World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: downloadmyheart on October 12, 2014, 09:30:36 PM

Title: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 12, 2014, 09:30:36 PM
Hello everyone  ;D
May i suggest add some New Livestocks & modifications to existing Livestocks, for example:
New Livestocks
1. Dairy Cattles (Black&White skin patches) --> produce more Milk --> drop less Beef --> &/or drop less Cow (for Extra Exile Mod - Slaughterhouse)
Sample 3D Model by Slink --> http://i647.photobucket.com/albums/uu191/SirBATCOM/BANISHED%20plus%20MODS%20-%20TESTRUN/Application-x64_2014_10_11_10_05_41_752.jpg
2. Dairy Goat (White skin patches) --> produce more Milk --> drop less Chevon--> &/or drop less Chevon (for Extra Exile Mod - Slaughterhouse)
3. Wild Goat (Black skin patches) --> produce less Milk --> drop more Chevon --> &/or drop more Chevon (for Extra Exile Mod - Slaughterhouse)
4. Ducks --> produce Eggs (same as Chickens/Leghorns) --> drop Duck Meat --> &/or drop Poultry (same as Chickens/Leghorns for Extra Exile Mod - Slaughterhouse)

Modified Existing Livestocks
1. Cattles (Vanilla Brown skin patches) --> produce less Milk --> drop more Beef --> &/or drop more "Cow" (for Extra Exile Mod - Slaughterhouse)
2. Sheeps --> produce less Milk --> drop (vanilla value) Mutton --> &/or drop (mod value) "Sheep" (for Extra Exile Mod - Slaughterhouse)
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 13, 2014, 02:39:03 AM
Agree with you
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: slink on October 13, 2014, 12:14:24 PM
Now that we can run conflicting mods in the correct orders, it is not so difficult for one modder to use the output from another, if the name of the resource is known.  Someone could create a dairy-type cow that gives milk, and people could still use @RedKetchup's creamery to process it.
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 15, 2014, 03:15:59 AM
how did you zoomed so much? the prospective in the pic is possible to be set in game?
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: RedKetchup on October 15, 2014, 03:51:36 AM
bah me personally , i dont really want to touch too much at living things... .why ? cause livestock you need to do 3D animations it s not a statue ! it s living, so it needs to move, moving while walking, moving while idling :P
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: assobanana76 on October 15, 2014, 03:56:17 AM
Quote from: RedKetchup on October 15, 2014, 03:51:36 AM
bah me personally , i dont really want to touch too much at living things... .why ? cause livestock you need to do 3D animations it s not a statue ! it s living, so it needs to move, moving while walking, moving while idling :P
I feel that you can do it !!  ;D
remember that in the beginning you complained of not being able to create stable even 3d models!

p.s. wolves, rabbit, dog, cat...  ;)
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: slink on October 15, 2014, 06:07:18 AM
Wolf milk?   ;D
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 15, 2014, 07:41:12 AM
surely. like romolo and remo
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: slink on October 15, 2014, 08:06:57 AM
Well, okay, but I have never heard of rabbits nursing newborn humans.   ;)
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 15, 2014, 08:10:34 AM
and what about roger rabbit?
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 15, 2014, 04:45:24 PM
Quote from: Fellow Villager on October 15, 2014, 03:15:59 AM
how did you zoomed so much? the prospective in the pic is possible to be set in game?

i used a cheat engine to hack the game memory to zoom-in from minimum of 20 to 4.5 (below this will give u white border at the bottom); & to zoom-out farther from maximum of 130 to 140 (i never tried above 140, i have a very old pc & can't render more + the aerial fog is makin' it blurry, someone makin' a mod to remove those fog when zoom-out im waitin for it)

i just followed the instructions from this blog
http://asbra.net/creating-zoom-hack-banished/

sorry if this kind of program not allowed mentioning in here; pls excuse my grammar also
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: assobanana76 on October 16, 2014, 12:54:10 AM
not to milk them !!!  >:(
to let them run free in the woods !!  ;D
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 16, 2014, 02:06:57 AM
we need to milk them & let the moder make a new food chain --> Cattles --> Beef --> Milk --> Cadbury --> Toblerone & a new  Factory Building  to process these, lol ;D ;D ;D
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: assobanana76 on October 16, 2014, 02:09:46 AM
Quote from: downloadmyheart on October 16, 2014, 02:06:57 AM
we need to milk them & let the moder make a new food chain --> Cattles --> Beef --> Milk --> Cadbury --> Toblerone & a new  Factory Building  to process these, lol ;D ;D ;D
negative!
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 17, 2014, 06:13:15 AM
I really don't understand this cheat engine....damn
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 18, 2014, 09:19:47 AM
 sorry @downloadmyheart which code did you insert in cheat engine to change zoom value?

Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 18, 2014, 06:01:01 PM
i always repeat the same steps from that guide every time i loaded a game b'coz i don't know how to make a hack table for distribution;
the code changes every game session & u need to look for it by trial & error, until u found a result w/ exact "Address / Value=20 / Previous=130" in whole number & at black text at Cheat Engine window
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 19, 2014, 03:39:52 AM
thx I got it...but for now I'm only able to disable zoom limits, not to set at a specific value...i'll try
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 20, 2014, 06:03:38 AM
I explain what i do:

I find the process by trial and error; then i put it in the lower box in cheat engine, the i click on "active" and right click on the process, the i select "Find out what writes to this address", i return in game and force zoom in limit and in the window appear a code, that is the instruction of the zoom in limit.

then i don't know how to do
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 20, 2014, 08:30:42 AM
skip the method about "Find out what writes to this address";
ok this is what i do
1. start banished & load the game;
2. zoom-in at maximum; click ESC to pop-up menu then Alt-Tab out of the game
3. start Cheat Engine v6.4, select the Banished Process & use "Scan Type=Exact Value=20 // Value Type=Float; click First Scan
4. you will see many results in cheat engine w/ value 20 etc.
5. go back to banished; zoom-out at maximum;  click ESC to pop-up menu then Alt-Tab out of the game again
6. at Cheat Engine, use "Scan Type=Exact Value=130 // Value Type=Float; click Next Scan
7. u will see result Address // Value = 130 // Previous = 20 (in black text); this mean u found the memory address that change zoom
8. right click on this address & click "add selected address/es to the address list"
9. click the box to enable/activate it, then change the value as low as 4.5 to above 130 (game zoom-out max default)
10. & page-up/page-down for your desired camera pitch
i hope this method works w/ u
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 20, 2014, 03:43:46 PM
thx, but in this way you have to set zoom with cheat engine, you don't change zoom limits...

however, thx very much ;D
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 23, 2014, 06:16:24 AM
@downloadmyheart  I found the value of camera pitch.

when the camera is perpendicular to the soil the value is "0", when you look at orizon is "1"..

if you delete the limit you can see the city in all its dimension!! cool
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 23, 2014, 07:43:56 AM
Quote from: Fellow Villager on October 23, 2014, 06:16:24 AM
@downloadmyheart  I found the value of camera pitch.

when the camera is perpendicular to the soil the value is "0", when you look at orizon is "1"..

if you delete the limit you can see the city in all its dimension!! cool

wow u managed to figured that out, i was stuck at zoom hack & never tried to go deeper lol so impatient of me, thanks for the info i will try to look for those code also, & if u managed to make a Cheat Table pls do share it thanks
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 23, 2014, 07:50:55 AM
hahah you fool  :P i don't know how I made, everything I learnt was your merit!! I just don't know what is these cheat table!! however it's easy to find the value. the only problem is lag
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 23, 2014, 07:55:59 AM
yup too much lag, so many graphics loaded at once if @mans-eye-view, especially when u lookin' towards the Cotton Field
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 23, 2014, 11:25:12 AM
yes but it looks great!

if you have problems to find the process i give you a suggestion...for me works fine and rapid
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 23, 2014, 08:34:27 PM
arrggghhh! i can't find the right process for the camera pitch....can u make a step-by-step instructions in a plain english pls. thanks
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 24, 2014, 02:17:17 AM
yes, it's more difficult then zoom.

now, yesterday I changed the way....

the most safe way seems to be this.

set exact value 0 and pitch the camera on perpendicular angle to the soil.
then increased value (i tried increased value by 1 but seems to give some problems), pitch the camera to the horizon....then decrease value and again perpendicular....
some time use unchanged value (moving everything except pitch) and changed value (the opposit)

you will find the process....it's easy, if you pitch always to the limit it will be 1 or 0....
I do in this way, however today i try some other ways, if i find something good i write you surely
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 24, 2014, 02:32:56 AM
oh ok thanks i'll try that one, Banished Citizens need Selfie too lol
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 24, 2014, 07:31:30 AM
i go deeper this time & spend 30 mins just to figure out the 3 Memory Addresses that need to be NOP "Replace with code that does nothing"
we only need to find that zoom code to hack, then "Show Disassembler" from here we only need to look for those 3 Adresses to NOP
see images below
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: irrelevant on October 24, 2014, 07:38:45 AM
Very nice images!
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 24, 2014, 07:39:32 AM
Quote from: irrelevant on October 24, 2014, 07:38:45 AM
Very nice images!

;D thanks
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: Fellow Villager on October 24, 2014, 07:52:31 AM
I was so stupid! this is a great suggestion....I said that i found everything in an empiric way....

good, and good city too. but mine (basel) is more beautiful!  :P

ah, i saw you use small houses of cossack....dont' you have a problem on pathfinding? use path tool on on small house, then maybe you see that the game consider its position wrongly
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 24, 2014, 08:29:09 AM
yup im aware of that since it was released but i dont mind any bugs or inbalance introduce by a mod; that city is just for testing mod im not yet playing seriously, im waitin' for the Banished to get out of Beta & for some mod overhauls released
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: slink on October 24, 2014, 08:40:05 AM
The sky is beautiful.  There is even a sun in the sky.  I don't know why he blocked us from seeing it.  I thought it must be a blackness with a virtual light source.
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: downloadmyheart on October 24, 2014, 08:53:24 AM
the game engine used in Banished is not that powerful & optimised thats why he put some limitation to camera, he built the game compatible to low-end pc & laptops in-mind for sure
Title: Re: MOD IDEAS - New Livestocks & Modified Existing Livestocks
Post by: irrelevant on November 16, 2014, 12:51:23 PM
Bumping this thread for my own selfish reasons ;)