World of Banished

MODS Garage => Tips and Help => Topic started by: angainor88 on February 26, 2019, 06:02:03 AM

Title: More "interesting" coding issues
Post by: angainor88 on February 26, 2019, 06:02:03 AM
Thank you all for helping me in the past with coding issues, but I am back again with new and exciting errors...

Is there anything special for making a fishing dock that I need to do and missed? Have I just been staring at the code too long and missed something obvious?

I've linked to the files if you all have the time to look at them.

http://www.mediafire.com/file/px7yc521ict3b7b/EssaouiraDock.7z/file (http://www.mediafire.com/file/px7yc521ict3b7b/EssaouiraDock.7z/file)
Title: Re: More "interesting" coding issues
Post by: Jinxiewinxie on February 26, 2019, 06:30:55 AM
There was a couple lines of code in your main Template that needed changing:

(https://i.imgur.com/IuDG0N0.png)

and

(https://i.imgur.com/a6qsviL.png)

Tada:

(https://i.imgur.com/vyYbvAS.png)

I attached the edited template .rsc for you =)

(I also think you should change the footprint 0s and 1 and 2s and 3s and stuff in your createplaced area, it was hard to place the dock with the boats actually in the water, I think you have the requirements flipped)
Title: Re: More "interesting" coding issues
Post by: brads3 on February 26, 2019, 11:31:35 AM
if the boats were dropped down a tile they would be at water level annd then hide under the ground.
Title: Re: More "interesting" coding issues
Post by: RedKetchup on February 26, 2019, 02:41:13 PM
water level is at -0,5 tile high
Title: Re: More "interesting" coding issues
Post by: brads3 on February 26, 2019, 02:55:02 PM
i thought that originally bt then  i thought NECORA's riffle mod goes down .75 and is still dirt.
Title: Re: More "interesting" coding issues
Post by: angainor88 on February 26, 2019, 05:02:49 PM
Aaa! Thank you so much! Yeah I have to fiddle with the placement and such now :D