BETA: New Medieval Town : v0.6 with 3-Story Medieval Houses.

Started by RedKetchup, April 04, 2015, 09:01:07 PM

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RedKetchup

Quote from: Brathaehnchen on April 19, 2015, 02:01:34 AM
Personally, I find a barn, it needs to be.
Only optically matched to the rest of the building.
Maybe with a little decoration around it such as barrels, boxes and bags.

but if i do it, i doubt i will allowed to build residence on it :)
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RedKetchup

ooops

ingame the " General Store Post " disappear cause 2nd floor residence lol
i need to find another place for that post IMO. maybe part of the front canopy ^^
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RedKetchup

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chillzz


Quote from: RedKetchup on April 19, 2015, 02:04:19 AM
Quote from: Brathaehnchen on April 19, 2015, 02:01:34 AM
Personally, I find a barn, it needs to be.
Only optically matched to the rest of the building.
Maybe with a little decoration around it such as barrels, boxes and bags.

but if i do it, i doubt i will allowed to build residence on it :)

hmm maybe in the style of the bathing house ? double wide, with 1 or 2 stories ?

btw, the meat store looks much better now with the straight canopy
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RedKetchup

btw i was wondering if i do this :

new product, only available to merchants (for the moment) : soap

and people would use it (like an herb at the apothecary) at the Bath House and regain 0.5 health each time they do :P ??

wouldnt be a good idea ?

(keep in mind, i dont even know if we can do that : stupid game mechanics rules LOL)
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chillzz

Quote from: RedKetchup on April 19, 2015, 03:38:10 AM
btw i was wondering if i do this :

new product, only available to merchants (for the moment) : soap

and people would use it (like an herb at the apothecary) at the Bath House and regain 0.5 health each time they do :P ??

wouldnt be a good idea ?

(keep in mind, i dont even know if we can do that : stupid game mechanics rules LOL)
if you can copy the game mechanics of herbs / herbalist  and make that into the bathhouse sure why not :)
Savon  de Castille : http://en.wikipedia.org/wiki/Castile_soap
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RedKetchup

QuoteApothecaries knew the product by the Latin names of sapo hispaniensis (Spanish soap) or of sapo castilliensis (Castilian soap).[5]

it is giving me an idea ... what if a new building (hold by herbalist) would take 'in game' herbs and would do 'soap' with it ?
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chillzz

Quote from: RedKetchup on April 19, 2015, 03:50:30 AM
QuoteApothecaries knew the product by the Latin names of sapo hispaniensis (Spanish soap) or of sapo castilliensis (Castilian soap).[5]

it is giving me an idea ... what if a new building (hold by herbalist) would take 'in game' herbs and would do 'soap' with it ?
that would work :)
maybe a 2nd story of the apothecary ? 1st level acts as herbalist
2nd level acts as producer of herbal soap


bathhouse acts as herbalist visit
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RedKetchup

^^ haha maybe lol. i just added 'soap' as raw material to the game (in my mod) and gonna see first if i can get it from merchants first ^^
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RedKetchup

soap has finally arrived at my TP lol. now i ll gonna go check about the code :)

gah i still cant post pictures lol
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RedKetchup

so.... looks like all the 'feature' is contained in that line:


HealerDescription healer { }


by adding just that like, citizens now are taking 'herbs' and go to the Bath House with it ^^ and 'consume' it ^^
but line of code is 'empty' there is no parameter passed to it. i don't know if there is a parameter that can exist and has been setup by the developper i can put and set which item is required for the feature  :-[.

i would need to ask him personally  :-\ and can take 2-3 days before i get an anwser  :P
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RedKetchup

#191
so i tried different things, and they still bring herbs to the bath house ^^ or i didnt found it, or there is none parameter^^

i sent the developper an email... will see in couple of days what he will answer ^^
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kralyerg

I ran into the same problem before.  It''s easy to set a building to act like a herbalist as a place for the citizens to go to get herbs, but they would collect all the Health flagged items.  I couldn't figure out a way to separate them either.   :)

RedKetchup

Quote from: kralyerg on April 19, 2015, 07:09:35 AM
I ran into the same problem before.  It''s easy to set a building to act like a herbalist as a place for the citizens to go to get herbs, but they would collect all the Health flagged items.  I couldn't figure out a way to separate them either.   :)

yeah  ::) i sent an email to Luke, will see what he will say.
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RedKetchup

gonna check everything tomorrow... and if everything ok, i will release the new beta build 0.7 :)
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