All,
Does the mod kit enable that ability to modify how the individual Bannies pair up? I was just wondering if there was a way to make it so that Bannies of the same family or close relations would be less inclined to move in together, and if they did, because there was no other option, increase the chance of various types of diseases, death in child birth, that kind of thing.
It would also give me a reason to accept nomads. Which I never do because I don't want uneducated workers, and I rarely need to expand very fast.
This would make, Adam and Eve starts particularly difficult.
no, we cannot do anything on citizens behavior :(
it is all hidden from us