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#1
you could remove the sidewalks and then add a sidewalk pice for players to add their own sidewalks if they choose to. make it ghosted, then it will work with roads and could be used tight against the houses. will help with fit in odd places that way.
#2
Village Blogs / Re: Abandoned - Newburg - Part...
Last post by Abandoned - Today at 06:49:10 AM
Chapter 2




  While we were gone, there were a few groups of migrants who did not stay; they wanted to go south where it was warmer.  One group must have gone west because earlier this year, a riverboat came down the small stream from the northwest.  His boss heard from migrants that there was a growing settlement here and he was hoping to find a supplier of furs.  The supply of furs from the New World was dwindling; those migrating there by ship still made deals to pay their passage by supplying furs but as more migrated the game they trapped and hunted became less plentiful.  Even after the railroad went further west business did not improve much, transporting took time.  Warm fur coats and fur home goods were still a hot item here in the north; a new supply of furs here locally was desired.  Newburg could be one of those suppliers. 

  Eager explorer, it sounds very much to me like the New World he talked about was our world and his world here is the Old Country the ancestors talked about, the Old Country they migrated from. 

  Well, the town elders told the man that we did not trap animals for their fur, we hunted deer for venison and hides and had sheep that provided wool; we had plenty of warm coats and hides for other uses.  The boatman said that most small game trapped was also edible and he could instruct our smith how to make traps that killed the animal instantly, it would not suffer.  They learned this from Elves.  We could trade the furs for all manner of building materials, useful items, and foods.  He suggested at least one trading post be built downriver as close to the small stream as possible; it was not easy traveling up this river at this time of year after all the spring rains and snowmelt. 





  The boatman left with a list of needed items and work began on a trapper cabin and a small trading post.  A forester workplace had just been set up southwest of town so the trapper cabin would be built to the southeast; it would be closer to the river and the trading post.  As suggested, the trading post would be built where the small stream flowed into the river.



#3
Suggestions and Mod Ideas / Re: Mod set: America City Livi...
Last post by Glenn - June 01, 2024, 03:58:58 PM
The houses look lovely no matter what you do with the sidewalk
#4
Suggestions and Mod Ideas / Re: Mod set: America City Livi...
Last post by Abandoned - June 01, 2024, 02:53:34 PM
what a nice set of houses  :)   I would say remove the sidewalks, be consistent, no sidewalks on any of them.
#5
Suggestions and Mod Ideas / Re: Mod set: America City Livi...
Last post by angainor88 - June 01, 2024, 11:47:14 AM
I have finished the last house of the set! I just need to do some cleanup and balance them properly and then I can release it.

It includes both a house and a separate back porch that can be added.





I got some earlier feedback on some of the brick houses that the having the sidewalks attached to the house didn't work for them and asked for a separate model without them. I think the file would be too large if I added more models (it is already very big D:  ), so if I were to implement that, I would just remove all the sidewalks.

Should I remove the sidewalks or keep it as it is?

#6
Village Blogs / Re: Abandoned - Newburg - Part...
Last post by Abandoned - June 01, 2024, 06:28:39 AM
Chapter 1






  Just after we left, eager explorer, some building was done, mostly workplace houses up by the mead hall and chapel by the mine.   A small house was built across from the longhouse and farm field for Alvadore.  Yes, the young man who was sweet on our daughter Mericka.  His mother, the hunter, died, leaving her husband, Lamberly, with a teenage daughter and a toddler.  Mericka moved in with them to help with the young one, we thought it was because of Alvadore but we were wrong, by autumn he had moved out.  It wasn't long after, according to my neighbor, that a 15-year-old girl moved in with him.  By spring of this year, our Mericka had a child, a boy she named Skylan.  Yes, Jenser and I are grandparents.  When we left, the population of Newburg was 146, 86 adults, 10 students, and 50 young children.  Now when we return, the population is 162, 88 adults, 14 students, and 60 young children.



  There were visitors to the town while we've been away.
#7
Village Blogs / Abandoned - Newburg - Part 2 -...
Last post by Abandoned - May 31, 2024, 06:07:38 AM
Intro


  This story is a continuation of Newburg Story 1.  Jenser and Shie, river boatmen from the other side of the world, and you, eager explorer, left Newburg in the late spring of year 20 NWT.  You were off to see the world, to explore the area, and to hopefully find stops for a new trade route.  You found Rainbow Falls of story 2, Green Pastures of story 3, and Fisherman's Cove of story 4, before returning now to Newburg in late summer of year 21 NWT.






The map and mods are the same as in Newburg Story 1 except Mega Mod Deco Animals mod was added for this story:

Map seed # 413244047   Valley,  Small,  Mild,  Disasters Off, North Easy (5 Families, seeds, animals)


Mods activated for this map and load order are:

Map Changing and Starting Mods:   Banished UI Maps

Tweak Mods:  Fishing Dock +25%

Major or Must Have Mods:    An Empty Square, Nomads (Kid), North 7, Nordic Stone Hut, Stone Tools, Kid Alotofseeds Trader 2, Kid WorkPlace Village, Mini Buildings

Supporting Mods:   Deco Tombstones, Kid Animal Barn Plus, Kid Deco Farm Animals, Kid Fruit and Nut, Kid Hedgerow, Kid HouseBoat, Kid Market Food, Kid Wind Sawmill, Small Well, Tiny Quary



  Oh, eager explorer, I have so much to tell you.  While you've been settling into the longhouse, I've been spending time with my two daughters who stayed behind when we went exploring.  I've also been talking to my neighbors.  We've been gone only a little over a year but a lot has happened in that time.  I'll tell you all about it. 
#8
Mod Talk / Re: Random Love & Thanks & App...
Last post by katbarf - May 22, 2024, 04:02:25 AM
Yes thank you so much! I started replaying Banished few months ago. It's so relaxing. Appreciate all that you do and all the new things that you bring. I especially love food recipes! It changes things up a little for the Bannies.
#9
Mod Discussions 107 / Fast Food Stall
Last post by MarkJerue - May 21, 2024, 09:56:05 AM
Fast Food Stall




https://worldofbanished.com/index.php?action=downloads;sa=view;down=705

Want fast food? You got it! Make your villagers happy with the occasional cheeseburger treat!

Note: I did not make this mod. It's an old submod for CC that still works. It may also work with other overhauls like MM & RK's medieval overhaul.

This building is great for advanced marketplaces. It's a 2x2 that has 1 worker that can produce one of 9 different recipes, all of them luxury food items per images below. The building will not produce much more food than it takes in, but it's nice to see your townspeople having a nice meal every once in awhile. Because who doesn't get the occasional taste for a cheese pizza or taco or nachos?
#10
Mod Talk / Random Love & Thanks & Appreci...
Last post by MarkJerue - May 21, 2024, 09:15:05 AM
Modders,

Thank you all for enriching our gameplay experiences with Banished! I've been playing Banished for over a decade thanks to you all! Give yourselves ice cream cones or an enjoyable beverage or a pat on the back in my name!

From,

An Appreciative User