World of Banished

MODS Garage => Mod Talk => Topic started by: A Nonny Moose on September 07, 2014, 08:32:35 AM

Title: Sound formats
Post by: A Nonny Moose on September 07, 2014, 08:32:35 AM
What are they?  MP3? flac? ogg? ...

If one adds sounds where do they go?
Title: Re: Sound formats
Post by: RedKetchup on September 07, 2014, 09:10:14 AM
.wav i think
Title: Re: Sound formats
Post by: Blinkin on September 07, 2014, 11:41:38 AM
That's correct, they are wav. Luke mentioned it in one of his dev blogs.
Title: Re: Sound formats
Post by: A Nonny Moose on September 07, 2014, 04:13:57 PM
Ugh!  Lossless but very big.  Luke should consider something smaller like .flac
Title: Re: Sound formats
Post by: RedKetchup on September 07, 2014, 08:11:32 PM
Luke said when he will have turned everything to OpenGL (and linux comp) that the audio will need to be in wma format
Title: Re: Sound formats
Post by: A Nonny Moose on September 16, 2014, 09:47:53 AM
wma format?  That stands for Windows media audio.

Quote from: RedKetchup on September 07, 2014, 08:11:32 PM
Luke said when he will have turned everything to OpenGL (and linux comp) that the audio will need to be in wma format

That is not the default for Linux and should not be used.  Linux default is pulse code modulation, but being a Swiss army knife kind of system it will handle just about anything.  A lossless protocol like FLAC would be generally acceptable to most systems, but I am not sure about WMP.

EDIT: Just checked one of my common applications (Muse Score) and it cannot save in wma.  It is quite happy with wav, flac, ogg, and several xml formats.
Title: Re: Sound formats
Post by: Blinkin on September 21, 2014, 11:34:16 AM
I would also suggest to use flac (which is basicly a zipped wav).