World of Banished

Conversations => General Discussion => Topic started by: irrelevant on September 26, 2014, 10:08:37 PM

Title: Quarrys
Post by: irrelevant on September 26, 2014, 10:08:37 PM
Never have built one. But I'm going to need to build one in Gnaw Bone.

When should I build it? Do I need to have steel tools first? How many quarrymen do I need to assign to make the production worth the investment?

Help me out, you stoners  ;)
Title: Re: Quarrys
Post by: RedKetchup on September 26, 2014, 10:20:14 PM
when i do one which is rarely ^^ i put like 5-6 people on it. keep in mind it is not like when you select a buch of rocks on the ground and ask to farm ^^. it is slower.
Title: Re: Quarrys
Post by: irrelevant on September 26, 2014, 10:21:01 PM
Can you work it with iron tools?
Title: Re: Quarrys
Post by: RedKetchup on September 26, 2014, 11:30:17 PM
? i dont understand the relation of a quarry and iron Tools. quarry are for stones. and iron Tools are made from wood and iron.
Title: Re: Quarrys
Post by: salamander on September 27, 2014, 04:59:42 AM
@irrelevant -- yes, iron tools are fine for quarry workers.  In fact, and I won't swear to this, when you run out of tools and workers still complete their jobs just more slowly, I think this applies to quarry workers, too.  Must be really hard on the hands, though.
Title: Re: Quarrys
Post by: slink on September 27, 2014, 05:02:25 AM
Mining and quarrying do still continue without tools, but very slowly.  I guess they use deer antlers for tools.   ;D
Title: Re: Quarrys
Post by: irrelevant on September 27, 2014, 05:19:21 AM
Quote from: RedKetchup on September 26, 2014, 11:30:17 PM
? i dont understand the relation of a quarry and iron Tools. quarry are for stones. and iron Tools are made from wood and iron.
I'm concerned that iron tools would wear out too fast.
Quote from: salamander on September 27, 2014, 04:59:42 AM
@irrelevant -- yes, iron tools are fine for quarry workers.  In fact, and I won't swear to this, when you run out of tools and workers still complete their jobs just more slowly, I think this applies to quarry workers, too.  Must be really hard on the hands, though.
Hah! I'd expect so.
Quote from: slink on September 27, 2014, 05:02:25 AM
Mining and quarrying do still continue without tools, but very slowly.  I guess they use deer antlers for tools.   ;D
Is there a mod for that? ;)
Title: Re: Quarrys
Post by: A Nonny Moose on September 27, 2014, 05:45:09 AM
There doesn't seem to be an ideal time for adding a Quarry.  I generally try to get one completed just before I run out of field stone.  I have had some success with only 2 workers, but the more the merrier.

The same applies to mines.  For an iron mine, I like to have a smithy, and if you have a coal mine (as well) then you can have your smithy make steel tools if you can stop the townspeople from consuming your coal for heat.

Iron tools do the job anyway, but don't last as long.
Title: Re: Quarrys
Post by: rkelly17 on September 27, 2014, 07:12:45 AM
A Nonny Moose gives an accurate view of quarries. The only thing to add is that your poor stonecutters will die from being crushed by stones more often than anyone else except miners being killed by cave-ins. I haven't built a quarry since I learned how to trade for stone, but in a no-trade settlement it has to be done.

By the way, I had a gatherer die from falling off a ladder the other day. What's up with that? What was that gatherer doing on a ladder?
Title: Re: Quarrys
Post by: salamander on September 27, 2014, 07:25:52 AM
Maybe gathering shelf fungus from high in a tree?  ;)
Title: Re: Quarrys
Post by: A Nonny Moose on September 28, 2014, 09:21:46 AM
Quote from: rkelly17 on September 27, 2014, 07:12:45 AM
By the way, I had a gatherer die from falling off a ladder the other day. What's up with that? What was that gatherer doing on a ladder?


Fixing the thatch on the hut.
Title: Re: Quarrys
Post by: irrelevant on September 29, 2014, 04:16:47 PM
Still have not begun building, still scarfing surface stone. That's about to end here though.

What are the mechanics of getting the stone from the quarry into storage? So the quarrymen move the stone to storage, or do they plop it down just outside the way tailors and blacksmiths do, and laborers come along and store it?

Just wondering how far from the quarry I can put storage. If the quarrymen do the storing, I need to put it right there. But if it's laborers, I can site it much further away.
Title: Re: Quarrys
Post by: RedKetchup on September 29, 2014, 04:27:46 PM
yeah laborers need to pick them up, and if you are really in need to can double click on each stone resource to prioritize the picking up.
Title: Re: Quarrys
Post by: slink on September 29, 2014, 04:29:31 PM
Quarries and mines put it in their workplace.  I found mining for stone to be slow compared to the speed with which I gulped it down.
Title: Re: Quarrys
Post by: rkelly17 on September 29, 2014, 04:29:48 PM
Quote from: irrelevant on September 29, 2014, 04:16:47 PM
Still have not begun building, still scarfing surface stone. That's about to end here though.

What are the mechanics of getting the stone from the quarry into storage? So the quarrymen move the stone to storage, or do they plop it down just outside the way tailors and blacksmiths do, and laborers come along and store it?

Just wondering how far from the quarry I can put storage. If the quarrymen do the storing, I need to put it right there. But if it's laborers, I can site it much further away.

The answer to the question is, "Yes." I have seen both, but mostly the stonecutters just pile it up and wait for laborers. Having a storage yard close is good in either case.
Title: Re: Quarrys
Post by: irrelevant on September 29, 2014, 04:33:04 PM
I don't want it to be stored there, it is in a cul-de-sac. I'd like to at least have it stored someplace closer to where it's going to get used, on the other side of the river maybe.
Title: Re: Quarrys
Post by: rkelly17 on September 29, 2014, 04:43:06 PM
Quote from: irrelevant on September 29, 2014, 04:33:04 PM
I don't want it to be stored there, it is in a cul-de-sac. I'd like to at least have it stored someplace closer to where it's going to get used, on the other side of the river maybe.

I can see what you mean. Your vendors will carry a certain amount across to stock in the market but you may need more than that.
Title: Re: Quarrys
Post by: irrelevant on September 29, 2014, 04:44:04 PM
Nah, man, markets don't stock stone. If I had TPs I'd drag it with the traders, but I'm going for Isolationist.
Title: Re: Quarrys
Post by: rkelly17 on September 29, 2014, 04:57:45 PM
Quote from: irrelevant on September 29, 2014, 04:44:04 PM
Nah, man, markets don't stock stone. If I had TPs I'd drag it with the traders, but I'm going for Isolationist.

Forgot again. I should remember since this has bitten me more than once.
Title: Re: Quarrys
Post by: irrelevant on September 29, 2014, 07:27:47 PM
I tore down all my little extraneous stockpiles, and so the laborers are bringing the stone to this stockpile here by the bridge. I can live with that.
Title: Re: Quarrys
Post by: irrelevant on September 29, 2014, 07:58:32 PM
Wow, 3000 stone in a quarry (60 stone taken, 98% remains), that makes it sorta worthwhile.
Title: Re: Quarrys
Post by: Pangaea on September 30, 2014, 04:55:22 AM
That's quite a bit -- but on the other hand, it's only enough for 75 stone houses. I suppose if one were to be self-supplied with stone on a large map, one would need to have these ugly quarries all over the place :(
Title: Re: Quarrys
Post by: slink on September 30, 2014, 05:38:15 AM
Or 65 stone houses, one market, one blacksmith, one cemetery, one chapel, one tailor, and two schools.
Title: Re: Quarrys
Post by: irrelevant on September 30, 2014, 06:01:29 AM
Well, on this small mountainous map it's going to have to be enough not only for ~100 houses (which all are going to be wooden), but also for schools, markets, and barns, and for foresters, gatherers, hunters, herbalists, fishers and mines, and for hospitals, cemeteries, and wells (to counteract the happiness detraction of the quarry and the mines) and a town hall and eventually for 3-5 TPs. So I'm going to have to be frugal. ;)

There is some surface stone and iron left, but not enough to rely on for much except for the initial few structures in any given area.
Title: Re: Quarrys
Post by: Paeng on October 01, 2014, 01:06:21 AM
There is also the

Quarry & Mine Pickup Fix by GimmeCat
http://banishedinfo.com/mods/view/625-Quarry-Mine-Pickup-Fix

which I don't consider a cheat but really a fix...
Title: Re: Quarrys
Post by: irrelevant on October 01, 2014, 04:17:40 AM
Quote from: Paeng on October 01, 2014, 01:06:21 AM
There is also the

Quarry & Mine Pickup Fix by GimmeCat
http://banishedinfo.com/mods/view/625-Quarry-Mine-Pickup-Fix

which I don't consider a cheat but really a fix...
That's interesting, I have not experienced any difficulty in getting my stone put into storage; maybe that's because my laborers outnumber my stonecutters.
Title: Re: Quarrys
Post by: assobanana76 on October 01, 2014, 04:20:34 AM
I solved by placing the blacksmith next to mine ..
he collects the iron that serves him from the stack that the miners back side of the entrance to the mine ..
Title: Re: Quarrys
Post by: irrelevant on October 03, 2014, 05:40:05 PM
Wow, so you can at will switch a producing mine back and forth between iron and coal?? :o
Title: Re: Quarrys
Post by: slink on October 03, 2014, 06:39:07 PM
You sure can, and the total output is the same regardless of which you mine.  So, you can't mine 3000 iron and then go back for the 3000 in coal that you left behind (or however much it is, total).