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Colonial Houses 1.53

Started by kid1293, July 04, 2016, 12:36:31 AM

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kid1293

@mellowtraumatic - the storage is 1000 units.
It should be enough, see picture that it works.

Do you use CC?
They do things with coal flag.
I have only fuel flag (wood AND coal) so if it is CC
I can add an extra flag for coal and see if that helps. ?

mellowtraumatic


kid1293

Been testing. It is CC who is the culprit.
I changed flag and now it works, I had CC on top.
New version is coming. Soon I hope.

mellowtraumatic

Wonderful! Thank you so much, kid.  :D

Kimbolton


I am also glad that you are still updating this mod. One of my favorites. I will throw out a request for a colonial church. :) I know the Meeting Hall sort of fills that requirement but you can't have enough styles of churches. They are like schools and barns, in that you place them everywhere.

I also really liked the sugar refinery. Larger production buildings like that look really good in the bigger towns.

All your ideas are good though. Thanks for all your work on this. 


kid1293

Kimbolton -
Glad you mentioned a church. It's being sketched and modded,
so maybe - maybe it's done in time for mass. ;)


kid1293

Version 1.3!

http://worldofbanished.com/index.php?action=downloads;sa=view;down=112

Clean out Stone Tools and Carbon Tools prior to update. If not....crash

Kimbolton


Wow! More cool stuff. Love the church in the screenshot. I will try these out in game.

Thank you very much! :)

Kimbolton

#98
I was just testing the update in game and everything seems fine except I can't seem to place the Church anywhere. I keep getting the same red tiles everywhere I try to place it.

Any ideas?

(Click for larger image)


kid1293

#99
My fault!
I added roadtiles leading to the belltower but got too many of them
so the game got confused. Sorry for the inconvenience but
download again and just put it in the game. I have tested and it works.
Nice you told me so soon, I got a chance to fix the Chapel footprint too. :)

Kimbolton


Thanks kid,

I can't mod so I test. :)

Love the new additions to the mod. It is much appreciated.

kid1293

Do you experience crashes?
I had one after updating and running 6-7 years
Started a new game - crash again after 6-7 years.

I have restored from old files and are running more tests.
I guess it has to do something with fire. I tried to make
all buildings equal since they are woodbuildings.
I must have missed something. The old files run fine for now.


Kimbolton


Actually I have fires disabled. I used to have problems with them in my larger towns so I got in that habit. I haven't had any crashes yet. Will have to put fires back on and see.

kid1293

Don't burn down your town because I said so! :)

I just wondered if there were any problems from all of you.

Let's say this, if I don't hear anything I let it be.
In that case the problem is on my side.
I've run 8 on a save-game and are going to start fresh
and go for 10-20 year with 100 or more people. (100 is some fire limit...)
Then we'll see. (Takes time with RealTimeAging!)

Last I had problem was with small woodhouse.


kid1293

Isolated the error!

Old files with added 1.3 new stuff - 10 years/100 people everything OK.
Loaded the 1.3 release pkm-file in that save-game and built a small wooden house - immediate crash!
It crashes if some bannie is standing homeless and waiting while I build.

It was a reference to a soundfile that got lost.  :(
What's more - I had added the reference to other files where it should not be.  >:(

I still don't know if this is on my side only.
I've spent nearly 20 hours now and are ready to upload a fix for this
if there is a need for it.  ???