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Colonial Houses 1.53

Started by kid1293, July 04, 2016, 12:36:31 AM

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MightyCucumber

Bugfixes are always worth uploading! ;) Awesome job as always, I love your dedication to this mod!

kid1293

I have slept 4½ hours and had to test a last time.
Started the released file and immediately
built a small house. Worked. Second house. Crash!
I should have done that earlier and not be sitting with
RealTimeAging waiting.  :(

So now I have uploaded a fixed version and it's back to bed...  :P

Kimbolton


st2050

#108
Report: enabling 'zero building cost' via 'debug menu' mod crashes the game when place the big house.

And could the author make the ground under buildings transparent? Now it is like 'verdant/tiger skin'.

Thanks for your attention and sorry my English please.

kid1293

@st2050 - Are you sure you have the fixed version?
(The version that is in the download since a couple of days)

The old version had strange behaviour, sometimes after several years.

I run with the new version and it works for me.

And yes, the footprints do not look too good, do they? :)
I'll see what I can do.

kid1293

New version in download!
I hope the footprints are OK now.
Changed some workers who were using a tool when producing ale or leather coats.
It looked silly. Now they just stand there. Better? I don't know.

RedKetchup

Quote from: kid1293 on August 05, 2016, 01:10:15 AM
It looked silly. Now they just stand there. Better? I don't know.

yeah we dont have alot of choice lol
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st2050

Kid1293, thanks a lot for your work!  So fast, ooo :)

Gatherer

@kid1293

I've noticed you have added a minimize button to town hall in rowhouse mod.
Could you please also add a minimize button to the Colonial Meeting House?
There's never enough deco stuff!!!
Fiat panis.

kid1293

@Gatherer - There is an extra download added in the download section.

Have fun! :)

Gatherer

Thank you very much. It's the small things that matter.
There's never enough deco stuff!!!
Fiat panis.

st2050

#116
Please explain what for the Meeting House is.
I thought this building can be used instead a church but MH does not hire a priest and does not show any number of parishioners. It seems like townhall only.

As I read this on the first page, it had a hope:
I also want to make a colonial meeting-house. Something they used as both town hall and church until a proper church was built.

kid1293

You are right. It is a Town Hall.
I tried to add 'spiritual' happiness to it but it does not work as intended.
So - it's a sad old town hall which not even the nomads visit.  :'(

That's why I added church and chapel.

st2050

#118
Another question from me. "The Piligrims Rest" is explained in game as "Your local tavern".
As I can understand it is not a tavern, it is a brewery. Can this building distribute alcohol to people?

kid1293

The Pilgrim's Rest is an ordinary run of the mill tavern,
which serves root beer to be unique.

Yes, you can walk by and have a glass. People do it all the time.
In fact, the tavern is one of the few places which stores alcohol.

So just get some ingredients and you can have a glass :)