World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on July 18, 2015, 01:22:39 PM

Title: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on July 18, 2015, 01:22:39 PM
Little Chapel v2.0 (NMT addon)

I redid Little Chapel by using some of the Medieval Town textures.
It is looking more actual and looking better with Medieval Town :)

ENJOY!

http://worldofbanished.com/index.php?action=downloads;sa=view;down=77 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=77)

(http://worldofbanished.com/gallery/37_18_07_15_1_24_35.jpeg)

Later, it will be full integrated in next version of NMT :)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Gatherer on July 18, 2015, 03:21:19 PM
Sweet.

Thank you:)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on September 14, 2015, 04:40:47 PM
Hey there,

I downloaded this and put it in my game. I'm also using CC: Compatible Buildings which contains the old version of Red's little chapel. I'm not seeing this newer version show up in the menus.

Is the CC:Compatible Version overriding it?

Am I just not finding where the new version is in the menu?

Would placing this mod add on above CC:Compatible give me the newer version?

A lot of questions!  :)

Of course it would be nice to have both versions.  :)

This is no big deal but I was wondering if I could do anything to get the new version without losing CC:Compatible.

Thanks.     
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 14, 2015, 09:15:42 PM
i think cc overrite it
it is in services toolbar
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Turis on September 15, 2015, 02:43:49 AM
Then it's only a question of placing it above CC and hope the game won't crash.
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 15, 2015, 05:00:01 AM
should not crash if you change the order
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: gerns on September 15, 2015, 08:49:29 AM
i am having the same problem since putting in cc new frontier . mods that are green just don't show up anymore ,i tried all kinds of combinations and still no show ,could cc new frontier have used up all the slots? because without  cc new frontier they work? is there a way to get more slots ?
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 15, 2015, 08:56:43 AM
i guess you ll need to wait i redo it CC-comaptible  ???
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: gerns on September 15, 2015, 11:52:46 AM
but are they only so many slots or is it open ended
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on September 15, 2015, 03:14:26 PM
Thanks for the info. I will try placing it above CC:Compatible and see what happens. I'll report back.
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on September 15, 2015, 05:22:49 PM
Alright so placing the newer version above CC:Compatible doesn't cause any problems but it doesn't make the newer chapel appear either.

Placing the newer version above CC:NF caused the game to crash so don't do that.  :)

I just thought I would give it a shot. Hopefully it can be added to CC:Compatible soon.
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 15, 2015, 05:28:36 PM
alright, i ll do a new version at some point.
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on September 15, 2015, 05:35:09 PM
Thanks as always Redketchup!  :)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: kralyerg on September 27, 2015, 09:01:39 AM
A little late to this discussion, but:

Little Chapel 2.0 doesn't conflict with CC:Compatible Buildings at all.

It conflicts with CC itself.  So placing Little Chapel above CC, it will replace the CC small chapel, and everything should be fine.

@RedKetchup , if you remember a long time ago, we put the Little Chapel 1.0 into CC, but then tweaked the model and textures, but kept the filenames the same.  So even Little Chapel 1.0 will override the CC small chapel.  That's why I had put it in the CC:Compatible Buildings mod (with renamed files), so people could keep having both.

Edit:
And also, on a side note: Since I lost all the old model files when my hard drive crashed, there's no way for me to add or change things in the CC:Compatible Buildings mod in the future.
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 27, 2015, 11:04:48 AM
oh. i m gonna send you everything i have then (along the animals you asked me)  ;)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on October 06, 2015, 10:41:36 PM
Thanks RedKetchup and kralyerg.

I might not be around too much for the next month or so but will try to keep checking in on the great work going on in the forum. I will be here more often probably by early to mid November. Just don't want anyone to think I've abandoned the forum. :)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on July 27, 2016, 05:01:32 PM

Hi RedKetchup,

I was just wondering if you or kralyerg were able to get this one to work with CC and still be able to keep the other little chapel? No big deal but it would be nice to have both models,

Thanks.   
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on July 27, 2016, 07:06:13 PM
yeah i can do this after bakery and tavern
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: Kimbolton on July 27, 2016, 09:34:26 PM

Thank you very much!  :)
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: lyonlee on September 17, 2016, 05:18:07 AM
Hi, RedKetchup

If I place this mod above CC, only the model of this mod appears.
If I place CC above this mod, only the model of CC appears.

As Kimbolton has said, it would be great if we could use this mod and CC at the same time.
Would it be possible for you to solve this problem?
Title: Re: Little Chapel v2.0 (NMT addon)
Post by: RedKetchup on September 17, 2016, 09:05:05 AM
yeah the problem never been fixed