Little Chapel v2.0 (NMT addon)
I redid Little Chapel by using some of the Medieval Town textures.
It is looking more actual and looking better with Medieval Town :)
ENJOY!
http://worldofbanished.com/index.php?action=downloads;sa=view;down=77 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=77)
(http://worldofbanished.com/gallery/37_18_07_15_1_24_35.jpeg)
Later, it will be full integrated in next version of NMT :)
Sweet.
Thank you:)
Hey there,
I downloaded this and put it in my game. I'm also using CC: Compatible Buildings which contains the old version of Red's little chapel. I'm not seeing this newer version show up in the menus.
Is the CC:Compatible Version overriding it?
Am I just not finding where the new version is in the menu?
Would placing this mod add on above CC:Compatible give me the newer version?
A lot of questions! :)
Of course it would be nice to have both versions. :)
This is no big deal but I was wondering if I could do anything to get the new version without losing CC:Compatible.
Thanks.
i think cc overrite it
it is in services toolbar
Then it's only a question of placing it above CC and hope the game won't crash.
should not crash if you change the order
i am having the same problem since putting in cc new frontier . mods that are green just don't show up anymore ,i tried all kinds of combinations and still no show ,could cc new frontier have used up all the slots? because without cc new frontier they work? is there a way to get more slots ?
i guess you ll need to wait i redo it CC-comaptible ???
but are they only so many slots or is it open ended
Thanks for the info. I will try placing it above CC:Compatible and see what happens. I'll report back.
Alright so placing the newer version above CC:Compatible doesn't cause any problems but it doesn't make the newer chapel appear either.
Placing the newer version above CC:NF caused the game to crash so don't do that. :)
I just thought I would give it a shot. Hopefully it can be added to CC:Compatible soon.
alright, i ll do a new version at some point.
Thanks as always Redketchup! :)
A little late to this discussion, but:
Little Chapel 2.0 doesn't conflict with CC:Compatible Buildings at all.
It conflicts with CC itself. So placing Little Chapel above CC, it will replace the CC small chapel, and everything should be fine.
@RedKetchup , if you remember a long time ago, we put the Little Chapel 1.0 into CC, but then tweaked the model and textures, but kept the filenames the same. So even Little Chapel 1.0 will override the CC small chapel. That's why I had put it in the CC:Compatible Buildings mod (with renamed files), so people could keep having both.
Edit:
And also, on a side note: Since I lost all the old model files when my hard drive crashed, there's no way for me to add or change things in the CC:Compatible Buildings mod in the future.
oh. i m gonna send you everything i have then (along the animals you asked me) ;)
Thanks RedKetchup and kralyerg.
I might not be around too much for the next month or so but will try to keep checking in on the great work going on in the forum. I will be here more often probably by early to mid November. Just don't want anyone to think I've abandoned the forum. :)
Hi RedKetchup,
I was just wondering if you or kralyerg were able to get this one to work with CC and still be able to keep the other little chapel? No big deal but it would be nice to have both models,
Thanks.
yeah i can do this after bakery and tavern
Thank you very much! :)
Hi, RedKetchup
If I place this mod above CC, only the model of this mod appears.
If I place CC above this mod, only the model of CC appears.
As Kimbolton has said, it would be great if we could use this mod and CC at the same time.
Would it be possible for you to solve this problem?
yeah the problem never been fixed