Farms larger than 120-tile can be farmed successfully by a single farmer

Started by irrelevant, August 22, 2017, 06:46:39 PM

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RedKetchup

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irrelevant


RedKetchup

Quote from: irrelevant on September 03, 2017, 03:11:13 PM
Quote from: RedKetchup on September 03, 2017, 12:39:05 PM
done :)

crops 1.1

NMTCrops 1.1.zip (3588.1 kB - downloaded 7 times.)
I see I'm not the only one doing testing  :)

not sure all the others are testing....
some members doesnt know english and can DL things.... because.... they can click and DL ^^
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irrelevant

@RedKetchup Here are changes for v1.2

Barley : 45.0 / 18.0 / 2.75
Broccoli: no change
Carrot : no change
Cucumber: no change
Kale :  no change
Lettuce: 60.0 / 28.0 / 1.75
Pea :  55.0 / 22.0 / 2.0
Radish : 55.0 / 22.0 / 2.0
Sorghum:  65.0 / 22.0 / 3.5
Spinach : no change
Strawberry: 60.0 / 20.0 / 1.75
Tomato : no change
Turnip : no change
Watermelon: 65.0 / 20.0 / 2.5

Still just growing shadows for sorghum and barley

RedKetchup

Quote from: irrelevant on September 04, 2017, 05:30:00 PM
@RedKetchup Here are changes for v1.2

Sorghum:  65.0 / 22.0 / 3.5
Strawberry: 60.0 / 20.0 / 1.75

Still just growing shadows for sorghum and barley

3.5 months thats alot :P
dont forget strawberry is a very early food (like june in here canada)


about your shadows... this is cause you use an old 1.0.5 patch version of those...
but probably hard to put mine 1.0.7 ontop without a crash.


here the version 1.2 of crops as asked
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irrelevant

@RedKetchup

You can try 3.25, but the previous changes have not seemed to have any effect, sorghum has gotten 1484 with one farmer every year so far regardless.

I know strawberry is early, but it is OP (averaging over 1000/year with one farmer since the previous change), I'm trying to dial it back some.

When you say I'm using 1.05, do you mean of your NMT town mod? 

RedKetchup

Quote from: irrelevant on September 05, 2017, 03:13:10 AM
When you say I'm using 1.05, do you mean of your NMT town mod?

do you any mod outside my pack of crops, which one ?
(i meant a mod (which whatever name) that has been made with 1.0.5 toolkit for 1.0.5 patch game.)
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irrelevant

Actually most of the mods I am using were made with 1.0.4 or 1.0.4B. I don't have any made with 1.0.5, but I suppose earlier versions would be the same.

RedKetchup

Quote from: irrelevant on September 05, 2017, 04:20:36 AM
Actually most of the mods I am using were made with 1.0.4 or 1.0.4B. I don't have any made with 1.0.5, but I suppose earlier versions would be the same.

yeah exactly. between seasons, put nmt30 crops ontop of your list of mods to see the plants (not just their shadows^^)
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irrelevant

Quote from: RedKetchup on September 05, 2017, 04:44:14 AM
yeah exactly. between seasons, put nmt30 crops ontop of your list of mods to see the plants (not just their shadows^^)

Got it; pretty!

RedKetchup

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brads3

that change might have affected his numbers.now he has to start over.LOL what other number controls the production besides growth time and temps?

RedKetchup

Quote from: brads3 on September 05, 2017, 06:04:41 PM
that change might have affected his numbers.now he has to start over.LOL what other number controls the production besides growth time and temps?

exactly !! number changes!
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irrelevant

Quote from: brads3 on September 05, 2017, 06:04:41 PM
that change might have affected his numbers.now he has to start over.LOL what other number controls the production besides growth time and temps?
No, not start over, just continue testing with new parameters to see how the results change.

irrelevant

@RedKetchup Here are changes for v1.3. This should do it.

Barley : 45.0 / 20.0 / 2.25
Broccoli: 45.0 / 20.0 / 2.5
Carrot : 60.0 / 30.0 / 2.25
Cucumber: 68.0 / 32.0 / 2.0
Kale :  52.0 / 27.0 / 2.25
Lettuce: no change
Pea :  55.0 / 25.0 / 2.0
Radish : no change
Sorghum:  65.0 / 20.0 / 3.25
Spinach : 53.0 / 23.0 / 1.75
Strawberry: 62.0 / 22.0 / 1.5
Tomato : 70.0 / 30.0 / 2.75
Turnip : 55.0 / 23.0 / 1.75
Watermelon: 65.0 / 22.0 / 2.5