World of Banished

Conversations => Challenges => Topic started by: solarscreen on June 01, 2014, 12:31:16 PM

Title: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 01, 2014, 12:31:16 PM
Here comes the first forum multi-challenge!
A multi-challenge means there are multiple winners for declared categories.

Categories for this challenge:
Best Looking
Most People
Most map area used
Best In Show

These wins are based on forum member votes!
You will need to post screencaps of your entire map and include a Town Hall overview.

Settings for the map and a screencap of the starting point with overhead popup are included in the attachments.

This map will be played until Summer of Year 50.  Post your results at that point.
The deadline for submission is Friday the 13th, midnight GMT/UTC.  Poll threads will be posted for voting.

Good luck and have fun!

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 02, 2014, 10:08:48 AM
Am I just missing the attachments somehow? Or are they placed somewhere else?
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 02, 2014, 10:26:15 AM
Quote from: mariesalias on June 02, 2014, 10:08:48 AM
Am I just missing the attachments somehow? Or are they placed somewhere else?

You are correct, the attachments are not there.  :o

Ok, will fix that later today!

Thanks for posting on that.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 02, 2014, 03:44:24 PM
Attachments added.  Good luck!

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 02, 2014, 04:45:26 PM
Hmmm. A town named "Valley of Death" on seed 666. Why am I thinking we might see a lots of kids named Demon and Hell?


Speaking of which, when I was a kid and we were driving from from California to Colorado Springs we took US Highway 666 north from Route 66 to go through Shiprock NM and Mesa Verde. I'm told it has a different number now.  :'(
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 04, 2014, 02:51:05 AM
Fifty years is not as long as I thought it was! I'm already halfway through that but not halfway through what I wanted to achieve. I had to come back on the forum before I went to bed to make sure I was remembering the end year correctly. I may have to change my strategy. I look forward to seeing what others do with this map/challenge!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 04, 2014, 06:03:15 AM
What I did with it was start it, and then dump it to a save in autumn of year two to go back to marketplace challenge.  Everyone was growing up stupid, there still weren't enough houses, and I was always out of building materials.  I hate starting on hard.   :P

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 04, 2014, 07:37:36 AM
I am used to starting on hard because I get annoyed with the barn placement. I do end up with a few (usually 4-6) people uneducated, but I try to make sure they end up in jobs where it does not impact production.

I have been playing the death valley challenge to take a break from the marketplace challenge, which has me a little stressed because while playing I feel like it is a house of cards that is all going to collapse at any moment!


I am debating starting over this challenge though. I really don't see how I can meet my goals currently. Maybe start over with new goals? :D
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 05, 2014, 04:12:53 AM
i started 1st this Valley of death... but i made a pause to try the market one...

but not sure i ll finish in time, need to post the saves .. today or tommorow ?
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 05, 2014, 07:12:05 AM
ooooh no. I was thinking I had until Saturday for Circle challenge. I will never get done in time. That would be 8PM tomorrow on EST. I will try, but I have "life" that interferes with the game tonight.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 05, 2014, 07:50:57 AM
@slink, in the beginning when I started on hard I promptly killed everybody. Cold or starvation, either way I killed them all. Then I watched the first couple of videos in "Crossroads Series" by pinstar on YouTube and he gave me a method whereby I could get going and make it through without killing anybody. Not everyone agrees with pinstar's methods (our friend BaldJim over on the Shining Rock forum is not a fan, for example), but he provided me a way forward such that I now prefer hard because of the freedom it gives. It does not work on every map. Your start position needs to be close to a flat area that is at least the size of a hunters' circle which you can use for hunting, gathering and forestry. One of the maps it works on is @solarscreen's Valley of Death 666 map, so I'm off to a good start on that challenge--and without the pall of impending mass death that hangs over my market circle town.

If you don't care for YouTube videos, here's the basics: Pause the game. Site the initial village with the Gatherer as your key building. Pick a circle that has enough trees that the gatherers will find food right off (does not work well on a treeless plain). Then site the forester, hunter and woodcutter in a "crossroads" plan with the gatherer and forester right across the road from each other (see attached picture) and the woodcutter and hunter in the direction of your future market. next to the woodcutter in the direction of the market put a 6X6 storage yard and next to the hunter in the same direction put a barn. Set 1 person to builder (for the roads) and leave the rest as laborers. Now, before you start the game, pause all the buildings and mark a bunch of close--but outside your largest circle--timber for harvest. This is so that you start with building materials and some for firewood. Start the game and wait until you have just over 250 logs in storage (I often go to 265-275). Pause the game quickly. Use the cancel removal tool to unmark all the trees left. Unpause the barn and set 3 more builders (total of 4) for the barn and leave the rest as laborers. This is so food producers don't have to run all the way back to the wagon to store food. Mark the stone closest to the building sites for harvest. Unpause the game and watch the barn. As soon as the barn foundations are laid pause the game again. Unpause the gatherers' hut and change 3 more to builders. Let the few laborers left continue to work on stone and mark more if and when they finish what you already marked. When the barn is finished unpause the hunting lodge. When the gathers' hut is finished designate at least 1 gatherer and unpause the foresters' cabin. When the hunters' lodge is finished designate at least 1 hunter and site your first house. The houses are on the three arms of the cross where the barn and storage yard aren't and are snug up against the gatherer, hunter and forester buildings. At this point you only need 4 builders and you can set the others as laborers, gathers or hunters depending on what is going on with food. When the foresters' lodge is finished designate 1 forester and set the building to plant only--no cutting yet. At this point you should offer sacrifices to The Great God RNG in hopes that some of the kids age up and you get a new worker or two. Continue building houses until you have 6, two on each of 3 arms of the crossroads. As the second last house finishes put those builders to work at what is needed most.

When the last house finishes pause the game. Put the last 2 builders to work at whatever is needed, but for sure think about harvesting resources. You'll need logs for firewood and logs, stone and iron for the next step. In clearing stones and iron remember that one goal is to get all stone and iron out of the village circles for maximum trees. Before you unpause check the log. Find the youngest kid who entered the village and the first kid born in the village. Open their windows and keep them open as your inspiration to build a school ASAP. The goal is to get that school built before the first kid in the village turns 10, but if you can get the youngest kid who came with the banished settlers, all the better. Now run a road toward the edge of the circles (usually at this point the hunters' circle is the outer boundary). Just past the edge of the circle mark a crossing road. This is your marker that you will never build on the forest village side of that road (well, at least you intend never to build etc.). At that crossing, on the future market side, site your blacksmith, tailor and school with a storage yard behind the blacksmith. By this time you'll be running close to the end of the tools, so the blacksmith needs to be built ASAP. This takes a lot of material, so once again you make sacrifices to The Great God RNG and plead for your laborers (probably 2 or 3 at the most) to gather logs stone and iron quickly. If RNG smiles on you it will be Summer and you can take your woodcutter off duty for a season to help. Usually for me it's the middle of Winter, though, so I must offend RNG badly. Anyway, as soon as the blacksmith is finished put someone to work making tools. By this time you may have 1 or 2 people without a new tool. Don't panic, just get that blacksmith working and make sure you have logs and iron. At this point I diverge from pinstar's approach. He builds the tailor next, but I build the school next. The citizens are less efficient with ragged clothes since they go get warm more often, but the long term benefit to production from education seems worth it to me. The school also takes fewer resources than the tailor. The drawback: Citizens go to school at 10 rather than becoming laborers. Thus you wait longer for new additions to your labor force. At any rate, build the school and tailor as resources are available. When finished you can switch the blacksmith and tailor to other jobs as they finish enough product to hold the citizens for awhile, then put them back to work as needed. Meanwhile, has your planting forester filled the circle with trees? If so, you can turn on cutting. Ramp up the various work sites as people become available and start moving on to market, trading post, fishing dock, etc. The market circle may well include much of the forest village, but there will be other market circles in the years ahead that will include more non-reserved land. Often these builds will be built with less than the maximum number of builders. Build houses in the non-forest part of the market circle as eligible partners become available. Firewood is the original trade commodity, so as you get close to building the trading post give the woodcutter a max of 500-700 so you can build up a surplus.

It isn't nearly as complicated as it sounds. So far I have never lost anyone to starvation or freezing using this. After about 40-50 citizens you may need to think about a second forest village to keep up production of firewood to maintain a surplus for trade, but that village does not have to be the same as the original.

Hope this has been helpful. It got me beyond exclusive reliance on easy starts.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 05, 2014, 07:55:39 AM
@RedKetchup and @Bobbi and everyone else.

This challenge DOES NOT END until NEXT friday!  the 13th!

You have plenty of time!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 05, 2014, 09:05:07 AM
It is the Circle challenge I fear I will not be able to fish. I think it is roughly half full, but having log supply and food issues that prevent growing as fast as I would like. Technically this should be in the other thread. The 666 challenge I have not started. I agree with Demonocracy's suggestion that two weeks would be more doable. I just don't have enough time to play (sob)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 05, 2014, 09:58:02 AM
@rkelly17: Easy starts are worse for me than medium starts, but not as bad as hard starts.  Medium starts are the only ones where I can get my school built before some child turns ten years old, without paying a penalty.  With hard starts, I have to harvest wood and stone and iron first, plus build food-producing buildings because I have no field crops to sustain the colony until I can build other food sources.  With easy starts I have six houses clogging up the cleared region near the barn, and livestock to provide for, plus all the couples start dropping babies immediately which means more immediate demand on the food supply than either of the other two.

I did get the accomplishments that required either a hard start or no education, but I didn't enjoy getting them.  ;)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 05, 2014, 10:44:19 AM
I also now prefer med start to all else. I used to start on easy because of the livestock, and always picked a seed with sheep. But I hated the house cluster. Hard is same as @rkelly17 said, can't get the school up in time to prevent uneducated. I did the uneducated challenge and truly detest them now. It was sooooo frustrating. Also the "accept 200 nomads" was awful. I loves me some edjumacation. On medium I got some nice seeds to start, don't have to stress out about getting the trader up so soon, time to get my school built if I jump on it pretty quick, and the only drawback is sometimes I have to destroy the barn after a few years because it is in the way of how I want my layout.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 05, 2014, 02:41:37 PM
ya me too i was talking about the market, but i voted to report to sunday night. will see how it goes ^^
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 05, 2014, 07:39:53 PM
I voted to keep it to Friday the 13th, which is just fitting since it is a Death Valley challenge on seed 666. Seemed appropriate, anyway. ;D
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 06, 2014, 11:18:22 AM
So, here's my take on the Valley of Death. It's Early Autumn of Year 37. The first two are my town hall summary and the mini-map for information purposes. Next up are the East side of the river which contains the start location and the oldest parts of the settlement. The initial forest village is to the South. This has become the industrial part of the valley with quarry and mine plus housing for the workers. It is a bit more gritty, with log cabins. The only efforts at beautification are the well and wagon memorial along the South side of the market square.

The other three pictures are the West side of the river from North to South. At the far North is the second forest village. South of that is the main centre of town. The second picture focuses on the central section and then the southernmost part of the West side. The central square is the largest and most beautified and includes the town hall, the second school and the oldest chapel. The square South of the small creek also shows some efforts at beautification and includes the newer chapel and the third school. This side  of the river is the agricultural side with farms all around and livestock to the South. It is also the "nicer" part of town with stone houses and more attention to landscaping and aesthetics. No merchants have yet offered chickens for trade, so we are raising cows and sheep so far. The field crops are wheat, beans, cabbage, potatoes and (just in the last season so not yet planted) squash. In a harsh climate I like at least one late season crop because Spring frosts can do as much damage to early season crops as Fall frosts do to late season crops.

The last picture is a view of the main square looking from the North toward the South.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 06, 2014, 07:59:25 PM
Valley of Death ! it really deserves its name ^^i ve got to redo 2 times !!
i was at  582 Citizens (153 homes - 267 families)


edited cause not pertinant anymore
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 07, 2014, 09:47:32 AM
I finished! Please don't make me do that again.  ;)

The cart you start with was between the two wells in front of the Town Hall. Unfortunately my little workers were too fast emptying it for me that I didn't have time to click on reclaim.

I had a population explosion in the last 5 years and I was trading a heap of steel tools, warm coats, herbs and firewood for whatever food the trader could bring.

PS. Removed the attachments, fumbled around in the gallery and have added Town hall stats, etc in a post below.

Overview...
(http://worldofbanished.com/gallery/11_07_06_14_11_11_40.bmp)

Crop sector (District 2)...
(http://worldofbanished.com/gallery/11_07_06_14_11_17_25.png)

District 2..
(http://worldofbanished.com/gallery/11_07_06_14_11_19_13.png)

My one and only trade dock...
(http://worldofbanished.com/gallery/11_07_06_14_11_22_35.png)

The river into town lined with eager fishermen and women...
(http://worldofbanished.com/gallery/11_07_06_14_11_21_38.png)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 07, 2014, 01:18:22 PM
Well done @ivorymalinov !  Well done!  Looks like the Valley of Death competition just got hot!

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 07, 2014, 05:21:31 PM
woah ! nice @ivorymalinov :)

i love the idea of the 2 cross on the floor :)

and woah ! you bought all the patterns ?? i mean all the seeds ??? awesome, well done !
Gj

(me finally i had to restart from begining, it was..... the valley of Death !! hehe)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 07, 2014, 06:02:53 PM
Thank you @solarscreen and @RedKetchup . This was my first and only try at this map. I'm terrible on these settings. I usually stick to easy, sometimes medium difficulty and fair climate... big maps. But I wanted to try.

Things were hard for the first 3 years. I had a gathers hut with 4 workers and that was pretty much it. I lost a few people in those years. I rotated one worker out every now and then to make firewood then it was back to gathering. As the population grew I tossed in a hunters camp and fishermans dock, then loggers camp and my health was damn low so a herbalist was next. 

I got lucky with herbs. In the end I had 2 main herbalists gathering and one in the original city square for access to peeps and I was trading over 1000 herbs every year for stone initially, then food. I was only short 2000 food every year in the end to what I was producing. I think that was because I set all the orchards to cut at winter of year 45 so they would all be in full bloom with no new seedlings by year 50. I think a couple of orchards may have had a new tree or two by year 50 but for the most part it worked.

I had to include the screenshot of my trade items. I was pretty stoked I managed to collect all the seeds whilst trying to stay alive!  I only ever have 1 trade dock. That is more than enough for me to stock and deal with. (older lady syndrome, lol)

I only took in 8 nomads around year 13. They gave my peeps Dysentery so I didn't accept anymore of them after that.

My pastures were tossing out food and were all at 20x20. I was trying farms at 15x4 as I'd read in one of the main forum pages as being ideal. It was working well until I cut the orchards and ran into food problems.

I had 3 different size cemeteries in the end, the smallest was 35 peep capacity. All were full and I was half a star down on happiness because of that. Unless I start chucking the bodies in the river there just wasn't enough room to toss in another graveyard.

Don't forget to view the photobucket album. There's some nice shots in there that I didn't want to upload here in case it slows everyone's internet down.

Looking forward to seeing what others can do with this "lovely" (tongue in cheek there) valley map of Death.

Trade items...
(http://worldofbanished.com/gallery/11_07_06_14_11_24_56.png)

Town Hall stats...
(http://worldofbanished.com/gallery/11_07_06_14_11_26_54.png)

Town Hall view...
(http://worldofbanished.com/gallery/11_07_06_14_11_29_25.png)

View of the backside of the town hall...
(http://worldofbanished.com/gallery/11_07_06_14_11_30_38.png)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 07, 2014, 06:14:06 PM
@ivorymalinov you are always welcome to put those screen caps in the gallery and link to the ones you want to use in your posts.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ertira on June 07, 2014, 07:04:44 PM
 I am up to Early Summer, Year 50, Not much fancy stuff and do not have a bunch of people. Love my trees to much, used most of them anyway  ::)

Now comes the fun part. I can load up to 2gb of screen shots using F12 onto Steam. Now my good and experienced fellow Banishers how do I get them included as a part of the post?
I have played with the attachments and other options  but they always come up blank on the preview. Downloaded the Steam screenshots a few days ago onto my picture folder on my computer. That went smoothly, just moved them there and was done, Began a post to see if I could include them. I got the screen shots to go into the multiple attachments fine but they never showed up. Real new concerning forums and the how I can bring in "attachments". Would like to learn.  :-[

So I propose a step by step "Posting of Fancy Stuff for Dummies" to be creating by a knowledgeable individual such as our esteemed and experienced poster solarscreen.  ;D

Am waiting with wheezing breaths.    Ertira  ???
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 07, 2014, 07:27:27 PM
@ivorymalinov  sorry i forgot to check your photobucket :(

but ya, it s hard not for nothing lol. i restarted (as i stated earlier) the map ... and took me 2-3 times. even one try at 2nd year, i ve got 6 houses and i ve got 4 gatherers, 4 fishermen, and 1 hunter , and .... i dunno... they happended to all died from starvation :S
at year 2 with three quarter of all the people working to get food. i didnt understood that one.

@ertira  2gb of screenshot ? o.O wow. all .bmp 1690x1280 ? or even bigger ? hehe

i usually resize them at 50% and save as .JPG before uploading those cause that , to not get 2gb of screenshot ^^ thats huge ^^
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Demonocracy on June 07, 2014, 07:46:05 PM
I've come as far as I could on the Market Radius challenge, and I'm starting on this one now.  I'm feeling a little nervous because I've never used a Small map before, and I also haven't tried out Harsh climates.  I just know my first winter is going to kill everyone!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 07, 2014, 07:49:35 PM
@ertira you are limited to a few attachments in posts. What you should do is upload your images to the Gallery and then use the links it provides to show them in your posts.  Feel free to upload all you have.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ertira on June 07, 2014, 08:32:38 PM
 @solarscreen

   Ok will try tomorrow. Kind of eager to get this figured out. Thought I had it the other day. :)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 07, 2014, 10:57:06 PM
@solarscreen ... trying the gallery trick. How on Earth do I resize the image so it's not so big? Thanks for your time.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 07, 2014, 11:37:56 PM
View from the dirigible  8)

District 3.. quarrying and hunter/gatherer/logging/herb
(http://worldofbanished.com/gallery/11_07_06_14_11_32_50.png)

District 2... farming/pastures
(http://worldofbanished.com/gallery/11_07_06_14_11_35_03.png)

District 1 (top) and District 2 (right)
(http://worldofbanished.com/gallery/11_07_06_14_11_37_17.png)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 08, 2014, 03:45:53 AM
Valley of Death v.2 ^^

like i said earlier ... i ve got to re-do it.

and i stopped at Summer 50

Mini map :

(http://dwraith.webs.com/photos/ValleyOfDeath//minimap.jpg)

At Summer 50 i ve got : 646 citizens. i made my last zone almost at the end, so surely, alot incoming :) probably 700ish by year 52-53 years. i should have hurry more earlier to do the last zone.

(http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath03.jpg)

screenshot of my seed :
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath02.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath02.jpg)

screenshot of the production:
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath04.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath04.jpg)

this screenshot at year: 0 to show you where i placed my first buildings :)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath01.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath01.jpg)


These following screenshot are for showing you around my final city :)

zone 1 , starting area:
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath05.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath05.jpg)

bottom of zone 1:
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath06.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath06.jpg)

Zone 2: (other side of the river)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath08.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath08.jpg)

top of zone2 :
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath09.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath09.jpg)

and then Zone 3:
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath07.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath07.jpg)

and finally just north of the starting place, the little zone:
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath10.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath10.jpg)

i wish i had more time ^^ like summer 60. i spent alot of food for the last expansion and i wished toshow a bigger population ^^

i made my last save, so it s ready to be judge ^^ hehe (my save will be in Attachment to this post)  8)


Good luck to everyone !


PS. the following screenshot were made during the game and show more from a point of view from Inside :) enjoy :)

http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath13.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath13.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath14.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath14.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath15.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath15.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath16.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath16.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath17.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath17.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath18.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath18.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath19.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath19.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath20.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath20.jpg)
http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath21.jpg (http://dwraith.webs.com/photos/ValleyOfDeath//ValleyOfDeath21.jpg)











Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 08, 2014, 04:29:26 AM
Very nice @RedKetchup . We had the same plans for the "little zone".

Wow, so many peeps! Good job.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 08, 2014, 06:32:12 PM
@ivorymalinov copy the bbcode line provided in the gallery image view and paste into your post. In the opening IMG tag change the text inside the brackets to read IMG width=800 all inside the brackets.

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 08, 2014, 10:32:44 PM
I am looking forward to looking at everyone's entries but will wait until after I complete the challenge. I don't want to inadvertently borrow ideas from anyone else! I am still about half way through and trying to decide if I want to start over or push forward with the original. I originally forgot it was until year 50 so did not use my time all that well.  :-[   ::)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 09, 2014, 12:45:32 AM
yeah @mariesalias  thats what happended to me, time is passing like flies. i made my last zone at year 47-50 so .. population and stability didnt got time to kick in :(
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 09, 2014, 10:04:03 AM
Here's Year 48 in my version of the Valley of Death. Unfortuneately, life is pretty good here and the people are prospering, so only the usual amount of death.

The first pictures are the overview. Picture 1 is the summary info including town hall, map and summary window. As you can see I haven't filled the valley to the extent that some of you have. 302 is the population. It was a bit higher but is starting to drop a bit as we start into the up-down cycle of a stable (no new houses) settlement. I had up to 60 laborers, though some of those went to fruit growing. For trade I'm shifting from firewood to ale, thus the fruit growing.

Up next is the East side of the river, which is the grittier industrial side. This includes the original start location and is the oldest part of the settlement. It is also where the teo trading posts are. We'll call it East River for short.

Third shot is the Northwest section. Originally I had planned to make this another industrial area, but when I decided to refocus trade from firewood to ale, this became the ale producing part of the settlement. The second forest village is to the East and the ale section to the West. We can call that area Bierberg (Beer Mountain).

4th is "downtown." This is the central section of the valley West of the river. It is where the town hall and central section are. You can also see the hospital at the point where the small stream enters the main river. For some weird reason people come from all over town to hang out at the hospital. This area is known as West River (No one said these citizens were creative at naming things).

The last picture in this series is the Southwest. This is where the main cemetery is and where the livestock raising is centered. The second chapel is here. In this map I have not gone for crop diversity, making sure that I had wheat and corn and beans as an early-season crop (for early frosts in Autumn), cabbage as a mid-season crop and squash as a late-season crop (for late frosts in Spring).

The next series are views of the various squares.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 09, 2014, 10:30:29 AM
Sounds like we need to extend the number of years out to 100 to give everyone time to make their village grow.

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 09, 2014, 11:18:05 AM
Only if you add a longer time to complete  :P
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 09, 2014, 11:19:11 AM
I'm happy where I am now, so I feel no need for another 50 years.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 09, 2014, 02:19:11 PM
Ok, we will leave things the way they are and try to give more time for future challenges.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 09, 2014, 02:26:41 PM
Too much talk, too little do.  I only skipped this challenge because I would've walked away with it.  ::) :o ::)

C'mon already, I wanna see what folks have come up with :).  It gives me something to aspire to.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Demonocracy on June 09, 2014, 02:34:34 PM
I've been on the challenge, but I have to admit that I'm doing so with pretty much no goal at all.  It has been fun. : )
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 09, 2014, 02:39:03 PM
Don't sell yourself short.  **Go Bobbi, Go Bobbi, Go Bobbi, Go ...** -- First time Double Champion (of, course, it could get pretty lonely in that forum area by yourself  ::) )
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Demonocracy on June 11, 2014, 01:58:25 AM
I've completed my first (and possibly only) attempt.  I don't expect to have time for another try at this, so I'll have to submit what I have.

Now, I'm aware that the population is small with only 95 people total, but here's what I hope will set mine apart:

1.  All production numbers are based on the number 6.
2.  All villagers are equipped with warm clothes.
3.  All villagers are equipped with steel tools.
4.  All houses are stone.
5.  All houses are spaced away from one (rather than touching sides).
6.  The letters D V (Death Valley) appear along with the storage cart from the beginning as the centerpiece.


The purpose, at least for me, was not to build the largest, most populated village.  I wanted the village to produce and use only the best of materials and give each villager the best life possible.

I did attempt to focus on the aesthetics, but I do think I missed the mark when comparing my village to some of our talented fellows.

In any case, here are some screenshots.  (I don't know how to upload a save file, so I'll only upload it if I'm part of the winning candidates.)


This is the village center.

(http://worldofbanished.com/gallery/24_11_06_14_1_36_30.jpeg)

Aerial view of the major portion of town.
(http://worldofbanished.com/gallery/24_11_06_14_1_41_58.jpeg)

Town hall numbers showing the map seed as its number basis.  Ultimately, the numbers didn't work out that way for the end result, but that was the goal.
(http://worldofbanished.com/gallery/24_11_06_14_1_41_09.jpeg)

Main district with mostly homes and centerpieces.  Two small graveyards are behind a church bordered by modest farms.
(http://worldofbanished.com/gallery/24_11_06_14_1_37_54.jpeg)

Along the river's edge, production is completed.  Woodcutters, tailor, blacksmith, trade port, and fishermen work here.
(http://worldofbanished.com/gallery/24_11_06_14_1_38_50.jpeg)


I hope you all enjoy!  Thanks, guys.  This was a lot of fun.  : )

[Edit 06/12/14:  Added save file.]
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 11, 2014, 09:19:28 PM
Can we complete more then one? I am on my second take but am still not entirely happy with it. Not sure if I can complete what I want to in time. I dislike gender imbalances greatly.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 12, 2014, 04:08:07 PM
Quote from: mariesalias on June 11, 2014, 09:19:28 PM
Can we complete more then one? I am on my second take but am still not entirely happy with it. Not sure if I can complete what I want to in time. I dislike gender imbalances greatly.

There is more than one category so submit away!

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 13, 2014, 03:50:54 AM
I don't know if I'll finish out my first attempt and post it but here is my second one. :D 

Here is a screenshot with the final stats. I'll also attach the save game. I'm too tired to upload photos tonight so I'll try to get it tomorrow. My son is having a tooth pulled tomorrow so depending on how he reacts to it, I may or may not have free time. I did want to get the submission in at least though.

Edit to fix the save so it is the correct one!
And to add links to starting pictures of game and overhead views of the town. The SW Farmlands can be seen in the Screenshot below showing the town stats, and the SE area can be seen in the population graph screenshot so I did not upload them again.

Starting out!
http://worldofbanished.com/gallery/10_13_06_14_7_56_56.bmp (http://worldofbanished.com/gallery/10_13_06_14_7_56_56.bmp)
Change of plans
http://worldofbanished.com/gallery/10_13_06_14_7_59_08.bmp (http://worldofbanished.com/gallery/10_13_06_14_7_59_08.bmp)
No, really this time!
http://worldofbanished.com/gallery/10_13_06_14_8_02_54.bmp (http://worldofbanished.com/gallery/10_13_06_14_8_02_54.bmp)
Eastern Area
http://worldofbanished.com/gallery/10_13_06_14_8_06_35.bmp (http://worldofbanished.com/gallery/10_13_06_14_8_06_35.bmp)
West Side Story
http://worldofbanished.com/gallery/10_13_06_14_8_10_15.bmp (http://worldofbanished.com/gallery/10_13_06_14_8_10_15.bmp)
North West
http://worldofbanished.com/gallery/10_13_06_14_8_16_12.bmp (http://worldofbanished.com/gallery/10_13_06_14_8_16_12.bmp)
North East Indutry
http://worldofbanished.com/gallery/10_13_06_14_8_19_40.bmp (http://worldofbanished.com/gallery/10_13_06_14_8_19_40.bmp)

(sorry, trying to do this too quickly!)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 13, 2014, 11:45:36 AM
I know I said that I wouldn't play this one, but the trumpets were too much for the old warhorse.  I had named the town "Duh", on account of what I predicted would be the educational level, but to my surprise I was able to bullheadedly educate everyone except Gonza, who grew up too quickly for my school, which was the very first building to be built in Duh.

There are only 20 houses, 10 on either side of the river.  The east side is the older neighborhood, with only forestry industries and fishing.  The west side is the newer neighborhood, with farms, orchards, and a pasture.  The cemetery, trading post, and town hall are also on the west side of the river.  20 houses was enough to house every adult up until the first death occurred.  That became, therefore, my limit.

The layout grew completely organically.  There was no planning ahead, beyond situating each building where it fit best at the moment it was built. 

The trading post, once built, was never reloaded for a better boatload.

Health and happiness are at 5 and 5.  No one has starved or frozen.

Everyone in the current save is the descendent of either Maudette or Betheree, who were the only two females of breeding age after the first population peak was over.

Oops, contest rules said Summer, so I had to go forward a season.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 13, 2014, 04:41:57 PM
Just call me last minute Larry (or Larissa) Right under the wire, I hope.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 13, 2014, 04:44:39 PM
And the save game, oops
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 13, 2014, 05:48:30 PM
I have uploaded pictures to the Gallery. I tried to take pictures that were at least a little pretty. No UI elements all over the place. :D

The Town Center
(http://worldofbanished.com/gallery/10_13_06_14_5_22_10.bmp)

Downtown Area (original settlement)
(http://worldofbanished.com/gallery/10_13_06_14_5_27_51.bmp)

Rest and Relaxation along the river
(http://worldofbanished.com/gallery/10_13_06_14_5_31_08.bmp)

Industrial District
(http://worldofbanished.com/gallery/10_13_06_14_5_38_30.bmp)

Quiet Quarry
(http://worldofbanished.com/gallery/10_13_06_14_5_47_20.bmp)

Trading and Idling
(http://worldofbanished.com/gallery/10_13_06_14_5_51_27.bmp)

Sheep!
(http://worldofbanished.com/gallery/10_13_06_14_5_55_46.bmp)

The Heartland.
(http://worldofbanished.com/gallery/10_13_06_14_6_03_43.bmp)

River's Bend
(http://worldofbanished.com/gallery/10_13_06_14_6_08_50.bmp)

Forestry Hub
(http://worldofbanished.com/gallery/10_13_06_14_6_15_51.bmp)

Marketplace
(http://worldofbanished.com/gallery/10_13_06_14_6_37_28.bmp)

Town Stats
(http://worldofbanished.com/gallery/10_13_06_14_6_41_24.bmp)

Population Graph
(http://worldofbanished.com/gallery/10_13_06_14_6_44_19.bmp)

ETA stats and graph. I can upload more pictures to the Gallery if needed.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 13, 2014, 07:06:45 PM
WOW!
Several GREAT entries!  Now for the hard part - the voting.
I need everyone's help and here's how.

Review every entry from this point backwards and then post the name you think should win in these categories:

Best Looking - NAME
Most People - NAME
Most map area used - NAME
Best In Show - NAME


You can place the same person in multiple categories but not vote for yourself!

Voting ends Sunday night, so get your posts in this weekend.
Champions will be crowned and receive their elevated status Monday.

Lurkers!  Now is your chance to speak up! You must join the forum to post!


Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 13, 2014, 07:46:37 PM
While I was reading through the thread to look at all the towns, I realized I did not include some screenshots that I should have( like map seed pic,  starting picture, and overhead views of all areas). So I will upload them to the Gallery and just link to them (not post the pictures) in the post I posted my save in above. Unless there is a reason i should not do this?


Oh yeah, I wanted to say that I enjoyed looking at everyone's towns. It is cool to see how with the same map, starting conditions, and all, that we all did different things. I really like so many of the decorative touches people placed in their towns. Good luck to everyone!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Demonocracy on June 13, 2014, 07:47:49 PM
Best Looking - @Bobbi - I just can't compete with this kind of keen eye for aesthetics!  Beautiful.

Most People - 676 by @mariesalias - I'm pretty confident this was the highest population I saw.  Goodness, that's a lot of people!

Most map area used - @RedKetchup - Nice sprawl!

Best In Show - @ivorymalinov - High health, happiness, all seeds/livestock purchased (awesome), good balance of population vs. space.


That said, I had a hard time for Best in Show because it was really a toss-up for me between the more challenging/complicated success of Ivorymalinov and the organically grown layout design presented by @slink .  I think ultimately, I prefer to see the game with the more natural feel, so I was delighted by seeing the result of just playing the game with few specific goals in mind.  At the least, though, an honourable mention is deserved.  Well done, @slink !

Well done everyone.  Amazing work, and it has been so much fun to watch everyone's take on the same game we all know and love.

Good luck!  : )
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 13, 2014, 08:16:46 PM
Best Looking: @ivorymalinov.  I really like how everything was laid out on this map.  I find it all very attractive.

Most People: Going by screen shots, obviously @mariesalias.  I can't see how full the map is because the save that was uploaded is of a town named Fultonia, using a different seed.

Most Map Area Used: @RedKetchup used every square of the map.

Best In Show: Also @ivorymalinov.  I tried to find a way to include a fourth winner, but ivorymalinov's entry is clearly the nicest in my opinion, as well as the prettiest to my eye.


Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 13, 2014, 08:30:06 PM
Quote from: slink on June 13, 2014, 08:16:46 PM
Most People: Going by screen shots, obviously @mariesalias.  I can't see how full the map is because the save that was uploaded is of a town named Fultonia, using a different seed.

I am sorry, i did not realize, I will see if I can figure out which is the correct one!

ETA  Should be correct now! Please tell me if not. Fultonia is my map for the farming challenge.  :-[
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 13, 2014, 08:33:06 PM
I wish more people had competed...come on, you all this is fun!

Best Looking - @ivorymalinov - love some of the little details, like the crosses

Most People - 676 by @mariesalias - @RedKetchup second with 646

Most map area used - @RedKetchup - Very creative use of the map.

Best In Show - @ivorymalinov - Just liked the look of this village.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 13, 2014, 09:15:36 PM
This is a bit difficult! All the towns had good things going for them and each had its own beauty! I think everyone did a great job!

Best Looking - ivorymalinov  Many lovely touches!
Most People - RedKetchup
Most map area used - RedKetchup
Best In Show - rkelly17  It is picturesque! In so many of the screenshots, I feel like I could be looking at an old town in Europe.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 13, 2014, 09:47:10 PM
Ok, so I must have been dozing off when I posted on the voting instructions...   :o

OBVIOUSLY, the most people and the most map used is a fairly objective status.  I really need a good voter turn out on best looking and Best In Show.

We now return you to your previously scheduled programming!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 14, 2014, 04:29:45 AM
I'm not sure the best way to go about this.  For those that have already voted, or are in the review process, are you downloading the savefiles, or just looking through the screenshots that have been posted?  If you are using the savefiles, would I just put them in my own save folder, and can I rename them so they don't conflict with my saves?
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 14, 2014, 04:45:08 AM
@salamander, I downloaded the saves when they were available.  In doing so, I discovered that Banished will load a file named, for example, SaveRedKetchup.sav.  This came as a welcome surprise to me.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 14, 2014, 05:42:07 AM
Such hard to vote ! my heart is so broken and divided !

here my vote :

Best Look: @Bobbi  - was the hardest category to vote - such competitions! Bobbi gets my vote.

Most People: 676 by @mariesalias   - i think we all agree :)

Most Area: @mariesalias  - she used all the map

Best in Show: @ivorymalinov - was very hard to vote too. i vote for ivory cause was the one i really got the feeling that nothing else could be done.


Nice work ALL !
was such fun to participate :)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 14, 2014, 05:47:13 AM
@slink -- Perfect, thanks.  I'm looking forward to seeing what folks came up with.  Based on voting so far, it sounds like it's going to hard to decide for some of the categories.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 14, 2014, 07:10:09 AM
Since the largest population is objective and most map area used is semi-objective (does a forester "use" the whole circle?), I'm voting for best look: @Bobbi; and best in show: @ivorymalinov. Those are two very, very nice looking settlements. I think we should also give a prize to @Demonocracy for best use of theme.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 14, 2014, 08:26:56 AM
for sure, anyways we dont have choice, we need foresters for wood for firewood. a town without wood isnt healthy
a specially when you use that circle to put a gatherer hut, and maybe herbalist, it s clear that area is in use :)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Kaldir on June 14, 2014, 01:04:05 PM
I'm skipping the most people and most map area used, hoping someone will objectively measure those. As for the others, it took some time to decide. But here it comes:

Best Looking: @Bobbi
Best In Show: @ivorymalinov

Two equally good looking towns, with cool details like the crosses on the floor and variety in crops/orchards/pastures.
And I'm supporting @rkelly17's idea for an extra category:

Best In Theme: @Demonocracy
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 14, 2014, 02:01:47 PM
Quote from: slink on June 14, 2014, 04:45:08 AM
@salamander, I downloaded the saves when they were available.  In doing so, I discovered that Banished will load a file named, for example, SaveRedKetchup.sav.  This came as a welcome surprise to me.

Yes, you can save your saves with your town names (well rename then from the save folder). Usually I sort by the Date Modified as the save I am renaming is usually the most recent one I have saved. Of course if, like me, you forget and load up another save to play before you rename, then you may mislabel the save.

I first discovered this with the red riding hood challenge. I don't remember if someone suggested it though or I just didn't want to take the chance of losing a previous save.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 15, 2014, 06:32:46 AM
Hmmm ... This was hard once I got to looking things over.  It's interesting seeing how different folks approached the challenge.

Best Looking: @Bobbi
Most People: @mariesalias
Most Map Area Used: @RedKetchup
Best in Show: @Bobbi

Nice job, everyone!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 15, 2014, 06:47:22 AM
@mariesalias -- Thanks for the tip.  I did rename the savefiles to keep them from over-writing some of mine and so I'd know whose was whose from the challenge (or so I thought) ... unfortunately, the name of the file is not what's shown on the Load screen in the game.  If we're going to have these challenges with winners decided by voting, I wonder if there's some way to keep downloaded savefiles easily identifiable as far as who they belong to?
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Kaldir on June 15, 2014, 08:20:57 AM
I have subfolders in the save folder for every town I played. I only play one town at a time, and put savefiles from other towns in those subfolders. That way I always know which savefile belongs to which town. It also minimizes the time it takes the game to process all savefiles when loading. I do the same for screenshots.

You could do something similar when viewing other people's towns. Just move your own saves to a subfolder before putting someone else's savefile there. Don't forget to put your own saves back before playing, otherwise you can't load them.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 15, 2014, 08:40:29 AM
I see what you're saying, but my (small) problem was with the name Banished shows in the Load screen below the saved game.  To be more specific, I named each of the downloaded savefiles for the challenge by its author (mariesalias.sav, slink.sav, etc...) before copying them into my Save folder.  But in the Load screen in-game, the saved games are identified by the town name (which is, I think, contained in the savefile itself) and date/time of save, and at least of couple of the towns were named the same -- Valley of Death.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 15, 2014, 09:13:13 AM
Check the time-date stamps.  When I downloaded four files, only two of them had the same times.  The other two had different times, that the files were written when I downloaded them.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Demonocracy on June 15, 2014, 10:28:31 AM
Just by watching the votes, I can see we have some solid winners here!

While I appreciate the mentions of creating another winning category, I'll have to insist that we do not.  I'll take the honourable mention though and be grateful and happy for it!  See, at some point mine will be among the best in a challenge, and I'll have my moment to shine.

Good work to our winners that I'm certain will be announced soon, and thank you all for the great experience.  : )
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 15, 2014, 10:53:49 AM
@Kaldir  That is a good idea!

@salamander  If i understand properly, you are looking for a way to rename the files in game so they match the save file you give them. I do not think this is possible. You could look at people's screenshots though and take note of which town name matches which participant.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 16, 2014, 06:29:39 AM
@mariesalias and @slink -- Thanks for the suggestions.  What your both saying is pretty much what I ended up doing with the savefiles for the challenge.  The date/time stamps are what I eventually used, along with matching some of the screen shots from the thread posts, to make sure the town I was looking at actually belonged to who I think it belonged to.

Renaming the savefiles (after the person submitting it) was useful to avoid conflicts with my own savefiles, but the in-game Load screen uses the town name, not the file name.  Although it might be possible to alter the town name in a savefile, that's someplace I don't want to go.

Bottom line is I agree with everything you've said, and though it would convenient to have savefiles more easily identifiable, I don't see a convenient way to do it.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: solarscreen on June 16, 2014, 04:29:52 PM
The results are in and the champions have been crowned, so to speak!

Best Looking: Very close, @Bobbi
Most People: @mariesalias
Most Area Used: @RedKetchup
Best In Show: @ivorymalinov

Congratulations winners, thank you for playing and showing us your work!

Congratulations again to @Bobbi, our first two time winner!  Please congratulate our winners and study their work carefully!  You could be the next winner and join the Champions! 

The 500 Farmers challenge ends at the end of the month and has a prize to go with it!


Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: slink on June 16, 2014, 05:22:38 PM
Congratulations to everyone who won, and even to those who did not win.   ;)
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: RedKetchup on June 16, 2014, 06:06:42 PM
BIG CONGRATULATIONS to @Bobbi , @mariesalias , @ivorymalinov  :D
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: ivorymalinov on June 16, 2014, 06:08:08 PM
Oh Yay me!

Just got my internet back working today and log in to find I won Best In Show. Yippee. So happy. Thank you to everyone who voted for me. This is the first time I've ever played a map on those settings (as well as my first time taking part in an online challenge for any game).

I usually play on a large map, medium difficulty and mild climate. It was hard work getting all the seeds, plus everyone had steel tools, warm coats and a stone house.

So thank you again to everyone how voted and gave your opinions. And thank you to everyone who took part in this challenge. It was lovely to see how everyone approached this challenge.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: salamander on June 16, 2014, 06:20:54 PM
Congrats to all!  All the towns were fun to look at.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Bobbi on June 16, 2014, 07:37:24 PM
Thank you, thank you, everyone who voted for me! I know it was very close between me and @ivorymalinov. I tried to make it picturesque but functional.
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: rkelly17 on June 17, 2014, 09:07:54 AM
Congrats to all the winners. I note that TBC has thoughtfully upgraded all the winners to "champion." Such a benevolent despot he is!

Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: mariesalias on June 17, 2014, 10:57:54 AM
Congratulations to all the winners!  :D   

I think everyone that entered did a great job!
Title: Re: Forum Multi-Challenge #1: Valley of Death
Post by: Kaldir on June 17, 2014, 11:23:33 AM
Congrats to all. Again, nice to see all the screens and discussions.