World of Banished

MODS Garage => Tips and Help => Topic started by: Coug_r on October 27, 2014, 12:31:42 PM

Title: Traders change
Post by: Coug_r on October 27, 2014, 12:31:42 PM
I don't know if someone has already seen this and posted it somewhere, but I realized the following: I saved my game right before a boat arrived at the trading post. I kept playing, the boat stopped and it was a certain merchant. For some reason I had to load the game I had saved earlier, another merchant arrived instead of the first one.

I tried it several times, it looks like the merchant is not defined before the boat stops. It may not seem fair to some players, but in the beginning of a game, when the first merchant brings goods I don't need yet, I sometimes use this to reload it and have a new merchant.
Title: Re: Traders change
Post by: salamander on October 27, 2014, 12:34:56 PM
That has been seen before but is buried somewhere in long ago threads.  Nice find -- thanks for reminding everyone.
Title: Re: Traders change
Post by: RedKetchup on October 27, 2014, 04:31:15 PM
haha he just discovered the trick everyone use since 9 months lol. you save just before merchant hit the TP and you keep reload till you get 'that' merchant you really want ^^
Title: Re: Traders change
Post by: salamander on October 27, 2014, 05:17:56 PM
But ... he discovered it on his own.  There's something to be said for that, not something to make fun of.  :(
Title: Re: Traders change
Post by: RedKetchup on October 27, 2014, 05:33:49 PM
sorry :S
Title: Re: Traders change
Post by: Coug_r on October 28, 2014, 01:11:16 AM
Quote from: RedKetchup on October 27, 2014, 04:31:15 PM
haha he just discovered the trick everyone use since 9 months lol. you save just before merchant hit the TP and you keep reload till you get 'that' merchant you really want ^^

Well I actually saw this a while ago but forgot about it as I haven't played since June. Back then I was following directly the forums of Shining Rock Software but I don't remember anyone mentioning this.
Title: Re: Traders change
Post by: rkelly17 on October 28, 2014, 09:57:32 AM
I got the idea to re-role merchants from @slink, but my recollection is she refused to take credit for the idea.
Title: Re: Traders change
Post by: slink on October 28, 2014, 11:35:49 AM
I tried to find where we had that discussion, or where I read it, and I failed at both.  I am thinking it was in Spring, maybe May or April, and on SRS forum which is now a mess.
Title: Re: Traders change
Post by: rkelly17 on October 29, 2014, 06:16:25 AM
Quote from: slink on October 28, 2014, 11:35:49 AM
I tried to find where we had that discussion, or where I read it, and I failed at both.  I am thinking it was in Spring, maybe May or April, and on SRS forum which is now a mess.

My memory is the same. I've given up on the SRS forum. Too bad because that was what got me going on Banished.
Title: Re: Traders change
Post by: Pangaea on October 29, 2014, 02:17:25 PM
I still check it out now and again, and the other day Luke commented on a bug report I made, so something happens, but mostly the forum is half-dead, and much of the activity is from spambots.
Title: Re: Traders change
Post by: salamander on October 29, 2014, 02:36:34 PM
How is it possible that bots rule the roost over there, but even though they're always knocking at the door here they can't get in.  Is it a difference in the forum software that's being used, or is it, as I suspect, the diligence of the admin?
Title: Re: Traders change
Post by: slink on October 29, 2014, 03:17:49 PM
Probably both, if only in the sense that @The Big Chihuahua chose the forum software and set it up correctly.
Title: Re: Traders change
Post by: Pangaea on October 29, 2014, 03:34:12 PM
Agree, probably both. Doesn't appear to be any active mods over there, and the forum clearly can't be very good at automatically locking them out.