World of Banished

MODS Garage => Mod Talk => Topic started by: Voeille on July 18, 2022, 04:41:56 PM

Title: Vanilla building retextures
Post by: Voeille on July 18, 2022, 04:41:56 PM
I started another thing which is going to take ages — retextures of wooden vanilla buildings. I always liked the models and the overall style, but I'm not a fan of that strangely orange thatched roof, and the wood looked a little too rough. My version is not very different, but it solves those two issues. I also added a little more detail.

I've done the gatherer's hut so far — the pictures are a comparison of that and completely unchanged herbalist's hut.


(https://i.imgur.com/Z62JtAn.jpg)

(https://i.imgur.com/70pDFS4.jpg)
Title: Re: Vanilla building retextures
Post by: Glenn on July 18, 2022, 05:49:31 PM
Yes, I like the new texture
Title: Re: Vanilla building retextures
Post by: angainor88 on July 19, 2022, 06:00:02 AM
It looks great! The new textures are definitely an improvement
Title: Re: Vanilla building retextures
Post by: Bluebird88 on July 19, 2022, 10:20:59 AM
Love it!
Title: Re: Vanilla building retextures
Post by: Kristahfer on July 20, 2022, 06:59:39 AM
Love the new textures

Title: Re: Vanilla building retextures
Post by: Antiligent on July 20, 2022, 09:18:07 AM
Quote from: Voeille on July 18, 2022, 04:41:56 PM
I've done the gatherer's hut so far — the pictures are a comparison of that and completely unchanged herbalist's hut.
Some deco plants are missing near building?
Title: Re: Vanilla building retextures
Post by: Voeille on July 20, 2022, 10:32:35 AM
The gatherer's hut doesn't have any deco plants, and all I edited is just the roof and wall texture, so even if it did, that simple edit wouldn't have removed it. The two buildings in the picture are the the retextured gatherer's hut, and the vanilla herbalist's hut, which is a different' building. I just wanted to have a visual comparison of the textures side to side (many vanilla buildings have the same textures).

I have the forester's lodge in progress. I also plan to replace the brown roof used on a few buildings (for example school, tailor), and the fabric roofs used in the market. I will show more pictures once I have more buildings done.
Title: Re: Vanilla building retextures
Post by: Kristahfer on July 20, 2022, 11:04:50 AM
Will your retextured buildings be a complete replacement or will it be an additional themed set? Either way I am really looking forward to this mod.
Title: Re: Vanilla building retextures
Post by: wiscoke on July 21, 2022, 03:02:20 AM
wow , I like it. very much in the style of EB's wooden houses. it will be great to mix those with this re-texture!
Title: Re: Vanilla building retextures
Post by: Voeille on July 21, 2022, 10:39:03 AM
It will be just a simple texture replacer, toggleable at any time during the game.

It is true it should fit in nicely with EB's houses, the colour scheme is similar, and it's possible the thatch has the same base texture as I just used one from textures.com (this one (https://www.textures.com/download/Thatched0018/8950), you can see vanilla thatch (https://www.textures.com/download/Thatched0061/55125) there too), just changed colour as I didn't want the original grey. Interestingly the example apiary from the modkit also uses that texture, but in a vivid orange colour. I wonder if the developer would have gone for that texture instead of the one used for vanilla houses if he were to add more assets to the game after the apiary.
Title: Re: Vanilla building retextures
Post by: Voeille on July 21, 2022, 11:12:09 AM
Wont hurt to post some pictures — done the barn and the forester. I think the barn is main offender, I never liked filling the whole map with them as you've got to do in the vanilla game (they have rather large footprint and only 6000 capacity — it is a huge difference between that and Maritimes food cellars that fit 5000 and the footprint is only 1x3 — either the cellar is OP or the barn is 'underpowered', or perhaps a bit of both?). It's not much better now as the model is exactly the same size, but at least the roof is a bit nicer.

(https://i.imgur.com/Ruwrllo.gif)

(https://i.imgur.com/V6b65hQ.gif)
Title: Re: Vanilla building retextures
Post by: jerica on July 21, 2022, 12:46:46 PM
I love the ivy and moss on the walls.  :D
Title: Re: Vanilla building retextures
Post by: Kristahfer on July 21, 2022, 01:27:20 PM
Very nice

Title: Re: Vanilla building retextures
Post by: Glenn on July 21, 2022, 05:10:43 PM
Speaking of barn size, is there any way you could make the capacity higher, say 20,000
Title: Re: Vanilla building retextures
Post by: Voeille on July 22, 2022, 10:42:23 AM
The capacity can be changed in StorageBarn.rsc by editing this block:


StorageDescription storage
{
RawMaterialFlags _storageFlags = Edible | Tool | Health | Clothing | Textile;
bool _areaBasedLimit = false;
bool _available = false;
int _volumeLimit = 6000;
}


The flags would also need to be changed to include the new custom ones. Many mods already have that included, but having a mod that edits the storage limit would overwrite it as it's in the same block, so a storage capacity mod needs to include the new limits as well.

I wouldn't do such a change in a texture mod though, it's best when mods stick to what they were intended to change. 'Feature creep' often causes many otherwise avoidable compatibility issues. Aren't there mods that already change it though? It seems like one of the first things (alongside unlimited mines) people would start with after the modkit was released. Perhaps there's even an updated version with new limits — but I don't know, I never really intended to change the default barn capacity, I just use other storage buildings instead.
Title: Re: Vanilla building retextures
Post by: brads3 on July 22, 2022, 06:04:13 PM
so there is no way to split it and separate the parts? that limits many ideas.
Title: Re: Vanilla building retextures
Post by: Voeille on July 22, 2022, 07:51:23 PM
If multiple things are in a single block, then indeed changing one will overwrite changes another mod made to different properties. So in this case changing storage capacity for the barn overwrites changes made to its flags or vice versa depending on load order.

Visual stuff can usually be separated from anything else; there might be some exceptions but I cannot think of an example at the moment. So this texture replacement will be compatible with mods that make other non-visual changes to vanilla buildings and shouldn't show any conflicts.
Title: Re: Vanilla building retextures
Post by: RedKetchup on July 22, 2022, 10:03:36 PM
GREAT JOB !!
Title: Re: Vanilla building retextures
Post by: Voeille on July 24, 2022, 02:32:42 AM
I wish some of the models were mapped a bit better. When I started the hospital, I noticed that the roof was too large and upside down, so I scribbled on it to get an idea where things are on the texture, and it turns out the bit marked red is shared between a few parts of the building, but unfortunately it's flipped on one of them, so either the bit at the back will be upside down, or those at the top. I think I will go with the latter as that should be less noticeable.

(https://i.imgur.com/z3tMOsQ.png)

Vanilla school looks different to any other buildings, it shares roof with some, but the walls are unique. I decided to keep it, but instead of just white, I used different wood so it should stand out a bit less but still stay unique.

(https://i.imgur.com/bcm8QPX.png)

(https://i.imgur.com/wHnTqP3.png)

I've done a few other unrelated retextures, but they aren't a building, so will go into separate mods. The stock pile will likely be included in an update to my terrain replacer (I need to update the crop texture anyway — or at least see if one with more even dirt stripes is better).

(https://i.imgur.com/pgE84kl.png)

The sky doesn't really fit with anything else so a new mod makes most sense. This is just a colour change; the original cube map is fine (I found it here (https://shiningrocksoftware.com/2013-06-28-reflections/)), but because of the sky colour it felt cloudy even during clear weather, so my colour is more like actual clear sky. The sky cannot be viewed without a zoom hack, but it's used in water reflections, so the water colour is basically the same as the sky.

(https://i.imgur.com/EZbfBr3.gif)

I also made darker version of vanilla roads (they always felt too bright with any of my grass replacers) and upped the resolution. It would probably be better if the roads were separate instead of a replacer, so I might do that at some point and add a few more.

(https://i.imgur.com/Vxn7sRW.jpg)

I have a rather short attention span so a lot of that is not likely be finished until I jump between games again and come around playing Banished once more, but I'll try to get the buildings done at least. It won't be all buildings, but I want to replace the orange thatch, rough wood and the brown roof.
Title: Re: Vanilla building retextures
Post by: wiscoke on July 24, 2022, 04:30:27 AM
the sky and the water refections are looking really nice! that with your lush and green mod will give a nice contrast!
Title: Re: Vanilla building retextures
Post by: Gatherer on July 26, 2022, 11:53:17 AM
Very nice. Especially the sky reflection. Could at lest that be split into separate mod?
Title: Re: Vanilla building retextures
Post by: Voeille on July 27, 2022, 10:45:32 AM
The sky is already a separate mod. The problem with releasing is that it needs all the tedious things done like the icon, description, nice screenshots etc. and that's not really something to look forward to. What I can do though is just share a beta version without those things and do a proper release in the downloads section at some other point.

Here is the sky, version 0.9 (the icon is just copied from one of my other mods):

https://mega.nz/file/DVgjVLyb#3uu60uU65PgBQMrdFzc2PTbCnNzwCmHRQhUe_9Z7AvY

And if anyone wants to try it, here are the 4 building retextures completed so far (version 0.2):

https://mega.nz/file/acBAnCYZ#7iKnjANl4Y1MvBKU7mayEO_VcJ2evSjUPYNKQ0fXN9Y

With my speed and attention span it's going to take months or longer to complete all, so I might as well share partial work instead of nothing at all. I will update it once I add more retextures.

The sky is just a recolour of the original one. The buildings use resources from textures.com and original textures extracted using TexMod.

-----------------------------

I updated the crop texture of lush & green to match the actual crops growing and where the farmers plant them. I will update the main mod with it and with the stockpile texture soon. At least the icon was already done for the original release!

(https://i.imgur.com/fDiw2aD.jpg)

(https://i.imgur.com/q5fPzJj.jpg)
Title: Re: Vanilla building retextures
Post by: Kristahfer on July 27, 2022, 11:03:40 AM
This is a treat, thank you very much.
Title: Re: Vanilla building retextures
Post by: Gatherer on July 28, 2022, 11:41:04 AM
Thanks Voeille :)
Title: Re: Vanilla building retextures
Post by: taniu on July 29, 2022, 03:14:03 AM
Thanks Voeille ;D GREAT JOB !! I like such wooden buildings - modified
Title: Re: Vanilla building retextures
Post by: catty-cb on July 30, 2022, 03:21:35 AM
Thanks and very much appreciated   :)