World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on August 28, 2014, 02:35:11 AM

Poll
Question: If it would happends if we would do a pack of new crops, how many new crops would you see and wish to be added ?
Option 1: 1 votes: 2
Option 2: 2 votes: 1
Option 3: 3 votes: 2
Option 4: 4-5 votes: 5
Option 5: 6-10 votes: 4
Option 6: 11+ votes: 8
Title: Poll : New Crops package
Post by: RedKetchup on August 28, 2014, 02:35:11 AM
Poll : New Crops package.

If it would happends if we would do a pack of new crops, how many new crops would you see and wish to be added ? and which grain/vegetable would you like to see being added ?

personally i like the Luke idea for his lettuce, but his graphic is ugly as hell, i would see it included but with a fix like taking cabbage graphic  but just giving a different color more or less greenish (would need to research)
Title: Re: Poll : New Crops package
Post by: mariesalias on August 28, 2014, 03:04:34 AM
I think the new grains thread holds some great possibilities! Colorful is good.
Title: Re: Poll : New Crops package
Post by: RedKetchup on August 28, 2014, 03:23:55 PM
Please dont forget to vote !!!
Title: Re: Poll : New Crops package
Post by: RedKetchup on August 28, 2014, 03:25:03 PM
i am counting on you girls and guys
Title: Re: Poll : New Crops package
Post by: irrelevant on August 28, 2014, 04:42:34 PM
Could definitely use a new grain of some kind, just the two is a bit limiting.
Title: Re: Poll : New Crops package
Post by: Bobbi on August 28, 2014, 07:15:26 PM
Is hops a crop? Hops needed to make Ale?
Title: Re: Poll : New Crops package
Post by: graphite on August 29, 2014, 04:02:44 AM
Hi everyone,

Seeing as you guys have got voting going on, thanks to Red by the looks of it ... no surprise there ;)  I thought I would pop in, have a cold one, chew the cud, and throw some submissions in for consideration. I'm still in the process of unravelling Luke's workflow, but making good headway ;) Finding some nice surprises i.e. buildings will flatten land y/n. Will keep you guys informed as there discovered.

Anyways, for your consideration, the humble cucumber in disguise. I've included a flow chart {though not complete} so you can get some idea of how the code works.  As time permits I'll throw in some images into the other categories.

Cheers all

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/BLACKWOOD_CROPS_DOC07.png)
Title: Re: Poll : New Crops package
Post by: RedKetchup on August 29, 2014, 05:13:25 AM
Hi Graphite ! Happy to see you here :)

nice sheet you have there :) ya i opened some poll to see people interest :)
Title: Re: Poll : New Crops package
Post by: mariesalias on August 30, 2014, 04:10:10 AM
For grains, Amaranth and Quinoa are colorful crops. Then there are the standard green/gold rains like Oats, Barley, Rye, and Millet.



Foe more colorful crops:

Yellow: Mustard and Sunflowers (seeds would be a nut/protein)

Red: Tomatoes, Red Leaf Lettuce, Strawberries (crop fruit), Poppies (crop herb/seeds?)

Red/green: Kale, Rhubarb, Beets, and Red Swiss Chard

Purple/Green: Kale

Purples: Red Cabbage, Grapes(crop fruit), Berries (crop fruit), Lavender (crop herb)

Blues: Berries (crop fruits)

White/Green: Cauliflower, Leeks, Sesame (seeds would be protein like nuts?)

Greens with interesting shapes: Cucumbers/Zucchni, Peas, Pineapple (crop fruit), Celery/Asparagus, Onions,



Title: Re: Poll : New Crops package
Post by: A Nonny Moose on August 30, 2014, 06:11:29 AM
Diversity is important for farming.  In addition to food crops, oil crops as well.

Canola: The most basic oil crop.  Cooking oil.  (Also called rapeseed).  Bright yellow when in bloom, turns brown then black when ready to harvest.  Interesting seasonal effects.

Soya: Another common crop.  Cooking oil, tofu base.  Also edible as beans called umami.

Sweet potato

Feed corn: if you have swine you have to feed them.

Other fodder crops: Alfalfa, etc.  Add a dimension to the game by having to feed your livestock.

Truck garden items: Radish, spring onions (scallions), various forms of lettuce

This can be on a per item basis or in a comprehensive package.
Title: Re: Poll : New Crops package
Post by: rkelly17 on August 30, 2014, 03:01:36 PM
Holy crap! I leave town for a week and all hell breaks loose! As long as we're talking crops:

Hops--along with a mod that makes hopped ale worth more than unhopped ale.
Barley--for brewing
Yams or sweet potatoes
Strawberries (as field crop)
Oats
Root crops: carrots, beets, summer turnips
Rutabaga (American name)/turnips (Canadian name): These are animal feed in Germany (except when the potato crop fails badly) but people food in North America.
Sugar beets???
Title: Re: Poll : New Crops package
Post by: graphite on August 30, 2014, 05:56:40 PM
Hi Everyone,

@mariesalias

Thanks for the feedback, and I appreciate you putting them into classes. But tbh, I had to google Amaranth and Quinoa, :D I should point out at this point that not only do I {a} have tendency to waffle {B} get too technical in my replies {pull me up if you don't know what I'm {a}'ing about},and {c} I'm sooo, sooo, easily distracted i.e. just spent the last 20min with amaranth and quinoa, glad I love them both lol. For those too lazy to google ;)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/4%20Ecotipos_S_.jpg)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/amaranthprintaug31fullgrown_S_.jpg)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/amaranth_S_.jpg)

I found this entertaining: quinoa is closely related to species such as beetroots, spinach and tumbleweeds. What! Tumbleweeds. 

On Mustard; you may have just started the great "Mustard vs. Canola" debate lol

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/Mustard-field-yellow_flowers.jpg)

In regards to the others plants, some are already in the pipeline, those that are not currently in the pipeline go into a database for further referencing and consideration, with one exception, the Amaranth plant. I've tagged this to go into the pipeline, and it will make its first appearance in an upcoming "Blackwood" mod titled, "Stairway to the gods". Now I don't think I would have ever considered this plant, so Marie, you're going on the credits list for artistic inspiration ;)

Cheers all.
Title: Re: Poll : New Crops package
Post by: graphite on August 30, 2014, 06:15:55 PM
@ A Nonny Moose

thanks for the feedback ;)

"Diversity is important for farming."

Absolutely, could not agree more with this statement, and "Diversity" it is one of the core philosophies behind Blackwood Mods.

Fodder Crops: Is currently on the table and being looked into, no ... that's not right, it kind of slipped off the table, no ... that's not right, it kind of distracted it's way off the table, and is now sitting on the to do list again ;)

But when it was on table my thinking behind it was three fold:

Animal feed:  +pos effect to yield for animals fed: -neg effect to next crop planted in field: -neg to field soil condition:  +pos/-neg to soil ph. {depending on what type of fodder was removed}: +pos increase to disease chance: 

Fertilizer: +pos effect to yield of next crop: -neg to animal yield and health: +pos to field soil condition: +pos/-neg to soil ph. {depending on what type of fodder was turned back in; -neg lower disease chance:
       
Crop rotation: This one's still in the think tank, but will tie in with the changes to time for crop maturity, environment and climate.

Here are some more 3D models that are in the early development pipeline. More on the way ;)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/Artichoke.png)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/Oats.png)

(https://dl.dropboxusercontent.com/u/98905290/Bannished/Crops/Soyabean.png)


Title: Re: Poll : New Crops package
Post by: graphite on August 30, 2014, 06:35:57 PM
@rkelly17

hey, welcome to the party ;)
Title: Re: Poll : New Crops package
Post by: Bobbi on August 30, 2014, 06:37:16 PM
What is a Blackwood mod?
Title: Re: Poll : New Crops package
Post by: graphite on August 31, 2014, 12:28:44 AM
Hey Bobbie,

normally its a lot of this ;)

(http://i115.photobucket.com/albums/n304/ddt_teamintegra/Gif/image007.gif)

Will make new thread explaining Blackwood Soon.

cheers
Title: Re: Poll : New Crops package
Post by: rkelly17 on August 31, 2014, 06:22:24 AM
Don't get me wrong, I love artichokes and eat them as often as I can. Our daughter has been working to get them to grow in our less-then-artichoke-friendly Southern Ontario climate for several years and finally succeeded this year. One so far! But artichokes in Banished?!?  ??? Seriously? Personally I'd rather see crops that fit into the game world. Of course, that's just me--people can create whatever mods they want. Now if someone came up with a Mediterranean climate mod, then we're talking not only artichokes but citrus and all sorts of good things.
Title: Re: Poll : New Crops package
Post by: slink on August 31, 2014, 06:36:01 AM
I'd like flax, for making linen and perhaps linsey-woolsey.
Title: Re: Poll : New Crops package
Post by: rkelly17 on August 31, 2014, 06:53:21 AM
I just got another idea: peanuts. They do grow some on the North side of Lake Erie, so you could fit them into a mild climate game--maybe set them so they are more susceptible to frost. They'd fit in as protein.

Far out idea: tobacco as a "cash crop." I'm not sure how this could be done. Could a "flag" be set so that citizens don't use it but merchants accept it in trade for a fairly high price? Alternatively, you could have it available for use and be quite valuable in trade, but the citizens' health takes a one-heart hit if you grow it. Again, several counties in Southern Ontario along the North side of Lake Erie were big tobacco growing regions, so it fits the climate on mild. With a tropical climate mod you could use sugar in the same way.

Title: Re: Poll : New Crops package
Post by: A Nonny Moose on August 31, 2014, 07:53:44 AM
Tobacco is not a good choice for subsistence farmers since it can generally only be trade goods.  It is not a food crop but a pure luxury and as such would be eschewed by people scraping a living off the land.

On the other hand, peanuts, especially as a nitrogen fixing crop, are not only edible but relatively easy to grow.

You know, it would be easy to have an agronomy offshoot of this game.
Title: Re: Poll : New Crops package
Post by: graphite on September 01, 2014, 03:28:26 AM
I considered tobacco, but have decided that hemp would be a better alternative.

Hemp: +pos to happiness:
New textile chain: textile mill: tailor:
New industry: rope maker; ship builder:trade
Title: Re: Poll : New Crops package
Post by: Nilla on September 01, 2014, 12:12:15 PM
 
QuoteI'd like flax, for making linen .

Me too, beautiful blue color and and a new value to the game, also other colorful crops and vegetables.

And maybe ray, to add a bit of a new aspect to the game (normally you saw it in autumn, at least here in Scandinavia)
Title: Re: Poll : New Crops package
Post by: kee on September 01, 2014, 03:03:52 PM
Could we have wintering seeds and multi-year crops? Wintering seeds: cultivars of rye and wheat (and rapeseed) that are bred to be sown in autumn and reaped the following summer. Would make for farmers working the fields until early winter, but will give more per haa than spring crops.
(http://romerike.lr.no/image.ashx?/media/ring/1196/Foto/H%C3%B8stkorn/hosthvetesno.jpg&article)(http://www.lr.no/image.ashx?/media/ring/1043/ES/Rug%201.jpg&article)
Aspargus are typically harvested for some 8+ years, and harvested early in spring- you'd see the farmers harvest while the field consists of small shoots, then work it as the plants grow bigger during summer. Not a highyielding crop, but oh, so tasty.
(http://www.gourmethaven.dk/billeder/1/7488.jpg)(http://upload.wikimedia.org/wikipedia/commons/thumb/6/65/Asperge_planten_Asparagus_officinalis.jpg/270px-Asperge_planten_Asparagus_officinalis.jpg)
And as stated elsewhere I'd like a winter feed mechanic in game, for this we need leys
(http://www.regjeringen.no/upload/LMD/Temabilder/aaker_kulturlandskap_planter/Blomstereng_klover_timotei_300.jpg)
Leys were typically harvested as hay severeal times during the growing season, often dried on racks that would make for some good graphics ingame if handled well
(http://upload.wikimedia.org/wikipedia/commons/thumb/6/69/Hesje.jpg/220px-Hesje.jpg)
Title: Re: Poll : New Crops package
Post by: graphite on September 01, 2014, 03:21:38 PM
hey kee,

there are lots of crops already in the pipeline, and any that are suggested and are not in the current pipeline are entered into a database for further referencing and consideration. Thanks for your feedback and suggestions, there always appreciated ;)

and have a look here: http://worldofbanished.com/index.php?topic=385.0 [members only link]
Title: Re: Poll : New Crops package
Post by: rkelly17 on September 02, 2014, 07:23:13 AM
Would it be possible to have two categories of new crops with packages set up to fit one category or the other? I'm thinking category 1, crops that fit the current climate model, and category 2, tropical/Mediterranean climate crops. Personally I'd like to use climate-appropriate crops, so wouldn't have much use for a pack that mixed types.

Quote from: A Nonny Moose on August 31, 2014, 07:53:44 AM
Tobacco is not a good choice for subsistence farmers since it can generally only be trade goods.  It is not a food crop but a pure luxury and as such would be eschewed by people scraping a living off the land.

Good point. Some of us already grow a specific fruit only for ale production and sell all the ale, so the fruit is in effect a cash crop. But, speaking for myself, I only do this after a certain point in the game when just having enough to eat is no longer a big problem. Expert modders, is it possible to have a crop that only becomes available after a certain population is reached? That would balance the subsistence/cash crop farming so that pure cash crops only come into play after the settlement has advanced beyond mere survival. One would still have to keep an eye on food production to make sure enough is being grown or purchased.
Title: Re: Poll : New Crops package
Post by: RedKetchup on September 02, 2014, 02:12:49 PM
i ......... dunno ^^ it needs further research. i know it exists some kind of data like that, the trading post use it with the merchants to define how much goods they will held. so ... maybe.
Title: Re: Poll : New Crops package
Post by: irrelevant on September 02, 2014, 04:39:39 PM
If nothing else, you could just make the seeds prohibitively expensive.
Title: Re: Poll : New Crops package
Post by: graphite on September 03, 2014, 04:29:21 AM
Quote from: rkelly17 on September 02, 2014, 07:23:13 AM
Would it be possible to have two categories of new crops with packages set up to fit one category or the other? I'm thinking category 1, crops that fit the current climate model, and category 2, tropical/Mediterranean climate crops. Personally I'd like to use climate-appropriate crops, so wouldn't have much use for a pack that mixed types.

Yes ;) this could be done.

In Blackwood Mods, I'll go through the process of how vegetation will be handled, in the Development Thread ;) [WoB members only]
Title: Re: Poll : New Crops package
Post by: slink on September 03, 2014, 05:24:43 AM
I'm in favor of the peanuts, too.  I did not realize they grew so far north.
Title: Re: Poll : New Crops package
Post by: rkelly17 on September 03, 2014, 09:02:52 AM
Quote from: slink on September 03, 2014, 05:24:43 AM
I'm in favor of the peanuts, too.  I did not realize they grew so far north.

The north shore of Lake Erie is known around here as "the Banana Belt," though this ol' California boy can tell you that is a significant exaggeration.  ;)