World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: Pai on July 19, 2019, 07:18:08 PM

Title: Looking for good modpack's or groups.
Post by: Pai on July 19, 2019, 07:18:08 PM
Hello, everyone. Looking for a modpack/list that works?  Tried out the mega mod and it got me back into banished. But it's mostly been a crashy mess.

Any other big groups of mods that work well and make the game interesting?
Title: Re: Looking for good modpack's or groups.
Post by: moonbelf on July 19, 2019, 08:41:50 PM
Hello and welcome!

Have a read through the Mod Discussions 107 forum. You'll find plenty of mods here, a lot of them with pictures and they all have good descriptions. There are too many to list, so just spend some time and read :)
Title: Re: Looking for good modpack's or groups.
Post by: Nilla on July 19, 2019, 11:36:18 PM
If you want ONE mod with a lot of nice things, try @RedKetchup´s RK Editor Choice. It has so much different things, that you don´t need any other mods.

If you want something new, that changes the gameplay and forces you to think in different ways; try the North from @Tom Sawyer. If I´m not wrong, you can only download it from his homepage http://www.banishedventures.com/north/ but there´s a lot of information about it also here on WOB. The North is also fun together with the ageing mod Norseman because it gives happiness larger importance. And if you find Bansihed too easy, try the ageing mod Ironman instead.

Title: Re: Looking for good modpack's or groups.
Post by: brads3 on July 20, 2019, 04:52:40 AM
the biddest cause of crashes for the MM is computer power and memory use.each computer has its own limit.look at when it crashes,how many years an you play a map? are the bannies moving smoothly of starting to skip? how fast or slow is work being done?pull the task manager and check the performance levels.play with the graphic options. by doing this you will have an idea of how large the windata size can be before you see problems. since you can get the MM to play,you can probably add mods that together are 75% as big as the MM file.

      depending on what parts of the MM you use a lot,you could add them individually to the CC J or older version.pick and choose so you stay below your computer's limits.

         every person has their own style and likes.you have many options.as NILLA sujuested,you can swap the CC out for another main mod like the RK or NORTH. you can add mods to them to suit your style. te RK is much smaller than the CC. it was made after the 1.07 upgrade so the production chains  are more sensible and easier. you can also add parts of the CC to the RK.depending on what parts you might want there are some addon mods that CC has put out.
Title: Re: Looking for good modpack's or groups.
Post by: Pai on July 20, 2019, 07:20:03 AM
Thing is.. my power and mem are fine.  It doesn't push over 60% load and doesn't slow down at all.  MM loads fast and runs fast, there's no slow down in game.

It just starts giving a system error after a while.Ya know.. after you've spent hours on a map.
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on July 20, 2019, 07:52:30 AM
have you checked with the BL site to see about some compatability mods? there may be others who had similar issues. that much power does give you plenty of options.
Title: Re: Looking for good modpack's or groups.
Post by: purringcat on July 27, 2019, 05:58:59 AM
I've found when the game crashes with a system error, if I remove the mods in the registry and then reload them in the game, it keeps going with no further crashes.   
Title: Re: Looking for good modpack's or groups.
Post by: Pai on July 27, 2019, 07:53:30 AM
"if I remove the mods in the registry "

eh? And hows that done?
Title: Re: Looking for good modpack's or groups.
Post by: Pai on August 07, 2019, 10:01:48 PM
Any one? How do you do that "remove the mods from the registy" bit?
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on August 07, 2019, 10:38:04 PM
Run the Windows program called RegEdit.

Scroll to this location:
Computer\HKEY_CURRENT_USER\Software\Shining Rock Software LLC\Banished

Once in there scroll the list of entries until you come to entries like ModEnabled_ and ModIndexed_

Delete all of those if you wish, or just the offending ones.

Edit: It's probably best to delete them all. Do this without the game running of course. After you delete those mods, re-launch the game; enable the mods you want putting them in the order you want. The game will then write to the registry again and your registry will be cleaned.
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on August 07, 2019, 10:52:30 PM
type "regedit" into the window's search menu. it will pull up a list open the program and then another list of files appears. you need to find BANISHED. it should be HKEY CURRENT USER FILE,then SOFTWARE,and then SHINING ROCK SOFTWARE. files inside other files.


     when you open banished  file, you will see the registry. this contrains a list of operations including graphics,a list of control settings,the mods enabled or disabled and their load order. you can ignore 90% of this list and just delete the mod lines. once you do this, the mod order will need to be reset. if you did delete everything,you would have to reset and graphic and control options. you could in theory remove any old mods specifically 1 at a time. rememeber that there are 2 listings. 1 is the mod enabled or disabled line. there is also an index line for each mod.

some very old mods were known to cause glitches and affect games even after they were removed.this process does remove those mods.

       this subject has come up before so i thought there would have been an outline under the tips pages. there is a program that will do this for you. the mod manager is a handy program to help reorganize the mod order.
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on August 07, 2019, 10:56:43 PM
Quote from: brads3 on August 07, 2019, 10:52:30 PMthere is a program that will do this for you. the mod manager is a handy program to help reorganize the mod order.
LOVE THIS PROGRAM! by @JM

I don't think I'd be changing mods much at all if it wasn't for the existence of ModMan!  :)                
Title: Re: Looking for good modpack's or groups.
Post by: theonlywanderer on August 08, 2019, 06:49:03 AM
By far the easiest way to manage different mod setups is to have different file folders.   Put only the mods you want in to each particular windata folder.    When you run the specific executable out of each folder it still looks in the same registry area as all the others and will see all the different mods, but it will own show and activate the mods that are in it's own windata folder.   No more having to turn mods off and on ever again.    Basically, each version has it's mods turned on all the time.

Here are mine.
~~~~~~~~~~~~~~
Banished CC
Banished Mega
Banished North6
Banished RKEC
Banished Custom
Banished Vanilla
Banished ModKit
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on August 08, 2019, 08:31:38 AM
the only issue with that way is the order of the mods stays the same. the order is still locked in the registry.when changing setups, you may ned to manually adjust the mod order.   

      the mod manager can help with that. you can save a profile with the different folders. then load that to the registry when changing setups. saves lots of time. we no longer have to move mods 1 click at a time ,nor exit and reload the gamee. plus if there is an issue ,we can adjust the mod order for the next game immediately and forget about it. the changes will load to the registry by themself when we start the next new map.this program is a huge assett. the length of time it takes for us to exit and reload the game to do just 1 change,the mod order can reset 50 mod orders. not even counting how long it takes to move a mod 1 click at a time up and down the mod order. 
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on August 08, 2019, 09:00:12 AM
I was going to comment on theonlywanderer's reply last night but thought I'd leave it alone.

Adding to what Brads said let's not forget about the huge amount of disk space you'd save from having so many duplicated files. This is just my opinion but from what theonlywanderer wrote, I don't suspect he has ever tried ModMan because there is no way that his method is quicker and easier than ModMan's.

That said, everyone should do what feels best for them and is easier for them, some habits are hard to break as well.
Title: Re: Looking for good modpack's or groups.
Post by: theonlywanderer on August 25, 2019, 02:28:54 PM
@MarkAnthony

My method is absolutely easy, Mark, especially once a mod set has been configured.   I don't have to check or uncheck mods because they always remain active.  When you want to change games, you do nothing more then start that versions program and the mods are changed.  I don't need to run ModMan as an additional step in order to change things around each time.  I can skip from Vanilla to RKEC as simply as running the program from it's folder.

It's obviously not a solution for everyone or when experimenting and messing around with tons of mod setups.  It's just a different solution to a problem.

As for disk space... really?  What are you people using... 10gb drives?  Come on...
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on August 25, 2019, 02:49:56 PM
Quote from: theonlywanderer on August 25, 2019, 02:28:54 PM
@MarkAnthony
As for disk space... really?  What are you people using... 10gb drives?  Come on...
LOL okay, granted I did use the words, "huge amount of disk space" in this day and age. But it is still a waste of space, unnecessary clutter, unnecessary redundancy is all I meant.

Glad your system works for you.
Title: Re: Looking for good modpack's or groups.
Post by: theonlywanderer on August 25, 2019, 03:50:11 PM
@MarkAnthony

FYI... the vanilla game is only 175mb and that's the only redundancy between folders.

With 6 folders, that's around 1gb.    Waste of space.... really?

The ModKit version is only 341mb.

As for clutter...  Nope, I don't think so, sorry.   It's very organized since only the mods needed for that game are in their respective windata folders.   Clutter free.
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on August 25, 2019, 04:08:04 PM
Duplicated files = clutter to me; duplicated files in the same space (same computer) more precisely.

10 different rooms in your home, the front page of the Sunday edition in each room (clutter) as opposed to one copy of the Sunday edition you take with you to whatever room your in. Just a simple and exaggerated example for sure.

But I digress, you win. Have a fabulous day.
               
Title: Re: Looking for good modpack's or groups.
Post by: theonlywanderer on August 25, 2019, 04:36:51 PM
@MarkAnthony

Not trying to win anything, just answering your assertions.

I can easily say ModMan is clutter...   programs I don't need = clutter.  And that would be just as ridiculous.

Your duplicate Sunday edition analogy is invalid for this scenario.  I am not simply duplicating the vanilla game only, it becomes an entirely different version.   A more proper example would be having a separate sofa and bed instead of needing to reconfigure a sofabed combo every time you needed to use it one way or the other.   Far more convenient to just walk to a dedicated sofa and sit down or walk to a dedicated bed and lie down.
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on August 25, 2019, 06:48:07 PM
i'll keep the mod manager. it does other things and saves much time. with it, you do not need to exit completely and reload when altering mod orders. that is a huge time saver. let along how fast and easy it is to move a mod up or down in the order.again a huge time saver.

    @theonlywanderer  when you  change from 1 WinData folder to the other,you still have to adjust the mod order. if mod A must be below mod B when changing situations,you must do so manually. the registry remembers the last way you played the game. unless you change them manually,every setup has to use the same mod order. that doesn't always work.

      there are times both ways work. i have some of the prior RK versions copied into folders. with each folder i kept a copy of the mod order from the mod manager.this way the whole mod set up and order is saved together. each folder labeled with the RK version #.i could reload each setup in seconds on 1 load. if i did it your way,i would have to enable and move any mods individually that are placed different.

        one of the big advantages of the mod manager is how much time it saves. the old way you have to move each mod 1 click at a time to arrange the order.with the newer versions of the RK EC,there are mods that have moved from near the top to way down the list. then enable all of them and exit and reload the game. all of that can be done outside the game now. you load the game and play with a new mod order.no enabling and moving them and no exit and relaod. if there are conflicts found while playing the game,you can change the order with the mod manager for the next game instantly. the old way,you would have to exit the current map,then reset the mod order,exit again, and reload completely.

       the mod manager is just a piece of paper with the mod order wrote on it.
Title: Re: Looking for good modpack's or groups.
Post by: theonlywanderer on August 25, 2019, 07:34:59 PM
@brads3

I don't have to adjust anything after the initial setup.   I specifically said "Mod setups" for a reason.   Once you have a setup of mods you enjoy using together, it works really well to simply make another Banished game folder that contains just those mods.   I have nothing against ModMan, why would I?   I am simply pointing out an alternative way to run the game with a specific set of mods and it works really well.

If somebody is experimenting, sounds like ModMan is pretty darn nice, no doubt.

I don't know why you guys make it sound like I'm bashing ModMan or something or that I'm suggesting you have to do it my way.   Use whatever you like, I never suggested otherwise.
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on August 25, 2019, 08:06:55 PM
you are correct. that is the great thing with Banished, we can all play different. i only explained the mod manager to make sure you knew how much time it saves.was trying to be helpful. i do like the folder option at times. it is handy to have the files grouped together.
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 04:43:06 PM
Quote from: theonlywanderer on August 25, 2019, 07:34:59 PM
@brads3
I don't have to adjust anything after the initial setup.   I specifically said "Mod setups" for a reason.   Once you have a setup of mods you enjoy using together, it works really well to simply make another Banished game folder that contains just those mods.   I have nothing against ModMan, why would I?   I am simply pointing out an alternative way to run the game with a specific set of mods and it works really well.
I've started doing this as well. I tried using ModMan, but something just wasn't clicking for me. It was not intuitive to me at all, and I couldn't figure out how to make it work. Now, spamming directories up and down, that's intuitive! :-[ But it works great. And as you say, it's not like there's any shortage of disk space.
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 18, 2019, 04:53:53 PM
Quote from: irrelevant on September 18, 2019, 04:43:06 PM
I've started doing this as well. I tried using ModMan, but something just wasn't clicking for me. It was not intuitive to me at all, and I couldn't figure out how to make it work.
I didn't realize you were having issues or difficulties, I would have helped sort it out - the one thing I am not short on is "words" - I can be very verbose when being detailed! Ask anyone who's ever messaged me  :D

I think ModMan is wonderful and duplicated files are evil!   ???
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on September 18, 2019, 04:58:51 PM
@irrelevant
mod manager is easy to use.unlock it and install it. did you move it to the banished folder? when you get the mod manager open,there is a list of the mods in the windata folder in order of the last game you played.you can grab and move them or grab and move several at once. no ore clicking the up button 100 ties to get a mod where it belongs. plus you can enable or disable mods without being in the game. this is the beauty of the mod manager, everything is done without loading the game and rebooting it.
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 05:17:46 PM
Quote from: MarkAnthony on September 18, 2019, 04:53:53 PM
Quote from: irrelevant on September 18, 2019, 04:43:06 PM
I've started doing this as well. I tried using ModMan, but something just wasn't clicking for me. It was not intuitive to me at all, and I couldn't figure out how to make it work.
I didn't realize you were having issues or difficulties, I would have helped sort it out - the one thing I am not short on is "words" - I can be very verbose when being detailed! Ask anyone who's ever messaged me  :D

I think ModMan is wonderful and duplicated files are evil!   ???
Your instructions seemed very clear. At the time I tried to use it, I simply got tired of fiddling around with it, and I wanted to start a new town NOW. ;D It's not like I use scores of mods or have lots of towns going at once, and I rarely switch from one town to another. Multiple directories is easy, and I don't have to think. I get tired of thinking sometimes ;). I have enough trouble trying to decide what size cemetery to build.
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 05:19:42 PM
Quote from: brads3 on September 18, 2019, 04:58:51 PM
@irrelevant
mod manager is easy to use.unlock it and install it. did you move it to the banished folder? when you get the mod manager open,there is a list of the mods in the windata folder in order of the last game you played.you can grab and move them or grab and move several at once. no ore clicking the up button 100 ties to get a mod where it belongs. plus you can enable or disable mods without being in the game. this is the beauty of the mod manager, everything is done without loading the game and rebooting it.
Sounds great! Got those instructions already. I put more time into trying to get it to work than I wanted, and it still wasn't working. So I've gone over to the dark side. ;)
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 18, 2019, 05:42:45 PM
Quote from: irrelevant on September 18, 2019, 05:19:42 PM
So I've gone over to the dark side. ;)
Indeed you have, tsk tsk.   :-X

Oh and uhmm... there's a pill for that ... ermm a chart I mean!   ;)   For the cemeteries, all 183? possible Vanilla size combinations and how many tombs each one holds. I made it for Nilla, it was one of my first contributions to this community; not sure if you ever saw it but here ya go.
               
Ignore the color-scheme, it was for my own use in my spreadsheet. But if you are curious about the color-scheme, the ones in medium blue with black text are the ones I actually built in the game to get me some real numbers. The red numbers was me working it out from there backwards and forwards.
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 05:49:41 PM
Yeah, I know the stats. Then I start thinking about it. "I know a 13x7 is lots better than an 8x9. But do I really need that much gravesite space now? And how long will it take my earlier 7x7 to empty out? Do I really want to take up that much prime real estate right here? Right now? What might I want to put here instead?" On and on. It's easy to reach decision-making paralysis.

Option 1

Option 2, there could be a road down the side between the paused tailor and the paused smith.

Option 3, or maybe I should build it someplace else? :-\

This is why I build so slowly. :-[
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 18, 2019, 05:51:53 PM
Quote from: irrelevant on September 18, 2019, 05:49:41 PM
Yeah, I know the stats.
Awww.... *sniff   :(

Gimme my chart back then!   Geesh, you try and help someone and they turn out to be a know-it-all!

rofl   :P   Just teasin'
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 06:01:02 PM
You crack me up. :D So glad you're here.

eta: It's a really nice chart, by the way.
Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 06:13:32 PM
Tossed a coin. ;)
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 18, 2019, 06:23:33 PM
And just because we're friends I'll... just this once... pretend I didn't notice you lookin' into everyone's bedroom.

*starts calling up forum friends to arrange an intervention*

Damn!  Busy signals!

Soon... soon.



Title: Re: Looking for good modpack's or groups.
Post by: irrelevant on September 18, 2019, 06:35:04 PM
Gotta know what they're getting up to, to make sure new houses get built on time and in the right place. :) Don't want those 13 y/o future mothers to have to walk too far to complete their educations when they hook up with the 16 y/o laborer down the street.

eta: oops, he switched jobs. I'm thinking Jalynne is going to be getting all A's from here on out.
Title: Re: Looking for good modpack's or groups.
Post by: g_BonE77 on September 20, 2019, 03:27:56 AM
I don't mean to hijack this thread but i thought the title might just fit as i, too, am looking for things. I've spend almost a day reading through the Village Blogs subforum and saw some truly amazing things there. Most of the threads there start with a list of mods the creators are using and i came across a few mod names quite often but cant seem to match those to anything in the downloads section. Maybe any of You nice folks would want to help me out finding those, possibly with a link ?:

RK Minimized Status
Longer Living Orchards

iSeeFire
Charburner
GrowRoots
FlyFishing
FishingDockBuff
Hunting
Ketchup
GreedyMerchants
SeasonFX
SafetyHole
unlimited
OneStopAllMining
Radius
UnhappinessRadius
ProperTime
Forgetaboutorchard
LaborWindow
StorageShed
wintinRoads

Thanks a lot in advance.
Title: Re: Looking for good modpack's or groups.
Post by: Gatherer on September 20, 2019, 03:49:40 AM
FlyFishing
Hunting
https://www.banishedventures.com/mods/ (https://www.banishedventures.com/mods/)

SeasonFX
https://banishedinfo.com/mods/view/267-SeasonFX (https://banishedinfo.com/mods/view/267-SeasonFX)

Radius
https://banishedinfo.com/mods/view/868-Radius-ReColour (https://banishedinfo.com/mods/view/868-Radius-ReColour)

Charburner
https://banishedinfo.com/mods/view/855-Charburner (https://banishedinfo.com/mods/view/855-Charburner)

wintinRoads
https://banishedinfo.com/mods/view/617-ROAD-45-End-Of-The-Roads (https://banishedinfo.com/mods/view/617-ROAD-45-End-Of-The-Roads)

Longer Living Orchards
https://banishedinfo.com/mods/view/684-Longer-Living-Orchards (https://banishedinfo.com/mods/view/684-Longer-Living-Orchards)

StorageShed
https://banishedinfo.com/mods/view/252-Storage-Shed (https://banishedinfo.com/mods/view/252-Storage-Shed)

iSeeFire
http://worldofbanished.com/index.php?action=downloads;sa=view;down=191 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=191)

Ketchup
http://worldofbanished.com/index.php?action=downloads;sa=view;down=192 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=192)

RK Minimized Status
http://worldofbanished.com/index.php?action=downloads;sa=view;down=263 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=263)

Greedy Merchants
http://worldofbanished.com/index.php?action=downloads;sa=view;down=366 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=366)
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on September 20, 2019, 06:16:15 AM
good job GATHERER. the ining mods were found at NEXUS. i thnk they renamed them. there is another site that does have soe others
https://banishedinfo.com/mods/browse

others lie the propertime mod are here at WOB but buried in the pages. a search should pull those up-  http://worldofbanished.com/index.php?topic=1329.0
Title: Re: Looking for good modpack's or groups.
Post by: g_BonE77 on September 20, 2019, 07:20:15 AM
Wow, that was quick. Thank You so much! I'll scour the webs a little more to get all those together and hope they all work with my dreamed-up wild west style frontier modpack.

Edit:
So it looks like UnhappinessRadius.pkm and HappinessRadius.pkm were hosted on BlackLiquidSoftware at some time in the past and are no longer to be found. Maybe someone could help out here and attach it to the downloads for me? As for the "GrowRoots" and "Unlimited" mods i didn't have any luck finding. Oh well...
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on September 20, 2019, 07:47:54 AM
go thru the download sections. the 1.07 mods and check the other as well. there are some 1.06 mods that are useful.market and storage barns use the old limit settings but houses are the same. the barns can be good and bad. they won't move all the new items,only very few will try and get stuck. most will help keep the new items away from the main village. did you see the page on organizing a mod order? that has some write up as to what some of the mods do.
http://worldofbanished.com/index.php?topic=1790.0

Title: Re: Looking for good modpack's or groups.
Post by: g_BonE77 on September 22, 2019, 02:51:56 AM
So i came up with this modlist and it seems to be working quite well. I also tried to integrate ChooChoo because it fits the desert map frontier style game i currently play quite nicely but alas no matter where in the load order i put it, it always crashed the game.

There are a few more quirks, like carbon steel tools not being able to be crafted but that might be because i dont have the full RKEditorsChoice pack enabled.

Might post a few screnshots of the town in the sightseeing thread later.

Thanks for the help guys and gals!

Edit: Feel free to suggest any changes in the load order that is obviously incorrect!
Title: Re: Looking for good modpack's or groups.
Post by: brads3 on September 22, 2019, 05:57:44 AM
 i see issues. there is a difference between if it works and if it works completly. if it didnt work at all, it would crash on load. however,are all the mods being loaded fully and adding the effects? each mod has a purpose,sometimes more than 1. some mods are very dependant on where in the mod order they are.  just cause each mod loaded does not mean it is working.game reads the top mod 1st. mods below it can add to it but not change any part of the coding that the top mod already changed.

       we often tell players to start with 1 or 2 mods than add more as you go along.1 reason for this is so they can see what each mod does.then as you add more you see the changes. if you add 10 mods at once it is much harder to tell what each 1 does or if all of them are working.

      once you have a stable working mod order, it is easier to add to it or adjust things. it also makes it easier to narrow down problems and fix them.

this is a guide to organizing the order
http://worldofbanished.com/index.php?topic=1790.0
Title: Re: Looking for good modpack's or groups.
Post by: Abandoned on September 22, 2019, 06:13:59 AM
Or try this:

http://worldofbanished.com/index.php?topic=3126.0
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 22, 2019, 08:02:05 AM
KidWorkPlaceVillage includes KidWorkPlace so you can remove that. And if TinySmoke is like other smoke mods then you should place that above all your "building" mods unless it appears as green in your in-game mod list otherwise some buildings may still show normal smoke.

Does the game crash at a certain point, like if you click a certain toolbar button? Perhaps you have too many buttons within that toolbar, the limit is 22 buttons (in a single row) per toolbar button. If so use this to fix that, it creates a second row for extra buttons to overflow into; maybe ChooChoo is adding a lot more buttons to an already near-full toolbar. If I were to guess, I think this might be the cause of your game crashes.

Also, check Discrepancy's mod list, he has a suggested mod order (http://worldofbanished.com/index.php?topic=2147.msg48149#msg48149) for his mods - you should follow that as well; Discrepancy knows best!  :)
Title: Re: Looking for good modpack's or groups.
Post by: g_BonE77 on September 23, 2019, 07:53:43 AM
Hijacking other's threads is not nice so i opened my own here: http://worldofbanished.com/index.php?topic=3444.0

@MarkAnthony i use @Discrepancy 's mod banishedUImt (Banished UI: Minimised Toolbar, http://worldofbanished.com/index.php?action=downloads;sa=view;down=185) which basically puts all the vanilla buildings into a sub-category thererby cleaning up the toolbar quite considerably. Thanks for the tip tho, its much appreciated!
Title: Re: Looking for good modpack's or groups.
Post by: MarkAnthony on September 23, 2019, 09:27:06 AM
Quote from: g_BonE77 on September 23, 2019, 07:53:43 AM
@MarkAnthony i use @Discrepancy 's mod banishedUImt (Banished UI: Minimised Toolbar, http://worldofbanished.com/index.php?action=downloads;sa=view;down=185 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=185)) which basically puts all the vanilla buildings into a sub-category thererby cleaning up the toolbar quite considerably. Thanks for the tip tho, its much appreciated!
I wasn't speaking about the main toolbar, but all the others - those are the ones that get really full. I still think the mod I offered you will fix your crashes with ChooChoo, just try it.  /shrug
Title: Re: Looking for good modpack's or groups.
Post by: g_BonE77 on September 23, 2019, 10:20:16 AM
No need to shrug, i didn't mean any harm. I fixed the crashes with ChooChoo with a new game start and a completely revised mod load order. Thanks for the tips! Now i'll go do my biding in that thread of mine and leave this one in the hand of the OP @Pai .