News:

Welcome to World of Banished!

Main Menu

Recent posts

#1
I have finished the last house of the set! I just need to do some cleanup and balance them properly and then I can release it.

It includes both a house and a separate back porch that can be added.





I got some earlier feedback on some of the brick houses that the having the sidewalks attached to the house didn't work for them and asked for a separate model without them. I think the file would be too large if I added more models (it is already very big D:  ), so if I were to implement that, I would just remove all the sidewalks.

Should I remove the sidewalks or keep it as it is?

#2
Village Blogs / Re: Abandoned - Newburg - Part...
Last post by Abandoned - Today at 06:28:39 AM
Chapter 1






  Just after we left, eager explorer, some building was done, mostly workplace houses up by the mead hall and chapel by the mine.   A small house was built across from the longhouse and farm field for Alvadore.  Yes, the young man who was sweet on our daughter Mericka.  His mother, the hunter, died, leaving her husband, Lamberly, with a teenage daughter and a toddler.  Mericka moved in with them to help with the young one, we thought it was because of Alvadore but we were wrong, by autumn he had moved out.  It wasn't long after, according to my neighbor, that a 15-year-old girl moved in with him.  By spring of this year, our Mericka had a child, a boy she named Skylan.  Yes, Jenser and I are grandparents.  When we left, the population of Newburg was 146, 86 adults, 10 students, and 50 young children.  Now when we return, the population is 162, 88 adults, 14 students, and 60 young children.



  There were visitors to the town while we've been away.
#3
Village Blogs / Abandoned - Newburg - Part 2 -...
Last post by Abandoned - May 31, 2024, 06:07:38 AM
Intro


  This story is a continuation of Newburg Story 1.  Jenser and Shie, river boatmen from the other side of the world, and you, eager explorer, left Newburg in the late spring of year 20 NWT.  You were off to see the world, to explore the area, and to hopefully find stops for a new trade route.  You found Rainbow Falls of story 2, Green Pastures of story 3, and Fisherman's Cove of story 4, before returning now to Newburg in late summer of year 21 NWT.






The map and mods are the same as in Newburg Story 1 except Mega Mod Deco Animals mod was added for this story:

Map seed # 413244047   Valley,  Small,  Mild,  Disasters Off, North Easy (5 Families, seeds, animals)


Mods activated for this map and load order are:

Map Changing and Starting Mods:   Banished UI Maps

Tweak Mods:  Fishing Dock +25%

Major or Must Have Mods:    An Empty Square, Nomads (Kid), North 7, Nordic Stone Hut, Stone Tools, Kid Alotofseeds Trader 2, Kid WorkPlace Village, Mini Buildings

Supporting Mods:   Deco Tombstones, Kid Animal Barn Plus, Kid Deco Farm Animals, Kid Fruit and Nut, Kid Hedgerow, Kid HouseBoat, Kid Market Food, Kid Wind Sawmill, Small Well, Tiny Quary



  Oh, eager explorer, I have so much to tell you.  While you've been settling into the longhouse, I've been spending time with my two daughters who stayed behind when we went exploring.  I've also been talking to my neighbors.  We've been gone only a little over a year but a lot has happened in that time.  I'll tell you all about it. 
#4
Mod Talk / Re: Random Love & Thanks & App...
Last post by katbarf - May 22, 2024, 04:02:25 AM
Yes thank you so much! I started replaying Banished few months ago. It's so relaxing. Appreciate all that you do and all the new things that you bring. I especially love food recipes! It changes things up a little for the Bannies.
#5
Mod Discussions 107 / Fast Food Stall
Last post by MarkJerue - May 21, 2024, 09:56:05 AM
Fast Food Stall




https://worldofbanished.com/index.php?action=downloads;sa=view;down=705

Want fast food? You got it! Make your villagers happy with the occasional cheeseburger treat!

Note: I did not make this mod. It's an old submod for CC that still works. It may also work with other overhauls like MM & RK's medieval overhaul.

This building is great for advanced marketplaces. It's a 2x2 that has 1 worker that can produce one of 9 different recipes, all of them luxury food items per images below. The building will not produce much more food than it takes in, but it's nice to see your townspeople having a nice meal every once in awhile. Because who doesn't get the occasional taste for a cheese pizza or taco or nachos?
#6
Mod Talk / Random Love & Thanks & Appreci...
Last post by MarkJerue - May 21, 2024, 09:15:05 AM
Modders,

Thank you all for enriching our gameplay experiences with Banished! I've been playing Banished for over a decade thanks to you all! Give yourselves ice cream cones or an enjoyable beverage or a pat on the back in my name!

From,

An Appreciative User
#7
Mod Discussions 107 / Re: Kid - Old Hovels V1.16
Last post by kid1293 - May 19, 2024, 05:44:17 AM
Hi...

I have no peace of mind updating to 1.17.
I was trying to force my ideas upon you.
The mod is back to 1.16.
What's another icon? I can live with that.

I am out of here.
#8
Village Blogs / Re: Abandoned - Fisherman's Co...
Last post by Abandoned - May 17, 2024, 03:40:39 PM
Thanks, Glenn  :)
#9
Mod Discussions 107 / Re: Kid - Some Boats V1.3
Last post by kid1293 - May 16, 2024, 10:11:05 PM
V1.3
A small update with a few more boats.
Some are stranded on the beach as wrecks.


#10
Mod Discussions 107 / Re: Kid - Old Hovels V1.16
Last post by kid1293 - May 14, 2024, 05:45:20 AM
Hi again.

Old Hovels updated to 1.16.

V1.16 - Just a Fish Dryer added. A small boost to the food supply.
...and a smoker, a gatherer. :) - a chapel and a doctor. :)

Check Abandoneds story for pictures.

:)