World of Banished

MODS Garage => Mod Talk => Topic started by: kid1293 on May 30, 2016, 08:49:53 AM

Title: Plantation for sale!
Post by: kid1293 on May 30, 2016, 08:49:53 AM
I scrapped my ideas of a coffee mod.
I realized that coffee is not a crop for just one year
and CC has got a fine coffee production chain.

So that leaves me with a plantation for sale.  ;D

What am I to do ?  ???

Here are some pictures.
We can discuss the price later.   :)

The fake tomato texture is just a quick job
to give you ideas.
Title: Re: Plantation for sale!
Post by: RedKetchup on May 30, 2016, 08:55:27 AM
looks awesome !
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 08:56:20 AM
What's your bid?
Title: Re: Plantation for sale!
Post by: Tom Sawyer on May 30, 2016, 09:14:37 AM
The plant looks good. But there is no money in the game. So my bid are 100 mushrooms. ;D
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 09:24:42 AM
Does it look like a mushroom plantation?

Well, I must take that as a serious offer. :)
Title: Re: Plantation for sale!
Post by: The Pilgrim on May 30, 2016, 10:16:08 AM
I love your barn, but would you mind making an f variant with a wood texture?
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 10:42:34 AM
Pilgrim - Red painted wood too?

What do you want it for?

I was thinking - what should be the purpose of the plantation?

Should the barn have any special storage?
Title: Re: Plantation for sale!
Post by: The Pilgrim on May 30, 2016, 11:09:12 AM
@kid1293 because it would look more like the barns where I grew up. The main part of the building would be a little longer, but it already looks great. Yup red would be great.
Title: Re: Plantation for sale!
Post by: DesoPL on May 30, 2016, 12:08:44 PM
Rest says all i wanted to said.

Well maybe not this...

BRING IT ON! MY BODY IS READY!
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 01:07:19 PM
 :) Hehe, I could use your body for research.

I haven't learned animations yet...   ;D
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 01:24:02 PM
@The Pilgrim - You deserve the barn for your nice answer.

It's in Garden Shed download section.

The sale goes on - a business building and a ...maybe... mushroom plant
Title: Re: Plantation for sale!
Post by: The Pilgrim on May 30, 2016, 02:06:33 PM
@kid1293 you absolutely rock. Thank you so much. Wait to play after my parents come by for dinner tonight.  8)
Title: Re: Plantation for sale!
Post by: liberty152 on May 30, 2016, 02:10:05 PM
when can we download?
Title: Re: Plantation for sale!
Post by: Tom Sawyer on May 30, 2016, 02:33:37 PM
You wanted to know what the model could be for another plant? For me it looks like a potato plant or something like this. But this is not a need. Maybe a sweet potato.^^ No, I have not a serious idea. But the model looks really nice and naturally.
Title: Re: Plantation for sale!
Post by: Gatherer on May 30, 2016, 02:42:53 PM
With some modifications the green version could be turned into a cucumber plant.
Title: Re: Plantation for sale!
Post by: kid1293 on May 30, 2016, 03:22:24 PM
Gatherer - You are on to something, but I want cucumbers to be clinging
to something, not free standing in a field.

Seriously, CC have them so it's not a new thing.
I thought about Goji berries, but they want warmer climate.

I can squeeze the plant down and make it a rhubarb plant. maybe

And as Tom Sawyer said, they could be sweet potatoes.

but who needs a building with a big oven inside?
Make bread. Done
Dry meat. Done
...
Aaah... a toolmaker for DesoPL, he always wanted that.

You see, there are things to concider

Liberty - the barn is under Garden Shed in download.
Title: Re: Plantation for sale!
Post by: kid1293 on May 31, 2016, 05:49:01 AM
After serious consideration and soil samples from the field
I think it's best to go with Tom Sawyer's suggestion: Sweet Potatoes
(not to mention the mushroom bribe.) :)

As usual - it's somewhere in the Garden Shed

Now all that's left is a rather plain manufacturing building with a solid foundation.
I can demolish and build something else but it won't be cheap.
Title: Re: Plantation for sale!
Post by: The Pilgrim on May 31, 2016, 07:39:18 AM
@kid1293 how about using the building for a cordwainer (someone who make shoes). They shoes could be made out of leather and used for luxury goods or for trade.
Title: Re: Plantation for sale!
Post by: kid1293 on May 31, 2016, 08:46:04 AM
Yes, I thought of manufacturing trade goods since almost
all useful stuff is made by CC or NMT or others.

A cordwainer seems a little ..stretched.. I don't know.

Since there is a powerful oven/fireplace inside something with metal
could be done ?

Edit: Or just another food production
I wish I could use WildOats mod from tanypredator without
red flags... then we all could have Oat Cookies  ;D
Title: Re: Plantation for sale!
Post by: Gatherer on May 31, 2016, 02:22:00 PM
How about a food preserver? Would need pottery though to store preserved food.

Jams from fruit and berries, pickled eggs and veggies (this would require vinegar that could be made by a brewer from apples), pemmican from venison,...
Title: Re: Plantation for sale!
Post by: kid1293 on May 31, 2016, 09:37:21 PM
Gatherer - I would love to have pickled veggies because I like them
but it seems so complicated.
Claycollector-pottery/Vinegarbrewer and if the intermediate products
should be edible or not. Where to store them...  It feels like CC :)

When I started to mod I wanted to make a whisky distillery with
barley and hops fields, malthouse, large vats for fermentation
and of course the distillation building itself.
edit: And how to age the whisky? The little people in Banished
drink ale almost from the tap at the tavern, hehe...

It turned out to be too complicated -
I was happy when I could make mead from honey

Then I think of this building we are talking about and I want to use
the fireplace - and not for pizza :)

Well, it will eventually solve itself.
Title: Re: Plantation for sale!
Post by: Glenn on May 31, 2016, 11:32:32 PM
If you're thinking little ways to enhance the game you could cast your mind to things such as;

Water troughs   --  when I build fenceless pastures I tend to group several together around an area of natural bush in which I place a small pond and a water tower to give the illusion of watering the animals.

Shelter sheds     --  an assorted variety of freestanding shelter sheds would complement fenceless pastures

Aqueducts     --  as it is impossible to create rivers in banished a network of stone or timber aqueducts to move water into your agricultural areas would be very pleasing to the eye.

The more variety the better
Keep up all your good work
Title: Re: Plantation for sale!
Post by: kid1293 on May 31, 2016, 11:46:28 PM
Water troughs - Very nice idea. Will look into it. Gonna grow some bushes first :)

Shelter Sheds - It's not possible to have things freestanding in a pasture.
They are 'built-in' with the model. If I you want other shelters you have to place
them beside the pasture

Aqueducts - Hmmm, could emmanate from a hill and stretch out / between fields.
Trouble with roads though.
Title: Re: Plantation for sale!
Post by: kid1293 on May 31, 2016, 11:55:55 PM
@Glenn - I could build a couple of 'shelter' models (be it roof/bushes/water whatever)
and place them beside or in the vicinity of the pastures. Can you think of a 'function' for
those shelters? I don't want to waste to much on props.

Edit: could be combined with a house and larger area for servicing the pastures

Edit2: Have to go food shopping. Back later
Title: Re: Plantation for sale!
Post by: Glenn on June 01, 2016, 05:17:07 PM
Kid,

With shelter sheds I was thinking of one as simple eye candy only with perhaps a few other props around it such as hay bales or hay stacks.

I already put other props (the same animals that are in the surrounding pastures, fencing timber, a barrel or two etc. )  in these areas as eye candy only.

They all are placed in the area of natural bush between the fenceless pastures and create a very pleasing rural effect.

But having said hay bales, I wonder if it would be possible to have a pasture/crop field that produces hay bales.

Having lived on the land in Australia for 20 years I know it is very common for grazing properties to have open sided sheds (roof only ) for the storage of hay bales.

The more I think about hay bales the better I like it – but as it is not actually possible for animals to eat the hay they would have to be a trade commodity only.

Perhaps we could have a farm commodity supplier – a building that supplies items such as saws, nails, salt licks, molasses, fencing wire etc.
Another eye candy idea is the old fashioned Aussie sheep plunge dip.

Mind you I don't think everything is about having a function in the game, to me it's more about creating an environment that is as eye pleasing as is possible while still making your village/society as self-sufficient as is possible.

All my best
Title: Re: Plantation for sale!
Post by: Tilleen on June 01, 2016, 09:21:31 PM
Hello,

The shelters could be storage, possibly specifically for the hay that Glenn mentioned.

I assume that it is not possible to have a pasture consume items, like a blacksmith would. Would it be possible to consume hay and produce nothing, the expectation being that what it produces is the cattle, sheep...?

This could be the building or the pasture.

Title: Re: Plantation for sale!
Post by: kid1293 on June 01, 2016, 10:11:32 PM
I went for the middle-road in this:
I made some bushes and water together with a pile of hay
and made them part of the pasture. (instead of a shelter)
The pasture is in download under Garden Shed.
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 01:53:52 AM
Back to the plantation.

I need help with numbers!
Here's what I got for a Tequila production chain.
Quote
Agave field - 10x10  (one plant -> one agave)
gives 100 Agave  (value=12 weight=15)
max value=1200

Agave Masher - (one agave -> 12/15 agave pulp)
100 Agave gives 1200/1500 Agave Pulp  (value=1 weight=1)
max value=1500

Agave Distillery - (50 agave pulp -> 8/10 tequila)
1500 Agave Pulp gives 240/300 Tequila  (value=10 weight=1)
max value=3000

All this when the harvest is at maximum,
all workers educated and no one drinks the tequila.
As you can guess, they drink the Tequila almost as fast as
it is being produced.

It's a happy people. :)

Now, I need someone to check if these numbers are OK.
They are maybe not balanced but - a Tequila for 80?
That would be a large profit (or a real party).
Title: Re: Plantation for sale!
Post by: tanypredator on June 08, 2016, 04:26:06 AM
The only thing I can say is that food crops give 700 max value per 10*10 field (you have 1500, not 1200). But if I count right, files say that 9*10 orchard can bring 1300 apples (never had that much), which can be converted to 433 ale with value 2600.

And models look nice together :)
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 05:14:43 AM
The value of an agave is 12 (the weight is 15)
so a 10x10 field is 1200 in value

This is not food.

The max for wheat in 10x10 is 100x28=2800 (educated)
The max for apple in 10x9 is 20x65=1300 (educated)

The max ale value for wheat is 280x8=2240 (educated)
The max ale value for apple is 433x8=3464 (educated)

The agave mashing only makes it a little more valuable (educated)
but a nescessary step to the final product. This is not food.

The max tequila value (10x10) is now 3750 (have changed input to 40)

Do you know any additional steps or buildings that could be fun to have
with this mod? (Of course - salt and lemon :) but it's not going to happen)
Title: Re: Plantation for sale!
Post by: tanypredator on June 08, 2016, 05:40:36 AM
Oh, sorry. Always mistake somewhere :-[

Only have you ever had 2800 wheat from 10*10 field? It is 700 because (int _createChance = 4;) - only one of 4 wheats brings "drop".

Why do you want to have additional steps? New items to all menus, that are without practical use?
But seems that agave can be used to make coarse fabric and medicines. Only that different parts are used, but you can make a raw material to look as a whole plant.
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 06:53:53 AM
Yes, I thought of making some sort of fiber, for mats, roofing, rope... whatever.
I could not find any use for it :)
It only requires a new chain of buildings you just HAVE TO build. Don't like that.

I don't like Tequila either, but there was a small challenge to it and interesting
to read about it. Agave is an old cultural plant and I don't regret it.
Plus - I had (almost) two buildings already.

I will adjust the figures and release it so we can see the reaction.
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 07:03:29 AM
I forgot to check - (int _createChance = 4;)
Thanks! :) :)
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 08, 2016, 08:53:42 AM
Tequilla! Funny idea and the plant looks like copied and pasted from the real life. A long production chain is nice too. Your numbers I would like to check...

Let's think from the beginning. You have some fields around your distillery at the picture and it looks nice. I think we should have minimum 3 fields for a "tequilla cluster". Your 10x10 agave field produces 100 agaves. 400 is easier but 100 should be possible with a create of 4 educated and 3 uneducated by a create chance of 4. So an educated farmer makes 100 and a uneducated 75. One farmer can work for a profit of 400 trade value per year. Let me use $ for trade value (actually we have already money in the game). A food farmer makes 700$ per year on a 10x10 but I think 400 is enough. That's a price of 4$ per agave. Just like a herb.

So you have 300 agaves from 3 fields per year to mash. With the same setting from a tailor/toolmaker the masher works about 150 times in a year. To process the yield of 3 fields the masher should consume 2 agaves (300 agaves / 150 processes) to make 4 pulps educated and 3 uneducated. So you have 600 pulps and the masher should make a profit. Let's say 600$. More than the farmer because he is the next level of the chain. 600$ profit means pulps with a worth of 1800$ (1200 from the material + 600). 1800$ / 600 pulps = 3$. Thats the trade value of the pulp.

Now the Distillery. This is a job like a tailor or blacksmith. The education scale should be 2/1. He also works about 150 times in a year and should process the 600 pulps from the masher. 600 pulps / 150 = 4 consumed pulps processed to 2 tequilla educated and 1 uneducated. At the end of the year you have up to 300 tequilla from the distillery to make the people happy or unable to work or both. The distillery should have a profit too. Lets say 600 like the masher. That means, pulps with a worth of 1800$ + 600 profit = 2400. 2400$ / 300 tequilla = 8$ per tequilla. The same trade value as other alcohol in the game. That doesn't sound bad but it's not enough for your original high value tequilla. We need firewood for the distillery. 1 firewood in addition to the 4 pulps increases the worth of the product to 10$. If you want the firewood as additional material... I would like it because it makes an interrelation to the vanilla economy.

In summary:
1 agave (4$) -> 2 pulps (6$) + 0.5 firewood (2$) -> 1 tequilla (10$)

values for your mod:
rawmaterialAgave: trade value = 4, create = 4/3, create chance = 4;
rawmaterialAgavePulp: trade value 3, create = 4/3;
rawmaterialTequilla: trade value = 10, create 2/1;
AgaveMasher: consume = 2 Agave;
TequillaDistillery: consume = 4 AgavePulps + 1 Firewood;

It's only one of more possibilities and only a suggestion. Cheers! :)
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 09:34:16 AM
Salud!

I totally agree (must be the mushrooms).

Even without mushrooms you have a strong case.
I followed every step and as you said nothing about
weights I think I can keep them as they are.
A harvested agave 'heart' lies between 70-110 kilograms
That is more than a laborer can carry, so...

tanypredator was in on this argument too and the sum is
that I have to adjust it overall. That's what I asked for help with :)

I poke these new numbers in and then I let others test and comment.

Nice with a so detailed answer! :)
Title: Re: Plantation for sale!
Post by: DesoPL on June 08, 2016, 11:53:09 AM
Kid i just love this set! This reminds me somehow i guess? Risen 2 plantation or something.

But there was houses and wild guys and pirates. :O
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 08, 2016, 01:20:20 PM
Hola!

The weight, hm. Should not be a limit in the tequilla production. A citizen can carry the food that he eats in an entire year. They can even take a whole tree. Let it be 5 tonnes. They are lame but extremely strong.^^ Your 15 sounds heavy. On a 10x10 crop field with a yield of 700 wheat, they have to walk about 7 times to carry it home in theorie. It should be more because by a create of 28 they can't use the capacity of 100. Let it be 8 runs.  100 agaven / 8 runs = about 12 agaven per run. That means a weight of 8 to let they run like on another field. But a weight of 15 would also work. Then they have to run more. Put it in and post it. We can test it together.

Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 01:52:08 PM
I went for Agave weight = 10
and I put it in download so it can be tested.

It's all your numbers @Tom Sawyer , so cross your fingers :)
Title: Re: Plantation for sale!
Post by: Paeng on June 08, 2016, 02:46:37 PM
Quote from: kid1293 on June 08, 2016, 05:14:43 AMDo you know any additional steps or buildings that could be fun to have
with this mod?

Yeah...
* an open bin for the hearts - since you modeled them, make 'em visible, too... :P  ( -> storage)
* an oven where the hearts are baked (before mashing)... ( -> agave + furnace fuel or firewood)
* a Tequila Bar, with sth. like the pub meals? Recipe: Tequila + Salt...

:)


* And Thanks! for making one of my little dreams come true... ;)
Title: Re: Plantation for sale!
Post by: kid1293 on June 08, 2016, 03:11:15 PM
@Paeng - If you look when building the masher you will see the oven in build02.

I decided to cut a few corners. Baking - mashing in one building. Fermentation
and distillation in another building. It does not make sense to build 4 houses just
to make tequila ...? In real life, yes, but now we have to think of the flow of the
game too.

Yes, Tom Sawyer told me to add firewood to the distillery but the baker slipped
my mind. Maybe an later update.

An open bin, (half-) full with hearts and NO hearts in inventory of the building
somehow spoils the illusion. I put a couple on the ground with the masher.

Else I hope I met your expectations and thank you for bringing me the idea!
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 08, 2016, 05:31:47 PM
I made a first test and here a quick report. The farmers work as expected. 100 agaves per field dropped in packs of 4. With the weight of 10 they can carry 8 agaves and have to walk 13 times. Thats a lot if there is no barn next to the field. Maybe it would be better, they could carry 12 agaves (weight 7). The weight has also an effect on the mashers. They are not so efficient as in the calculation but it's not only a problem of the runs. 2 mashers produce about 250 pulps. The numbers are right. They consume 2 agaves and create 4 pulps, but they need much more time as expected. We have to understand the worktime and to increase the production to 600 pulps. With 2 mashers would be ok. The distillery is not working because it can't storage the pulps. There is something wrong with the flags. The plant is an eye-catcher. But the swedish red wood on the distillery doesn't fit to the mexican product. And in your beautiful country the agaves can't grow. :)
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 12:34:35 AM
:) OK. I run the same:
3 fields of 10x10 gave 300 agave
Masher with 2 workers (an uneducated came too, I missed that)
gave 564 pulp. That's OK but it took approx. 1 year (harvest to harvest)
for them to mash all agave. It's a little bit slow.
The distiller with two workers (maybe one uneducated a while)
gave 275 tequila and it also took one year.

No problems with flags, pulp is stored in distillery.

So - I will reduce weight of agave (7) speed up masher and distillery
and in general keep the production numbers.
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 01:03:10 AM
Here is where I am right now:

3 fields 10x10 (3 educated) - 300 agave
masher (2 educated) - 600 pulp
distillery (2 educated) - 300 tequila

They deliver much faster now and all production is done
just before next spring.  A perfect testrun.
I guess it should be possible to go with 1 worker in
masher/distillery and maybe make it to the next harvest?

Now to the color of the buildings. What do you people suggest?
A more orange woodplank? A pale green? Some other material?

Edit: Pictures to show as example
But I think the original red contrasted best against 'blue agave'
Title: Re: Plantation for sale!
Post by: DesoPL on June 09, 2016, 03:28:24 AM
Why not both? They looks great!
Title: Re: Plantation for sale!
Post by: Turis on June 09, 2016, 03:30:32 AM
Just add them all so we can choose by using the "F" key
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 03:57:25 AM
@DesoPL  and  @Turis !

You have an impossible hunger for more of everything.
What happens when you order a pizza?  ;D

OK. There will be f-key variations on Barn and Distillery.
I just want to fiddle with the colors before I release them.
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 04:30:55 AM
Buenos días, muchachos!

Quiero hacer una nueva prueba. ¿Hay una versión más reciente? :o

I think 1 worker in the distillery and 1 or maybe 2 masher should be enough for 3 fields. So a cluster would need 3 farmers, 1 or 2 mashers and 1 worker in the distillery for a right feeling. The pulps should have a weight similiar to the agave, maybe a half of them because we make 2 from 1. But this is fine tuning i think.

Here some pictures from distilleries and from your production chain. Maybe a metal texture on the silo looks right. Your agave field is really like a copy from the original and your "agave heart" too. If you send me the texture, I make a nice lettering on the distillery.
Title: Re: Plantation for sale!
Post by: Discrepancy on June 09, 2016, 04:42:03 AM
brilliant stuff, time to try out :)
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 05:08:06 AM
@Tom Sawyer - I'm so sorry!!! I have put the wall
textures on the distillery over each other to save space.
It's not possible to make a lettering/painting on the wall
I have to make an extra sign for that...

Agave weight 7 value 4
Agave Pulp weight 3 value 3

The workers behave and all looks bright and sunny with new textures
which you can now choose with f-key.

¿Estás listo para una nueva prueba?

Version 2 is in download!
Title: Re: Plantation for sale!
Post by: Turis on June 09, 2016, 05:24:48 AM
I wasn't asking for my own benefit. I don't think tequila would go well in the nordic landscape.
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 05:35:18 AM
Turis -
I think one can say that the first version was probably built
by nordic immigrants (that's why the red color)  ;)

No harm meant by saying you want it all, me too!
It's just that sometime I have to prioritize what I do.
I get so many ideas from you all and from myself,
I must pull the brake sometime.

Edit: Making f-key was a super idea, I didn't have to
        scrap my nordic color :)
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 06:12:30 AM
I order my pizza always with F-Variations.

In the new version I prefer the gray style. Maybe in your dreams Mexico is a colony of the Swedish empire and the whole world is painted in falu rödfärg. ;D

Now seriously, in my new test game the masher says to me, he can't work because the limit. There is a food limit but I have no food...
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 06:29:23 AM
Agave weighs 7 so if you have many they counts as 7x

Up the limit!
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 07:58:12 AM
Maybe I inhale too much tequila from the screen. But it is not running.
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 08:07:14 AM
It's my fault, I found out a label I changed to 'Vegetable'
should be 'Food'

New version coming. But first da-da (fanfare-sound)
Do you want to embellish my Distillery with a sign?
Give me a picture 860x570 and I include it!
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 08:24:07 AM
@Tom Sawyer and all other

Here is a fix which I hope will solve Tom's problem with
reaching the limit. Test and tell. If it works I will upload it
as a fix.
Then make a sign for the distillery.
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 08:25:37 AM
Please make the banner over the entire wall and I need the texture to test it in game until it looks good. I don't want to make a shot in the dark. 8)

The new version runs. No problems with the limit. Just one thing. The masher consumed firewood too. We just wanted the fuel for distillation. But as you wish.
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 09:17:33 AM
It was Paeng who reminded me that I actually built the masher
as a baker-masher. You have to 'bake' the agave hearts first
so the ingredients break down to sugar. It is in my masher building.
I wasn't clear about that. The same with fermentation, it is in the
distillery building.

The picture has to wait a couple of hours, Life is intruding.
But do you think I should remove the two big windows on side wall
and place a sign there? It's OK with me, the windows looked boring.
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 09:44:14 AM
Aha, Paeng is the culprit. ;)

I meant the front wall over the door so that i have free hand to place it.
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 10:28:21 AM
No, I am the culprit. I didn't want four buildings.

I don't understand what you mean by free hands
I PM'd a blender file with the big wall for a sign.
Do you want to place it yourself?
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 12:09:38 PM
I mean something like this...  ;D
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 12:26:25 PM
 ;D Hehe, I misunderstood you!

I thought you were not satisfied so I gave you
ALL of the side wall. :)

Now I understand!

Do you want signs to text on or just the wall?

I told you before that I had layered the walls upon each other
so I have to make a new UV if you want only the wall.
Title: Re: Plantation for sale!
Post by: Tom Sawyer on June 09, 2016, 12:55:29 PM
It would be perfect to have the face of the front wall standing alone in the texture. I make the 3 variations, if you give me the green light. The gray variation for the serious players without the subtext, the falu rödfärg from the Swedish Agave Empire for my friends from the North and the third for Mexico.^^
Title: Re: Plantation for sale!
Post by: kid1293 on June 09, 2016, 01:40:45 PM
OK. I do it. It will be tomorrow.
There a lot to be done. I have NO room in the UV-map
so I have to redo it, but it sounds very nice so I give it
a try. I just upload the limit fix tonight and go to bed.
I PM you the textures in doublesize to morrow.
Then I reduce them for the game.
Title: Re: Plantation for sale!
Post by: Paeng on June 10, 2016, 05:35:52 AM
+++ COM +++

Our hacienda wants cooperation!
Plenty buneeshed land here in Mehico to plant agave!
You want also get license for Pulque and Mezcal import!

(https://dl.dropboxusercontent.com/u/5012419/Plex/agave/tequila05.jpg)

(https://dl.dropboxusercontent.com/u/5012419/Plex/agave/tequila02.jpg)

(https://dl.dropboxusercontent.com/u/5012419/Plex/agave/tequila04.jpg)

+++ COM +++
Title: Re: Plantation for sale!
Post by: kid1293 on June 10, 2016, 05:37:15 AM
We are planting around the clock, next batch coming soon!  8)
Title: Re: Plantation for sale!
Post by: Kristahfer on June 12, 2016, 09:21:15 PM
Paeng, what game did you use for the  H[size=0px]acienda[/size][/font][/font][/size][size=0px] ?[/size][/font]
Title: Re: Plantation for sale!
Post by: Paeng on June 13, 2016, 03:23:16 AM
Quote from: Kristahfer on June 12, 2016, 09:21:15 PMwhat game did you use for the  Hacienda

That is the Destiladora Don Paeng from my Simcity Journal (http://community.simtropolis.com/journals/journal/693-journey-through-paengia/) (Journey through Paengia)...