Kid - Forest Trader V1.1
V 1.1 is a major rework of the code to make it compatible with Fairy Tale mod.
As you can understand it is absolutely not compatible to update in a save-game!
http://worldofbanished.com/index.php?action=downloads;sa=view;down=580 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=580)
(http://worldofbanished.com/gallery/2582_03_11_19_10_04_38.png)
@kid1293 ;D ;D ;D Thank you very much - I love playing with your mods.Regards
Thank you
@taniu - I enjoy making them.
I hope you are okay and we will hear more from you :)
I can't imagine playing without your traders, just another great one to add to the collection;)
@kid1293 ;D ;D ;DI don't have time right now - I'm very busy - a lot of things on my mind. Thank you, kid, for memory and protection. By the way, I like the theme of the red desert - I have a question? can you create a camel farm - for meat, skin and fertilizer production? :-[ and the camel transports goods? :-[- like with a donkey - a great idea - I like it a lot I really would like to have such a mod? I am asking for it. Regards
Some camels would be great fun but I have to put it in the future. :)
@kid1293 ;D ;D ;D Thank you for the good news - I will be patiently waiting for the mod with camels - you are a great man - you have a good heart - for us players this is a paradise on earth - thanks @ Kid and many wonderful moderators - this game is fantastic - you can play different worlds yourself compared to reality or enter a world of fairy tales and fantasy. I am glad that new players are joining the forum - this game has really great possibilities - I have been playing since 2014 - I wish new player to discover great new mods and enjoy this game as much as I do. Regards ;)
This mod just might bring me back from my hiatus from Banished.
Nice work
@kid1293 ;D
Nice! :) And thank you
@Hawk @taniu - Do not get your hopes up too much. I really don't want to make another farm
with static animals. I checked for camels on the internet. Not many free models.
The ones they have cost a lot and the camels still just stand there.
I can not model a camel! ...and I can not make it move! Sorry!
:) Thanks
@kid1293 ! I love your mods, keep 'em coming :-*
:) Thank Abandoned for this one. She had a good story in mind.
:) and thank
@Kristahfer too, he requested Hudson Bay Trading Company story. :)
More mods coming. :)
What does the inland trader trade? Only furs? i was hoping it could trade anything, but there is nothing to even select. Also, I had furs from regular hunting, but they don't go in the inland trader. I guess it only takes furs from this mods fur trapper?
Regular hunting doesn't bring furs. Only leather.
What mod do you use?
@galensgranny the inland trader takes in trade goods made at the workshop and it gives furs. Furs can then be traded at the riverboat trading post or made into fur coats at the furrier. See here:
http://worldofbanished.com/index.php?topic=3486.0
Kid, I am using RKEC and then most of your mods, but RKEC is the top mod. There are bears roaming around, that give meat and fur.
It should be compatible with RKEC on top. I have used the same code as RK.
Just another fur model. Pure cosmetic.
We both flag it as Textile. No change.
You do not trade furs at the inland trader - you trade Trade Goods and get furs from the inland trader. Trade your furs as usual at the river trading post. RK furs can be traded at the river trading post too.
Abandoned, so the inland trade GIVES furs, but only if one has this mod's workshop to stock it with whatever the workshop makes. I thought it would take furs, and then trade with usual trade items or maybe certain specific items.
It would be good to have the explanations about how this mod works here in this thread. I suppose if one reads and studies your story, all would be revealed, but having to read through posts of a story to get a quick answer is not the best.
The mod is a fur trading mod based on historic Hudson Bay Fur Trading Company. Trade goods represent the cook pots, small tools, and wool blankets that were traded at that time.
Stories, are written over a period of time, testing and explaining. Any questions can be asked here and then answered as we just did.
In the tooltip to Inland Trader
'Inland Trader trades special Trade Goods for Furs.'
Did I miss something in English? I am not used to the order of some expressions.
Correct me if I am wrong :)
Kid, the tooltip saying, "Inland Trader trades special Trade Goods for Furs" to me could be either way; You give special trade goods and get furs, or you give furs and get special trade goods. Maybe if it said, "trades your special trade goods from the workshop for furs" would be clear to anyone, even me.
A problem is that I had no idea what the "special trade goods" were. I did not know one had to build that particular workshop to then get the "trade goods", with "trade good" being the name of one kind of item. I though that just meant certain kind of items from the game in general, such as maybe the trader only accepted logs, stone and iron, for example.
Abandoned, do you really expect people in general coming to this forum, and seeing a download, are then going to go read your stories to try to figure out how a mod works? There really should be a short explanation on the page where the mod is available.
.
@galensgranny , none of the mods
@kid1293 and I are making are all that complicated, actually not complicated at all. One new item - trade goods - made in Kid's mod itself. It is logical that a player that downloads the mod is going to look at the pieces that the mod contains. "Special" means something other than general and thus would indicate something included in the mod itself - trade good. Maybe it should say "trades furs for special trade goods" I don't recall off hand what the workshop tool tip says.
I recall reading on one of these discussion threads that it is too difficult to find information on these threads and people should just ask. If they don't want to ask, another option here is to read my story. Certainly no one should have to read any of the blogs to see how a mod works. ??? We will keep it in mind to better explain new added items on the mod discussion thread in the future.
Hi and Good Morning :)
I made a note on the download page. I think it is more clear now.
You were right
@galensgranny, that my tooltip can be misleading.
A curiosity in English, or? I just translated from my native Swedish.
Instead of uploading a new version I made a note.
I hope it is okay :)
@taniu - please don't do this. We manage without camels!
It was a friend of RedKetchup who could animate animals but I am
not sure if he can do it again.
We are all short of money. We should not pay for a dumb camel!
I sincerely thank you for wanting this. It is a nice gesture!
My advice is - go and buy something extra nice ( strawberries? )
and think about all that is already possible in the game. :)
Cheers!
(I am drinking a glass of sherry from Spain)
if we can get the decoration animals from CC, we would have standing camels among any other animals.
@kid1293 . what you wrote on the download page is good. As to your question of whether it is something particular about English, I don't know. But in English, your original statement could have been meant either way.
Abandoned, I never felt that any of Kid's mods were complicated.
@taniu , We can have a ghosted camel now. It is in the Megamod deco pack from Black Liquid. I don't see it now on their forum, but I did find a link to a version of the Deco Pack at https://drive.google.com/file/d/0B20sIJjUdJtmSnlhUXphX0g2Vlk/view
It is not worth you spending money on a camel.
I love this! Hopefully I'll have time to play again, come January. I miss it.
@kid1293 First let me say Loving your mods. Downloaded your new train mod and just was ready to build the station. I was all excited until, alas I notice something dreadful...
Well, not to keep you in suspense. The Forest trader and Fairy Tale mods over write each others textures.
Oh, by the way. you have an interesting way of taking a break.:)
@CookieBarrel - I owe you a cookie!
That was a total miss from me. I use the prefix 'FT' in both mods.
Many hundreds of places. Models, textures, code.
It is too much to change right now. If ever.
I better write a note on the download pages.
Thanks!
;D Wow, cool, more textures to match Fairy Tale ;D Making note.
@kid1293 I accept responsibility for bad break ;D
The break wasn't so bad. I got a lot done ;D
;D Take another ;D
;D
Perhaps the dock workers are on strike on my end, or...
the small and large trading post are not functioning.
Bannies walk on the docks but the traders don't stock.
I did re-download and installed but same result.
If it's on my end, could someone help with diagnostics. thank's in advance.
@kid1293, sorry that I'm such a puddle today.
two pics of time advancing
@CookieBarrel :-[ It is so simple, I am ashamed.
The
toolbar hints tell you that the large only accept furs as payment.
The small accepts only furs, logs, and firewood as payment.
You can not stock other items in the trader.
So, go out and get some furs :)
That was a quick diagnostics.
After the flogging may I have my dunce cap :-[
;D I am out of caps!
Hello there.
Now the time has come to address the conflict between Forest Trader and Fairy Tale.
Both had resources starting with FT. It meant wrong textures on buildings.
I have edited and changed all FT-references in Forest Trader. Now it has unique names.
Download and enjoy it. :)
http://worldofbanished.com/index.php?action=downloads;sa=view;down=580