World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on September 26, 2014, 03:51:31 AM

Title: Complete : MOD : Small Chapel v 2.0 - RedKetchup
Post by: RedKetchup on September 26, 2014, 03:51:31 AM
Hello !

It seemed to me many people requested a little chapel. Smaller than the big Church which is super big and cost alot of material.

I did one. This modest Little Chapel is 5x7 and provide Happiness: Spirit up to 80 citizens (instead of 200 for the big Church) with a radius of 20' instead of 35'.
this NEW Little Chapel cost: 48 wood, 24 stone and 12 iron to build.

*************
Changelog:

v2.0
Nothing much to do on this one out of fixing some graphical issue making it look like less an empty carboard box with paperwalls while the building process. i didnt wanted to redoing it entirely neither.
Double checked the code and there is absolutely no errors in the code that making it looks like having its own attendance out sync of the real big church. Thats certainly a bug from the game itself about attendance feature. This little chapel really use the exactly same code as the big church; just the numbers are different : int _maxCitizens = 80 versus 200 and the radius: int _radius = 20 instead of 35.


(http://worldofbanished.com/gallery/37_26_09_14_3_48_05.jpeg)

(http://worldofbanished.com/gallery/37_26_09_14_3_48_52.jpeg)

(http://worldofbanished.com/gallery/37_26_09_14_3_49_37.jpeg)

(http://worldofbanished.com/gallery/37_26_09_14_4_23_48.jpeg)



****************************

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(http://worldofbanished.com/gallery/37_02_09_14_5_45_13.png)
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Darkbibou on September 26, 2014, 04:04:04 AM
You are right, the chapel from the base game is not a chapel but a church and is way too big for a small town.

Therefore, this small chapel is a real good idea :D

I think that 80 citizen is more balanced than 100.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: slink on September 26, 2014, 04:29:31 AM
It looks very nice.   :)
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Bobbi on September 26, 2014, 05:01:56 AM
I am soooooo happy. Very nice. 75-80 members, I think.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: RedKetchup on September 26, 2014, 05:04:22 AM
ok go for 80.

whats about the mats ? oh and i didnt defined yet the building time. i ve put 3 builders.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Bobbi on September 26, 2014, 05:06:49 AM
I can't remember how many materials the big church uses. Should be about a third of those, and if it is possible, the "happiness" radius should be smaller.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: RedKetchup on September 26, 2014, 05:13:29 AM
the radius for the Church is 35'
i think i ll put around 20'
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: rkelly17 on September 26, 2014, 08:58:11 AM
Very nice. Maybe a bit more of a point on the steeple?

The chapel has a radius? I always thought that you just needed one per 200 citizens wherever they were.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Paeng on September 26, 2014, 09:08:34 AM
Dank, that's a nice little chapel - so much more in tune with Banished... Great!



Quote from: rkelly17 on September 26, 2014, 08:58:11 AMThe chapel has a radius?

Just the "Happy" factor...  ;)
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Denis de la Rive on September 26, 2014, 12:39:44 PM
Yes it looks just right, and a smaller congregation is also a good idea! :)
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: RedKetchup on September 26, 2014, 12:46:39 PM
i dunno, i didnt want to put a jesus cross on it, maybe some other relious people can be offended ^^ so it s kinda a little person with arms in the air :P but maybe i need to re work on it :P
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Nilla on September 26, 2014, 01:28:39 PM
I like it, minimalistic enough for my taste ;-)

A cross or not? I donĀ“t really care, looks nice as it is.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: mellowtraumatic on September 26, 2014, 01:29:09 PM
I like it a lot. It's a beautiful little building. Fits right into a rustic setting. I think the 100 congregation is good, too, because I'd almost just like to use these exclusively, instead of the big ones. My populations always build really slowly and these would be perfect.
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Paeng on September 26, 2014, 01:50:19 PM
Quote from: RedKetchup on September 26, 2014, 12:46:39 PMi didnt want to put a jesus cross on it, maybe some other relious people can be offended ^^ so it s kinda a little person with arms in the air

Which is just fine... like a symbol for some naturalistic tribe with many gods... good choice.

* But I know what you mean - I have seen many flame wars about the cross, the half moon or whatever... ridiculous, but there you are...  :o
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: RedKetchup on September 26, 2014, 02:13:27 PM
alright.

just need to make 2 copy of it and unbuild them for early stage of construction :)

Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: Pangaea on September 26, 2014, 03:32:08 PM
How big (x by y) is the church? 100 would be nice if it fits in terms of size and materials, as it's a bit easier for quick math than 80. Looks really nice too. How do you find time for all this? Seriously impressive work you're doing!
Title: Re: WiP : MOD : Small Chapel - RedKetchup
Post by: RedKetchup on September 26, 2014, 03:34:08 PM
5x7 , unfortunatly i already seted it up of 80 citizens which seemed people asked. i am presently updating my post cause it s ready to be release already :)
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 26, 2014, 03:35:46 PM
Complete : MOD : Small Chapel v 1.0 - RedKetchup available NOW ! :)

Enjoy !
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: Pangaea on September 26, 2014, 03:35:58 PM
I meant the size of the default church. If this one is roughly half of the default one, then it would be okay with 100 people.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 26, 2014, 04:04:54 PM
the default big Church is

   int _width = 8;
   int _height = 12;

mats are :

         ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
         int _count = 50;
         ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc";
         int _count = 130;
         ComponentDescription _rawMaterial = "Template/RawMaterialIron.rsc";
         int _count = 30;

it is specially about mats that cost alot less (saving 2 wood 106 stone and 18 iron)
Title: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 26, 2014, 07:51:56 PM
Complete : MOD : Small Chapel v 1.0 - RedKetchup

http://worldofbanished.com/index.php?action=downloads;sa=view;down=9 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=9)
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: Pangaea on September 27, 2014, 02:11:09 AM
Cheers. Since the original is so huge, then 100 would be too much. Good work again :D
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: Paeng on September 27, 2014, 04:39:20 AM
Wow, that was fast...  ;D

Cool item, 80 suits me fine, too... Thanks a lot!
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on September 29, 2014, 04:22:00 PM
@RedKetchup, you may have inadvertently introduced denominations to Banished! I've built several of the Small Chapel--I like them a lot--and it seems that even if there are empty chapel seats in the settlement, once they hit 80 people they show the "full up to quota" marker and the people won't move to a near-by chapel with space. Normally the chapel system is that the "full" symbol only comes on if your total chapel capacity in the whole settlement is less than the total population. People who join the Small Chapel seem to stay put until they die. Then someone else fills the slot and the "full" symbol comes back on. I don't know. Maybe in your modding you some how created a Fundamentalist sect that hates ecumenism? But what do I know. I'm just a theologian and you're the modder.  ;D

I've attached a picture so you can see what I mean.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 29, 2014, 04:32:45 PM
oh god, i guess i need to fix that ?
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: irrelevant on September 29, 2014, 04:34:38 PM
Nah, let 'em fight it out; sectarian conflict!  ;)
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on September 29, 2014, 04:37:57 PM
Quote from: RedKetchup on September 29, 2014, 04:32:45 PM
oh god, i guess i need to fix that ?

Well, I wouldn't want to blame god for the invention of denominations. As for the Small Chapel, it may be fixable if the "behavior" isn't hard-coded beyond reach. It isn't a crisis or anything and doesn't seem to affect game play, so you can make it a lower priority. Have you found the mechanism that makes the "filled up to quota" icon come on? It always seems to be based on global totals so, e.g., you never see one blacksmith or one field show it; they all do at once.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on September 29, 2014, 04:41:09 PM
Quote from: irrelevant on September 29, 2014, 04:34:38 PM
Nah, let 'em fight it out; sectarian conflict!  ;)

The crazy thing, @irrelevant, is that there are experts in an esoteric field known as Church Growth who would seriously agree with you. I guess the theory is a capitalism of religion.  :(

Personal opinion, of course, and only to be taken seriously if you want to.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: irrelevant on September 29, 2014, 04:42:52 PM
Personally I feel that sectarian conflict is the most pointless and foolish conflict of all (and they all are pointless and foolish).

"You mock my religion of peace? I kill you!!"
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: slink on September 29, 2014, 04:59:30 PM
That's because it isn't about religion at all.  It's about land or food or women or something else that makes a lousy battle cry.  Can you imagine "Forward in the name of more nooky!"?  Okay, maybe in a fraternity, but national, or tribal, dignity is too stiff to use that sort of rallying cry.  Actually, it was probably the rallying cry of the Vikings and look where it got them.  They are extinct, except for having contributed their blood to every nations.  Okay, so they are not so extinct, but it's still not acceptable these days to conquer your neighbor for his women.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on September 29, 2014, 05:00:14 PM
Quote from: irrelevant on September 29, 2014, 04:42:52 PM
Personally I feel that sectarian conflict is the most pointless and foolish conflict of all (and they all are pointless and foolish).

"You mock my religion of peace? I kill you!!"

Now you know the existential pain of spending your life studying religious ethics.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: irrelevant on September 29, 2014, 05:21:19 PM
@slink  I agree. Reminds me of this scene from Full Metal Jacket

https://www.youtube.com/watch?v=LqpGiwNtMvY
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: irrelevant on September 29, 2014, 05:23:18 PM
Quote from: rkelly17 on September 29, 2014, 05:00:14 PM
Quote from: irrelevant on September 29, 2014, 04:42:52 PM
Personally I feel that sectarian conflict is the most pointless and foolish conflict of all (and they all are pointless and foolish).

"You mock my religion of peace? I kill you!!"

Now you know the existential pain of spending your life studying religious ethics.
That would make my head hurt; glad I managed to dodge that one by spending my life studying accounting.  ;)
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 29, 2014, 05:51:03 PM
but you said you built many and we see on screenshot, the status icon (full) appear over the building even if the big Church one has tons of spot left...

can you tell me if 1 little chapel is full , are all the other same little chapels you built are getting full status icon too ? or only that one at 80 ?
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: slink on September 29, 2014, 05:59:04 PM
Quote from: irrelevant on September 29, 2014, 05:21:19 PM
@slink  I agree. Reminds me of this scene from Full Metal Jacket

https://www.youtube.com/watch?v=LqpGiwNtMvY

Funny!  I downloaded it for my collection.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on September 30, 2014, 10:19:44 AM
Quote from: RedKetchup on September 29, 2014, 05:51:03 PM
but you said you built many and we see on screenshot, the status icon (full) appear over the building even if the big Church one has tons of spot left...

can you tell me if 1 little chapel is full , are all the other same little chapels you built are getting full status icon too ? or only that one at 80 ?

At that point I had two little chapels, both full, along with two big chapels, neither full. It also happened when I had 1 little chapel and 1 big chapel.

Quote from: irrelevant on September 29, 2014, 05:23:18 PM
That would make my head hurt; glad I managed to dodge that one by spending my life studying accounting.  ;)

I really appreciate accountants, especially at tax time, but I could never be one. I'll take existential pain over columns of numbers.  ;D
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on September 30, 2014, 06:54:50 PM
Quote from: rkelly17 on September 30, 2014, 10:19:44 AM
Quote from: RedKetchup on September 29, 2014, 05:51:03 PM
but you said you built many and we see on screenshot, the status icon (full) appear over the building even if the big Church one has tons of spot left...

can you tell me if 1 little chapel is full , are all the other same little chapels you built are getting full status icon too ? or only that one at 80 ?

At that point I had two little chapels, both full, along with two big chapels, neither full. It also happened when I had 1 little chapel and 1 big chapel.

but did you had the population supported ?
i search to know if you have 2-3 chapel, are all the chapel getting full icon if 1 of the 2-3 chapel is full
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: rkelly17 on October 01, 2014, 09:14:06 AM
Quote from: RedKetchup on September 30, 2014, 06:54:50 PM
Quote from: rkelly17 on September 30, 2014, 10:19:44 AM
Quote from: RedKetchup on September 29, 2014, 05:51:03 PM
but you said you built many and we see on screenshot, the status icon (full) appear over the building even if the big Church one has tons of spot left...

can you tell me if 1 little chapel is full , are all the other same little chapels you built are getting full status icon too ? or only that one at 80 ?

At that point I had two little chapels, both full, along with two big chapels, neither full. It also happened when I had 1 little chapel and 1 big chapel.

but did you had the population supported ?
i search to know if you have 2-3 chapel, are all the chapel getting full icon if 1 of the 2-3 chapel is full

I had more chapel seats than I did people. One big chapel had only 60+ members and one little chapel had 30+. I sometimes build chapels just to finish off a town square, not because I need the seats, so I almost always have empty seats. The standard chapels do not even out when you build a new one, but once there are empty seats in any, none show the "full" icon. The little chapels don't seem to do this.

The total number of members of all chapels, big and little, is always equal to the total number of citizens.

Don't worry about this too much--it is probably due to something that is either inaccessible in the game code or something that will take so long to find that the time won't be worth it. I just thought you'd like to know.
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on October 01, 2014, 10:36:16 AM
ok, but i ll still check at some point :)
Title: Re: Complete : MOD : Small Chapel v 1.0 - RedKetchup
Post by: RedKetchup on October 01, 2014, 10:36:44 AM
thanks alot for the clarifications :) appreciated :)
Title: Re: Complete : MOD : Small Chapel v 2.0 - RedKetchup
Post by: RedKetchup on October 24, 2014, 12:22:32 AM
*************
Changelog:

v2.0
Nothing much to do on this one out of fixing some graphical issue making it look like less an empty carboard box with paperwalls while the building process. i didnt wanted to redoing it entirely neither.
Double checked the code and there is absolutely no errors in the code that making it looks like having its own attendance out sync of the real big church. Thats certainly a bug from the game itself about attendance feature. This little chapel really use the exactly same code as the big church; just the numbers are different : int _maxCitizens = 80 versus 200 and the radius: int _radius = 20 instead of 35.