World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 23, 2017, 09:34:53 AM

Title: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on February 23, 2017, 09:34:53 AM
Kid - Colonial Modular V2.1 - Housing

"Houses and buildings from colonial times. Banished 1.0.7"
This part contains houses and service buildings.

New in V2 - All meshes AO-mapped
V2.1 - Added angled houses.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=220 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=220)

(http://worldofbanished.com/gallery/2582_12_05_17_7_36_42.png)

(http://worldofbanished.com/gallery/2582_21_11_19_1_26_30.png)
Title: Re: Kid - Colonial Modular V2 - Housing
Post by: kid1293 on May 12, 2017, 07:47:20 AM
Colonial Modular V2 -
Update of graphics, name and download links.
Title: Re: Kid - Colonial Modular V2 - Housing
Post by: c_jayy93 on June 29, 2017, 05:11:01 PM
Has anyone else been having trouble with selecting the colonial Town Halls and the game crashing?
Title: Re: Kid - Colonial Modular V2 - Housing
Post by: kid1293 on June 29, 2017, 11:47:13 PM
I tested and found no problems.
Do you run Banished with the old version 1.0.6?
Then it will crash when clicking Meeting House.

You have to upgrade to 1.0.7 beta to run with mods made with 1.0.7.

http://www.shiningrocksoftware.com/
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on November 21, 2019, 01:35:37 PM
I am reviving this old thread for an update.
V 2.1 has added angled housing.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=220
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: taniu on November 21, 2019, 04:19:00 PM
@kid1293 ;D ;D ;D Thank you very much for the updates of this mod - I came back to the game - but I have a problem - the game hangs, there is a crash - with your mods with the CCv1.76 + modMMdeco 7  - I've been sitting for 2 days - reinstall all your mods again - I read recently your advice about the ShorterToolbar mod - I don't know if this mod will help me - I wanted to show you something - but I can't do it now - so I'm asking if it's possible - to make a mod - e.g. a camel farm - just like do a farm with a cow and a sheep - it was enough add a deco of these animal? Please - mod MMdeco 7 - includes deco - camel - but can it be ?  :P :-[Maybe there is a free camel model can be stationary just like crocodiles - mods "Kid - Swamp Legend" - this is just my suggestion :( [Redketchup wrote that there are free animal models] - but maybe you can think of this suggestion? ps. failure causes mod MMdeco 7. Regards
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on November 21, 2019, 09:37:54 PM
I am sorry @taniu. I can not help you.
I can see it is a problem with my Workplace mod. They work fine for me.

No, no camels. I have told you I do not want them just standing there.
Maybe in the future but not now.
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: taniu on November 22, 2019, 01:01:58 AM
@kid1293 :D Thank you for your answer - you are the king of mods, and I am a tedious player, maybe someday someday, will tell us stories @ Abandoned - camel caravan traverses the red desert?  :-\ I think the failure is on my side - not your fault - I have often devoted a lot of time to everything working well in the game. I currently only have the Redketchup Editor and a few of your mods from the Workplace mod -  Ok ;D . Greetings
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: galensgranny on November 22, 2019, 10:23:53 PM
Nice to have the angled houses Kid!

@taniu I recall that with the Megamod deco pack, a compatibility mod was needed.  It's no longer on Black Liqud's site.  I attached the file I have.  Put it above CC and MegaMod.
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: taniu on November 23, 2019, 04:05:04 AM
@galensgranny :D ;D ;DThank you very much - you saved my life, I sit for a long time over my mods - failure - erases mods - I only know that the editor @RedKetchup and mods @Kid are fine there is no conflict - only as I add MMdeco7 error occurs - if this mod helps me, I will be very happy - I'll check! Greetings
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: Gatherer on April 20, 2020, 04:00:14 AM
Hello @kid1293

Any chance to release the homecoming statue as standalone without atracting nomads?
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on April 20, 2020, 06:16:33 AM
@Gatherer
Yes, a small chance ;D

Give me five more minutes. I have fixed the statue but I need my coffee :)
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on April 20, 2020, 06:24:55 AM
@Gatherer    Here you are!
One ordinary statue (placeable on roads)
One ghosted statue (bannies will walk through it)

Under Deco on my toolbar.
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: Gatherer on April 20, 2020, 06:45:36 AM
Thank you very much!

Cheers.

:)
Title: Re: Kid - Colonial Modular V2.1 - Housing
Post by: kid1293 on April 20, 2020, 06:51:55 AM
Cheers (coffee)  :)