World of Banished

MODS Garage => Mod Talk => Topic started by: slink on November 03, 2014, 10:38:26 AM

Title: Mathieuso Houses Version 3 - Now With Nomads At The Inn!
Post by: slink on November 03, 2014, 10:38:26 AM
Mathieuso Houses Version 2

http://worldofbanished.com/index.php?action=downloads;sa=view;down=28 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=28)

Here is the first re-release of the houses from the fountain mod.  The smokes all work, and they don't take ten builders.

The medium stone house appears to work fine.

The small wood house works except for the fact that they don't climb the stairs.  I think I have something to learn about floors, but they didn't seem to know it either.

The inn no longer serves beverages, if it ever did.  It is just another boarding house.  It seems a bit dark in color, and probably should have hedges around the base, or something.

However, they all house people.   :)

Version 2 changed the names of the text that labels the houses.  I think this should still work with Version 1 games, but I have not tested it.  I changed it so it does not conflict with the Japanese houses.

Version 3 changes the Inn so that it attracts nomads when you have a hospital.  No town hall, market, or trading post is required.
Title: Re: Mathieuso Houses Version 1
Post by: RedKetchup on November 03, 2014, 10:50:46 AM
yeah :S floor are tricky, the citizens dont follow them anyways :S i stopped to do that

even if you setup a path like :

###
#_#
#_#
#_#
#_#

they always find a way to not follow
Title: Re: Mathieuso Houses Version 1
Post by: rkelly17 on November 03, 2014, 11:59:08 AM
Quote from: slink on November 03, 2014, 10:38:26 AM
Mathieuso Houses Version 1

http://worldofbanished.com/index.php?action=downloads;sa=view;down=28 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=28)

Here is the first re-release of the houses from the fountain mod.  The smokes all work, and they don't take ten builders.

The medium stone house appears to work fine.

The small wood house works except for the fact that they don't climb the stairs.  I think I have something to learn about floors, but they didn't seem to know it either.

The inn no longer serves beverages, if it ever did.  It is just another boarding house.  It seems a bit dark in color, and probably should have hedges around the base, or something.

However, they all house people.   :)

Thank you, @slink. The "inn" was never anything but a smaller boarding house. I've noticed in @RedKetchup's two-story houses that the citizens are all stair challenged. Have you ever noticed the deer crossing the river toward a trading post or fishing dock? They walk along in a line underwater until they hit the border of the dock, then instantly pop up on top of the dock. I suspect that it is part of the same issue.
Title: Re: Mathieuso Houses Version 1
Post by: slink on November 03, 2014, 12:03:36 PM
If you watch people crossing the wooden bridge, they are walking on a floor.  The "floor" object in the stone bridge from the fountains mod, on the other hand, appears to do nothing.  I think the object in question is not the correct type, but I have not yet given it much thought.  The FM that came with the mod kit does not specify what type, other than "a very low res 'floor' object".

Title: Re: Mathieuso Houses Version 1
Post by: rkelly17 on November 03, 2014, 12:08:33 PM
Quote from: slink on November 03, 2014, 12:03:36 PM
If you watch people crossing the wooden bridge, they are walking on a floor.  The "floor" object in the stone bridge from the fountains mod, on the other hand, appears to do nothing.  I think the object in question is not the correct type, but I have not yet given it much thought.  The FM that came with the mod kit does not specify what type, other than "a very low res 'floor' object".

If you can figure this out you're a better person than I am, Gunga Din. There does appear to be some base that keeps fishers and bridge-walkers from falling in the water.
Title: Re: Mathieuso Houses Version 1
Post by: RedKetchup on November 03, 2014, 12:27:25 PM
floors are nice, but they are 2D pixels. you cant control how the citizen will make 1 step ahead and approach it by the proper way, specially with stairs

the citizens is at ground lever, and 1 pixel further he can be on the floor, no matter how high in the sky is the 'floor'
this is why i stoped to use them.
Title: Re: Mathieuso Houses Version 1
Post by: irrelevant on November 03, 2014, 12:29:17 PM
The guys never go inside their houses in any case, they only stand outside the "door," which in the case of the 2nd floor little house is at the bottom of the stairs, I presume.
Title: Re: Mathieuso Houses Version 1
Post by: RedKetchup on November 03, 2014, 12:31:37 PM
they go where is the dummy called 'use_001' is.

where you put it depends of the moddler
Title: Re: Mathieuso Houses Version 1
Post by: Denis de la Rive on November 03, 2014, 01:01:35 PM
Yes ! More testing,  :)

Edit: Did you change the textures on the small wooden building? I really like the new version's roof, much better than the straw yellow I remember. Also I think you could lighten the textures on the street and stairs side of the same, the back, (where the door is), is perfect, and the last side is also good. Tried the stone house, really like the one with the fence instead of the wall enclosure, did you change the material cost? Again thanks for doing this.  :)
Title: Re: Mathieuso Houses Version 1
Post by: slink on November 03, 2014, 06:16:47 PM
I can't recall whether or not I changed the material cost.  I did something to the colors that was probably dreadful from a graphic artist's point of view, but like you I prefer the result to the original.  I exported all of the houses to OBJ files and re-imported them with scaling into a new file.  I left behind the lighting.  I thought that since the AO textures were already generated that the colors would show the same.  Nope.  Oh well.  Lighting and baking are in chapters later on in the book.  *manic giggle*
Title: Re: Mathieuso Houses Version 1
Post by: Denis de la Rive on November 04, 2014, 08:32:34 AM
They have a saying in construction concerning how much time a project needs: it takes what it takes, and 1200 pages is quite a lot to take in.  :)
Title: Re: Mathieuso Houses Version 1
Post by: Paeng on November 04, 2014, 09:30:59 AM
Here is a pic of the little hut -

(http://imagizer.imageshack.com/img538/959/3JgOFj.jpg)

Scale is much better, and it finally takes the proper resident (here: a fisherman)...
Yeah, they are a tad too dark, but all in all a big improvement. Thanks  :)
Title: Re: Mathieuso Houses Version 1
Post by: gerns on November 04, 2014, 10:15:07 AM
thats the only problem i have with them is they are to dark way to dark ,as for a fishing area they are perfect.just wish they where lighter
Title: Re: Mathieuso Houses Version 1
Post by: rkelly17 on November 04, 2014, 10:55:35 AM
Quote from: gerns on November 04, 2014, 10:15:07 AM
thats the only problem i have with them is they are to dark way to dark ,as for a fishing area they are perfect.just wish they where lighter

I'd say that these fishers are not only catching fish, they're also smoking them under the house.  ;D
Title: Re: Mathieuso Houses Version 1
Post by: XSwifTX on November 04, 2014, 12:12:39 PM
A smoke house for the meats would be a really awesome, and authentic, addition to Banished.  Back in the day smoking and curing meats was how they kept meats for long periods of time.
Title: Re: Mathieuso Houses Version 1
Post by: RedKetchup on November 04, 2014, 12:25:39 PM
i can maybe make one, when i ll comeback of my day off (lost 2 hrs to try to make a (profession) name showing and i dont see the error.
of course after everything finished thenafter.
Title: Re: Mathieuso Houses Version 1
Post by: Denis de la Rive on November 05, 2014, 01:16:47 PM
Hi, FYI a new mod http://banishedinfo.com/mods/view/612-Japanese-Houses (http://banishedinfo.com/mods/view/612-Japanese-Houses) just out conflicts with this mod, placement buttons etc regardless of load sequence. See the conflict report below, hope it helps, if I have to choose, I will keep yours.  :)
Title: Re: Mathieuso Houses Version 1
Post by: slink on November 05, 2014, 02:06:42 PM
I can rename those.  Houses was a stupid name for them.  It was much too generic.  ;D  The conflict will make your toolbar sprites, in-game strings, and tooltips look the same for the two types of houses but as far as I know nothing else will be wrong with using them both at the same time.  However, as I say I can change them.
Title: Re: Mathieuso Houses Version 1
Post by: slink on November 05, 2014, 02:18:59 PM
Let me know if Version 2 works okay, and doesn't conflict.  Then I will post the update in the mod section.
Title: Re: Mathieuso Houses Version 1
Post by: Denis de la Rive on November 05, 2014, 07:46:14 PM
Thanks, just trying to help, I know that moders can't be aware of everything that comes out, and since the mod's description was posted using google translate, I though yours might be easier to change. Will probably test tomorrow, with the new 1.04 version of the game, just too much RL happening now.

I think that when one reports on a problem, you should provide as much information as you can to make the creators job easier, to bad some people just complain, or ...  Not my style.  :)
Title: Re: Mathieuso Houses Version 1
Post by: Denis de la Rive on November 06, 2014, 07:46:04 PM
Tested and had no problems with the new version. I posted a shot in the furnace tread, where you can see a newly built stone house and one of each of japanese ones.  :)
Title: Re: Mathieuso Houses Version 1
Post by: slink on November 07, 2014, 04:15:33 AM
Great.  I will post the upgrade.
Title: Re: Mathieuso Houses Version 3
Post by: slink on November 15, 2014, 06:16:02 PM
Version 3 is released.  The Inn now attracts nomads when you have a hospital.  No town hall, market, or trading post is required.
Title: Re: Mathieuso Houses Version 3
Post by: rkelly17 on November 17, 2014, 07:40:27 AM
Quote from: slink on November 15, 2014, 06:16:02 PM
Version 3 is released.  The Inn now attracts nomads when you have a hospital.  No town hall, market, or trading post is required.

@slink, you sly dog--just what the doctor ordered!
Title: Re: Mathieuso Houses Version 3
Post by: slink on November 17, 2014, 08:19:12 AM
Quote from: rkelly17 on November 17, 2014, 07:40:27 AM
Quote from: slink on November 15, 2014, 06:16:02 PM
Version 3 is released.  The Inn now attracts nomads when you have a hospital.  No town hall, market, or trading post is required.

@slink, you sly dog--just what the doctor ordered!

Which one of us?   ;D
Title: Re: Mathieuso Houses Version 3
Post by: rkelly17 on November 18, 2014, 09:22:00 AM
Quote from: slink on November 17, 2014, 08:19:12 AM
Which one of us?   ;D

;D

By the way I built it and it works very nicely. Definitely a keeper.
Title: Re: Mathieuso Houses Version 3
Post by: slink on November 18, 2014, 09:28:22 AM
Great!  I wondered why anyone would want a new boarding house, and now there is a difference between it and the standard one.
Title: Re: Mathieuso Houses Version 3 - Now With Nomads At The Inn!
Post by: Glenn on November 25, 2014, 02:16:40 PM
Could you please lighten the huts to their orginal shade. When I build them they are completely black on two sides and look ugly.