World of Banished

Conversations => General Discussion => Topic started by: mariesalias on June 11, 2014, 12:21:26 PM

Title: Living near work with the latest patch
Post by: mariesalias on June 11, 2014, 12:21:26 PM
Has anyone else noticed lately that the people are not necessarily living closer to their work sites? In my Death Valley town I am seeing some odd placements with gatherers/hunters/foresters especially choosing locations that are not the closest but then, at the same time, they are dislocating woodcutters/farmers/herdsmen/fishermen who have homes right next to their production areas.

I did not notice this at all with the previous patch, only this last one. I am wondering if this is proving to be an issue for anyone else?
Title: Re: Living near work with the latest patch
Post by: Kaldir on June 11, 2014, 12:27:43 PM
I've noticed that sometimes a worker lives pretty far from her/his workplace, even after a long while in which it could have been reshuffled. Most of the time the game figures it out pretty good though. The only other exception I've seen is when a couple moves into an empty house (new or after the last owner died). For a short time they still have their old jobs, which could be on the other side of the map.

Edit: I've only played one town with version 1.0.3 beta though (assuming you mean that version). And I don't pay constant attention to the workers, so it might have happened more often.
Title: Re: Living near work with the latest patch
Post by: rkelly17 on June 11, 2014, 01:25:37 PM
So far with 1.0.3, as with earlier versions, if I have someone with a long commute it is almost always because  of the way I have built houses. When I get the housing/jobs ratio in an area balanced the commuting takes care of itself. I wouldn't want to say that this is always true, but it has been when I've looked carefully.
Title: Re: Living near work with the latest patch
Post by: mariesalias on June 11, 2014, 04:54:59 PM
Very Strange. I have not had a problem with this before this town. Maybe it is just the town. If i get a chance later, I'll put up some pictures to show what they are doing.
Title: Re: Living near work with the latest patch
Post by: nmid on June 16, 2014, 09:17:45 PM
I would like to know too.. I haven't played for some time, but the fact that my forest circle houses might have city dwellers is pretty annoying.

Do let us know what you figure out..

I might just play 1.0.4/.5 directly :D
Title: Re: Living near work with the latest patch
Post by: irrelevant on June 17, 2014, 06:01:48 AM
I'm still running 1.0

Two questions:
Should I upgrade to 1.03?
If I do, will I be able to continue with my current town?
Title: Re: Living near work with the latest patch
Post by: rkelly17 on June 17, 2014, 09:01:28 AM
Quote from: irrelevant on June 17, 2014, 06:01:48 AM
I'm still running 1.0

Two questions:
Should I upgrade to 1.03?
If I do, will I be able to continue with my current town?

Of course, the decision is yours. I upgraded because I got tired of seeing people die for no good reason. I have not had a problem with the game not sorting workplace distance issues any differently than it always did. Any time I've noticed a problem, it was my doing. Obviously that is my experience and I make no claim for it being universally true. I'm playing the Steam version of 1.0.3.

I think that in the blog about 1.0.2 Luke indicated that certain buildings in 1.0 or 1.0.1 maps might have to be destroyed and rebuilt, but I don't remember for sure. I've played 1.0.2 towns on 1.0.3, but I think that the big break is between 1.0.1 and 1.0.2.
Title: Re: Living near work with the latest patch
Post by: mariesalias on June 17, 2014, 11:14:51 AM
So I did eventually get them to live near their workplaces but it took more houses in an area then it should have.

One area of homes  that was close to the forestry hub needed to be accessed through a tunnel and I am wondering if the game was not pathing them through it when figuring out the distance from their home to workplace? Or maybe it was confusing the AI? It is the only explanation I can think of for the game assigning them housing across the river in the farming community when there was housing nearby that was just going to laborers. This was in my Death Valley challenge town.   

Here are pictures to show the distances:

Farming/West side
(http://worldofbanished.com/gallery/10_13_06_14_6_41_24.bmp)

Forestry hubs/East side
(http://worldofbanished.com/gallery/10_13_06_14_6_44_19.bmp)

Distances are similar between the two housing areas for the forestry areas, but not at all for the farmers. I have never had farmers displaced like that when there was housing nearby for the forestry workplaces. I built the houses along the river on the farming side to get the hunters and such to move into them, so my farmers could live near their fields and not across the river. The original farming houses were with the barns, next to the fields, and close to the Marketplace. They (foresters, etc) also displaced the traders and the woodcutters on the Eastern side. I don't remember if I was able to get the two woodcutters living close to their jobs by the end or not. Of course, this turned out to be a horrible place for them as the trading posts would not deposit logs there and I refused to put stockpiles within the forest.

I am seeing a little bit of it in my Farming Challenge town but nothing too out-of-the-norm so far. I do only have one Forestry hub though in that town currently. I will be keeping an eye on it and plan to start another non-challenge town to see how it plays out in that. Maybe it was just something with that map?

I apologize for the delay in this reply.
Title: Re: Living near work with the latest patch
Post by: Kaldir on June 17, 2014, 11:44:17 AM
Quote from: irrelevant on June 17, 2014, 06:01:48 AM
I'm still running 1.0

Two questions:
Should I upgrade to 1.03?
If I do, will I be able to continue with my current town?

I know your trading posts will have to be rebuild before they have the increased volume from patch 1.0.2, but you could continu fine with current ones with the old volume. Luke says (http://www.shiningrocksoftware.com/2014-04-30-want-to-help-test/) he tested opening a lot of old saves into the 1.0.2 game, and 1.0.3 is very close to 1.0.2. So I think it should work fine. There is no guarantee though.

If you continu your town in 1.0.3, the new saves you make cannot be opened in the 1.0.0 game though, if you would go back to that version.


Edit: Whether or not to upgrade is personal preference. Some think 1.0.3 is dumbed down from 1.0.0, others think it's a bliss. I find it working quite well in 1.0.3 myself, and like some of the improvements (trading post volume, grave decay) and some bugs in 1.0.0 were bothering me (unremovable roads, unusable area's when removing roads).
Title: Re: Living near work with the latest patch
Post by: Kaldir on June 17, 2014, 11:51:24 AM
Quote from: mariesalias on June 17, 2014, 11:14:51 AM
So I did eventually get them to live near their workplaces but it took more houses in an area then it should have.

One area of homes  that was close to the forestry hub needed to be accessed through a tunnel and I am wondering if the game was not pathing them through it when figuring out the distance from their home to workplace? Or maybe it was confusing the AI? It is the only explanation I can think of for the game assigning them housing across the river in the farming community when there was housing nearby that was just going to laborers.

Does the game consider a tunnel as a road, or just as flat terrain? The latter might (partially) explain why the smaller distance through a tunnel might still be considered a longer commute time.
Title: Re: Living near work with the latest patch
Post by: mariesalias on June 17, 2014, 12:39:59 PM
Quote from: Kaldir on June 17, 2014, 11:51:24 AM
Does the game consider a tunnel as a road, or just as flat terrain? The latter might (partially) explain why the smaller distance through a tunnel might still be considered a longer commute time.


I am not sure! I wish I had thought to check the work pathing when I still just had the houses in the starting area and the area through the tunnel.  I think if I start seeing this issue again, I will check the pathing tool to see if it can shed any light on the problem.
Title: Re: Living near work with the latest patch
Post by: rkelly17 on June 17, 2014, 04:37:29 PM
Remember that the game also selects builders near the build site if at all possible. I often find that when I open a new area I need to over-build by 2-3 houses to account for the first move-ins to be builders. That might explain the need to build more than seems necessary. I wonder how the game decides where to slot laborers?

I had a spot where people were going cross country even though I kindly supplied them with a tunnel and stone roads. Then I build fields and orchards which blocked access right up to the road that led to the tunnel. That seemed to get everybody on the road and through the tunnel. It turns out the people going cross country were coming from further East than I thought and cutting between houses and going cross-country from there was shorter for them. Once I blocked their most direct access, the road became shorter. My impression is they go for a straight line or as close as they can get rather than the fastest route.
Title: Re: Living near work with the latest patch
Post by: irrelevant on June 26, 2014, 05:24:24 PM
Pop ~2100, and forty-three citizens died of starvation this winter. Mostly laborers, but also maybe 10 farmers, a couple builders, a trader, a brewer, an herbalist, two students, and a child (wtf?!). I'll be glad when this challenge is over, and I'll feel comfortable with starting a new game and upgrading to 1.0.3.

Seems like citizens are more prone to starvation in the winter?
Title: Re: Living near work with the latest patch
Post by: RedKetchup on June 26, 2014, 05:25:57 PM
oh no !!!!!!!  :'( :'( :'(
Title: Re: Living near work with the latest patch
Post by: rkelly17 on July 01, 2014, 08:42:07 PM
Quote from: irrelevant on June 26, 2014, 05:24:24 PM
Seems like citizens are more prone to starvation in the winter?

In 1.0 and 1.0.1 they are. That's when the farmers become laborers and take off across the map to do laborer work. In 1.0.2 and 1.0.3 there's not so much starvation, but laborers can get cold if they are out away from the built up area collecting resources.
Title: Re: Living near work with the latest patch
Post by: RedKetchup on July 01, 2014, 09:09:26 PM
but what happended to the lunch box ? did he took it out at 1.0.3 ?
Title: Re: Living near work with the latest patch
Post by: rkelly17 on July 02, 2014, 06:26:05 AM
Quote from: RedKetchup on July 01, 2014, 09:09:26 PM
but what happended to the lunch box ? did he took it out at 1.0.3 ?

I don't think so. My reading of the notes is that he changed the behavior of laborers so they go more quickly to jobs far away than they did in 1.0.2. I haven't noticed any change in the "lunch box."
Title: Re: Living near work with the latest patch
Post by: mariesalias on July 02, 2014, 09:56:50 AM
That's true, I see a few laborers get cold each winter it seems. They always seem to get back to their homes though before they freeze. *knock wood* 
Title: Re: Living near work with the latest patch
Post by: rkelly17 on July 03, 2014, 08:00:28 AM
Quote from: mariesalias on July 02, 2014, 09:56:50 AM
That's true, I see a few laborers get cold each winter it seems. They always seem to get back to their homes though before they freeze. *knock wood*

Remember that citizens can stop in to any house to get warm. In 1.0 and 1.0.1 that was often when a cold and hungry citizen would starve to death.
Title: Re: Living near work with the latest patch
Post by: mariesalias on July 03, 2014, 09:48:11 AM
@rkelly17   I do keep forgetting about that change.  :-[   Thanks for the reminder!  It is a welcome change for me that they generally come back to town before they freeze! :D
Title: Re: Living near work with the latest patch
Post by: RedKetchup on July 03, 2014, 12:57:38 PM
yes about freezes ... they still go to closest stone house, but about the lunchbox... i see plenty of citizens leave their job to go eat all the time, i dunno
Title: Re: Living near work with the latest patch
Post by: rkelly17 on July 03, 2014, 04:45:52 PM
Quote from: RedKetchup on July 03, 2014, 12:57:38 PM
yes about freezes ... they still go to closest stone house, but about the lunchbox... i see plenty of citizens leave their job to go eat all the time, i dunno

They'll go to wood houses to warm up, too. The lunch box, I think, only applies to laborers or citizens doing laborer work at the moment. Other workers still go home to eat. It also only applies when the laborer's house is stocked with food, so if the house runs out the laborer has to head for the nearest market to stock up.
Title: Re: Living near work with the latest patch
Post by: RedKetchup on July 03, 2014, 05:13:32 PM
i thought the farmers should stayed at their crops and eat... ;p
Title: Re: Living near work with the latest patch
Post by: mariesalias on July 03, 2014, 06:15:34 PM
Quote from: RedKetchup on July 03, 2014, 05:13:32 PM
i thought the farmers should stayed at their crops and eat... ;p


I never understood why they didn't just take some food home with them at the end of the day if they needed it. ;D
Title: Re: Living near work with the latest patch
Post by: rkelly17 on July 04, 2014, 08:26:27 AM
Quote from: mariesalias on July 03, 2014, 06:15:34 PM
Quote from: RedKetchup on July 03, 2014, 05:13:32 PM
i thought the farmers should stayed at their crops and eat... ;p


I never understood why they didn't just take some food home with them at the end of the day if they needed it. ;D

No kidding. In one map I played back in 1.0.1 I had a farmer who worked in a pumpkin field near the middle of the map. One Late Autumn day he carried some of his harvested pumpkin with him when he went to harvest stone in the Northwest of the map, got hungry (when I started following him because of the hunger icon), went home to eat, then deposited his stone in a nearby yard and carried his pumpkin back to the Northwest and deposited in a barn there before going back to his original field in the Spring. Go figure.