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New Medieval Town version 1.02

Started by RedKetchup, May 22, 2015, 02:15:11 PM

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assobanana76

Quote from: RedKetchup on July 02, 2015, 07:01:11 AM
illimited. the resource is create from nothing in reality. just need work time.
water is edible. should go in your house. unless maybe you have another mod that say the opposite (like fountain mod??)
I only have the decorative "fountain mod" downloaded from this forum ..  ???
then I try to set 0 at TP to see if citizens take her home ..
maybe the tower produce less 100/year and the trader take all water..
if not in the TP, where it is "stored" or sold? storage barn? market?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

water is store everywhere like any other food :) barns, markets ... ect

what is your load order ? NMT is before , on top, of the fountain mod ?
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irrelevant

Quote from: RedKetchup on May 22, 2015, 02:15:11 PM
New Medieval Town version 1.0

New Vendor shops : These new specialized vendor have high capacity and are fully compatible with the 2nd and 3rd story medieval houses.
- Cloth store : sells all the clothes and the material to craft those clothes.
- Fruit vendor : sells all the fruits, and all the vegetables.
- General store : sells tools, firewood, textiles.
- Meat vendor : sells all meat and all nuts. everything tagged 'proteins'.
- Stone shop : sells everything needed to build new buildings (wood, stone and iron).

@RedKetchup, What is the storage cap of these shops? The fruit vendor seems to be 20k?

RedKetchup

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Nilla

hehe @irrelevant, it will be hard for you; you cannot spam these markets as I suppose you like to. ;)

irrelevant