World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: Yandersen on January 19, 2018, 11:09:12 AM

Title: Improved Herbalist
Post by: Yandersen on January 19, 2018, 11:09:12 AM
Improved Herbalist

http://worldofbanished.com/index.php?action=downloads;sa=view;down=397 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=397)
Title: Re: Improved Herbalist
Post by: Yandersen on February 02, 2018, 10:24:59 AM
Oh well, adding storage to the herbalist turned out badly according to this feedback from the users on Steam:
QuoteI think theres some kind of bug in this mod because my people dont go to the herbalist anymore.
@a x e l s t a c k s: Only solves this problem until the storage is full. after this the same stuff as before wil happen because noone will empty this storage.
QuoteAgree with hipsu. My people aren't going to the herbalists anymore and getting healed. I have turned this mod off and started a new game in order to keep folks alive.
Anyone has any clues, wise modders?
Title: Re: Improved Herbalist
Post by: RedKetchup on February 02, 2018, 10:30:52 AM
i personally have no idea cause i never made some kind of attempts (add storage to herbalist)


what if you play with the bool_ (s) true/false ?
Title: Re: Improved Herbalist
Post by: Yandersen on February 02, 2018, 11:17:10 AM
Do you mean that line inside the storage description block:
bool _available = false;
Idk what exactly does it alter, and how could I mention the effect in any case, but I suspect the reason might be in that the "production" stops once the internal storage gets full. Probably it stops herbalist from working like healer as well as collector (why do those functions intertwined in the same building anyway?). But shouldn't the effect be similar to the herbs limit that could be set and reached easily even for vanilla? Maybe noone yet mentioned that this bug persist in vanilla as well - like herbalist stops healing once herbs reaches the limit?
Title: Re: Improved Herbalist
Post by: RedKetchup on February 02, 2018, 11:22:41 AM
it is strongly possible
Title: Re: Improved Herbalist
Post by: kid1293 on February 02, 2018, 01:34:48 PM
Did a test. Bannies WILL go to herbalist even with full storage.

It is easy to miss. Suddenly they take herbs and the whole village come
for healing. I tested without storage full. Same thing. They all go in waves.

If they go twice a year it is easy to think they do not use the herbalist.
Title: Re: Improved Herbalist
Post by: Yandersen on February 02, 2018, 02:08:50 PM
Oh, what a relief - turned out I just missed the "healer" component, that is all! Damn, what a shame... Bug fixed, herbalist heals as expected. Sorry for the disturbance... :-[
Title: Re: Improved Herbalist
Post by: galensgranny on February 02, 2018, 02:37:03 PM
So we need to redownload the Improved Herbalist, Yandersen?
Title: Re: Improved Herbalist
Post by: kid1293 on February 02, 2018, 02:38:52 PM
@Yandersen
No problems but I was worried a while. Thinking if this 'bug', that is not,
would do something to other buildings. Gatherer hunter...
But I have never found any problems. It is still a great find!  ;) :)
Title: Re: Improved Herbalist
Post by: Yandersen on February 02, 2018, 10:53:09 PM
Quote from: galensgranny on February 02, 2018, 02:37:03 PM
So we need to redownload the Improved Herbalist, Yandersen?
Yes, of course. Hope no new game will be required...