Discussion: Medieval Town 2.04.1.0.6 ==> available on Steam !!

Started by RedKetchup, December 22, 2015, 01:37:17 PM

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RedKetchup

thanks all

i can say.... i am getting nice vacations lately :) thats cool ^^
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DesoPL

I should download that fix? If yes, might work on my current save?

RedKetchup

Quote from: DesoPL on January 03, 2016, 07:05:55 AM
I should download that fix? If yes, might work on my current save?

yes but you have to delete 1 building (all the copy of that building) : Medieval Food Store
This building was holding 1 texture that is not in the .pkm anymore.

so. make sure there isnt any of this building on all the map. save and exit. and then replace the .pkm. and restart the game /load your .sav
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DesoPL

Quote from: RedKetchup on January 03, 2016, 07:27:50 AM
Quote from: DesoPL on January 03, 2016, 07:05:55 AM
I should download that fix? If yes, might work on my current save?

yes but you have to delete 1 building (all the copy of that building) : Medieval Food Store
This building was holding 1 texture that is not in the .pkm anymore.

so. make sure there isnt any of this building on all the map. save and exit. and then replace the .pkm. and restart the game /load your .sav

Only that? Because i builded your appiary also. :)

Tarshana

This mod is incredible. I love the work you do. I'm going to donate :)

RedKetchup

Quote from: DesoPL on January 03, 2016, 07:56:14 AM
Only that? Because i builded your appiary also. :)

no only 1 building : Medieval Food Store :)
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Gordon Dry


Ixwa

Water in your beer??! You'll get lynched here, Down Under, if you did that...

kid1293

[RK] Just wondering...
What flags do you have for StorageBarn?
I try to use my own Ridiculous Storage (not using CC), but I get a red flag from StorageBarn
when trying to change 'storage' to something 'ridiculous'.http://worldofbanished.com/Smileys/default/smiley.gif

RedKetchup

the ability to store the non edible (by adding manually  fruit vegetable grain and protein) :

   RawMaterialFlags _storageFlags = Edible | Tool | Health | Clothing | Textile | Fruit | Vegetable | Grain | Protein;


for example, if grain is not there... the flour which is grain without edible wouldnt be able to store anywhere early in the game.

but you can use your ridiculous storage though.
if you place it first in mod list , you ll get it ridiculous but you ll lose the ability to store the non-edible inside.
if you place it after , you ll get all other things ridiculous but the barn wont change and wont be ridiculous.


EDIT BTW i only change the storage flags. if you place it after NMT you should get ridiculous but with my flags
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kid1293

Thanks!

I thought the engine worked on all of one heading ( in this case 'storage' )
but you say it differs on individual lines within that heading?

If so it's great!

RedKetchup

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kid1293

[RK] Sorry to pester you on your holiday!

My vanilla market does NOT accept flour and the vendor is running back and forth with flour from the barn.
I have tried to change flags for the market. (which you provided earlier for the barn). No luck.
I tried to solve it by building a grain vendor beside the market but he doesn't take all the grains.
The little man from the market is still running with the rest of the flour.
Maybe I can remove the Grain flag from the market but then it will not hold corn, wheat...
I'm out of ideas.
Regards.

RedKetchup

then you probably need a lottle .pkm to put at top and thats says : flour = edible
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kid1293

Hi again.

In shame! I forgot to declare storage in package-file.
Now it's done, and it's working.
Shouldn't you provide a solution in NMT since many people are used to the vanilla market?