World of Banished

Conversations => General Discussion => Topic started by: irrelevant on October 03, 2014, 10:54:46 AM

Title: Update to 1.04beta includes bug fixes!
Post by: irrelevant on October 03, 2014, 10:54:46 AM
http://banishedinfo.com/forum/t/619-Beta-Bug-Fixes

    * Fixed a crash when disabling mods that had new map types.
    * Fixed the toolbar showing empty buttons in certain cases.
    * The trade UI now dynamically resizes to make sure all items can be shown at once. This fixes crashes when the general merchant comes with many mods that add resources enabled.
    * Fixed a rare crash that was caused by closing tooltips in a particular way.
    * xWMAEncode now uses the /bin parameter to located it.
    * Fixed a bug that allowed combo box drop downs to stay up if the parent button went away.
    * Added an option to draw the mouse cursor in software in cases where DirectX fails to display the cursor properly.
    * Moved 'clip mouse to window' option from Game options to input options.
    * Added a cursor option that allows the resource to specify the hot spot of cursors. This also facilitates the software cursor.
    * Added a Reset All option to the game launcher. This allows the game to reset to default settings if a setting is causing a game crash. The command line option /reset also does the same thing. Note this will unset achievements in non-steam versions.
    * Adding an option to the game launcher to disable use of DirectInput. This should allow systems where the mouse doesn't move to work properly, however only the left, right, and middle mouse buttons will be available.
    * Roads will now always draw roads no matter how many there are on the terrain.
    * Misc fixes for rare crashes.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 11:04:47 AM
YES!
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 11:16:29 AM
euh.... cant get my mods working now, and i cant even load the personal moddler one :P
Title: Re: Update to 1.04beta includes bug fixes!
Post by: irrelevant on October 03, 2014, 11:40:27 AM
Nooo!  :(>:(
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 12:01:24 PM
how i am presently ? i cant do nothing :(

my mods dont work anymore before/after recompile with 141001 Tools :S
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 12:12:57 PM
Neither do Luke's mods work now.  I can run overrides, but that is all.  Everything else is either carried over with no effect from the initial menu into a new game, or crashes an existing game.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 12:18:41 PM
I am reverting to the previous version.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Pangaea on October 03, 2014, 12:35:44 PM
Potential problems like this is why I haven't yet updated the 'main' game to even xx925, but only the modkit version. I'll keep it that way as long as I'm still playing a 'serious' town there. Sounds like 1.0.4 will come out of beta in a week's time, so hopefully all will work then.

Doesn't it work to compile mods at all now? Path changes, anything like that the problem?
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 12:46:53 PM
Even the example mods would not load in an established game, before or after recompiling them with the new resources.  They loaded before I created a game and then they showed up on the mod list when I looked from inside the new game.  But they were not functioning, and if I tried to re-attach them to the game then once again the program crashed.  Only overrides still worked for me, such as a flat map, a Mediterranean climate, and the debug button enabled.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 12:53:18 PM
but how to make the official version back to 925 ? and prevent steam to update it back to 141001 ?
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 01:01:52 PM
I just deleted all of the files except for data0.pkg, and recopied from the previous set of zip files.  I can do that because I am not using Steam.   ;)

Incidentally, I tried running everything from clean directories, building the resources and then building the examples.  There were absolutely no leftover old files involved.  Trying to load the apiary mod resulted in a crash.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Pangaea on October 03, 2014, 01:08:14 PM
Quote from: RedKetchup on October 03, 2014, 12:53:18 PM
but how to make the official version back to 925 ? and prevent steam to update it back to 141001 ?

That is one of the many disadvantages of steam, if you run into some type of problem, or don't want the latest patch for whichever reason. Steam auto-updates, and you can't do jack about it. Maybe you can try to download the non-shteam patch and see if it works to extract the files into the steam folder structure -- but you risk steam just auto-updating things again.

I've not even downloaded the patch yet, but is there anything in the README about mods that have changed?
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 01:10:47 PM
good service !

a patch to patch the patch LOL

http://shiningrocksoftware.com/forum/discussion/4363/crash-with-the-new-build-of-the-beta-141001#Item_7

QuoteShiningRockSoftware  3:42PM 


And that's why its a beta... whoops. Save games included plus list of mods enabled would be nice for reproducing the save game issues. Fix for things not showing up in the tool bar should be coming soon...
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Mahnogard on October 03, 2014, 02:18:24 PM
Looks like the "patch-patch" just went live a little bit ago, and all the mods I'm using seem to be working again and showing up in the toolbar (including Ketchup's awesome goodies that I'm using). Loaded it with my previous (last patch) game and no crash. Yay!
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 02:38:10 PM
so... i dont need to update them ?
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 03, 2014, 03:01:54 PM
Nope, everything works as compiled under 095
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Mahnogard on October 03, 2014, 03:23:42 PM
Quote from: RedKetchup on October 03, 2014, 02:38:10 PM
so... i dont need to update them ?


Well, slink beat me to answering, but since I'm here... I just fenced in my Town Hall so your mods are fine as is. And I am suddenly obsessed with building fences.  ;D
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 03, 2014, 04:19:56 PM
lol i am happy, since 141003 everything perfect. i ve got to change a dozen of lines inside my code for the warehouse..... to match the change of the trading post cause it was crashing in 1003 while not crashing in old build :P

everything fine now
Title: Re: Update to 1.04beta includes bug fixes!
Post by: rkelly17 on October 04, 2014, 06:59:21 AM
Somehow I dodged the bullet on Steam yesterday--I started playing before any update and made it through the day unpatched. We'll see what happens today. So much going on that I basically start a new town every day in hopes of getting one for the Beautiful challenge.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Mahnogard on October 04, 2014, 08:12:45 AM
Apparently, some types of mods need to be updated to work now? I was just lucky in that I apparently wasn't using them (I'm currently enjoying slink's cute cows and RedKetchup's buildings and decorative items, which all work), but I'm seeing sighs and grumbles from a couple of modders and a bunch of users on Steam forums. I can't offer useful specifics, the signal-to-noise ratio over there is more than I can handle on a Saturday morning.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on October 04, 2014, 08:29:39 AM
I wonder if they haven't found the patch-to-the-patch?
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Mahnogard on October 04, 2014, 08:40:49 AM
Quote from: slink on October 04, 2014, 08:29:39 AM
I wonder if they haven't found the patch-to-the-patch?

I don't think that's it, at least for some of them. One modder posted in a thread post-patched-patch and some mods just aren't taking affect in-game. Now that I'm more awake I'm going to fire up the game and do some testing because I belatedly realized I do have a couple mods that work "behind the scenes" and I never checked to see if their effects were working because I was too busy finding the perfect places to put fences. I will report back after trying the existing game, trying a mod reload on the existing game, and after trying a new game, and then trying the difference between direct pkm downloads and workshop subs of the same mods.

I was looking for an excuse to start over anyway. :D
Title: Re: Update to 1.04beta includes bug fixes!
Post by: Mahnogard on October 04, 2014, 08:54:05 AM
Well, that was easy - even though the mods had already been activated (and checked from within the game menu with the save loaded), post-patched-patch some were apparently deactivated and had to be reactivated from the mod menu with the save loaded. I didn't check post-patched patch, I only checked from the first mod menu before loading my save. I should have. Apparently, so should those people grumbling on Steam. But I don't feel like dealing with them right now.

ALSO, and this is a bit disconcerting - I had a combination of pkm downloads from here and BanishedMods, and also subscribed to a couple on the Workshop, and some of my downloaded ones went missing from the data folder. One was to increase school capacity, and I haven't yet figured out what the other one was that's missing. I'm pretty sure I didn't do it since I would have had to do it manually and they aren't in my recycle bin. And I wasn't drinking last night so I'm blaming Workshop.

It would not be the first time an update caused the Workshop to do weird things. In most games, I wouldn't mix Workshop / non-Workshop mods (for this very reason, actually - learned that from Civ V) but: a - beta testing and b - I got excited and wasn't paying attention.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: rkelly17 on October 05, 2014, 07:16:43 AM
So I am apparently a lucky one: no crashes. I did download the latest versions of mods before firing up Steam yesterday morning. I've created a "downloaded mods" folder where I keep various versions of everything, each in its own folder. I load them in and out of WinData from there. This is my attempt to bring the kind of organization that @Paeng was speaking of. Anyway, after up-dating the mods I fired up Steam, it auto-downloaded the latest patch, I played Banished (starting a new map) and all worked according to plan. So, as Jackie Gleason used to say, away we go!

Until the next round of updates and the next amazing new mod, of course.

Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on October 05, 2014, 07:23:49 AM
i didnt updated mine yet :P
Title: Re: Update to 1.04beta includes bug fixes!
Post by: rkelly17 on October 05, 2014, 07:26:19 AM
Quote from: RedKetchup on October 05, 2014, 07:23:49 AM
i didnt updated mine yet :P

They all worked, so . . . .
Title: Re: Update to 1.04beta includes bug fixes!
Post by: michaelrym on October 06, 2014, 03:45:33 AM
I can confirm that all my mods work fine with the latest updates. I don't know what mods you have installed, RedKetchup, but chances are they will work just fine.

Thank you for the magnificent additions to the game, BTW.
Title: Re: Update to 1.04beta includes bug fixes!
Post by: assobanana76 on October 06, 2014, 04:01:48 AM
ooooooooooo...... YESSSSSSSSSS!!!
Title: Re: Update to 1.04beta includes bug fixes!
Post by: irrelevant on November 04, 2014, 11:32:17 AM
Update to 1.0.4, it is now out of beta.

Changes in this release:

    - Increased memory usage allowed for save games. This allows larger modded maps than default to be saved safely. However at some point very large maps will crash the game due to out of memory, or textures failing to be created.
    - Trade UI now expands automatically for orders.
    - Fix a bug that caused mods to become unreferenced in save games when opening the mod dialog in game and then pressing cancel.
    - Fixed a bug that caused mods that should be unloaded to stay in memory if they were loaded at game start. This fixed random ghost buttons on the toolbar.
    - Fixed tutorials not progressing properly.

http://www.shiningrocksoftware.com/2014-11-04-release-1-0-4/
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on November 04, 2014, 12:34:47 PM
Weeehaaa!   ;D
Title: Re: Update to 1.04beta includes bug fixes!
Post by: RedKetchup on November 04, 2014, 01:07:39 PM
deceived, didnt made alot of fix/tweaks :(
Title: Re: Update to 1.04beta includes bug fixes!
Post by: slink on November 04, 2014, 01:16:42 PM
Not many, but they were annoying.