World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: poop4 on August 28, 2017, 11:48:57 PM

Title: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 28, 2017, 11:48:57 PM
i've always hated, when making a forester/hunter/gatherer/herbalist cluster, how the radii become like a venn diagram, with some inevitable spillover on the sides.
i'd love a multi-story setup for these buildings, like the 3 story houses people have made, so the centers of all the buildings would align, their radii would be concentric, and there would be a much smaller footprint for all of these buildings. just a thought, let me know if it's dumb/impossible.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: TheOtherMicheal on August 30, 2017, 08:20:56 AM
I don't think it's dumb but I have no idea if it's possible. Hopefully one of the modders here will be able to answer that question.
I am also hoping that it can be done because while I don't mind the overlap of the different radii, I would love to have the option to place all these buildings in some of the tighter spots on tha map.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: brads3 on August 30, 2017, 09:28:36 AM
would a hunting type lodge work? say 1 larger building but with modular pieces to add to it. consisting of housing,storage,and gatherer and hunting pieces? say 2nd floor residences for 2 families.it would still have the individual circles but would be more compact.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Abandoned on August 30, 2017, 10:57:50 AM
Hi guys, I don't think it is possible to stack the professions but I would think each one could have a 2nd floor residence added like Kid's towers or Red's old bakery, blacksmith, and tailor.  Perhaps a small rowhouse type complex would work or the mini or tiny pieces under a covering roof, the work radius would be smaller though.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 30, 2017, 12:01:14 PM
these are all good ideas.
and just so everyone is clear as to what i'm asking, i've included this pic of a forester lodge with redketchup's 3-story house levels 2 and 3 on top of it. it would look something like this, but the other levels would be a gatherers hut and hunting cabin, etc. the buildings in the pic don't line up since they're different widths, but hopefully this illustrates my request better.
(https://image.ibb.co/hiUXmk/Screen_Shot_2017_08_30_at_2_48_13_PM_3.png)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: brads3 on August 30, 2017, 12:25:46 PM
i think i get the idea but how tall do you want it? is it practicle to the bannies? if you stack all of those a hunter,forester,herbalist,and gatherer;that is 4 levels not counting housing.plus to function it still requires 2 storages<1 food,1 logs or material> and a wood cutter. see the problem?that is why i thought of a lodge idea,where you can place small pieces but modularly so it uses less ground space. the poor bannies too,you want them to walk all over the forest collecting then come home  and climb way up there ^^^^^^.
   taking several mod variations or ideas and combining them try this: 1 square for each hunter,herbalist,gatherer,forester so a 2x2 sqare space total.add storage to both sides of 2x2. total ground space of 2x6 plus add a walk area and a wood cutter, you are still at about 3x6.most players would want more storage so probly look better at 4x8 total which would give 2 residences above at 4x4 each.

Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 30, 2017, 12:32:09 PM
honestly, i don't need houses or storage, i'm fine with them walking out of the "zone" to eat and drop stuff off, etc.
it would really just be the 4 buildings (forester, hunting, gatherer, herbalist)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Tom Sawyer on August 30, 2017, 02:03:18 PM
Sounds like a multistory business center for forestry and related industries or so. ;D
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: RedKetchup on August 30, 2017, 04:20:25 PM
Quote from: Tom Sawyer on August 30, 2017, 02:03:18 PM
Sounds like a multistory business center for forestry and related industries or so. ;D

indeed !
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: feneris on August 30, 2017, 10:14:19 PM
Maybe have a "forest outpost" building, that acts as a gatherer. Then have other buildings that can fit as wings of the outpost or as standalone buildings. Things like "Tree nursery" for the forester, "trophy hall" for the hunter, and "drying shed" for the herbalist. Heck, you could even add "bunk rooms" that act as small homes.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 30, 2017, 11:57:34 PM
tom and red,
is this already a mod? has this already been suggested? i searched but didn't find anything
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: RedKetchup on August 31, 2017, 01:21:24 AM
Quote from: poop4 on August 30, 2017, 11:57:34 PM
tom and red,
is this already a mod? has this already been suggested? i searched but didn't find anything

nan nothing has been done yet
but if you can give some time... one of us can do something :)
( i presently try to finish all crops/orchards... so after, i ll personally check for something if the others didnt made anything :) )
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 31, 2017, 01:33:51 AM
red, that would be wonderful!
no rush, i'm grateful you're even considering it
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: twilightbreeze on August 31, 2017, 01:38:27 AM
How about this:

4 small buildings, one for each proffession, can be used standalone, but when put together make one building. Like addon to sides of houses, only standalone, and you can butt them up against each other and it looks like one building.

Just take one building, cut into 4 parts, make them standalone, yet each a separate profession, that they then can just put together, and the circle over laps for one circle. Hope that was clear.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 31, 2017, 02:51:52 AM
i was thinking something like that could work, and definitely for lessening the footprint, but my OCD would hate that the circles were one or two squares off of eachother 
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Gatherer on August 31, 2017, 08:06:18 AM
Don't forget that foresters cut mature trees which are needed to grow herbs. Placing a herbalist and a forester together will reduce herb output.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on August 31, 2017, 12:37:43 PM
not if you set the forester to plant only
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Necora on August 31, 2017, 08:08:05 PM
In the pine set all of these buildings have a 1x1 or 2x2 footprint and are designed to be arranged with the forest tower in the middle (1x1) surrounded by a road, then the other buildings fit around the road (2x2 with 1 road tile at the corner). The total compound takes up a 5x5 area. With the radii being the same, there will always be a tile overlap, however I went one further and made the radii of the hunter, trapper, gatherer, and herbalist 3 tiles smaller than that of the forestry tower, so when built together in this config the radii of the other buildings all fit snug within the radii of the forestry tower, no outside overlap.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: RedKetchup on August 31, 2017, 09:19:09 PM
i wish there is simply a way to close/open this radius circle :P
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Gatherer on September 01, 2017, 08:04:52 AM
Quote from: poop4 on August 31, 2017, 12:37:43 PM
not if you set the forester to plant only
But that would fill most of the available tiles with trees. Gatherer and Herbalist output would be affected again.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 01, 2017, 09:56:51 AM
@poop4

I have followed the discussion and thought I had a solution. Not so.
The standard footprint does not allow for any moving of the center.
I tried and came up with either a ghosted (trees grow up through the roof)
or an all roadtiles version.

The roadtiles version is simply a 2x2 footprint with a 1x1 workplace in one corner.
like this
.x
..

Since footprints overlap you can turn 90 degrees and build another corner.
The bad thing is that there is a footprint that does not allow the workplace
to be adjacent to a wall. Well, you can't have it all.

The radius of each building is a perfect match. I choose not build a living
space since it would grow too big for that. You have to come up with something.

Here are screenshots of a 2x2 combo with forester, hunter, gatherer and herbalist.
If you are positive to this I will upload.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: RedKetchup on September 01, 2017, 10:19:10 AM
but at some point....

gatherer hut : 5x7 = 35 tiles
forester lodge: 5x6 = 30 tiles
herbalist hut : 6x7 = 42 tiles
hunter lodge: 6x8 = 48 tiles
---------------------------------
total of tiles :  155 tiles

a 2x2 footprint to replace 155 tiles ?? ?? ..... dont make sense at all @kid1293  ^^
do something like a 8x10 footprint, at least (8x10=80) with a road in center..
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 01, 2017, 10:39:57 AM
Quote from: RedKetchup on September 01, 2017, 10:19:10 AM
but at some point....

gatherer hut : 5x7 = 35 tiles
forester lodge: 5x6 = 30 tiles
herbalist hut : 6x7 = 42 tiles
hunter lodge: 6x8 = 48 tiles
---------------------------------
total of tiles :  155 tiles

a 2x2 footprint to replace 155 tiles ?? ?? ..... dont make sense at all @kid1293  ^^
do something like a 8x10 footprint, at least (8x10=80) with a road in center..

Did it ever occur to you that the building is just a placeholder?
Tom Sawyer's hunter has just a sign on the ground. That's enough.
No-one is living in 155 tiles. Isn't that a waste?
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: RedKetchup on September 01, 2017, 10:49:31 AM
Quote from: kid1293 on September 01, 2017, 10:39:57 AM
No-one is living in 155 tiles. Isn't that a waste?

i dont consider that as a waste, it is game mechanic and space constraint, it is building working space
but you can do whatever you want my very good friend :)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 01, 2017, 10:56:54 AM
The game is not set in a fixed position. We prove that every day.
You build houses that the game never heard of. (overlapping)
And yet there is not a thought about saving space?

Yes, we are friends and I think we can agree that this is a way
for an easy game. But many people want it easy. Just to relax. :)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on September 01, 2017, 09:05:22 PM
necora,
that's really close. it definitely solves the footprint problem, but it still has those pesky sloppy circles. i tried your set, but i still had overlap, is there a super new version of your mod i don't have?

kid,
that also looks great. i'm not sure what you think the problem is. you say it can't be built by a wall, you mean the buildings can't touch? i don't understand how you "failed"

kid and red,
for me, it's always been strange that there needs to be buildings to hunt, gather, cut down trees, etc. but i like the game mechanic of having to invest logs, stone, and possible other materials in order to be able to do these things. i don't think the building costs should be changed, so it would be weird if a 1 square building needed 32 logs and 12 stone to build, for example. that's why i suggested the multi-story concept. i'm fine with all 4 buildings taking up as much space as, say, the forester lodge does now, so if it were made 3 squares narrower, the other 3 building "legs" could replace the 3 missing squares of width, does that make sense?
for me it's mostly about the circles lining up, i'm not super obsessed with the buildings taking up the absolute least amount of space
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 02, 2017, 01:34:21 AM

Hi @poop4 !


I tried to write a long explanation but messed up. It only made things worse.
Here is a picture to show what I mean by not being able to to build close to a wall.


I have a few things to do before you can have it.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Paeng on September 02, 2017, 02:17:39 AM
Quote from: RedKetchup on September 01, 2017, 10:19:10 AMbut at some point...

RedK and Kid, you both have good points about this... for us players it's always a thin line between staying realistic / wasting or saving space / looking good  :D

What always irks me about the large structures of forester, gatherer and herbalist is the lack of storage and living quarters, which you always need to build in addition to the work places - that's what really jacks up the "wasted" real estate.

My favored solution would be to a) maintain a reasonably sized footprint for the work space, but b) have buildings with an overlap tech second floor for the living quarters, and c) storage in (small footprint) underground cellars...

That way I feel one could maintain any of these hubs without wasting too much space, but still look reasonably sized for a production hub.


Just my 2 cents...  ;)


EDIT

Storage here means general storage to provide the hub with tools, clothing, food etc... not storage for huge piles of logs or other heavy loads...
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on September 02, 2017, 03:04:27 AM
kid,
i see. well, i'd probably never have them near other buildings (except each other), but i see why you'd want to fix that
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 02, 2017, 05:41:41 AM
After hours of testing I think I want the ghosted version.
It makes no real difference. If it is as roadtile the bannies walk through anyway.
I already need to have a remove button. Roadtiles cant be clicked.
So ghosted it is. Now they can be built all the way up to a house or wall.
I have added an empty roof just to fill the space if you don't build all four.

edit - @poop4  Your wish is fulfilled, the circles are concentric (radius=30)
The button is under vanilla toolbar - resources

Here it is. (with source)

(http://worldofbanished.com/gallery/2582_02_09_17_5_40_25.png)

Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Abandoned on September 02, 2017, 06:09:09 AM
Wow, very nice especially with the empty roof piece.  Thanks, Kid  :)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: grammycat on September 02, 2017, 07:28:24 AM
This is a wish I didn't even know I had until you created it-thank you Kid.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on September 02, 2017, 09:18:23 AM
truly you are a kid- i mean king among men!
thank you so much, i'll be trying it out immediately!
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: brads3 on September 02, 2017, 10:26:16 AM
hmmmm ghosted??? so  now you could build the 4 tight together and then overlay the entire set with a house or stoage barn??
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: kid1293 on September 02, 2017, 10:47:26 AM
Quote from: brads3 on September 02, 2017, 10:26:16 AM
hmmmm ghosted??? so  now you could build the 4 tight together and then overlay the entire set with a house or stoage barn??

Yes, but you will not be able to click them.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: poop4 on September 04, 2017, 12:17:01 AM
i've been playing with this, and i really like it. i tried, once again, to get the modkit to work, but i'm too much of a Mac guy to figure out why it doesn't, so...
is there any way to make all the buildings have the same stats and costs as the vanilla buildings? the radii could all be the same size (probably whatever the forester's is), but being able to build all of these for so few resources and only have 2 workers per building is bumming me out a little. i know it doesn't make sense, but neither does having to build a building to gather mushrooms
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: Abandoned on September 04, 2017, 05:43:10 AM
Big buildings hold more workers and need more resources to build.  I thought these small combo workstations would have only 1 worker, I like that they have 2. Nice  :)
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: embx61 on September 04, 2017, 08:40:38 AM
What Banished soon is in dire need of is a Labor Union.  :P  ::)

Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: brads3 on September 04, 2017, 10:47:44 AM
EB do you want to go on strike?LOL seriously i wish we could send a set number here and there at times. such as my super vendor that i never was able to replicate. :-[     or to send x amount of bannies to clear ground and still have crews to supply builders,set some to collect food. in larger maps or longer games,it would help. we send the workers one way and then build an area and then send them wayyy over to a different spot.takes the bannies time to reset and move around.the game does have its limits. i suppose we could use DS's idea of the moving cart. where is he anyhow? a set of carts that act as storage,quick to build so you can "move them easily".set it in a new area,and assign maybe 4 workers to it. then the cart acts like a forester on cut only,a gatherer,and a iron and stone collector.i doubt 1 cart could do all of it.
Title: Re: request - stackable forester/hunter/gatherer/herbalist buildings
Post by: QueryEverything on September 27, 2017, 05:06:22 PM
As most long-timers here know I've had a bug in my bonnet about the massive sized workers areas, but no storage / living since the start when it came to the vanilla buildings, it was/is such a waste of space.  The workers still have to do the work regardless.

But, for those that argue against smaller buildings, as being 'easier', a little cheatier, etc (let's ignore the fact the buildings are just placeholders) - it's actually quite the exact opposite.

By now adding a tiny footprint, we are gaining (6+ tiles), meaning the Bannies now have to work those additional 6+ tiles, sure we get a little food from it - but, we're not making it easier on the Bannie to do so.  ;)

That by the way is not a complaint, I'm just devil advocating a little here ;0)  Hahaha.


I use a wide range of worker buildings, from the small (Tiny set), through to the large, Vanilla+ sized ones - from each of the modders here, and each one has a specific use.  I just really happen to come on to the side of - these production buildings are placeholders, they will be hidden by the forest, we more than penalise the Bannies by the way of large storage, or housing - or, small storage, with small caps - or overweight produce (mushrooms anyone?!?!)  Or, undervalued items (logs).  I think it doesn't hurt to have balanced game options - as in - a range of choice, to suit different gameplay.


I love this set from @kid1293 I think it's a marvellous addition, fabulous for the forest setup, or even for the middle of town to cultivate a lush forest garden, yard.  But, equally so I love @RedKetchup new release with his modular range, build-a-workshop, it looks incredible too.


Both new sets will draw different people, game play styles - as well as the regulars, who support their modding family, and will find a way to use the mods - because it's what we do. :0)


I look forward to getting this loaded, I think it's a little winner.  Great work @kid1293 :D