BETA: New Medieval Town : v0.6 with 3-Story Medieval Houses.

Started by RedKetchup, April 04, 2015, 09:01:07 PM

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RedKetchup

alright , i thought it was more recent than that. my bad



Quote from: chillzz on April 17, 2015, 03:49:02 PM
i would suggest : stone, wood, firewood, tools : hardware store / supplies
textiles / clothing : tailor shop

Cloth Store has already textiles+clothing (shoes will be also considerated as clothing)
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RedKetchup

btw i was working on the Meat Store......

kinda look... strange but maybe in game it can look ... less strange ^^

:P

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chillzz

Quote from: RedKetchup on April 17, 2015, 04:31:34 PM
alright , i thought it was more recent than that. my bad
Heheh no worries..
the type of brick and the process did change over time though.
earliest use of air/sun dried bricks predates common era by 7000 years.


Quote from: RedKetchup on April 17, 2015, 04:38:42 PM
btw i was working on the Meat Store......

kinda look... strange but maybe in game it can look ... less strange ^^

:P




Wait, what?  wasn't the meat store with meats on the table in front of the store?
the hexagonal storefront does look a little strange with the awnings / canopies, but may totally look good in game.
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RedKetchup

Quote from: chillzz on April 17, 2015, 05:18:53 PM
Quote from: RedKetchup on April 17, 2015, 04:38:42 PM
kinda look... strange but maybe in game it can look ... less strange ^^


Wait, what?  wasn't the meat store with meats on the table in front of the store?
the hexagonal storefront does look a little strange with the awnings / canopies, but may totally look good in game.

thats what i thought , but maybe in game...... i dunno yet.

no the other meat building is a Butcher shop . they take beef, venison and mutton and they make steaks, roasts and chops ^^ they are 'crafting' so they cant sell too. 1 rule per building, cant do 2 things at same time. so need a meat vendor.
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Gatherer

Have you decided what will be the added value of meat after the butcher processes it?
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

proteins, thats all. same as meat.

the process double the amount of food and worth +1 trade value.
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chillzz

Quote from: RedKetchup on April 17, 2015, 09:17:23 PM
no the other meat building is a Butcher shop . they take beef, venison and mutton and they make steaks, roasts and chops ^^ they are 'crafting' so they cant sell too. 1 rule per building, cant do 2 things at same time. so need a meat vendor.
Ah yeah of course, the boucherie, so this new building is more like a charcuterie 'selling' the meat.
could spice it up with some hanging hams or sausages.


you intent to do the same with your dairy mod? selling cheese, yogurt and cream?
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Nilla

As I understand it, this latest shop sells the diary products as well; together with all other proteins.

All your buildings look very much alike. I suppose it will give a very pleasant looking over-all-picture of a town. But you have to be very skilled to use them, easy to get confused and build the same buildings close. Challenging!  :)

Gatherer

The 1st floor shops could maybe have a bit darker wall texture or have a part of the wall (up to window height) made in stone brick (again a bit darker) texture.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

the canopies are good indication :) residence dont have canopy, the vendors have grey-blue canopy. the barber is red-white. the doctor blue-white, dentist green-white...


this vendor will have everything "protein" yeah, it will have cheese too :)
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RedKetchup

New Medieval Meat Store :)

it should sell everything labelled ' Protein' :)
Meats, Nuts, Dairy products, eggs....


next ?
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Brathaehnchen

Then only thing missing is a new, medieval warehouse / barn.
The simple wooden building with a thatched roof no longer fits visually into the cityscape.  ;D

RedKetchup

Quote from: Brathaehnchen on April 19, 2015, 01:08:48 AM
Then only thing missing is a new, medieval warehouse / barn.
The simple wooden building with a thatched roof no longer fits visually into the cityscape.  ;D


lol you're right   ;D ;D
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RedKetchup

#178
New General Store ?


EDIT: Gah, cant post picture again :(
(i'm gonna save the picture elsewhere ^^)

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Brathaehnchen

Personally, I find a barn, it needs to be.
Only optically matched to the rest of the building.
Maybe with a little decoration around it such as barrels, boxes and bags.