               String _text = "Eine Imkerei hält Bienen und produziert Honig."; }

      { String _name = "ProfessionBeekeeper";            String _text = "Imker"; }
      { String _name = "ProfessionBeekeeperTip";         String _text = "Ein Imker produziert aus den Bienenwaben Honig."; }
      { String _name = "ProfessionBeekeeperDeath";         String _text = "wurde von zehntausenden Bienen erstochen."; }

      { String _name = "Honey";               String _text = "Honig"; }
   ]
}


Trizeropz

   String _name = "Bobbis Spezieller Arzt";
   String _description = "Diese Mod entfernt die vom Krankenhaus generierte Zufriedenheit.";

RedKetchup

oh i forgot 2 more that i just found in my folders ^^

   String _name = "Irrelevant's Tweaking Crops";
   String _description = "This mod is a special request from my friend Irrelevant.";


that one has no .txt files :)

and the other one is :

   String _name = "Adriana's College";
   String _description = "On a special request, this mod adds a college, an higher capacity school building.";


and inside the .txt file : only the right side column :)


> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

chillzz

If there is a request to release these in Dutch (Nederlands) too, i'm willing to translate them.
support New Medieval Town development!
click here to donate via PayPal to RedKetchup

Trizeropz

#53
||Part1|| 

String _name = "Dekorative Gegenstände";
   String _description = "Diese Mod fügt dem Spiel verschiedene dekorative Gegenstände hinzu.";
StringTable resource
{
   Entry _strings
   [
      { String _name = "toolBar";                  String _text = "Dekorative Gegenstände"; }
      { String _name = "DecorativeItems";               String _text = "Dekorative Gegenstände"; }
      { String _name = "DecorativeItemsLwr";               String _text = "dekorative gegenstände"; }
      { String _name = "DecorativeItemsTip";               String _text = "Fügt der Umgebung dekorative Gegenstände hinzu."; }
      { String _name = "toolBar";                  String _text = "Zaunteile"; }
      { String _name = "FenceItems";                  String _text = "Zaunteile"; }
      { String _name = "FenceItemsLwr";               String _text = "zaunteile"; }
      { String _name = "FenceItemsTip";               String _text = "Fügt der Umgebung Zaunteile hinzu."; }
      { String _name = "toolBar";                  String _text = "Waldbäume"; }
      { String _name = "WildTreesItems";               String _text = "Waldbäume"; }
      { String _name = "WildTreesItemsLwr";               String _text = "waldbäume"; }
      { String _name = "WildTreesItemsTip";               String _text = "Fügt der Umgebung Waldbäume hinzu."; }
      { String _name = "toolBar";                  String _text = "Fruchtbäume"; }
      { String _name = "FruitTreesItems";               String _text = "Fruchtbäume"; }
      { String _name = "FruitTreesItemsLwr";               String _text = "fruchtbäume"; }
      { String _name = "FruitTreesItemsTip";               String _text = "Fügt der Umgebung Fruchtbäume hinzu."; }
      { String _name = "toolBar";                  String _text = "Statuen"; }
      { String _name = "StatueItems";                  String _text = "Statuen"; }
      { String _name = "StatueItemsLwr";               String _text = "statuen"; }
      { String _name = "StatueItemsTip";               String _text = "Fügt der Umgebung Statuen hinzu."; }
      { String _name = "toolBar";                  String _text = "Blumen"; }
      { String _name = "FlowerItems";                  String _text = "Blumen"; }
      { String _name = "FlowerItemsLwr";               String _text = "blumen"; }
      { String _name = "FlowerItemsTip";               String _text = "Fügt der Umgebung Blumen hinzu."; }
      { String _name = "toolBar";                  String _text = "Verschiedene Gegenstände"; }
      { String _name = "RandomItems";                  String _text = "Verschiedene Gegenstände"; }
      { String _name = "RandomItemsLwr";               String _text = "verschiedene gegenstände"; }
      { String _name = "RandomItemsTip";               String _text = "Fügt der Umgebung verschiedene Gegenstände hinzu."; }
      { String _name = "Fence";                  String _text = "Zaun"; }
      { String _name = "FenceLwr";                  String _text = "zaun"; }
      { String _name = "FenceTip";                  String _text = "Ein Zaun kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "FenceCorner";                  String _text = "Eck-Zaun"; }
      { String _name = "FenceCornerLwr";               String _text = "eck-Zaun"; }
      { String _name = "FenceCornerTip";               String _text = "Ein Eck-Zaun kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "FenceCorner3s";               String _text = "3-seitiger Eck-Zaun"; }
      { String _name = "FenceCorner3sLwr";               String _text = "3-seitiger eck-zaun"; }
      { String _name = "FenceCorner3sTip";               String _text = "Ein 3-seitiger Eck-Zaun kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "FenceCorner4s";               String _text = "4-seitiger Eck-Zaun"; }
      { String _name = "FenceCorner4sLwr";               String _text = "4-seitiger eck-zaun"; }
      { String _name = "FenceCorner4sTip";               String _text = "Ein 4-seitiger Eck-Zaun kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "StoneFence";                  String _text = "Steinzaun"; }
      { String _name = "StoneFenceLwr";               String _text = "steinzaun"; }
      { String _name = "StoneFenceTip";               String _text = "Ein Steinzaun kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "StoneFence1End";               String _text = "Steinzaun-Ende"; }
      { String _name = "StoneFence1EndLwr";               String _text = "steinzaun-ende"; }
      { String _name = "StoneFence1EndTip";               String _text = "Ein Steinzaun-Ende kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "StoneFence1Corner";               String _text = "Steinzaun-Ecke"; }
      { String _name = "StoneFence1CornerLwr";            String _text = "steinzaun-ecke"; }
      { String _name = "StoneFence1CornerTip";            String _text = "Ein Steinzaun-Ecke kann dekorativ oder für Fußwege gesetzt werden."; }
      { String _name = "FenceGate";                  String _text = "Holzzaun-Tor"; }
      { String _name = "FenceGateLwr";               String _text = "holzzaun-tor"; }
      { String _name = "FenceGateTip";               String _text = "Ein Holzzaun-Tor kann dekorativ oder für einen Fußweg gesetzt werden."; }
      { String _name = "EternalPine";                  String _text = "Permanente Kiefer"; }
      { String _name = "EternalPineLwr";               String _text = "permanente kiefer"; }
      { String _name = "EternalPineTip";               String _text = "Pflanzt eine permanente Kiefer. Kostet: 1 Setzling."; }
      { String _name = "EternalBirch";               String _text = "Permanente Birke"; }
      { String _name = "EternalBirchLwr";               String _text = "permanente birke"; }
      { String _name = "EternalBirchTip";               String _text = "Pflanzt eine permanente Birke. Kostet: 1 Setzling."; }
      { String _name = "EternalOak";                  String _text = "Permanente Eiche"; }
      { String _name = "EternalOakLwr";               String _text = "permanente eiche"; }
      { String _name = "EternalOakTip";               String _text = "Pflanzt eine permanente Eiche. Kostet: 1 Setzling."; }
      { String _name = "EternalAppleTree";               String _text = "Permanenter Apfelbaum"; }
      { String _name = "EternalAppleTreeLwr";               String _text = "permanenter apfelbaum"; }
      { String _name = "EternalAppleTreeTip";               String _text = "Pflanzt einen permanenten Apfelbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalCherryTree";               String _text = "Permanenter Kirschbaum"; }
      { String _name = "EternalCherryTreeLwr";            String _text = "permanenter kirschbaum"; }
      { String _name = "EternalCherryTreeTip";            String _text = "Pflanzt einen permanenten Kirschbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalChestnutTree";               String _text = "Permanenter Kastanienbaum"; }
      { String _name = "EternalChestnutTreeLwr";            String _text = "permanenter kastanienbaum"; }
      { String _name = "EternalChestnutTreeTip";            String _text = "Pflanzt einen permanenten Kastanienbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalPeachTree";               String _text = "Permanenter Pfirsichbaum"; }
      { String _name = "EternalPeachTreeLwr";               String _text = "permanenter Pfirsichbaum"; }
      { String _name = "EternalPeachTreeTip";               String _text = "Pflanzt einen permanenten Pfirsichbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalPearTree";               String _text = "Permanenter Birnenbaum"; }
      { String _name = "EternalPearTreeLwr";               String _text = "permanenter birnenbaum"; }
      { String _name = "EternalPearTreeTip";               String _text = "Pflanzt einen permanenten Apfelbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalPecanTree";               String _text = "Permanenter Pecannussbaum"; }
      { String _name = "EternalPecanTreeLwr";               String _text = "permanenter pecannussbaum"; }
      { String _name = "EternalPecanTreeTip";               String _text = "Pflanzt einen permanenten pecannussbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalPlumTree";               String _text = "Permanenter Pflaumenbaum"; }
      { String _name = "EternalPlumTreeLwr";               String _text = "permanenter pflaumenbaum"; }
      { String _name = "EternalPlumTreeTip";               String _text = "Pflanzt einen permanenten Pflaumenbaum. Kostet: 1 Setzling."; }
      { String _name = "EternalWalnutTree";               String _text = "Permanenter Walnussbaum"; }
      { String _name = "EternalWalnutTreeLwr";            String _text = "permanenter walnussbaum"; }
      { String _name = "EternalWalnutTreeTip";            String _text = "Pflanzt einen permanenten Walnussbaum. Kostet: 1 Setzling."; }
      { String _name = "Scarecrow";               String _text = "Vogelscheuche"; }
      { String _name = "ScarecrowLwr";            String _text = "vogelscheuche"; }
      { String _name = "ScarecrowTip";            String _text = "Stellt eine Vogelscheuche als dekorativen Gegenstand auf. Kostet: 1 Holz und 1 dünner Mantel."; }
      { String _name = "Trellis01";               String _text = "Holzgitter"; }
      { String _name = "Trellis01Lwr";            String _text = "holzgitter"; }
      { String _name = "Trellis01Tip";            String _text = "Ein Holzgitter kann dekorativ oder für einen Fußweg gesetzt werden."; }
      { String _name = "Trellis02";               String _text = "Dunkelholzgitter"; }
      { String _name = "Trellis02Lwr";            String _text = "dunkelholzgitter"; }
      { String _name = "Trellis02Tip";            String _text = "Ein Dunkelholzgitter kann dekorativ oder für einen Fußweg gesetzt werden."; }
      { String _name = "Bench01";               String _text = "Holzbank"; }
      { String _name = "Bench01Lwr";               String _text = "holzbank"; }
      { String _name = "Bench01Tip";               String _text = "Eine Holzbank kann dekorativ oder zum hinsetzen genutzt werden."; }

Trizeropz

||Part2||
      { String _name = "Bench02";               String _text = "Holzbank"; }
      { String _name = "Bench02Lwr";               String _text = "holzbank"; }
      { String _name = "Bench02Tip";               String _text = "Eine Holzbank kann dekorativ oder zum hinsetzen genutzt werden."; }
      { String _name = "Fontain01";               String _text = "Springbrunnen"; }
      { String _name = "Fontain01Lwr";            String _text = "springbrunnen"; }
      { String _name = "Fontain01Tip";            String _text = "Ein Springbrunnen kann als dekorativer Gegenstand gesetzt werden."; }
      { String _name = "Fontain02";               String _text = "Springbrunnen"; }
      { String _name = "Fontain02Lwr";            String _text = "springbrunnen"; }
      { String _name = "Fontain02Tip";            String _text = "Ein Springbrunnen kann als dekorativer Gegenstand gesetzt werden."; }
      { String _name = "Flower01";               String _text = "Blume 1"; }
      { String _name = "Flower01Lwr";               String _text = "Blume 1"; }
      { String _name = "Flower01Tip";               String _text = "Eine Blume kann als dekorativer Gegenstand gesetzt werden. Kostet: 1 Setzling."; }
      { String _name = "Flower02";               String _text = "Blume 2"; }
      { String _name = "Flower02Lwr";               String _text = "Blume 2"; }
      { String _name = "Flower02Tip";               String _text = "Eine Blume kann als dekorativer Gegenstand gesetzt werden. Kostet: 1 Setzling."; }
      { String _name = "Flower03";               String _text = "Blume 3"; }
      { String _name = "Flower03Lwr";               String _text = "Blume 3"; }
      { String _name = "Flower03Tip";               String _text = "Eine Blume kann als dekorativer Gegenstand gesetzt werden. Kostet: 1 Setzling."; }
      { String _name = "Flower04";               String _text = "Blume 4"; }
      { String _name = "Flower04Lwr";               String _text = "Blume 4"; }
      { String _name = "Flower04Tip";               String _text = "Eine Blume kann als dekorativer Gegenstand gesetzt werden. Kostet: 1 Setzling."; }
      { String _name = "Statue01";               String _text = "Statue 1"; }
      { String _name = "Statue01Lwr";               String _text = "statue 1"; }
      { String _name = "Statue01Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue02";               String _text = "Statue 2"; }
      { String _name = "Statue02Lwr";               String _text = "statue 2"; }
      { String _name = "Statue02Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue03";               String _text = "Statue 3"; }
      { String _name = "Statue03Lwr";               String _text = "statue 3"; }
      { String _name = "Statue03Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue04";               String _text = "Statue 4"; }
      { String _name = "Statue04Lwr";               String _text = "statue 4"; }
      { String _name = "Statue04Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue05";               String _text = "Statue 5"; }
      { String _name = "Statue05Lwr";               String _text = "statue 5"; }
      { String _name = "Statue05Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue06";               String _text = "Statue 6"; }
      { String _name = "Statue06Lwr";               String _text = "statue 6"; }
      { String _name = "Statue06Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Statue07";               String _text = "Statue 7"; }
      { String _name = "Statue07Lwr";               String _text = "statue 7"; }
      { String _name = "Statue07Tip";               String _text = "Eine Statue kann als dekorativer Gegenstand gesetzt werden. Kostet: 5 Steine."; }
      { String _name = "Seedling";               String _text = "Setzling"; }
      { String _name = "Greenhouse";               String _text = "Gewächshaus"; }
      { String _name = "GreenhouseLwr";            String _text = "gewächshaus"; }
      { String _name = "GreenhouseTip";            String _text = "Ein Gewächshaus dient zum einpflanzen und produzieren von Setzlingen."; }
      { String _name = "ProfessionBotanist";            String _text = "Botanist"; }
      { String _name = "ProfessionBotanistTip";         String _text = "Ein Botanist pflanzt  im Gewächshaus Samen zur Züchtung neuer Setzlinge."; }
      { String _name = "ProfessionBotanistDeath";         String _text = "starb an einer allergischen Reaktion mit einer Pflanze."; }
   ]
}
StringTable objects
{
   Entry _strings
   [
      { String _name = "SeedlingLimit";            String _text = "Rohstoff Limits"; }
      { String _name = "SeedlingLimitTip";            String _text = "Shows limits placed on resource production."; }
   ]
}
StringTable gameDialogs
{
   Entry _strings
   [
      { String _name = "SeedlingLimit";            String _text = "SetzlingLimit"; }
      { String _name = "SeedlingLimitShort";            String _text = "Setzling"; }
      { String _name = "SeedlingLimitTip";            String _text = "Kontrolliert die Anzahl der gelagerten Setzlinge. Sobald das Limit erreicht ist, wird die Produktion neuer Setzlinge gestoppt."; }
   ]
}

Trizeropz

LOL totally forgot the time. its 2:46 am in germany:D

Trizeropz

   String _name = "Adriana's Hochschule";
   String _description = "Auf besonderen Wunsch: diese Mod fügt dem Spiel eine Schule mit einer größeren Kapazität hinzu.";


StringTable resource
{
   Entry _strings
   [
      { String _name = "College";                  String _text = "Hochschule"; }
      { String _name = "CollegeLwr";               String _text = "Hochschule"; }
      { String _name = "CollegeTip";               String _text = "Eine Hochschule bildet Kinder zu Studenten aus welche effektiver arbeiten können."; }
   ]
}

StringTable gameDialogs
{
   Entry _strings
   [
      { String _name = "EnableCollegeTip";      String _text = "Aktiviere oder deaktiviere die Benutzung dieser Hochschule."; }
      { String _name = "EnableCollegeWork";      String _text = "Arbeiten"; }
   ]
}

Trizeropz

   String _name = "Irrelevant's Felder Optimierung";
   String _description = "Diese Mod ist auf besonderen Wunsch meines Freundes Irrelevant.";

RedKetchup

thanks you , thanks you alot !!!

incredible work you just done !

no worry go take some sleep, you well deserving it ^^ hehe

Thanks again ! :)


@chillzz  : if you want to it : up to you chillz. if at least you, you ll use them..... i have no problem with that :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

chillzz

Quote from: RedKetchup on March 20, 2015, 06:54:45 PM
@chillzz  : if you want to it : up to you chillz. if at least you, you ll use them..... i have no problem with that :)
I can translate em for ya after the weekend.  I will not ever use software in Dutch if there is an (original) English version. I'm so used to American English software since my first PC-8088, i can hardly find anything in Dutch Windows or Office ;)

But i might know some people who would enjoy your mods in Dutch, so i'll give it a go :)
support New Medieval Town development!
click here to donate via PayPal to RedKetchup