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Started by RedKetchup, November 01, 2014, 03:10:11 AM

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assobanana76

Red! but.. Luke does not you still has contacted? possible that has seen all your mod without realize that you are bringing his game to a higher level??
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Paeng

#166
Quote from: RedKetchup on November 08, 2014, 10:45:41 AMdefinitely Better !

Yeah, that size looks good!

Scale is really tricky in Banished, because of the strange (and somewhat distorted) perspective... I think it's good to always make some tests with related buildings showing side by side (not one in front and one in the back at some distance)...


Quote from: RedKetchup on November 08, 2014, 11:24:04 AMtalking about decal...

Yeah, glad you're doing something about it - what irks me is when dirty industrial places have nice green lawn inside... like e.g. the vanilla blacksmith  ;)
[i]Heads are round so thoughts can take a turn[/i]
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RedKetchup

Quote from: assobanana76 on November 08, 2014, 11:41:32 AM
Red! but.. Luke does not you still has contacted? possible that has seen all your mod without realize that you are bringing his game to a higher level??

nop :(

and i sent a new email yesterday, asking about if the game supports buildings animations (if i want to try it) and no answers at all :(
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RedKetchup

well .....

looks like ...
a 2nd floor for tailor looks very bad, i ll need to modify consistency the model a bit
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RedKetchup

thats the best i can do for the tailor.

look at original in 1 of your game and tell me :)


of course, i still have to make curve and destroy the roof ^^
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chillzz

@RedKetchup the tailor looks good to me, compared to the in game one.

the windmill in the build I have is 5 wide x 4 deep, with 1 road strip (so 5x5)

i haven't had the chance to bake more then the bread yet, still no other items..
maybe it was stupid to beta test with one year = one year mod enabled ;)
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RedKetchup

dont worry, it saves me alot of time. already long to draw and try to fit things graphically and do 99% of the code...
but i am not a computer, a simple human.
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RedKetchup

New build is ready !! with New Medieval Tailor shop :) 2- story !











bugfixes :

corrected some typos about flour/bread/cakes/pies from bakery
scaled bigger the windmill
fixed some flour created placements for the windmill and its footprint is 1x bigger.

changed the name of rawmaterial flour and bread to make it compatible with CColonial mod kit.
you absolutely need to get rid of your old flour and old bread before next build (not this one, but the next one in couple of days)
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Paeng

Here a test pic with all the new ones...



Looking good  ;D
[i]Heads are round so thoughts can take a turn[/i]
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RedKetchup

#174
this tailor building (vanilla too) look more ... thin (not high) not tall i mean cause the roof.

usually a roof goes the other way , from front to back, which make looking higher (cause you usually have the highest part of the roof in front)
and this one is from left to right which make it look lower, cause in front, you have the lowest part of the roof.

and also, it doesnt have a full double height, it didnt look good at all, so .... i made it differently, a bit like a swiss summer residence ^^ in triangle :)

looks clearly different than all other buildings, which not bad :)
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RedKetchup

euh..... i sent you a PM yesterday : 5 people at the time.... does the PM to multi account doesnt work here ?
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RedKetchup

 November 08, 2014, 11:07:34 PM New Medieval Town - New build with Tailor 2-story house. Bobbi, irrelevant, Paeng, bucklingbranch, drnad
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RedKetchup

and previously :

November 08, 2014, 11:05:27 PM New Medieval Town - New build with Tailor 2-story house. Fellow Villager, mellowtraumatic, khemari, Mahnogard, bubbamcgee
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RedKetchup

the name of the people that should have got it is still written :(

anyone else didnt received ?
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RedKetchup

#179
New Medieval Town - New build with Tailor 2-story house.
« Sent to: Bobbi, irrelevant, Paeng, bucklingbranch, drnad  on: November 08, 2014, 11:07:34 PM » 
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ADDED : New build with New Medieval Tailor 2-story house.


bugfixes :

corrected some typos about flour/bread/cakes/pies from bakery
scaled bigger the windmill
fixed some flour created placements for the windmill and its footprint is 1x bigger.

changed the name of rawmaterial flour and bread to make it compatible with CColonial mod kit.
you absolutely need to get rid of your old flour and old bread before next build (not this one, but the next one in couple of days)

********* hidden *********









*****************
i will resend individually then
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