World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: embx61 on April 25, 2017, 01:57:09 AM

Title: EB Log House
Post by: embx61 on April 25, 2017, 01:57:09 AM
EB Log House

http://worldofbanished.com/index.php?action=downloads;sa=view;down=276 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=276)
Title: Re: EB Log House
Post by: embx61 on April 25, 2017, 02:06:27 AM
Crap

Forgot again to put it in the 1.07 section when I uploaded it! Grrrrrrrrrrrrrrrrrrrr!

If you got a change can you move the comments section over to 1.07 Red?

Thanks :)
Title: Re: EB Log House
Post by: Nilla on April 25, 2017, 02:10:32 AM
It looks good. Maybe a bit dark but it can be tarred wood, that has a very dark color. It's bigger than a vanilla house. Have you thought of giving it some kind of advantage, compared to the smaller vanilla house? A better heat economy is maybe a bit odd for a big house but maybe it could be better insulated. Holding more storage seems logical and also the possibility to house a larger family. In a vanilla gameplay, it might not have any real importance. If you build houses continuously, there will seldom be larger families than 5, but if you play a real time mod, a house for 6 or 8 persons might be interesting.
Title: Re: EB Log House
Post by: embx61 on April 25, 2017, 02:42:50 AM
I did not change the textures but I agree it is a bit (too) dark.

I play with saturation, levels and curve in Photoshop to lighten it up a bit.

lets see regular house is 4x4 without road is 16
this one is 3x6 without road is 18 so the difference is only 2 that's why I did not bother adding advantages. :)

But it IS still bigger so.....  Storage in Vanilla is 1000, maybe up it to like 1200?
Or I can add another member for the family to make it 6, or both.


Title: Re: EB Log House
Post by: embx61 on April 25, 2017, 03:01:55 AM
How about this?

(http://worldofbanished.com/gallery/474_25_04_17_2_57_41.jpeg)
Title: Re: EB Log House
Post by: QueryEverything on April 25, 2017, 03:32:11 AM
I like both of the woods, I think I would use the lighter one a little more though, in more open areas, and the darker near the mining areas.  :)  And definitely the little bonuses would help too ;)
Title: Re: EB Log House
Post by: Gatherer on April 25, 2017, 03:39:16 AM
I definitely prefer the brighter one as I can see the details better.

Good work.
Title: Re: EB Log House
Post by: RedKetchup on April 25, 2017, 06:38:49 AM
Quote from: embx61 on April 25, 2017, 02:06:27 AM
Crap

Forgot again to put it in the 1.07 section when I uploaded it! Grrrrrrrrrrrrrrrrrrrr!

If you got a change can you move the comments section over to 1.07 Red?

Thanks :)


done :)
Title: Re: EB Log House
Post by: embx61 on April 25, 2017, 02:00:45 PM
Thanks Red :)
About half the time I forget to click that combo box to click on 1.07.

Is it possible that the default category is set at Mods for 1.07 instead of Mods?
I know that a few Mods are still made for 1.06 but the majority are made for 1.07.

If possible I can quit pestering you to move the comments section. :)
Title: Re: EB Log House
Post by: embx61 on April 25, 2017, 03:38:52 PM
Added a new version.

Storage increased to 1200 and up to 6 citizens can live in the house.

Made two versions, light and dark textures through the F Key.

I renamed the PKM to EBLogHouses from EBLogHouse.

Enjoy

Title: Re: EB Log House
Post by: QueryEverything on April 26, 2017, 08:15:17 PM
Hi @embx61 I really like the new houses, and I really loved the build stages, it was great watching the Bannies build it :)
Thank you for a lovely new house.


Here are a couple of pics of them.  Currently tucked away between 2 of @kid1293 houses, but they will have their own room as I expand, I wanted to see how they went as a starter, and I was very impressed with them!!


In the pics are mods & houses by:  @kid1293 , @Necora & @Discrepancy as well as the market from CC, Black Liquid (I believe, I need to double check, if I'm wrong I'll be back to correct).
If people would like more info, I'll update the post with who did what & where. :)