(https://i.imgur.com/oy5NhKp.jpg)
DS Tunnel Mine (CC edition)
v2.2 - 20 Dec 2017
*Requires a new game. The mod is now 107 ready.
adds Lumber and Candles, required as build cost for upgrades.
Build a Tunnel Mine in your town:
Random production version - produces Iron Ore, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production)
Select production version - produces Iron Ore, Coal or Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production)
once depleted, or if you like straight away, you can upgrade either mine to any of the following:
Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron Ore/Coal/Stone production. Employs 1-13 Miners. (*allows 32000 resource production)
Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.
(https://i.imgur.com/ZHxpbGq.jpg)
Installation:
Download file "DSTunnelMineCC_v2.2.zip" - download here (http://worldofbanished.com/index.php?action=downloads;sa=view;down=384)
'Unzip'/'Unpack' file, and copy the file "DSTunnelMineCC.pkm" to your Banished WinData folder.
Enable mod in mod list.
Place below Colonial Charter TFA / Mega Mod
Thanks to Kralyerg & BlackLiquid for use of Iron Ore Resource files :) enjoy.
Change Log:
v2.2 - 20122017
code re-write, requires new game.
altered some textures and added AO to all models.
altered the flag pole to be compatible with the decorative flags available in DS Small Village: Production.
added DS Iron Ore resource models.
adds the NewLimits files along with Candles and Lumber as resources, required as upgrade mine cost.
adjusted build prices of mine and upgrades - some buildings require 4-5 items.
alters the Steel Tool & Mushroom resource file to call up small sprite icon, place this mod below others that alter these files.
text and icon changes.
v2.1 - 28112016
fixed/changed:
Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.
v2.0 - 27112016
Initial Colonial Charter version release.
added:
New options: Random production / or Select production at mine.
Upgrade options to mine:
Further Production of Iron Ore, Coal & Stone.
Storage Cellar - stores Food only, 20000 capacity by weight.
Mushroom Farm - Farmers Grow and Harvest Mushrooms all year/all weather.
fixed/changed:
Changed Jetty menu layout: from Jetty menu, select a texture style.
Very cool! Absolutely love this mine. Using the old version in my current set but just restarted again so I'll definitely replace it before I get rolling again.
Many thanks!