World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: Trizeropz on March 17, 2015, 03:04:54 PM

Title: TradingPost Sync Button
Post by: Trizeropz on March 17, 2015, 03:04:54 PM
hello, my idea is to add a sync button for all trading posts. if you build a big city with lots of trading posts and you want to set the firewood up from 4000 to 8000 or you want to buy more food/wood/leather you need to change all values in all of your trading posts. annoying and time wasting. the button should sync all the inventory values and purchase values to the same like the trading post were you pushing the button. it is possible to do something like this? extended: another button to add a trading post to the sync group. if this button isnt set, the values in the trading post will not change by a sync from another trading post. only the trading post with the 'sync group button' set will synchronize
Title: Re: TradingPost Sync Button
Post by: irrelevant on March 17, 2015, 06:22:14 PM
Excellent idea! I can't imagine how much time I have futzed away fiddling around with all the TP settings.
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 17, 2015, 06:27:45 PM
that would be a great idea ! but unfortunatly , impossible to make for a simple moddler. only the developper can do something like that.
Title: Re: TradingPost Sync Button
Post by: salamander on March 17, 2015, 06:48:11 PM
That is a good idea.  Since it seems the game's still beta, maybe the dev would still be willing to take suggestions.  I wouldn't mind seeing some sort of indication in housing screens that makes it clear what the families are ... maybe through indenting, or with color.
Title: Re: TradingPost Sync Button
Post by: Brathaehnchen on March 17, 2015, 07:53:34 PM
Quote from: Trizeropz on March 17, 2015, 03:04:54 PMif you build a big city with lots of trading posts

Do you need so many trading posts?  :o
I need a maximum of 4 pcs. With the Mod  Specialized Trading Posts (http://banishedinfo.com/mods/view/613-"%20Specialized-Trading-Posts%20") that works pretty simple.
Or have I now understood that all wrong, it's also 4 clock in the morning.  ::)
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 17, 2015, 09:22:09 PM
Quote from: salamander on March 17, 2015, 06:48:11 PM
That is a good idea.  Since it seems the game's still beta, maybe the dev would still be willing to take suggestions.

??? game isnt in beta

it is even totally done . he is only porting it to linux/mac and thats all.

for us : he will never touch it again, he is passing to other things. he has 3-4 ideas... will start to code them and the one he will be the most excited.... he will make that one.
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 17, 2015, 09:27:58 PM
copy de mails between me and him :

ME:
Quote
Hello Luke !

it is been awhile. How it is going ? Are you still working on Banished ?

i am slowly getting back to modling after a break :) and i have a question :)
About the footprint files, which program do you use to make those ? is that a special 'brush' or something you use to make that brown and black ground effect ? is it available ? ( i really cant succeed to make those any near enough and it is always super ugly lol ) you certainly not doing it dot by dot !! ^^ hehe. any tips ?

Any news coming for Banished (out of porting to other platform) ? any updates ? any changes ? while porting to other platform, do you make changes for building animations, new models, new buildings, flag creations.. etc ?
Are you planing to do an expansion ? or another theme city building ? or Banished 2 ?

i stop... too many questions already ^^.


in hope to get some news and tips :)
Regards,
Redketchup

Him:
Quote
Hi,

I had a dirt texture somewhere - I forget if it was painted or from a photograph. I just imported the texture into GIMP and used various tools to make it transparent at the edges.

I'm focusing mostly on the ports - I have some designs in the works for new projects - but I'm not sure which one I'm going to be working on until I prototype them and decide which is the most fun.

-Luke
Title: Re: TradingPost Sync Button
Post by: Nilla on March 18, 2015, 03:48:59 AM
Quote from: Brathaehnchen on March 17, 2015, 07:53:34 PM
Quote from: Trizeropz on March 17, 2015, 03:04:54 PMif you build a big city with lots of trading posts

Do you need so many trading posts?  :o
I need a maximum of 4 pcs. With the Mod  Specialized Trading Posts (http://banishedinfo.com/mods/view/613-"%20Specialized-Trading-Posts%20") that works pretty simple.
Or have I now understood that all wrong, it's also 4 clock in the morning.  ::)

If you want a really big population, you will not get along without a lot of trading ports, even with the specialized from Jamie.
Title: Re: TradingPost Sync Button
Post by: irrelevant on March 18, 2015, 05:48:25 AM
Quote from: Nilla on March 18, 2015, 03:48:59 AM
If you want a really big population, you will not get along without a lot of trading ports, even with the specialized from Jamie.

@Nilla funny that you should say this. I'm thinking of starting a new town which would have no TPs and no schools.  ;)
Title: Re: TradingPost Sync Button
Post by: Trizeropz on March 18, 2015, 06:14:47 AM
thank you guys. ahhh thats to bad its not possible. is there no file with the values from the trading post which you can just copy&paste?:D whatever. i am starting my village blog for the 5000+ challenge today even thoug im already at 2700 pop now. i have enough saves of this game so i can catch up on everything (google übersetzer ftw) i dont think i can hit the 5000 with my current town. but 4000 is possible. i saw already at 1000+ pop that i made big mistakes. but i wanted to go on and try as much as i can and in my next village i can optimize everything bad i did now.
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 18, 2015, 06:56:55 AM
the thing you need to always remember as you will progres is : each citizen = 100 food.

when you ll get 4000 peps = 400,000 food per year. and once you ll reach 5000 pop = 500,000 food per year , it is also HALF of the max you can setup as the food limit

you will need also a number per year of firewood and tools, but i dont know the numbers ^^
Title: Re: TradingPost Sync Button
Post by: Trizeropz on March 18, 2015, 07:24:19 AM
thanks red ketchup. my tools and cloth are exploding. i built more than i need because i thought i would accept the next nomads. but nahhhhh again the education would be 80%. but to much tools or cloth dont hurt^^

i have exact 2870 pop and they need 312 986 food/year. why do i have so much more than your calculation? which is it dependent if they need more?

my economy isnt stable anymore. logs are 50k last year and now 10k. food was last year 310k and now 470k. firewood last year 40k now 109k. i have some ideas to fix that. but i think i dont make it much longer:D but i am happy with that. last village had just 600+ pop. i think its a nice improvement.
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 18, 2015, 07:47:05 AM
yeah thats an improvement :) and next time you will try to fix some problems you noticed with your strategy :)


how your computer handled that ?
Title: Re: TradingPost Sync Button
Post by: Trizeropz on March 18, 2015, 08:18:08 AM
i just didnt know that this will take that long:D but i am patient.

im 18 years old and in 2nd year of my training/education? and with my 2-3 first monthly salary i wanted to buy a very good pc. thats what i bought:
-Sapphiere Radeon 290x Trix
-Xeon 1230 V3
-8 GB RAM
for banished its overkill^^
none of these is over 50% used when i play banished. nevertheless it laggs. with 1x speed i play with 30 fps. with 2x speed 18 fps. i think the engine cant handle it
Title: Re: TradingPost Sync Button
Post by: RedKetchup on March 18, 2015, 08:35:31 AM
hehe
Title: Re: TradingPost Sync Button
Post by: irrelevant on March 18, 2015, 08:49:10 AM
Quote from: Trizeropz on March 18, 2015, 07:24:19 AM
i have exact 2870 pop and they need 312 986 food/year. why do i have so much more than your calculation? which is it dependent if they need more?
If you are making ale the fruit/berries/wheat input counts as food used also.
Title: Re: TradingPost Sync Button
Post by: rkelly17 on March 18, 2015, 09:28:19 AM
Quote from: Brathaehnchen on March 17, 2015, 07:53:34 PM
Quote from: Trizeropz on March 17, 2015, 03:04:54 PMif you build a big city with lots of trading posts

Do you need so many trading posts?  :o
I need a maximum of 4 pcs. With the Mod  Specialized Trading Posts (http://banishedinfo.com/mods/view/613-"%20Specialized-Trading-Posts%20") that works pretty simple.
Or have I now understood that all wrong, it's also 4 clock in the morning.  ::)

My experience with Specialized Trading Posts is that you need fewer TPs than if you are using vanilla TPs, especially if you place orders. My experience has been only up to 500 citizens so far, so things may go differently as the population goes higher. I also trade almost exclusively for stone and iron (sometimes logs) and produce all my own food, so I just have one food TP for years when I run a deficit. At t huge populations when you need massive amounts of food and can't grow it all, you would need enough food TPs to bring in enough food.
Title: Re: TradingPost Sync Button
Post by: Rayden on March 18, 2015, 09:57:09 AM
My town it's around 1500 pop and I only use two TPs mostly for logs and some extra cheap food and some times for some tools. The rest it's produced locally.
Title: Re: TradingPost Sync Button
Post by: rkelly17 on March 18, 2015, 10:07:42 AM
Quote from: Rayden on March 18, 2015, 09:57:09 AM
My town it's around 1500 pop and I only use two TPs mostly for logs and some extra cheap food and some times for some tools. The rest it's produced locally.

Yeah, I trade primarily because I've decided that quarries and mines are not aesthetically pleasing. I'm content to let somebody off in whichever place the merchants come from put up with all the deaths and a valley blighted by used up quarries and mines and trade their iron for my ale.  ;D

In the early days of Banished some people built unbelievable trading empires where the rivers were side-by-side TPs from one end of the map to the other. @nmid, who hasn't been heard from in a long time, was one of the masters of this technique.

We also at one point had a trading challenge (http://worldofbanished.com/index.php?topic=270.0). My humble effort is recorded here: http://worldofbanished.com/index.php?topic=281.0
Title: Re: TradingPost Sync Button
Post by: Nilla on March 18, 2015, 11:42:48 AM
Quote from: irrelevant on March 18, 2015, 05:48:25 AM
Quote from: Nilla on March 18, 2015, 03:48:59 AM
If you want a really big population, you will not get along without a lot of trading ports, even with the specialized from Jamie.

@Nilla funny that you should say this. I'm thinking of starting a new town which would have no TPs and no schools.  ;)

I said really big, didn't I? As you might remember, I played my no-trading-game with 2100 (?) inhabitants on a medium map. And there was a lot of struggle. I suppose you could get 3000 on a big map, but not much more - OK that's big, but not really big, Mr 6000. ;)
Title: Re: TradingPost Sync Button
Post by: salamander on March 18, 2015, 06:45:42 PM
Quote from: RedKetchup on March 17, 2015, 09:22:09 PM
Quote from: salamander on March 17, 2015, 06:48:11 PM
That is a good idea.  Since it seems the game's still beta, maybe the dev would still be willing to take suggestions.
it is even totally done . he is only porting it to linux/mac and thats all.

for us : he will never touch it again, he is passing to other things. he has 3-4 ideas... will start to code them and the one he will be the most excited.... he will make that one.

That's disappointing.  And, although I don't mean to argue with you, Steam still shows my game with a 'beta' tag.
Title: Re: TradingPost Sync Button
Post by: irrelevant on March 18, 2015, 08:07:22 PM
Quote from: Nilla on March 18, 2015, 11:42:48 AM
Quote from: irrelevant on March 18, 2015, 05:48:25 AM
Quote from: Nilla on March 18, 2015, 03:48:59 AM
If you want a really big population, you will not get along without a lot of trading ports, even with the specialized from Jamie.

@Nilla funny that you should say this. I'm thinking of starting a new town which would have no TPs and no schools.  ;)

I said really big, didn't I? As you might remember, I played my no-trading-game with 2100 (?) inhabitants on a medium map. And there was a lot of struggle. I suppose you could get 3000 on a big map, but not much more - OK that's big, but not really big, Mr 6000. ;)

;D ;D I think if I get to 2100 I'll be lucky. You definitely are more crafty than I am, the only advantage I have is my willingness to sit here and struggle with the AI.  ;D ;D
Title: Re: TradingPost Sync Button
Post by: Nilla on March 19, 2015, 02:15:45 AM
Quote from: irrelevant on March 18, 2015, 08:07:22 PM

;D ;D I think if I get to 2100 I'll be lucky. You definitely are more crafty than I am, the only advantage I have is my willingness to sit here and struggle with the AI.  ;D ;D

I suppose you´re right, but just because of the uneducated punishment. It will be very hard to reach a high population. I wish you luck!
Title: Re: TradingPost Sync Button
Post by: Bobbi on March 19, 2015, 06:06:53 PM
QuoteIn the early days of Banished some people built unbelievable trading empires where the rivers were side-by-side TPs from one end of the map to the other. @nmid, who hasn't been heard from in a long time, was one of the masters of this technique.

Trading challenge was fun. I won in two categories (preens). Never before or since have I had so many trading posts! Mostly I try to have as few as possible. All that micromanagement...and I am not sure if it really increases the lag, or if that is all in my head.
Title: Re: TradingPost Sync Button
Post by: rkelly17 on March 23, 2015, 09:44:01 AM
Quote from: Bobbi on March 19, 2015, 06:06:53 PM
[Trading challenge was fun. I won in two categories (preens). Never before or since have I had so many trading posts! Mostly I try to have as few as possible. All that micromanagement...and I am not sure if it really increases the lag, or if that is all in my head.

Yes, yes you did, and the preening is well-earned. I don't think that TPs adding to lag is just in your head. On several towns before the specialized TP mod where I was building a lot of TPs I notice the slow-down first on the river as the merchant boats started going much more slowly. So, it may not be the TPs themselves, but the merchants they spawn likely begins to take major computing resources.
Title: Re: TradingPost Sync Button
Post by: irrelevant on March 23, 2015, 11:40:11 AM
Merchant-induced lag is real. Even over pop 5000 lag was manageable at 2X or even at 5X if I wasn't needing to do lots of scrolling around, until the merchant boats came on (I had all 31 of them herded together so they all were arriving within a couple of months). Then it really bogged down, and the lag became nearly unbearable while the boats were on their way to the TPs. Scrolling was nearly impossible.

Interestingly, the merchant lag only lasted while they were approaching the TPs. Once they all were docked, the lag went away. It was like they ceased to exist once they were at the TPs. After they were dismissed (all together in one go) and while they were on their way off the map, there was no merchant-associated lag at all.
Title: Re: TradingPost Sync Button
Post by: Bobbi on March 23, 2015, 03:49:02 PM
Interesting observation that only the arrival causes lag. Good to know it wasn't all in my head  ;D
Title: Re: TradingPost Sync Button
Post by: rkelly17 on March 24, 2015, 11:20:04 AM
Quote from: irrelevant on March 23, 2015, 11:40:11 AM
Merchant-induced lag is real. Even over pop 5000 lag was manageable at 2X or even at 5X if I wasn't needing to do lots of scrolling around, until the merchant boats came on (I had all 31 of them herded together so they all were arriving within a couple of months). Then it really bogged down, and the lag became nearly unbearable while the boats were on their way to the TPs. Scrolling was nearly impossible.

Interestingly, the merchant lag only lasted while they were approaching the TPs. Once they all were docked, the lag went away. It was like they ceased to exist once they were at the TPs. After they were dismissed (all together in one go) and while they were on their way off the map, there was no merchant-associated lag at all.

I wonder whether this is related to the decision that has to be made regarding which merchant and how much of which goods. @slink's research indicated that the game does not make this decision until not long before the merchant lands. Even a glorious deity like the mighty RNG might need some time to think.   ;D