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Red's new Work In Progress (2) thread

Started by RedKetchup, July 02, 2018, 04:04:54 PM

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RedKetchup

Quote from: Jinxiewinxie on March 05, 2019, 08:35:15 AM
I just love those stone docks! So gorgeous! When do you foresee these changes being added to RKEC? Or are you updating the download file as you go?

i am getting very very close to final 1.3

soon™
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galensgranny

Quote from: RedKetchup on March 05, 2019, 03:44:04 AMmeanwhile this morning, i did my toolbars for the Stone Dock set. (they were only available as upgrade. i added its toolbars)
oh btw, not sure i mentionned it before, but now, all the walking docks and coastal docks will be placable everywhere, water as land. it doesnt apply to the buildings though ^^
Those docks look very nice.  I like that they can be placed on land too.  I wish the houses could be on land also.  I really like their colors.

banishedsanni

those docks...awwwesoooome! will we get different skins that match with your multi level houses?

RedKetchup

Quote from: banishedsanni on March 05, 2019, 01:15:44 PM
those docks...awwwesoooome! will we get different skins that match with your multi level houses?

unfortunately, no. not for the moment. maybe an addons... can't give you a very good answers.
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RedKetchup

Guys!

we are starting to get very very close to be release :)
this weekend or monday. i need to play with it before to see if there is anything i forgot ....
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kid1293

 :) It will take years for us to catch up with all you have done!

Wish I could email a holiday for you  ;)

RedKetchup

it will be very very nice to close it :)

i will be able to start a new folder and restart Rise of the Pharaoh from the beginning and i will mount it now same as i did for RKEC. same structure, covering about same chains with an egyptian touch :)
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Abandoned

#832
Are you not planning on making some modular Mr. @RedKetchup  - the deco pieces, the carts, the docks, etc?

taniu

@RedKetchup :DI"m think like @Abandoned  modEdition 1.3. - my heart would be very happy if you divided it into 3 segments LIGHT, FULL, Deko? for me as a game is it a very serious matter? but you are in charge of how this mod will spend? I have a great respect for you - you've tried very hard to spend so much work - you're great ;D ;D ;Cheers

RedKetchup

i dunno. i will see after and before i jump to the new RotP mod.


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doing today the very last things i see i forgot... like roads, i wanted to add all the other wall textures like classic...old church...old chapel... etc
as roads.
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Jinxiewinxie

That would be awesome! One of my biggest gripes right now is that things don't match the roads and I almost always just use a dirt road because it's so generic looking haha. I also wish that the bridges would match the roads =(

After I finish up some of my work on buildings and such, I'm going to investigate roads and bridges and how they work but just having done some top-level research... It kind of looks like a pain XD

Artfactial

Quote from: RedKetchup on March 09, 2019, 08:33:13 AM
i dunno. i will see after and before i jump to the new RotP mod.

That's awesome to hear!
If you want some help on that, hit me up. I'm an archaeologist specialized in Egyptology and know Middle-Egyptian hieroglyphics.:)

RedKetchup

I redid the carts toolbar icons. i hated the way they were all looking exactly the same. now they have a visual difference.
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RedKetchup

i did the same for the quarries. i also changed the furniture maker order. i sent it next to weapon/armor makers.
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Nilla

Nice! Easy to see the difference! :)

When you look at the buildings; I found the output/profit from the furniture maker much lower than the weapon and armoury. I think the reason is that you need quite a lot of lumber and the carpenter only get a few each time so he needs to walk away, to get material much more often than the other. Maybe you could look a little into this.