How to achieve multiple products in one building, like CC apiary has honey and beewax at same time?
1,
ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterial2.rsc";
ComponentDescription _produceMaterial = "Template/RawMaterial1.rsc";
ResourceLimit _resourceLimit = Food;
}
] StringTable _stringTable = "UI/1StringTable.rsc";
float _workTime = 4.0;
ToolType _toolType = Hoe;
int _workRequired = 10;
}
2,
ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial
[
"Template/RawMaterial1.rsc"
"Template/RawMaterial2.rsc"
]
ResourceLimit _resourceLimit = Food;
}
] StringTable _stringTable = "UI/1StringTable.rsc";
float _workTime = 4.0;
ToolType _toolType = Hoe;
int _workRequired = 10;
}
but,I do not have the effect.
My English is not very good,express may not accurate, please forgive me.
Here is my new MOD.
We could do a code swap if you like.
Email me your bamboo model and tell how you do rice on the water and I'll send you our apiary template with instructions for multiple products
not sure, i never tried to do that
@drnal of course,but I'm not finished.
@RedKetchup Thank you for your reply.
This is beautiful stuff. I can't wait to see the results when it is done.
Quote from: Bobbi on October 01, 2015, 10:42:22 AM
This is beautiful stuff. I can't wait to see the results when it is done.
agree
This is great stuff you are doing, Red! Thanks as always for your hard work. :D
@irrelevant this mod is not mine !!! thats
@Idle Work Team :)
Sorry, I got this thread confused with the other one, where you're working on the Clay Pit! ;D
Wow, all of this is really good stuff... but that bamboo takes the cake - absolutely gorgeous! :D
Quote from: irrelevant on October 01, 2015, 11:54:57 AM
Sorry, I got this thread confused with the other one, where you're working on the Clay Pit! ;D
^^ you dont get out of the blog forum very often lately ^^
Quote from: RedKetchup on October 01, 2015, 12:10:29 PM
Quote from: irrelevant on October 01, 2015, 11:54:57 AM
Sorry, I got this thread confused with the other one, where you're working on the Clay Pit! ;D
^^ you dont get out of the blog forum very often lately ^^
That's true; mainly I just like tinkering with my little towns. ;D
whoooooowooodohowhwohowhoooohwohoooo!!!
yeah! ;D
Yes I agree,
These mods look fabulous.
What the Idle Work team need to do now is load their mods here for all to use.
Another suggestion would be that the mod descriptions would be best in English.
Quote from: Glenn on October 08, 2015, 03:33:54 PM
Another suggestion would be that the mod descriptions would be best in English.
of course :) if i would have made all my mods in french only ... they wouldnt as popular ^^
although french is near of english.
Languages and fate can be an interesting topic Red, and I know a little bit about the French/English history of Canada
For your information I am Australian English speaker of British/Irish heritage -- my family have been here since the 1850s.
But Australian history could have been very different.
Years ago there was a French navigator named Jean-François de Galaup, comte de Lapérouse (1741–88), who landed on the northern shore of Botany Bay west of Bare Island on 26 January 1788. This area is now called La Perouse.
Unfortunately for the French the English Captain, Arthur Phillip, and the first fleet of convicts arrived in Botany Bay a few days earlier and foundered the British colony of New South Wales -- the first of all the British colonies in what was to become Australia.
One can only speculate what may have happed if the French had landed first.
unfortunatly, french europeans never could succeed to keep what they found, founded, discovered. they always lost everything to england.
Too much good wine and cheese back home, they didn't want to be away for too long.
Quote from: Glenn on October 08, 2015, 07:49:35 PM
...
But Australian history could have been very different.
...
One can only speculate what may have happed if the French had landed first.
Or if the Dutch actually settled instead of just discovering it in 1644 ;) only reminders of that are Tasmania and New Zealand.
Quote from: RedKetchup on October 08, 2015, 10:10:43 PM
unfortunatly, french europeans never could succeed to keep what they found, founded, discovered. they always lost everything to england.
or traded for other settlements, just like the Dutch did.
Most stupid trade the Dutch did was swapping Manahatta for a part of Guyana.. Maybe you all would have spoken Dutch :P
Don't you have to be there first to discover something?
We discovered Australia, but weren't greeted too happily.
We discovered America, and started killing those present.
Err, okay then :D
Well yeah because the English had this way where'd they'd turn up on a shore, point to the native people and say "right, you, you and you... Bugger off we're having tiffn'. By the way we own here now." And it worked for ages.
A lot of it has to do with flags. Look. We have a flag, this is ours now.
Quote from: elemental on October 09, 2015, 02:54:20 PM
A lot of it has to do with flags. Look. We have a flag, this is ours now.
You're wrong. It's about guns and diseases.
Yes, guns were a tool but not the reason behind colonisation. It was empire building. Also in the case of Australia there was the concept of terra nullius. The Brits considered this place to belong to nobody and to be theirs for the taking. And if the indigenous Australians dared to get in the way then yeah, they got shot. And even if they didn't get in the way they sometimes got shot.
Terra nullius applies to Banished, too. Especially the Colonial Charter version.