World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: assobanana76 on September 22, 2014, 01:43:44 AM

Title: Desperate need of vegan modders ..
Post by: assobanana76 on September 22, 2014, 01:43:44 AM
we need crops of cotton and linen!!
are the first that come to mind ...
but also iron-rich vegetables such as spinach ..
or crops of sesame for calcium ..
please...
Title: Re: Desperate need of vegan modders ..
Post by: rkelly17 on September 22, 2014, 09:17:58 AM
Cotton and flax would be excellent additions to the game. They would change the clothes-making paradigm significantly, though. No longer could "coats" stand in for all clothing and the tailor would have to learn new skills. We would also need some sort of intermediary profession to get the cotton and flax from raw material to a form usable by the tailor.

According to Dieticians of Canada, Calcium is good in Collards, Kale, Spinach and Turnip Greens, any of which could be grown in the Banished climate. Since Spinach is also good for iron, that would be an excellent addition. Kale does both and would also be nice. Among those crops already in the game, potatoes and pumpkin seeds are good for iron and dried beans are good for both.
Title: Re: Desperate need of vegan modders ..
Post by: salamander on September 22, 2014, 11:46:43 AM
I can see a 'need' for cotton and flax as textiles, but I agree with @rkelly17, including them would change the game quite a bit if they were modded in so as to allow tailors to use them for producing clothes.  Adding them would require some real thought to keep the game balanced.

As far as the iron and calcium, there's no evidence (that I'm aware of) that the game considers individual minerals contained in 'real-life' crops as far as health benefits.  So ... although I sort of understand wanting the cotton and flax, I don't get the need for the specific crops (spinach and sesame) you (@assobanana76) mentioned.

My take on new crops is this: as far as the way the game classifies foods dietarily, until I see beans counted as a source of protein similar to meat, I'm not likely to start using mods that introduce new crops that have no benefit in-game.
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 22, 2014, 12:27:39 PM
I keep hoping for a bread production line to get into the game at some point. We already have wheat, so can turn that into flour with a mill of some sort. Then we need a baker profession, and of course a bakery.

Every new mod risks unsettling the balance, though, which works fairly well in the default game, firewood-trading aside. Get in some type of food that is more efficient than others, and people will haul ass towards those requirements and reap the benefits as soon as possible. It's just the way it goes.
Title: Re: Desperate need of vegan modders ..
Post by: salamander on September 22, 2014, 12:53:00 PM
@Pangaea -- I agree.  But ... bread requires a production chain of farmers (for wheat), millers, and bakers to eventually produce bread, which seems more in line with the original game concept.  In this case, there is a definite benefit to purchasing wheat seeds (if you don't start with them), so you can farm wheat, so you can produce flour, so you can bake bread, so you can feed townsfolk.

@assobanana76's request for specific crops that provide certain nutrients in 'real-life' doesn't really fit with the way the 'game-world' currently works.  Given that modding in a new crop apparently requires that a new graphic model be created for the crop, along with the other modifications needed to have this crop be a part of the game, it seems unlikely that anyone would want to go to the effort needed to add these anytime soon for no in-game benefit.  I may be wrong, and if I am, that's great -- one of the nice things about a mod kit is that folks can do what they want without worrying what curmudgeons like me think.  :)

And ... although I don't really see the need for new crops that are not part of a longer production chain, I do see that cotton and/or flax could be useful alternatives to leather/wool for textiles, especially for gamers that want to stick to a vegan approach.
Title: Re: Desperate need of vegan modders ..
Post by: slink on September 22, 2014, 07:42:54 PM
Raw skins get turned into leather at the stockyard before being turned into coats at the tailor.  Raw wool gets cleaned, carded, and woven or knitted before the tailor makes coats of it.  I've done both of these processes in real-life and it's no easy matter.  I see no problem with raw plant fibers undergoing the same metamorphosis without the addition of a new profession. 

Edit next day: I forgot spinning, but that happens with wool too.
Title: Re: Desperate need of vegan modders ..
Post by: irrelevant on September 22, 2014, 08:13:46 PM
Quote from: slink on September 22, 2014, 07:42:54 PM
Raw skins get turned into leather at the stockyard before being turned into coats at the tailor.  Raw wool gets cleaned, carded, and woven or knitted before the tailor makes coats of it.  I've done both of these processes in real-life and it's no easy matter.  I see no problem with raw plant fibers undergoing the same metamorphosis without the addition of a new profession. 
Seems totally reasonable to me. Plus, let's not get carried away with adding new producers, at some point it will become counterproductive.

Title: Re: Desperate need of vegan modders ..
Post by: RedKetchup on September 22, 2014, 10:02:29 PM
there is an update for you guys, you ll love it !

http://banishedmods.com/showthread.php?tid=1429
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 23, 2014, 12:03:06 AM
Quote from: RedKetchup on September 22, 2014, 10:02:29 PM
there is an update for you guys, you ll love it !

http://banishedmods.com/showthread.php?tid=1429
yeah!!!!!!!!!!

OK. since the site does not allow multiple units from memory ...
Cotton and linen are really basic dress for the people of my city vegan.
I think it is also logical in the game to change the way of dressing ... also because I do not see how a farmer can dig the earth on August 15 with wool coats or skins !!!
as regards the increase of crops see it as A rise of the difficulties and an embellishment of the game.
I admit that would be perfect crop useful to vegan but any crops that introduces new colors would be welcome!
I would introduce at least another eight crops and eight orchards.
and especially would insert the rotation of the fields!
and it would be well accepted in the profession also intermediate between the crops and the tailor!
but unfortunately I do not understand a lot of mod ..

looking for windmills and bakers ?? http://www.banishedmods.com/showthread.php?tid=106
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 23, 2014, 04:25:13 AM
Quote from: assobanana76 on September 23, 2014, 12:03:06 AM
I admit that would be perfect crop useful to vegan but any crops that introduces new colors would be welcome!
I would introduce at least another eight crops and eight orchards.
and especially would insert the rotation of the fields!

Some more flashy colours would be nice, but mostly I think it's fine as it's pretty realistic the way it is. My main beef is that stone houses look like something from a degraded Soviet town or something like that. Depressive as hell. They would look better with lighter coloured stone walls for instance.

But the reason I quoted this post was the last line. Personally, I am really glad Luke Skyw.. the developer dropped the need to rotate crops. With a few crop fields it wouldn't be a big hassle, but when you have 20, 50 or hundreds? It would be a micromanagement nightmare to keep on top of.

Getting it back into the game may also be impossible through modding, as I suspect a feature like that would be done the "hardcoded" way. There are some files about disease though, so perhaps it could be snuck back that way, I don't know.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 23, 2014, 04:51:31 AM
Quote from: Pangaea on September 23, 2014, 04:25:13 AM
Quote from: assobanana76 on September 23, 2014, 12:03:06 AM
I admit that would be perfect crop useful to vegan but any crops that introduces new colors would be welcome!
I would introduce at least another eight crops and eight orchards.
and especially would insert the rotation of the fields!

Some more flashy colours would be nice, but mostly I think it's fine as it's pretty realistic the way it is. My main beef is that stone houses look like something from a degraded Soviet town or something like that. Depressive as hell. They would look better with lighter coloured stone walls for instance.

But the reason I quoted this post was the last line. Personally, I am really glad Luke Skyw.. the developer dropped the need to rotate crops. With a few crop fields it wouldn't be a big hassle, but when you have 20, 50 or hundreds? It would be a micromanagement nightmare to keep on top of.

Getting it back into the game may also be impossible through modding, as I suspect a feature like that would be done the "hardcoded" way. There are some files about disease though, so perhaps it could be snuck back that way, I don't know.
I think the thing does not seem that complicated if you set up a self-rotation.
click on the crop, and select the order in which they rotate crops present and the game automatically, every season, changing culture.
as simple as water!
in fact I do not understand why Luke did not make this choice
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 23, 2014, 05:06:30 AM
If I remember correct, he actually mentioned this very point in one of his blogs during development, and after trying out different variations, came to the conclusion that if he was just coming up with workaround to handle the crop rotation, that didn't really add much to the game, he may as well just throw out the crop rotation itself. After all, if there is a mechanism to change crops every season, the user won't have to micromanage it, but the user also isn't going to see bad results due to crop rotation, so the effect is the same as if it wasn't in the game at all. So he threw it out. I honestly think it was the best solution, but I can understand that some want it back for realism purposes.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 23, 2014, 05:12:07 AM
Quote from: Pangaea on September 23, 2014, 05:06:30 AM
If I remember correct, he actually mentioned this very point in one of his blogs during development, and after trying out different variations, came to the conclusion that if he was just coming up with workaround to handle the crop rotation, that didn't really add much to the game, he may as well just throw out the crop rotation itself. After all, if there is a mechanism to change crops every season, the user won't have to micromanage it, but the user also isn't going to see bad results due to crop rotation, so the effect is the same as if it wasn't in the game at all. So he threw it out. I honestly think it was the best solution, but I can understand that some want it back for realism purposes.
and the productivity of the soil, instead it seems to me that there is?
obliges players to a manual rotation that if you play on large maps does come from headache
Title: Re: Desperate need of vegan modders ..
Post by: rkelly17 on September 23, 2014, 10:06:05 AM
Quote from: Pangaea on September 23, 2014, 05:06:30 AM
. . . he may as well just throw out the crop rotation itself.

He did throw out the crop rotation. There is no need to rotate crops.
Title: Re: Desperate need of vegan modders ..
Post by: irrelevant on September 23, 2014, 11:01:06 AM
Quote from: rkelly17 on September 23, 2014, 10:06:05 AM
Quote from: Pangaea on September 23, 2014, 05:06:30 AM
. . . he may as well just throw out the crop rotation itself.
He did throw out the crop rotation. There is no need to rotate crops.
For which I am thankful indeed; rotating crops on 300+ farms....!
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 23, 2014, 11:51:59 AM
Quote from: rkelly17 on September 23, 2014, 10:06:05 AM
Quote from: Pangaea on September 23, 2014, 05:06:30 AM
. . . he may as well just throw out the crop rotation itself.

He did throw out the crop rotation. There is no need to rotate crops.

I know. I was just going through what I seem to recall he wrote in the blog post about it. If the effect with and without it is essentially the same, he could just as well throw out the whole thing, and that is what he did. Think it was a good move. Imagine keeping on top of that in a village with 5000 people (at least if he didn't put in that automatic crop rotation scheme).
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 24, 2014, 12:37:08 AM
I will go even against .. but I would have liked a seasonal rotation automatic that changed the layout of the "colors" of the game!
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 24, 2014, 12:39:34 AM
believe it is possible to create a mod that removes the fences to the farms releasing cows, sheep, chickens, pigs and llamas? so that they can graze like deer? and avoiding their violent deaths at the hands of man?  :-\
Title: Re: Desperate need of vegan modders ..
Post by: irrelevant on September 24, 2014, 04:56:50 AM
Quote from: assobanana76 on September 24, 2014, 12:39:34 AM
believe it is possible to create a mod that removes the fences to the farms releasing cows, sheep, chickens, pigs and llamas? so that they can graze like deer? and avoiding their violent deaths at the hands of man?  :-\
Somehow I can't imagine many players using this mod  ;)
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 24, 2014, 04:58:45 AM
Quote from: irrelevant on September 24, 2014, 04:56:50 AM
Quote from: assobanana76 on September 24, 2014, 12:39:34 AM
believe it is possible to create a mod that removes the fences to the farms releasing cows, sheep, chickens, pigs and llamas? so that they can graze like deer? and avoiding their violent deaths at the hands of man?  :-\
Somehow I can't imagine many players using this mod  ;)
as no ?? all vegans players would do !!
we would have the opportunity to have animals without killing them!
Title: Re: Desperate need of vegan modders ..
Post by: irrelevant on September 24, 2014, 04:59:48 AM
If it pleases you, go for it! :D
Title: Re: Desperate need of vegan modders ..
Post by: Bobbi on September 24, 2014, 06:22:58 AM
I would probably use such a mod in a few games. Not vegan but lean in that direction. Would certainly be great for vegetarian challenge.
Title: Re: Desperate need of vegan modders ..
Post by: irrelevant on September 24, 2014, 06:56:26 AM
I was responding mainly to the idea of building pastures just so the animals could be let free and never used. It's an interesting idea, but....??
Title: Re: Desperate need of vegan modders ..
Post by: Bobbi on September 24, 2014, 09:12:24 AM
I guess I thought @assobanana76 meant that the cows would produce milk, but no meat or leather, Chickens eggs but no meat, and sheep wool but no meat. Not sure if this is what is being described or not.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 25, 2014, 01:32:32 AM
Quote from: Bobbi on September 24, 2014, 09:12:24 AM
I guess I thought @assobanana76 meant that the cows would produce milk, but no meat or leather, Chickens eggs but no meat, and sheep wool but no meat. Not sure if this is what is being described or not.
we say that this could be a compromise ..
also a mod that takes in the pens but without killing them would give you the ability to create vegetarian villages ..
actually my personal idea would be to let them live freely as nature created them ..
Title: Re: Desperate need of vegan modders ..
Post by: slink on September 25, 2014, 06:12:55 AM
Quote from: assobanana76 on September 25, 2014, 01:32:32 AM
actually my personal idea would be to let them live freely as nature created them ..
Domesticated livestock were not created by nature.  They are the result of thousands of years of human selection.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 25, 2014, 06:44:39 AM
Quote from: slink on September 25, 2014, 06:12:55 AM
Quote from: assobanana76 on September 25, 2014, 01:32:32 AM
actually my personal idea would be to let them live freely as nature created them ..
Domesticated livestock were not created by nature.  They are the result of thousands of years of human selection.
forgive my ignorance .. do you mean that cows, sheep and chickens are...?
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 25, 2014, 06:57:37 AM
Today's chickens are so "modified" that they can't truly live. They're "made" to grow fast and get volumous, so their legs can't handle the weight properly. Sort of the same with many types of dogs. Some can't breath properly, others have defects with their legs, all kinds of wacky stuff.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 25, 2014, 07:07:53 AM
ok .. but if the modificated chickens eat little not get fat ..
currently they get fat because they are stuffed with food and antibiotics ..
Unfortunately, we have reached a point of no return in today's world ..
but in the game we can talk about a "heaven on earth" ...
Title: Re: Desperate need of vegan modders ..
Post by: Pangaea on September 25, 2014, 07:12:14 AM
It's not just about food in makes them big. It's a huge industry with lots of money in it, people must be fed after all, so they have tried to make it as "efficient" as possible. That means they grow fast and get quickly 'fat', so they can be slaughtered quicker. Sometimes it's done with gene modifications, but with chickens I think it's a more "natural" process through breeding individual animals with certain characteristics, and then doing that over and over again for a long time until they are so specialised they can't even stand on their own legs. It's sort of a perversion of natural selection.
Title: Re: Desperate need of vegan modders ..
Post by: assobanana76 on September 25, 2014, 07:18:03 AM
you said just fine .. It's sort of a perversion of natural selection ...
and I unfortunately was a link in that chain up to four years ago ..