World of Banished

MODS Garage => Mod Talk => Topic started by: Pangaea on October 11, 2014, 04:55:43 PM

Title: 3D models
Post by: Pangaea on October 11, 2014, 04:55:43 PM
Was browsing over at banishedpeople due to a link in another thread in here, and wow.... a picture by @Paeng has some dang nice models in it.

(http://imagizer.imageshack.com/img633/2949/wy1Tr9.jpg)

http://banishedpeople.freeforums.org/things-i-d-like-to-see-t142.html
Title: Re: 3D models
Post by: RedKetchup on October 11, 2014, 05:10:00 PM
: gah


Marketplace items 3

by Medievalworlds



$135
Title: Re: 3D models
Post by: RedKetchup on October 11, 2014, 05:15:54 PM
i should sell my buildings :) from 30$ to 120$ for my college and future monastery ^^
Title: Re: 3D models
Post by: Bobbi on October 11, 2014, 06:11:49 PM
Really? It costs $135 to use those models? Although they are very nice. But seriously, some of the stuff by @RedKetchup and Cosack I would have paid for that as DLC. Talk to Luke, @RedKetchup, maybe you could do some DLC for him!
Title: Re: 3D models
Post by: Paeng on October 11, 2014, 07:33:07 PM
Quote from: Bobbi on October 11, 2014, 06:11:49 PMIt costs $135 to use those models?

Well, nobody is suggesting to BUY these models... But as Pangaea said, they are nice to look at and may give some fresh ideas for new buildings and shapes, textures(!), and general treatment... even the default Banished buildings could use a bit more 'grunge'  ;)

Besides - I'm sure there are also freeware sites for non-commercial users, I did not really dig deeper in that direction yet...
Title: Re: 3D models
Post by: rkelly17 on October 11, 2014, 07:48:57 PM
Quote from: Paeng on October 11, 2014, 07:33:07 PM
even the default Banished buildings could use a bit more 'grunge'  ;)

I think that I would respectfully disagree with you, @Paeng, on this point. Don't get me wrong, I'm not looking for squeeky clean. I'm not convinced that Banished is really set in the middle ages--it looks a plays more late 1700s-early 1800s to me (e.g., presence of pumpkins and corn), so the wood houses are pretty much what one would expect for frontier living at that time. I also think that self-respecting farmers would keep their barns looking better. That being said, I generally like the Banished aesthetic and am happy with mods whose look fits in with the stock buildings. The list of those I use is getting longer every day.

As a professional historian I've always been grumpy about romanticizing the Medieval period and making it look like we think it ought to have been (think 19th century "fixing up" of castles like the Wartburg or the film version of Name of the Rose). I should relax a bit.  ;)
Title: Re: 3D models
Post by: slink on October 11, 2014, 07:53:45 PM
Ah, Name of the Rose, wasn't Sean Connery just delicious in that?   :-*
Title: Re: 3D models
Post by: Pangaea on October 11, 2014, 07:55:16 PM
Didn't know they were that expensive, but they do look very nice. Good for inspiration at least :)

Mentioned it many times before, but I don't like the stone houses. They are too dark and loads of them make the game world too 'negative' I think. The wood houses look great IMO, and if they used the same amount of fuel as the stone houses, I'd never build anything else.

Edit: Never heard about Name of the Rose, but Sean Connery is pretty much great no matter what he does, haha. Was that movie about the Rose War btw?
Title: Re: 3D models
Post by: Mahnogard on October 11, 2014, 08:01:07 PM
Quote from: rkelly17 on October 11, 2014, 07:48:57 PM
That being said, I generally like the Banished aesthetic and am happy with mods whose look fits in with the stock buildings. The list of those I use is getting longer every day.

As a professional historian I've always been grumpy about romanticizing the Medieval period and making it look like we think it ought to have been (think 19th century "fixing up" of castles like the Wartburg or the film version of Name of the Rose). I should relax a bit.  ;)


I agree with you. I like the overall look of the game. Except for the stone houses, but I solve that by never building them. I did it once to get the achievement, never again. I, too, am only using mod buildings that go well with the existing buildings.

Off-topic - I need to watch that movie again. Haven't seen it in ages. Keep saying I'm going to read the novel, but that never happens. So many books to read...
Title: Re: 3D models
Post by: slink on October 11, 2014, 08:07:37 PM
Quote from: Pangaea on October 11, 2014, 07:55:16 PM
Edit: Never heard about Name of the Rose, but Sean Connery is pretty much great no matter what he does, haha. Was that movie about the Rose War btw?
All I recall was that he lived in a tower with weird three-fold symmetry to the central staircase, around which there seemed to be a library.  Someone committed heresy and was about to be burned.  The tower ended up on fire.  Sean Connery escaped on a donkey with one sack full of precious books.  This jumble of impressions could be all wrong.  What I do recall strongly was realizing that even though Sean Connery had aged, so had I, and he still looked great to me.   ;D
Title: Re: 3D models
Post by: Bobbi on October 11, 2014, 08:20:12 PM
QuoteAh, Name of the Rose, wasn't Sean Connery just delicious in that?
giggle.
Yes, he still looks great, too. He's not getting any younger, and neither am I. Sigh. I just watched that movie again a couple months ago because my sister had never seen it. Great murder mystery.
But on topic, agree with @rkelly17 on the time period seeming more frontier 1700's, 1800's to me. However, I don't feel that is a stretch to go in the medieval direction. Is it possible to mod the existing stone house (which look neither frontier nor medieval to me, BTW) to be perhaps a lighter shade of grey? Not so dark and depressing?
Title: Re: 3D models
Post by: irrelevant on October 11, 2014, 08:31:35 PM
Quote from: Bobbi on October 11, 2014, 08:20:12 PM
Is it possible to mod the existing stone house (which look neither frontier nor medieval to me, BTW) to be perhaps a lighter shade of grey? Not so dark and depressing?
That would be lovely. Why aren't the stone houses the same color as the stone in the stockpiles, FFS?!?!
Title: Re: 3D models
Post by: Paeng on October 11, 2014, 09:20:29 PM
Quote from: rkelly17 on October 11, 2014, 07:48:57 PMI generally like the Banished aesthetic and am happy with mods whose look fits in with the stock buildings.

Oh, absolutely... I'm right up front with you when it comes to maintaining the general 'look&feel' of Banished  :)

Maybe I should not have said 'grunge' (which apparently gets associated with 'dirty'?)... maybe a better word would be... 'weathered'? After all, the buildings in a village are built at different times, some even 50 or a 100 years apart... while some owners may be wealthy, others less so... some live in more industrial neighborhoods, some near the King's Gardens... and so on - many reasons why different buildings should show different degrees of maintenance and age...

In a sense this is probably moot, because as we get more different buildings, we'll also get more varied textures 'automatically'... though I think it's worth to keep an eye on this, at least for those of us who are interested to maintain the look and feel...


As for the period - I'm kinda relaxed on that, doesn't matter to me whether one sees it as 17th, 18th or 19th century... Let's simply say it's some time before electricity, stinking diesel-engines and polluting oil-refineries...  ;D


* And yeah, I agree that massed stone houses look like "slum"... gloomy, unhealthy, depressing...  :o

Title: Re: 3D models
Post by: Pangaea on October 11, 2014, 09:31:08 PM
Doesn't look much medieval to me either, more ~18th century, perhaps. Hard to say because the styles depends a bit on the building. The castle does look fantastic, but I agree it doesn't exactly fit the time period. Excellent modding work though, the person is clearly talented.

The stone houses would look much better if they had the colour of the collected stone, more in tune with the chapel, hospital or town hall. Weird design choice - but perhaps he felt the houses should look more old or poor, so the 'good' buildings stood out more? Whatever the thinking, I don't like the look of them when there are so many. The wood houses look more "cosy".

We don't have access to the models, though, so can't change them directly. But... wouldn't it be possible to simply change the files so that the stone houses used the files of the woodhouses too? Awkward solution, really, but at least we could get the lower-fuel use houses without the desolated look. Hopefully the talented modders will get onto the task at some point.

Edit: Yes, that worked quite well. Bit weird to have the look of woodhouses, yet the performance and cost of stone houses, so don't think I'll use it. Would be better with a different design on the stone houses themselves.
Title: Re: 3D models
Post by: RedKetchup on October 12, 2014, 04:21:02 AM
i ll get back on houses after i will finish all the monastery/book done.

but to end about these 3d models .... most of them are coming from www.medievalworlds.com (http://www.medievalworlds.com) this is what its written on the jgp.
Title: Re: 3D models
Post by: slink on October 12, 2014, 05:19:49 AM
And somewhere I read that some of those are ripped from Guild 2.  I have Guild 2 and the graphics seem to be in cmf files, nif files, and some spt files.  None of these will 3ds MAX import.

The problem with using the wrong skins on the houses is that the windows and doors are painted on, so that they don't show up in an appropriate location if you use the wrong skin.  The skins are made by something called Unwrap, which basically is the opposite of what that sounds like to me.  It causes the model to take its various skin pieces from designated parts of a single png file, as if the single file was wrapped around the model like some kind of re-used gift wrapping.  Without any idea what these png files look like, we can't change the skins except by more or less randomly changing spots and seeing where it shows up in the game.

Edit:  Well, I did find a program to convert nif files.  Apparently the brewery is based on a Guild 2 model.  It doesn't have the skins with it this way, though.
Title: Re: 3D models
Post by: RedKetchup on October 12, 2014, 07:12:29 AM
you can also add a box of 1x1 with 0,2 depth and put it in front of it, (half inside, and half front of it) and painting it with your own door texture. but it will require to :

have their own name_of_png.rsc and name_of_pngTexture.rsc leading to this new png.
you will have also to name it in your 3ds as same name of your png minus the .png like i shown you in the screenshot.
and you will have to export it to .OBJ and reload it 'as a single mesh' option (which mean to redo your pointlist ^^)


and redo your build01, 02 ^^
Title: Re: 3D models
Post by: rkelly17 on October 12, 2014, 07:24:46 AM
Quote from: slink on October 11, 2014, 07:53:45 PM
Ah, Name of the Rose, wasn't Sean Connery just delicious in that?   :-*

Well, of course. Isn't he always? But I had a colleague who showed students that movie so they could "get the flavour of the Middle Ages." GAG!  >:(

As to the houses, aging and weathering. This gets connected to my other hobby (model railroading) where I am known as "Dr. Dirt" for my efforts at making freight cars look "well used." Nothing in real life is free from the effects of being out in the elements--that's why models that look "brand new" stand out and don't look right. If you look at the wood houses, barns, etc. in Banished they all look aged--not new. The wood has faded and some has even started to splinter a bit. The roofs all sag. It would look better if there were an assortment of options for levels of weathering, since, as @Paeng says, different owners take different levels of care and structures are of different ages.

In our area there are stone farms houses which look like some of the Banished stone houses, so that's not a game-breaker for me. Maybe the problem is in the coloring of the ground stone--too uniform. Look around at the rocks that are on the ground and in fields--not all the same color. In our part of the world rocks in fields are often small and rounded (glacial moraines from the last Ice Age) and in a myriad of colors. Farmers would often clear their fields of stones and then build houses from them. Generally gray, but very mottled. That would be a nice look.

It may also be that the dark color of stone houses comes from the slate roof, not from the stone. Maybe some moss or lichen on the roof would help. Or some shake/shingle or copper roofs on stone houses. We have a couple of stone houses and larger buildings around here where the owner or builder used colored shingles to make designs on the roof. A number of Victorian churches have this. One fellow had a Canadian flag on his roof for years until the house sold and the new owners put on a new roof.


Title: Re: 3D models
Post by: RedKetchup on October 12, 2014, 07:25:33 AM
but i dont see a brewery in guild2, how it s called ?

Title: Re: 3D models
Post by: slink on October 12, 2014, 08:00:20 AM
Joinery.  Apparently there is a lot more glue in their furniture than wood, judging by the large pot out back of the joinery.  I thought that looked like a brewing vat, so I made it into a brewery.  It is uploaded as "jojinery", which is probably a typo.
Title: Re: 3D models
Post by: rkelly17 on October 12, 2014, 08:05:54 AM
Quote from: RedKetchup on October 12, 2014, 04:21:02 AM
i ll get back on houses after i will finish all the monastery/book done.

but to end about these 3d models .... most of them are coming from www.medievalworlds.com (http://www.medievalworlds.com) this is what its written on the jgp.

Too bad these cost real money. There are a couple of country parish churches that would look really nice in Banished.
Title: Re: 3D models
Post by: Pangaea on October 12, 2014, 11:11:15 AM
Yes, it's unfortunate. Had another look over at turbosquid too. So many models that would fit reasonably well, but limit it to free, and there isn't much left that looks good. Probably has the problem that RedKetchup mentioned somewhere too, that they are just like a tinderbox, completely empty inside.

As for the stone houses, the main problem is probably that the roofs are so dark -- that's what we are mainly looking at from above after all. The same houses with a lighter coloured roof would help a lot, but lighter walls would too. Would be nice to keep some variety though, so that not all houses are like current stonehouses or new much lighter ones, but that we could "F" through different designs, also colour-wise.
Title: Re: 3D models
Post by: slink on October 12, 2014, 11:21:21 AM
As best as I could determine, from one day's working with it, the "F" key requires an entire other model.  Not that this is a problem, but it isn't as easy as packaging up six different skins.  I thought I would try that with my markets, but it didn't work that way.  I went with the one skin, for now.
Title: Re: 3D models
Post by: Paeng on October 12, 2014, 04:40:37 PM
Quote from: Pangaea on October 12, 2014, 11:11:15 AMSo many models that would fit reasonably well, but limit it to free, and there isn't much left that looks good.

I guess it just needs more digging around - e.g. I rather quickly found this:

(http://animium.com/wp-content/uploads/2014/02/medieval_tavern.jpg)

Free 3D Models and 3D Tutorials
http://animium.com/2014/02/medieval-tavern-3d-model

Medieval Tavern or Stone house 3d model.
    Highly detailed mid-poly 3d model with high resolution textures.
    Textures – Diffuse and Normal maps at 1024 x 1024 pixels and above.
    Model is textured with Multi sub Object material with 9 ids.
    Easy to work with your own textures.
Included 3ds max and obj formats.


* And no, I'm not harping on the medieval theme... or this particular model... just trying to help out with a little 'research'!  ;)
Title: Re: 3D models
Post by: slink on October 12, 2014, 04:48:47 PM
Wow!  Five stories and a rooftop terrace.  That's some house.   ;D
Title: Re: 3D models
Post by: Paeng on October 12, 2014, 04:51:58 PM
Quote from: slink on October 12, 2014, 04:48:47 PMWow! Five stories and a rooftop terrace.

Tehehe...  ;D



But I like stuff like this one...

(http://tf3dm.com/imgd/l89458-low-poly-cart-79545.jpg)
http://tf3dm.com/3d-model/low-poly-cart-79545.html
Title: Re: 3D models
Post by: RedKetchup on October 12, 2014, 07:05:18 PM
lol the house model is not even cute, and dont fit in banished at all. unless you delete or burrow ALL the basement under the ground :P and redo a new door at the new ground level.

^^ it will resist every tsunami lol but with fall on the ground at first earthquake ^^
Title: Re: 3D models
Post by: Pangaea on October 13, 2014, 01:07:47 AM
It's a cool-looking model, and amusingly I had the same thought as RedKetchup, that it might fit if the 'basement' was removed.

All these pictures could be more used for inspiration, though, not necessarily direct import. Some pretty neat stuff in there. All those farm-stands, a couple of barn designs, and the building with a barrel hanging outside it could perhaps be a tavern. A horse would be great too, although I guess we can't mod them into workhorses.

Title: Re: 3D models
Post by: Paeng on October 13, 2014, 07:20:06 PM
Thanks Pangaea... yeah, the things shown in this thread are not meant to be ordered and bought, or imported 1:1 into Banished or anything like that... it was just to point out that with some searching one can find free and still good-looking models out there.

But mainly they were meant to serve as inspiration, to give some ideas - and maybe to even teach a few things, e.g. about textures and treatments and such... at least for those who are willing to take a closer look.
Title: Re: 3D models
Post by: purringcat on October 18, 2014, 05:45:58 AM
Some free stuff can be found here

Models & Ideas
http://www.turbosquid.com/


Free Textures
http://www.cgtextures.com/

http://mayang.com/textures/index.htm
(Old residences)
Title: Re: 3D models
Post by: RedKetchup on October 18, 2014, 05:51:38 AM
thanks you for the links :)
Title: Re: 3D models
Post by: Paeng on October 18, 2014, 07:28:44 AM
<drool>  ;D

CG Textures has some really awesome stuff... e.g. for roofing, there are some that might do wonders for the ugly stone houses...

* and so many sizes  :P  (which might help against the stretching and tiling of smaller swatches - if I understood that problem right)...?
Title: Re: 3D models
Post by: purringcat on October 18, 2014, 07:06:06 PM
Quote from: Paeng on October 18, 2014, 07:28:44 AM
<drool>  ;D

CG Textures has some really awesome stuff... e.g. for roofing, there are some that might do wonders for the ugly stone houses...

* and so many sizes  :P  (which might help against the stretching and tiling of smaller swatches - if I understood that problem right)...?


Have seen some serious texture stretching.    Usually UVW mapping eliminates that.    That's why seamless textures are so important.   
Title: Re: 3D models
Post by: Jagdeesh on October 31, 2014, 08:45:43 AM
Are these models included into any MODs?

If yes, can anybody please tell me what is the name of that MOD(s)? Please reply.
Title: Re: 3D models
Post by: RedKetchup on October 31, 2014, 08:58:40 AM
most of them are too big, cost alot of resources to have them big as they are. When i was using .png i always resized down to 128,256, or 512, but at 512 it was really rare. (as rare as my 64x64)

but i agree, there are very good texture in there :)
Title: Re: 3D models
Post by: Bobbi on October 31, 2014, 09:03:01 AM
I think that these models were put on the site illegally, and he is searching for mods that accidentally used the illegal models.