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#1
Suggestions and Mod Ideas / Re: Timeout
Last post by kid1293 - Today at 10:22:18 AM
Hi. I am adding a building now and then. I do not know where it leads to.

#2
Village Blogs / Abandoned - Fisherman's Cove -...
Last post by Abandoned - Today at 09:04:36 AM
Intro

  This is the 4th story in the New World Series.  The 2 houseboats carrying Jenser and Shie, and you, eager explorer, left the town of Green Pastures of story 3 heading west and were hoping to find other towns and settlements on the way back to Newburg of story 1.   The goal was to find more stops for a trade route in this part of the new world, but Jenser and Shie were eager to get back home.  It was early spring and you were all thankful for warm wool blankets you were given before leaving Green Pastures, and you were all glad to see a small settlement up ahead.







Map seed  # 731748158   Valley,     Small,     fair,     Disasters Off,     OH Easy (6 Families)

 
Mods activated for this map and load order are:

Map Changing and Starting Mods:   Banished UI Maps, Banished UI Town Names, Labor Window, RK Minimized Status, CC Light Rain, Spring Terrain (Kid), Kid Deco Tree Spring, Kid Tree Replacer Spring, Maritime Riffle, New Flora Edit.

Tweak Mods:   Better Stock Piles, Better Stock Pile Storage, Fishing Dock +25%, Increased CC, 1:1 Alternative (Voeille), Rock Respawn, Tiny Smoke.

Major or Must Have Mods:    An Empty Square, Nomads (Kid), override Uneducated, Storage Crates, Kid Workshop, Kid Abandoned Places SE, Kid Old Hovels (update testing), Kid Tiny, Kid Tiny Downtown, Kid Workplace

Supporting Mods:    Kid Hedgerow, Kid Houseboat, Kid Mist, Mega Mod Deco Animals, tiny Herb (Flax) Patch.

Mod Note: Kid Old Hovel update includes a fish dryer, meat smoker, hunter, gatherer, and chapel.  The hunter is not used in this story.



  Welcome, eager explorers.  Those are some mighty fine houseboats you have there, the first boats we've ever seen on this river.  What?  There may be trade boats soon?  Well, come warm up and tell me all about them and I'll tell you about our settlement. 
#3
Mod Discussions 107 / Re: Central Park
Last post by CrossingHennessy1990 - Today at 06:30:32 AM
Oh, thanks, Kid!
#4
Mod Discussions 107 / Re: Rice Available?
Last post by River - Today at 01:54:54 AM
Oooh, thank you again, hon!!! :heart
#5
Mod Talk / Re: Onions
Last post by River - Today at 01:53:00 AM
 8)  8)  :P  :P  ;D
#6
Mod Talk / Re: Onions
Last post by Glenn - April 29, 2024, 03:54:48 PM
Don't let that stop you  :thumbsup
#7
Mod Discussions 107 / Re: Rice Available?
Last post by kid1293 - April 29, 2024, 10:53:44 AM
Hi.
As I started to check for things missing, I found this topic.

Here is an old Rice Paddy I made. It has a fixed size (10x6) and it is submerged.
It will leave a hole in the ground if removed.
Rice seeds come with the trader. I have also set the trader to bring rice.



File in the attachments.
#8
Mod Discussions 107 / Central Park
Last post by kid1293 - April 29, 2024, 10:01:12 AM
I made a pond that acts as a forester.
Place it and assign a worker. Wait a few years and there will be trees.
It will use whatever trees are available. Tree replacers are okay.

#9
Mod Talk / Re: Onions
Last post by kid1293 - April 29, 2024, 09:40:40 AM
 ;D  ;D  I beat you 10 years! ...and I am used to being alone.
It would be hard to adapt now.
#10
Mod Talk / Re: Onions
Last post by River - April 29, 2024, 09:12:21 AM
Oh, thanks, Kid! If I wasn't almost 60, I'd marry you!!  :heart

 :))  :))