World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on March 06, 2021, 08:49:13 AM

Title: Kid - overrideMap
Post by: kid1293 on March 06, 2021, 08:49:13 AM
Kid - overrideMap

http://worldofbanished.com/index.php?action=downloads;sa=view;down=622 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=622)
Title: Re: Kid - overrideMap
Post by: taniu on March 06, 2021, 02:04:03 PM
@kid1293  ;D ;D ;DThank you very much . I have a question - is this entire collection playable to the top of the list? or just pick 1 map from this list - which won't disturb other map mods? Second question is it possible - create a map with different landscape elements to give this map a fantastic look, e.g. - add blue ice with KidIceCastleV1.0 mod, red desert - KidRedDesert, KidSwampThingV1.0, or wildlife - forests, amazing mountains etc. :-[ :P - it's just my idea, it's a pity that I can't create such a map myself. :( Regards
Title: Re: Kid - overrideMap
Post by: kid1293 on March 06, 2021, 02:58:27 PM
Terrain and map are two different things @taniu
Maybe I start terrain editing someday.

No. You can not have different map mods loaded at the same time.
Title: Re: Kid - overrideMap
Post by: JM on March 06, 2021, 04:53:27 PM
Is it possible to create some additional mods that would change only land textures - grass, cliffs, fields, cemeteries, pastures and  orchards?
Something as Voeille's LushAndGreen, which changes only land textures and does not change starting conditions, so can be added above any start mod.

Title: Re: Kid - overrideMap
Post by: kid1293 on March 06, 2021, 09:54:54 PM
Hi.

Yes, it is possible. The main problem is to change all textures. They use the same name on
some terrains. Cemetery, pasture... But making them one by one should be no problem.
I will think about it. I don't promise anything.
Title: Re: Kid - overrideMap
Post by: taniu on March 06, 2021, 11:34:37 PM
@kid1293 ;DThank you for the quick answer. You have to forgive me, I have ideas, but unfortunately I can't handle the technique of the game or modeling buildings, terrain, etc. I realize now that you can't add various elements from other maps, but the idea @ JM, only a specific change plants, is it possible to improve land tests. If I have your mods with initial conditions, I can only overwrite 1 such mod - yes? And if I apply CC mods - there are also many initial conditions - I tried to apply to Redketchup Editor - if there was an Editor at the beginning, there were all wild animals in the forest - if at the beginning CC - wild animals disappear - I think this is how the game mechanics work? :-\ :)Regards
Title: Re: Kid - overrideMap
Post by: Gatherer on March 07, 2021, 03:52:12 AM
If I raise the lake floor on these maps what colour will it be? Vanilla brownish or green grass?
Title: Re: Kid - overrideMap
Post by: kid1293 on March 07, 2021, 05:13:03 AM
It depends on the textures on Rock and Dirt.
My maps use only vanilla, so yeah, dirt...

I will think about terraformers when I make textures.

The game makes it like this.

xxxxxxxxxxxxxxxxx --- flat land
xxxxx grass xxxxx
xxxxxxxxxxxxxxxx

yyyyy rock yyyyy  ----the river starts on the slope
zzzzzz dirt zzzzzz  ----the river bottom
zzzzzz dirt zzzzzz  ----the river bottom
yyyyy rock yyyyy  ----the river starts on the slope

xxxxxxxxxxxxxxxxx
xxxxx grass xxxxx
xxxxxxxxxxxxxxxx

I will have to replace both Rock and Dirt with Grass to make the surface even