(https://i.imgur.com/Y7BQ6Qz.jpg)
Available in two mod options:
Normal or Advanced (currently not updated)This is:Normal – v1.1 - updated 31 Dec 2017
–
DSBlastFurnace.pkm Made for Banished v1.0.7.
Suitable for games played with Colonial Charter or Mega Mod.
v1.1 - many buildings now require Lumber, I suggest also playing with DS Lumber Mill mod enabled.
Vanilla Coal resource production numbers (3-4 Coal per work cycle)
Mines are upgrade-able for further production,
in some instances this will require 'Candles', these can be bought from the Trader,
or can be made by a Chandler/Candle Maker if using another mod.
The Coke Ovens will process the Coal into Coke at a rate of 4:3 (4 Coal for 3 Coke),
Coke is flagged as an Industrial Fuel (Custom3) using the new resource flags of Banished v107.
The Blast Furnace will require 1 Iron Ore + 1 Coke/ or 1 Charcoal/ or 1 Furnace Fuel
to produce 1-2 Iron.
QuoteAvailable in two mod options:
Normal or Advanced - available from here. (currently not updated) (http://worldofbanished.com/index.php?action=downloads;sa=view;down=299)
Both versions include:Blast Furnace, a large production smelter for turning Iron Ore into Iron.Small Iron Ore Mine, a small upgradeable mountain mine extracting Iron Ore only.Coal Bell Pit, a small production coal mine, easy to build on flat ground, extracting Coal only.Battery Coke Ovens, modular construction for processing Coal into Coke.Rail Cart Storage, 2 options to build small mining rail carts to match RK's Choo Choo mod.Thudd Surrel & family Industry buildings, matching production & storage:Industry Mine,
a large production mountain mine, extracts Coal or Iron Ore.Industry Market, large market for all mining, industrial & construction resources.Industry Merchant, large trading post for the trade of industry resources. accepts all flags to trade for industry goods (logs, iron, stone, minerals, all fuels, forged, construction, materials, crafted, misc) - **currently only in this version of DSBlastFurnace
Industry Storage, a storage barn for all mining, industrial & construction resources.Storage Barrels & Boxes & CratesDecorative: Small Iron Ore Mine Entry, Rail Carts, Barrels, Boxes, Crates.
(http://ds-mods.net/wp-content/uploads/2017/05/v1_01.jpg)
(http://ds-mods.net/wp-content/uploads/2017/05/v1_02.jpg)
(https://i.imgur.com/hXglZ96.jpg)
Download:- Download from here (http://worldofbanished.com/index.php?action=downloads;sa=view;down=298) the latest version
(follow onscreen prompts, you will be taken to mega.nz site to download file, click 'Download through your browser' progress will be shown on page, you will be prompted to save the file when complete).
- IMPORTANT! - you must also download this Patch mod (http://worldofbanished.com/index.php?topic=1720.msg45781#msg45781) to fix issue of not being able to build furnace.
- Once downloaded, extract the contents of 'DSBlastFurnace_v1.1_31122017.zip' (.rar size = 18.0MB/18,470KB)
- Place the file 'DSBlastFurnace.pkm' (.pkm size = 28.8MB/29,514KB) inside your 'Banished/WinData' folder.
- Enable the mod in the mod screen list on main & pause screen menus.
Extras:a patch mod to change Charcoal to an Industrial Fuel - DSmodsCharcoalPatch.pkm (http://worldofbanished.com/index.php?topic=1720.msg43328#msg43328)
Change Log:
v1.1 - 31122017
- added Industry Merchant trading post
- added Lumber as resource and build requirement in buildings
- increased some building requirement costs
- changed Charcoal to fuel/woodfuel flag to match CC
- changed texts and icons
- updated DS toolbar files
v1.0 - 15052017
- initial release.
Stringtable:(for translation modding)DSBlastFurnaceStringTable.rsc (https://mega.nz/#!7UU2XQDA!A5vdysmt10hAJ1DAGT1IKE39bYteggsZhvJhonNvuWU)
version 1.0 is now live.
testing has been limited,
the Normal version MUST have Banished v1.0.7 beta2.
It is also recommended to play with CC or MM for the production of Candles, as well as the matching Iron Ore industry.
This mod does not alter the natural resource of iron.
I'd appreciate ideas and suggestions on balancing.
**currently my candle maker in DSSV: Production is making the wrong kind of candles to be compatible with this mod & CC/MM
Quote from: Discrepancy on May 15, 2017, 04:01:40 AMcurrently my candle maker in DSSV: Production is making the wrong kind of candles to be compatible with this mod & CC/MM
Hmmm... playing without CC - so how do I build the
Industry Mine?
I have DS candles (both homemade and bought from trader), but can't get them delivered to the construction site...
Looks awesome :) will be great to park one of Red's Choo Choo goods wagons underneath that shoot from the big mine!
Finally got upgraded to 1.0.7 and had a look at this set. This is a very, very nice set of mods. Thank you,
@Discrepancy . It's amazing.
I think I made too many coke ovens, which are awesome, but I'm going to play with it and see about getting the proportions more in line. The coke oven is one of the cooler buildings I've seen yet, by the way. And the new townhouses go with this perfectly. Already getting some ideas for using this in my next map.
Still getting mods loaded and about to do a hardware upgrade this weekend, but once that's done I will give it a closer look and give it a go in a larger game for sure. Really fantastic. Thank you, again. This one is going to be super fun.
Hello All!
I seem to have a problem with candles. Maybe someone else has experienced this? I have all of the DS Stuff to make the candles for the Industry Mine, Village bee shelter, confirmed that it is making beeswax, Village Candle maker - set to making candles. The beeswax shows in inventory, but the candle maker will not get any and make candles, (I don't use the CC or MegaMod) Ideas?
Thanks ;)
@adelegarland look up on this thread to Discrepancy's comment on May 15 regarding candles. :)
Duh! *Smacks herself in the head! When is Discrepancy coming back to us?
Wish I knew, we all miss him.
Hello !
I have this mod under CC.
Is there a chance to :
1. make Coke as industriel fuel ?
2. to set the limits for charcoal and firewood stand-alone ?
Wonderful mod you`ve done!
Quote from: TaylorItaly on October 10, 2017, 08:21:15 AM1. make Coke as industriel fuel?
I just played a round (without CC though) and it
is industrial fuel... maybe put it above CC?
Yeah,i know.
But Charcoal is than also industrie.
I thougt as coke = industrie and charcoal=woodfuel...
Updated to v1.1
31122017
- added Industry Merchant trading post
- added Lumber as resource and build requirement in buildings
- increased some building requirement costs
- changed Charcoal to fuel/woodfuel flag to match CC
- changed texts and icons
- updated DS toolbar files
also the candle issue has been fixed, that was an issue with DS Small Village: Production and was rectified in the last update of that mod.
@Discrepancy Awesome, thank you. I use this mod a lot and looking forward to checking out the new building requirements and the trader!
Small request...Only if it's not a lot of trouble, of course, but would an override to keep Charcoal in Industrial Fuel be possible?
Quote from: Maldrick on December 30, 2017, 08:17:38 PM
Small request...Only if it's not a lot of trouble, of course, but would an override to keep Charcoal in Industrial Fuel be possible?
DS Mods - Charcoal as Industrial Fuel Patchplace this patch above DS Blast Furnace & Industry Mining to change Charcoal to an Industrial Fuel.
also place above any other mod that adds Charcoal as resource.download: (v1.1 - updated 31 Dec 2017 - fixed issue of missing icon and text)
Awesome! Thank you very much, sir. :)
@Discrepancy Had a chance to mess around with the new version a bit. Man, I love this mod. Couple of notes...
Happened to have the new version of CC Tunnel Mine loaded. Noticed that if the mine is loaded above the Blast Furnace the icon for traders in your section of the toolbar reduces to a dot, but still works. Putting the mine below the furnace mod fixes it. I know you've been adjusting your toolbar stuff lately, so thought you might want to know in case something is amiss with that. I think you mentioned something about that on the mine update but that was about tools?
Also, the override appears to cause the name of Charcoal to disappear in stockpiles and in the Furnace window when it gets loaded in (as well as other production buildings). An empty space followed by the number. It shows up in town hall as normal. Nothing else appears to be broken, it's just the ghost resource. :P
The pic you posted of the Merchant didn't capture how striking it looks in game. It's absolutely beautiful. And I love what you did with the trader boat names and inventories. It's perfect and looking forward to playing with it.
Thank you, again. :)
Tested making candles with Gothic mods and can confirm it all works fine.
Your mine is upgraded and working! :)
Quote from: Maldrick on December 30, 2017, 11:59:29 PM
Happened to have the new version of CC Tunnel Mine loaded. Noticed that if the mine is loaded above the Blast Furnace the icon for traders in your section of the toolbar reduces to a dot, but still works. Putting the mine below the furnace mod fixes it. I know you've been adjusting your toolbar stuff lately, so thought you might want to know in case something is amiss with that. I think you mentioned something about that on the mine update but that was about tools?
Yes you observed correctly. I know of this issue, after once again updating my toolbar earlier in the month I forgot to also add a menu for Trading Posts, I couldn't see where they could fit into the current menu so have added another...
QuoteAlso, the override appears to cause the name of Charcoal to disappear in stockpiles and in the Furnace window when it gets loaded in (as well as other production buildings). An empty space followed by the number. It shows up in town hall as normal. Nothing else appears to be broken, it's just the ghost resource.
go back a page - here (http://worldofbanished.com/index.php?topic=1720.msg43328#msg43328)- and re-download I have fixed the issue and re-uploaded the patch.
QuoteThe pic you posted of the Merchant didn't capture how striking it looks in game. It's absolutely beautiful. And I love what you did with the trader boat names and inventories. It's perfect and looking forward to playing with it.
Thanks :)
Thank you, again. :)
[/quote]
Quote from: kid1293 on December 31, 2017, 01:47:04 AM
Tested making candles with Gothic mods and can confirm it all works fine.
Your mine is upgraded and working! :)
Very nice :) thanks
Quote from: Discrepancy on December 31, 2017, 01:48:14 AM
go back a page - here (http://worldofbanished.com/index.php?topic=1720.msg43328#msg43328)- and re-download I have fixed the issue and re-uploaded the patch.
Awesome, thank you. :)
Quote from: Maldrick on December 30, 2017, 11:59:29 PM
the icon for traders in your section of the toolbar reduces to a dot, but still works.
I noticed this issue also under the Storage yards, Barns & Cellars icon as well as the Fences, Walls & Decorative icon, as seen in the attached screenshots.
For whatever it's worth, the attached text file is a list of the mods I have installed, in the load order in game.
i think some personal community very sub toolbars have been added permanently but like if they are missing in the older mods.
even if i recommended to sit and think all the toolbars and sub toolbars first , i can i understand we can expand further and not expected those at first. thats normal :)
make sure all the mods have a copy of full sub toolbars even if they dont use those. it is better to have a copy because we dont have any idea how much control the first mod in the list can have on the subsequent mod's sub toolbars. even if they have nothing inside. just let all the mods know the full tree :)
I think I understand what you're saying
@RedKetchupI'll check and see if I'm missing some mods that would give the icons
.
Thanks
@RedKetchup , yes I have started doing that
I think
@Hawk , if you put DS Roads, DS Storage and DS Tunnels at the bottom of that list, with DS Blast Furnace on top of DS Ale House you will not have any missing icons.
:)
thanks everyone
Thanks
@Discrepancy. I'll give that a try.
OK! I did as you suggested and moved DS Roads, DS Storage and DS Tunnels all the way down to the bottom of the list. I did not move DS Blast Furnace and DS Ale House to the bottom, but I did move the Blast Furnace above the Ale House.
It did not make a difference. I did start a new game after doing that.
It's no big deal to me. I can live with it. I was just letting you know. ;)
did you forget to remove the older mods when you upgraded? if you add a mod set that includes other mods they will cause a dot icon as well.
I'm pretty sure I didn't have any older mods installed. This is a new install of Banished 1.07 on my new Win 7 drive and I downloaded the latest versions of the mods I have.
Players of the mega-mod noticed a major bug with the Blast Furnace: builders weren't building it even though all resources were delivered to site.
It turns out this bug isn't isolated to the mega-mod version.
I re-did the build points and made a patch mod:
DS Mods - Blast Furnace Patch
download below.
Installation: place the .pkm file in your Banished/WinData folder.
Enable in mod list and place above DS Blast Furnace & Industry Mining and/or MegaMod.
Exit completely out of game, then restart game to ensure smooth playing.
If adding to a save-game, demolish any Blast Furnace foundations in your town,
Enable the patch mod in the Pause mod menu, save and exit game, restart and load save-game.
Haven't noticed this bug myself. My builders got it done without problems.
I haven't noticed the problem either.
Hi Discrepancy!
On MouseOver on some buttons like "Industry Mine" or "Industry Market" the game crashes with Access violation error.
Banished v1.0.7. Checked on new game without other mods also.