World of Banished

Conversations => General Discussion => Topic started by: Trizeropz on March 20, 2015, 07:00:32 PM

Title: Not Habitable Houses
Post by: Trizeropz on March 20, 2015, 07:00:32 PM
hey guys. i played today on my 3k pop town and was so happy about my exploding food and log economy.. then i just saw '37 homeless' even though i didnt demolish any houses. i searched for 1 hour to find out but dont understand. on the screenshot you see on the left the inventory from an average house. on the left you see the 'bug' houses. families move in to the apartment but cant stock the inventory with food or either go to the house. they just stay beside it and wait. after minutes they are signed as homeless and die at starvation.. then a new familie move into it. these houses appear random near a market or near crops field... sometimes 3 houses in row. i totally dont understand. just lost 200 pop over 3 years cause this 'bug'. anyone had this too? (sorry its google translater)
Title: Re: Not Habitable Houses
Post by: RedKetchup on March 20, 2015, 09:21:19 PM
never saw that bug with such proportions. we dont see clearly and not zoomed anough to see if all the path to these house are ok or not
Title: Re: Not Habitable Houses
Post by: Nilla on March 21, 2015, 03:35:37 AM
I think I know what it might be. It's a bit hard to see on the map, because of all the menus but I have had similar things.

It happens, if you not put the buildings close to eachother and there is some small closed space in between, behind the buildings (or close to a river or something else). For some reason, people get in to that closed space, but cannot find their way out and dies. The only solution is to tear some buildings down, to free them from their prison. (and beware of this and make no such spaces when you build in the future).
Title: Re: Not Habitable Houses
Post by: A Nonny Moose on March 21, 2015, 05:57:38 AM
An interesting point.  I haven't had many incidents like this, but I always space my houses out so that there can be streets between them every five houses or so.  So far, I've had one mysterious no-domicile signal and that was eventually resolved by my wandering Bannie.
Title: Re: Not Habitable Houses
Post by: irrelevant on March 21, 2015, 07:48:18 AM
Quote from: Nilla on March 21, 2015, 03:35:37 AM
I think I know what it might be. It's a bit hard to see on the map, because of all the menus but I have had similar things.

It happens, if you not put the buildings close to eachother and there is some small closed space in between, behind the buildings (or close to a river or something else). For some reason, people get in to that closed space, but cannot find their way out and dies. The only solution is to tear some buildings down, to free them from their prison. (and beware of this and make no such spaces when you build in the future).
I expect this is it. I have also had this happen a couple of times. One of the residents of the house makes it to the front door, thus claiming the house for herself and her family, then can't find her way back out. She and her family are then marked as homeless; all eventually will starve.

This can easily happen if the only way to the front door of a house is diagonally using the walkway of that house. There is no way back out. If you are going to pack housing together like that, it is important to get them laid out on a grid, with streets running all the way through.
Title: Re: Not Habitable Houses
Post by: RedKetchup on March 21, 2015, 08:15:21 AM
even if often we see citizens going in diagonals ... doesnt mean the path tool can easily use diagonal. maybe in the game coding, these 2 features can use 2 different set of code.
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 08:35:49 AM
yeah that sounds like it is. every families went in the gap and starve. dut i dont really understand how i shouldnt place the houses.
here is a batter screenshot.
its the house whats target and the house with the snowflake. actually ive built always like this xd do you think it will happen the new houses on the bot too?
i will demolish the house that i think its the blocked way
Title: Re: Not Habitable Houses
Post by: A Nonny Moose on March 21, 2015, 09:55:47 AM
Looking at that last screen shot and remembering my experiences with another program (SC4Deluxe), I think where you may have trouble is that you have too many houses close together without road allowances.  Back to back is fine, but there should be a street along the frontage of all houses.  It can be grass, mud or stone, but it should be there.

Also try breaking up your housing clusters into blocks of, say, 2 x 5 houses and be careful not to create culs de sac with no exits.
Title: Re: Not Habitable Houses
Post by: RedKetchup on March 21, 2015, 10:11:40 AM
Quote from: A Nonny Moose on March 21, 2015, 09:55:47 AM
create culs de sac with no exits.

haha i guess you mean " dead ends " ?? hehe
Title: Re: Not Habitable Houses
Post by: Nilla on March 21, 2015, 10:38:04 AM
Yes it's obvious now. The front of the house must have one way out.

You should also think about, that the people ought to have a convenient way to reach their homes from their workplaces. Otherwise they will spend a lot of time just walking around and be very unproductive. That's another reason to build houses along roads, leading to markets and working places,
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 12:28:07 PM
Okay thanks guys:)
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 03:57:05 PM
seems that it wasnt the problem.. look at screenshot1. the door is direkt connected to the dirt road

2nd problem: i dont get any new childs! i built like 100 new houses, even more than the years before because i need to expand heavy with new crops. but look at the screen. the child-rate just halfed. in summer 94 there was a babyboom of 67 new born exact at summer 94. before and after not a single one. what is going on with my village?:o i just lost 250 people with the odd houses that cannot reached by citizens and no new born

on screenshot 5 you see all new houses in the past 3 years. i should be at 3500 occupants instead..
Title: Re: Not Habitable Houses
Post by: chillzz on March 21, 2015, 04:18:33 PM
it does still look like pathing error.
Sometimes it does happen to me, while building a bridge.. somehow they manage to go to the other side with resources.. but die before they return.

Same happens if a gather or hunter comes to close to the waterside and cannot go around a building (even if he/she could go there in the first place)
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 04:35:35 PM
and what can i do?

here is another example. enough space to go to the door. even a house nearer the water can reach
Title: Re: Not Habitable Houses
Post by: chillzz on March 21, 2015, 04:42:01 PM
tear down and give it more space..  maybe it will work. Do keep in mind, that even though you can build roads  on the first tiles of a home.. it's actually still part of the structure..  give the houses more 'breathing room'.. it will probably resolve itself.
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 05:04:53 PM
it doesnt stay at one house. its moving. look at the screen. the blue target house was buggin before, now 3 more does.. and i placed the house like this evertime in a grid with roads between.

and the second screenshot: this house was a month before buggin too. now its alright without doin anything. but the homeless rate goes from 3 till 30 guys and the people are just die. and i saw how suddenly a family just left the house and all 4 was target as homeless
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 05:50:13 PM
more and more homeless people coming out of nothing. its like they got kicked out by the familie. childs students and adults. most of them going to the same location.
losing more and more :(
Title: Re: Not Habitable Houses
Post by: Nilla on March 21, 2015, 06:33:47 PM
Look at your pictures again, there is a road, yes, but it leads to nowhere. The woodcutter; try to draw the road in front of the woodcutter to somewhere. I am pretty sure you can't do that.
The same with the houses on the first picture, the second one seems alright. 

Title: Re: Not Habitable Houses
Post by: RedKetchup on March 21, 2015, 06:40:11 PM
yeah look at your first screenshot i modified with red X and green arrows :)

yes there are a road in front , but they are trapped there, they cannot pass at X1 , they cant pass at X2

X3 seems to be blocked too by houses and X4 by the tavern. so they follow the green arrow, arrow 1 to arrow 2 but after ? i placed an interregation mark ? ? ? they absolutely need to escape by there.

one on the last screenshot you posted thenafter we can see they also cannot pass that the big green " ? " houses block there too !

so yes they have access to a road, but the road doesnt have access to the town. they are trap. they cannot go in the river , nor the beach of the river. (at X1 X2)
Title: Re: Not Habitable Houses
Post by: RedKetchup on March 21, 2015, 06:50:34 PM
i saw somewhere an house (near tavern) with a big blue dot on it, on a screenshot. thats the house you need to destroy :) because it leads to your market :) and then that is the entrance :)

the house at red X1 in my screenshot :) (between X1 and X4 ^^)
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 06:55:59 PM
okay now im understanding. thanks @Nilla  and @RedKetchup i checked the whole village about this dead ends and will demolish some houses. but this problem have nothing to do with the random homeless, right? thats just why they starve, they dont move out of the apartment. so where does the homeless come from? its not from demolishing houses.
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 06:57:02 PM
yeah redketchup. it already destroyed thanks:)
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 21, 2015, 08:23:04 PM
soo i set free the last people. and i saw that the 'homeless' is coming from this. as soon as they stuck, the whole familie i set as homeless and they starve. if the parents are dead, the child would move in another apartment. here is a screenshot with the last dead end i removed. 12 people stucked inside. now i learned how to use roads:DD
Title: Re: Not Habitable Houses
Post by: RedKetchup on March 21, 2015, 08:29:55 PM
good :)

GL for the following :)
Title: Re: Not Habitable Houses
Post by: Nilla on March 22, 2015, 02:48:40 AM
I'm glad you sorted it out. Always annoying when you don´t know what´s wrong.

This game has a long learning curve, steep at the beginning, but I play it (with some longer and shorter brakes) from the beginning and I still learn new things.
Title: Re: Not Habitable Houses
Post by: Demonocracy on March 22, 2015, 06:25:32 AM
I had the same problem when I was doing the Market challenge from a long time ago where the goal was to get as many houses into a market radius.
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 22, 2015, 07:38:15 AM
it would be boring if everything would work perfectly ;)
Title: Re: Not Habitable Houses
Post by: A Nonny Moose on March 22, 2015, 09:38:27 AM
The pathfinder in this game is apparently quite willing to find a null destination and allow your Bannies to not be able to find a way out.  This problem occurs in other games as well, but one that I play has a specific symbol for houses that have no work designation.  These notifications (or No Job Zots -- NJZ) indicate an incomplete route.  I've been playing this game (SimCity 4 Deluxe) for years, and now my path creation is pretty much automatic.  It seems to have been carried into my Banished play, as well.
Title: Re: Not Habitable Houses
Post by: Trizeropz on March 22, 2015, 10:05:39 AM
yeah i know should get used to make this grid of roads everytime. at first i didnt because i want to save space
Title: Re: Not Habitable Houses
Post by: Gatherer on March 22, 2015, 01:07:14 PM
Maybe they just don't want to live in slums.