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Started by kid1293, April 01, 2017, 10:29:28 PM

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kid1293

Maya sound possible since he is using FBX Dev Kit from Autodesk

RedKetchup

Quote from: kid1293 on April 13, 2017, 08:52:24 AM
Maya sound possible since he is using FBX Dev Kit from Autodesk

world of warcraft do all their mobs and bosses animations with Maya
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kid1293

@RedKetchup - Can you import figtree.fbx into 3DS Max and immediately export it again?
compile the figtree and make a check if it is working (if it is falling) ?
I wonder if Blender is totally broken in fbx import/export of animation.

RedKetchup

Quote from: kid1293 on April 13, 2017, 08:57:15 AM
@RedKetchup - Can you import figtree.fbx into 3DS Max and immediately export it again?
compile the figtree and make a check if it is working (if it is falling) ?
I wonder if Blender is totally broken in fbx import/export of animation.

i can do that quickly before going to bed
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RedKetchup

Quote from: RedKetchup on April 13, 2017, 09:16:08 AM
i can do that quickly before going to bed

no problem to compile and in game it is still working
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kid1293

THANX!!!

Wow! That maybe means all our trees can be animated.

Trial version next. :)

Necora

So if we replace the fig tree with out trees but keep it all the same... will that work? If someone exports it with 3DSmax not blender?

kid1293

Yes, that was my thought.
Now, to just replace we delete old reference points and we add new.
Those new must be working with the animation too.
If I try that in Blender, I have a nice animation but it won't get exported.
Actually I Ctrl-Join the meshes first and then delete the old figtree.
I hope the reference carries over. Don't know. Stupid me.
Well there is only one 'bone' in the fig tree so it can't be that hard to reference
all vertices to that bone. May have to ask Kralyerg. But it's hopeful.
If not we get 40 figtrees.  ;D

RedKetchup

i tried already, 2-3 weeks ago to delete everything but the gizmo and melt ti with mine and did all anim... but didnt worked. i ve even posted some image of it back in time.
in 3dsmax everything was working, it compiled, no error, no crash, but animation wasnt happening.
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kid1293

Glad you said that!
I was going to download 3DS Max and try.

I guess that means it all became a Gaming Easter instead.  ;)
I found some open-source, small, free games I want to check.

Happy Easter everyone!

Abandoned

Happy Easter @kid1293 and everyone.  Stay safe.

RedKetchup

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QueryEverything

Quote from: kid1293 on April 14, 2017, 12:20:52 AM
Glad you said that!
I was going to download 3DS Max and try.

I guess that means it all became a Gaming Easter instead.  ;)
I found some open-source, small, free games I want to check.

Happy Easter everyone!


Happy Ēostre / Ostara; Easter to all those here supporting WoB :)

@kid1293 if you need something converted for 3DS, I can help you out, if someone else isn't available.  Shoot me a PM with the details and the file link and I'll get it done (or at least attempt to, means being nice to hubby, hahahahaha, or bribing him with my Easter Chocolate) :D.
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

kid1293

Thanks @QueryEverything ! I have converters and Blender import/export of .3ds
but I don't have 3DS Max.  :'( :'(

I guess I'll survive. :)
This far it has been going very well.

Actually - everything needed for modding Banished is free if you want.
...just don't tell me time is money.  ;D

RedKetchup

#89
Quote from: elemental on April 10, 2017, 03:07:24 PM
From his blog it seems that he wants to port Banished to Mac and Linux. It seems to be taking forever though.

How much dev time can we expect from a game that hasn't really changed since it was released 3 years ago? We got those new flags which was a huge surprise. It's really hard to tell what Luke thinks of Banished and what he wants to do with it.

I suggest we submit a wish list, not just one thing. He doesn't seem to be very community-focused (read - doesn't respond very often) but it can't hurt to ask.  :)

Better zoom
More building materials
Ability to add water tiles that look like water
Buildings can consume goods to function
Better happiness system
Fix that road bug, if it hasn't been fixed already
Horse and cart and land traders! <-- I would happily pay for these as a DLC!
Animated buildings  ;D
Probably lots more...


HEY i ve got some news from Luke today !!!!!!!!! about to upgrade the building requirement from 3 to 6 materials :)

here's a quote copy paste from my email ( his answer is coming first in the quote and then after at bottom, a copy from my words sent to him)


Quote
Hi Michel,

I'll look into it - I think it should be a fairly easy fix/addition without changing to much code, but I won't know until I reproduce the crashes.

As far as my next project, I'm still undecided and working on a few different things. Also working on a bunch of lower level code to support new things which takes a bit of time.




On 4/12/2017 2:38 PM, Michel Guénette wrote:
Hello Luke !

I hope you are going very well !
How goes your games developpement ? Have you decided what is your next project ? last time you told me that you have "some designs in the works for new projects" going on and depending which is most fun... any news on this ?

The moddler community here on world of banished, we tried to look at a way to make pass the 3 building resource requirement to 6 resources instead.
we almost making it even if at first look it should have been impossible without crash...

in fact we found that the game is supporting it, more than 3 resources but there is 2 little rsc that make us crash but if we // comment the
BuildRequirementUI in ToolTipToolbar.rsc and CreateBar.rsc we avoid crashes. The ToolTipUpgrade is affected too. And it works.

so do you think this can be fix easily to allow this 100% fully working ?


In hope to get feedback from you, Luke 😊
Regards,

Michel
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